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-rw-r--r--Improve-the-outdoor-sprite-system.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Improve-the-outdoor-sprite-system.md b/Improve-the-outdoor-sprite-system.md
index b4d74ae..17125ee 100644
--- a/Improve-the-outdoor-sprite-system.md
+++ b/Improve-the-outdoor-sprite-system.md
@@ -479,6 +479,6 @@ Anyway, the point is that we don't need them any more. So you can completely del
- Remove the `SPRITE_WEIRD_TREE`, `SPRITE_AZALEA_ROCKET`, and `SPRITE_OLIVINE_RIVAL` definitions from [constants/sprite_constants.asm](../blob/master/constants/sprite_constants.asm).
- Remove their `variablesprite` commands from [maps/*.asm](../tree/master/maps/) and `InitializeEventsScript` in [engine/events/std_scripts.asm](../blob/master/engine/events/std_scripts.asm). You can also remove `special LoadUsedSpritesGFX` when it occurs in a map script right after a `variablesprite` command.
-- Replace `SPRITE_WEIRD_TREE`, `SPRITE_AZALEA_ROCKET`, and `SPRITE_OLIVINE_RIVAL` with the actual sprites they're supposed to use in [maps/*.asm](../tree/master/maps/) and [data/maps/outdoor_sprites.asm](../blob/master/data/maps/outdoor_sprites.asm). Be sure to put the actual sprites among the first nine list entries, since they all need to walk.
+- Replace `SPRITE_WEIRD_TREE`, `SPRITE_AZALEA_ROCKET`, and `SPRITE_OLIVINE_RIVAL` with the actual sprites they're supposed to use in [maps/*.asm](../tree/master/maps/) and [data/maps/outdoor_sprites.asm](../blob/master/data/maps/outdoor_sprites.asm). Be sure to put the actual sprites among the first nine list entries, since (with the exception of `SPRITE_TWINS`) they all need to walk.
For more information on variable sprites, see [the tutorial to add a new sprite](Add-a-new-overworld-sprite).