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| author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-08-01 19:23:37 -0400 |
|---|---|---|
| committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-08-01 19:23:37 -0400 |
| commit | 6abd4c1b2f6e27015c806f6e74e4333e0331ef8c (patch) | |
| tree | 10e477ad473323ee6dd1a9f8ad0776757f564875 /Dive.md | |
| parent | 10f80bf833c7eaec2be86ffed1744d765753180a (diff) | |
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Diffstat (limited to 'Dive.md')
| -rw-r--r-- | Dive.md | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -1,5 +1,7 @@ Gen 3 introduced Dive, a field move that can reach the seafloor, as HM08. Fully implementing Dive is fairly complicated: its in-battle effect is similar to Dig and Fly but not exactly the same, and its field effect requires a lot of changes. +(The code for this feature was adapted from [Pokémon Orange](https://github.com/PiaCarrot/pokeorange/).) + ## TOC |
