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author | pkmncoraldev <37190107+pkmncoraldev@users.noreply.github.com> | 2019-05-06 14:09:24 -0400 |
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committer | pkmncoraldev <37190107+pkmncoraldev@users.noreply.github.com> | 2019-05-06 14:09:24 -0400 |
commit | d7df6e37fdecae2a43f3e8aed6264f9fb1420c8e (patch) | |
tree | 949b74603e9e3d82a811ba88fd603195080aed94 /Tutorials.md | |
parent | da941d0084ae212a9c52fbe7f3633800b4c4c947 (diff) |
Updated Tutorials (markdown)
Diffstat (limited to 'Tutorials.md')
-rw-r--r-- | Tutorials.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Tutorials.md b/Tutorials.md index 54dba64..5195583 100644 --- a/Tutorials.md +++ b/Tutorials.md @@ -143,3 +143,4 @@ Feel free to contribute one of these! - Instant text option - Nuzlocke mode (an in-game enforced [Nuzlocke Challenge](https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge)) - Move standing+walking sprites to VRAM0, standing-only sprites to VRAM1; allocate 1:E0-FF for the map name sign; allocate 1:80-DF for more map tiles; add Polished Map support +- Use Coral Version's HM System (https://web.archive.org/web/20180903115245/https://hax.iimarckus.org/post/45725/)
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