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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-08-01 19:06:09 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-08-01 19:06:09 -0400 |
commit | b0d3822315c61d945158b571f5e3fb103663cd1f (patch) | |
tree | 608266948aede3e9e5a4c00e703d20b0d42b02df /Dive.md | |
parent | 8f2a2e093dc10ab2e187ee171f7e55c489dbb2cc (diff) |
Dive (TODO)
Diffstat (limited to 'Dive.md')
-rw-r--r-- | Dive.md | 12 |
1 files changed, 12 insertions, 0 deletions
@@ -0,0 +1,12 @@ +Gen 3 introduced Dive, a field move that can reach the seafloor, as HM08. Fully implementing Dive is fairly complicated: its in-battle effect is similar to Dig and Fly but not exactly the same, and its field effect requires a lot of changes. + + +## TOC + + +[Here](https://github.com/Rangi42/pokecrystal/commit/c21561ea717feef9b2eb3785c2ea112cd0d19ba0) are all the changes needed to implement Dive, applied to a copy of pokecrystal. + +TODO + + + |