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-rw-r--r--Add-a-new-move.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Add-a-new-move.md b/Add-a-new-move.md
index e534650..0889a01 100644
--- a/Add-a-new-move.md
+++ b/Add-a-new-move.md
@@ -194,7 +194,7 @@ It's pretty easy to replace the unused moves 252, 253, and 254 ($FC, $FD, and $F
Let's say the 255th move will be Fake Out. First, follow the steps as usual. Define `FAKE_OUT` after `MOVE_OR_ANIM_FE`; give it a name, description, and battle properties (`FAKE_OUT, EFFECT_FAKE_OUT, 40, NORMAL, 100, 10, 0`); give it an animation (it can share `BattleAnim_Tackle`); and add it to Pokémon learnsets.
-Remember, this time we're introducing a new constant, not replacing an old one. So `ANIM_SWEET_SCENT_2` will be shifted from $FF to $100, `ANIM_THROW_POKE_BALL` from $100 to $101, and so on.
+Remember, this time we're introducing a new constant, not replacing an old one. So `FAKE_OUT` gets added between `MOVE_OR_ANIM_FE` and `ANIM_SWEET_SCENT_2`; `ANIM_SWEET_SCENT_2` will be shifted from $FF to $100; `ANIM_THROW_POKE_BALL` from $100 to $101; and so on.
### 6.2. Swap move $FF with Struggle