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This one is a simple upgrade.


## Contents

1. [Define the colors](#1-define-the-colors)
2. [Load the colors](#2-load-the-colors)
3. [Apply the colors to the badges](#3-apply-the-colors-to-the-badges)
4. [Redesign some badge graphics](#4-redesign-some-badge-graphics)


## 1. Define the colors

Create **gfx/trainer_card/badges.pal**:

```diff
+	RGB 31,31,31, 21,21,24, 13,13,16, 00,00,00 ; ZEPHYRBADGE
+	RGB 31,31,31, 31,12,12, 29,00,00, 00,00,00 ; HIVEBADGE
+	RGB 31,31,31, 29,29,29, 27,24,00, 00,00,00 ; PLAINBADGE
+	RGB 31,31,31, 23,22,26, 11,10,23, 00,00,00 ; FOGBADGE
+	RGB 31,31,31, 27,16,08, 12,07,04, 00,00,00 ; STORMBADGE
+	RGB 31,31,31, 23,26,29, 15,19,23, 00,00,00 ; MINERALBADGE
+	RGB 31,31,31, 19,27,30, 00,22,26, 00,00,00 ; GLACIERBADGE
+	RGB 31,31,31, 30,09,05, 05,05,06, 00,00,00 ; RISINGBADGE
```


## 2. Load the colors

Edit [engine/gfx/cgb_layouts.asm](../blob/master/engine/gfx/cgb_layouts.asm):

```diff
 _CGB_TrainerCard:
 	...
-	ld a, PREDEFPAL_CGB_BADGE
-	call GetPredefPal
-	call LoadHLPaletteIntoDE
+	ld hl, .BadgePalettes
+	ld bc, 8 palettes
+	ld a, BANK(wOBPals1)
+	call FarCopyWRAM
 	...
 	ret
+
+.BadgePalettes:
+INCLUDE "gfx/trainer_card/badges.pal"
```


## 3. Apply the colors to the badges

Edit [engine/menus/trainer_card.asm](../blob/master/engine/menus/trainer_card.asm):

```diff
 TrainerCard_JohtoBadgesOAM:
 ; Template OAM data for each badge on the trainer card.
 ; Format:
 	; y, x, palette
 	; cycle 1: face tile, in1 tile, in2 tile, in3 tile
 	; cycle 2: face tile, in1 tile, in2 tile, in3 tile

 	dw wJohtoBadges

 	; Zephyrbadge
 	db $68, $18, 0
 	db $00, $20, $24, $20 | (1 << 7)
 	db $00, $20, $24, $20 | (1 << 7)

 	; Hivebadge
-	db $68, $38, 0
+	db $68, $38, 1
 	...

 	; Plainbadge
-	db $68, $58, 0
+	db $68, $58, 2
 	...

 	; Fogbadge
-	db $68, $78, 0
+	db $68, $78, 3
 	...

 	; Mineralbadge
-	db $80, $38, 0
+	db $80, $38, 5
 	...

 	; Stormbadge
-	db $80, $18, 0
+	db $80, $18, 4
 	...

 	; Glacierbadge
-	db $80, $58, 0
+	db $80, $58, 6
 	...

 	; Risingbadge
 	; X-flips on alternate cycles.
-	db $80, $78, 0
+	db $80, $78, 7
 	...
```


## 4. Redesign some badge graphics

Edit [gfx/trainer_card/badges.png](../blob/master/gfx/trainer_card/badges.png):

![gfx/trainer_card/badges.png](screenshots/gfx-trainer_card-badges.png)

This changes the Hive Badge, Plain Badge, Fog Badge, and Rising Badge to look better with their new color palettes.

That's it!

![Screenshot](screenshots/badge-colors.png)