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authorpkmncoraldev <37190107+pkmncoraldev@users.noreply.github.com>2019-05-06 14:09:24 -0400
committerpkmncoraldev <37190107+pkmncoraldev@users.noreply.github.com>2019-05-06 14:09:24 -0400
commitd7df6e37fdecae2a43f3e8aed6264f9fb1420c8e (patch)
tree949b74603e9e3d82a811ba88fd603195080aed94 /Tutorials.md
parentda941d0084ae212a9c52fbe7f3633800b4c4c947 (diff)
Updated Tutorials (markdown)
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@@ -143,3 +143,4 @@ Feel free to contribute one of these!
- Instant text option
- Nuzlocke mode (an in-game enforced [Nuzlocke Challenge](https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge))
- Move standing+walking sprites to VRAM0, standing-only sprites to VRAM1; allocate 1:E0-FF for the map name sign; allocate 1:80-DF for more map tiles; add Polished Map support
+- Use Coral Version's HM System (https://web.archive.org/web/20180903115245/https://hax.iimarckus.org/post/45725/) \ No newline at end of file