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diff --git a/Tutorials.md b/Tutorials.md index 54dba64..5195583 100644 --- a/Tutorials.md +++ b/Tutorials.md @@ -143,3 +143,4 @@ Feel free to contribute one of these! - Instant text option - Nuzlocke mode (an in-game enforced [Nuzlocke Challenge](https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge)) - Move standing+walking sprites to VRAM0, standing-only sprites to VRAM1; allocate 1:E0-FF for the map name sign; allocate 1:80-DF for more map tiles; add Polished Map support +- Use Coral Version's HM System (https://web.archive.org/web/20180903115245/https://hax.iimarckus.org/post/45725/)
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