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authorRemy Oukaour <remy.oukaour@gmail.com>2018-05-05 21:55:27 -0400
committerRemy Oukaour <remy.oukaour@gmail.com>2018-05-05 21:55:27 -0400
commitfb03acf4dfee3a77b99f00a562b6027945a519cd (patch)
treef502ff8ce238dbe4e7e4216e42ae860d2f0f8635
parent8efe66a2bab8fc1e218bb371edd58133bfad112a (diff)
item_attribute
-rw-r--r--Add-different-kinds-of-new-items.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Add-different-kinds-of-new-items.md b/Add-different-kinds-of-new-items.md
index 96de0fb..ca71888 100644
--- a/Add-different-kinds-of-new-items.md
+++ b/Add-different-kinds-of-new-items.md
@@ -344,7 +344,7 @@ Then it's time to implement the specific Pokémon-catching effect. Edit [engine/
A Mist Stone is a rumored item from Gen 1 that evolves Pokémon into "PokéGods". A more realistic function would be to evolve Pokémon like Machoke or Haunter that otherwise require trading, which can be inconvenient.
-First, add the essential data. Replace `ITEM_64` with `MIST_STONE`; give it a name, description, and attributes (`item_attribute 2100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_PARTY, ITEMMENU_NOUSE`); give it the `PokeBallEffect`; and remove `ITEM_64` from `TimeCapsule_CatchRateItems`.
+First, add the essential data. Replace `ITEM_64` with `MIST_STONE`; give it a name, description, and attributes (`2100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_PARTY, ITEMMENU_NOUSE`); give it the `PokeBallEffect`; and remove `ITEM_64` from `TimeCapsule_CatchRateItems`.
That's actually all you need to do for the item itself. Now as long as it's declared to evolve a Pokémon, it will do so correctly.