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author | mid-kid <esteve.varela@gmail.com> | 2018-11-11 16:40:39 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-11-11 16:40:39 +0100 |
commit | aba4c67f8fbc40f6f3ea924aa5f795bb4469e043 (patch) | |
tree | a4448efc02c6e51a50503974c180c36a73a16d20 | |
parent | 47c2880ea89494883eab9a17e0a8535b0fb39bf4 (diff) |
Smallest morphon
-rw-r--r-- | Physical-Special-split.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Physical-Special-split.md b/Physical-Special-split.md index 3410b98..22484fd 100644 --- a/Physical-Special-split.md +++ b/Physical-Special-split.md @@ -1,6 +1,6 @@ In Gen 2 (and Gen 3), some types were always physical and some were always special. Here's how to implement the physical/special split from Gen 4 and up. -(The code for this feature was adapted from [Pokémon Fractal](https://gitgud.io/pfero/axyllagame/) (the Axyllia region).) +(The code for this feature was adapted from [Pokémon Fractal](https://gitgud.io/pfero/axyllagame/) (the Axyllia region) and [Polished Crystal](https://github.com/Rangi42/polishedcrystal).) ## Contents |