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author | Thomas Winwood <twwinwood@gmail.com> | 2019-05-07 14:21:31 +0100 |
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committer | Thomas Winwood <twwinwood@gmail.com> | 2019-05-07 14:21:31 +0100 |
commit | b2fc72e01a58295c3acfdb674c27c73848944936 (patch) | |
tree | 2417ce94905b9a1b9f05b591766ae9c612fe87d1 | |
parent | ab83771c984b1e8ce7596f10e3b03eb55c55fc10 (diff) |
Updated Improve the outdoor sprite system (markdown)
-rw-r--r-- | Improve-the-outdoor-sprite-system.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Improve-the-outdoor-sprite-system.md b/Improve-the-outdoor-sprite-system.md index b4d74ae..17125ee 100644 --- a/Improve-the-outdoor-sprite-system.md +++ b/Improve-the-outdoor-sprite-system.md @@ -479,6 +479,6 @@ Anyway, the point is that we don't need them any more. So you can completely del - Remove the `SPRITE_WEIRD_TREE`, `SPRITE_AZALEA_ROCKET`, and `SPRITE_OLIVINE_RIVAL` definitions from [constants/sprite_constants.asm](../blob/master/constants/sprite_constants.asm). - Remove their `variablesprite` commands from [maps/*.asm](../tree/master/maps/) and `InitializeEventsScript` in [engine/events/std_scripts.asm](../blob/master/engine/events/std_scripts.asm). You can also remove `special LoadUsedSpritesGFX` when it occurs in a map script right after a `variablesprite` command. -- Replace `SPRITE_WEIRD_TREE`, `SPRITE_AZALEA_ROCKET`, and `SPRITE_OLIVINE_RIVAL` with the actual sprites they're supposed to use in [maps/*.asm](../tree/master/maps/) and [data/maps/outdoor_sprites.asm](../blob/master/data/maps/outdoor_sprites.asm). Be sure to put the actual sprites among the first nine list entries, since they all need to walk. +- Replace `SPRITE_WEIRD_TREE`, `SPRITE_AZALEA_ROCKET`, and `SPRITE_OLIVINE_RIVAL` with the actual sprites they're supposed to use in [maps/*.asm](../tree/master/maps/) and [data/maps/outdoor_sprites.asm](../blob/master/data/maps/outdoor_sprites.asm). Be sure to put the actual sprites among the first nine list entries, since (with the exception of `SPRITE_TWINS`) they all need to walk. For more information on variable sprites, see [the tutorial to add a new sprite](Add-a-new-overworld-sprite). |