diff options
-rw-r--r-- | Make-new-battle-text-to-distinguish-status-move-misses-and-fails.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Make-new-battle-text-to-distinguish-status-move-misses-and-fails.md b/Make-new-battle-text-to-distinguish-status-move-misses-and-fails.md index 1666d4e..6e641b0 100644 --- a/Make-new-battle-text-to-distinguish-status-move-misses-and-fails.md +++ b/Make-new-battle-text-to-distinguish-status-move-misses-and-fails.md @@ -27,7 +27,7 @@ AttackMissed2Text: ... ``` -You must not add this separate text for missing status moves. Just remember to use either `AttackMissedText` or `AttackMissed2Text` when `AvoidStatusText` is used in this tutorial. They are identical anyway. +You may not add this separate text for missing status moves. Just remember to use either `AttackMissedText` or `AttackMissed2Text` when `AvoidStatusText` is used in this tutorial. They are identical anyway. Next, edit [engine/battle/effect_commands.asm](../blob/master/engine/battle/effect_commands.asm): |