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This page contains links to user-created content that could be useful for people hacking on pokecrystal. Such content includes patches, utilities, resources, documents, and probably a bunch more.
## Utilities
- [Polished Map](https://github.com/Rangi42/polished-map) - Map, tileset, and event editor for Windows or Linux.
- [Tilemap Studio](https://github.com/Rangi42/tilemap-studio) - Tilemap editor for Windows or Linux.
- [GB Note](https://hax.iimarckus.org/topic/7113/) - ASM and MIDI music editor. Windows only.
- [Midi2ASM](https://hax.iimarckus.org/topic/7671/) - Converts MIDI to ASM (one file with all four channels). Requires [mid2txt](http://flashmusicgames.com/midi/mid2txt.php) pre-processing.
- [MIDI2GSC](http://www.mediafire.com/file/je58y68i7us1ud6/GSCImport+Midi2GSC.rar) - Converts MIDI to ASM (one file per channel). Requires [gs2c.py](https://github.com/Rangi42/polishedcrystal/blob/master/utils/gs2c.py) post-processing for updated pokecrystal ASM format.
- [Muse2Pokecrystal](https://github.com/nephitejnf/muse2pokecrystal) - Converts MusicXML to ASM (one file with three or four channels). Intended for use in conjunction with [Musescore](https://musescore.org).
- [sprites.scm](https://raw.githubusercontent.com/mid-kid/config/master/gimp/.config/GIMP/2.10/scripts/sprites.scm) - GIMP script to aid with creating a proper Pokémon sprite.
- [free_space.awk](https://github.com/pret/pokecrystal/blob/master/tools/free_space.awk) - Calculates available space in the ROM from the pokecrystal.map file.
- Free hex editors for Windows - [FlexHEX](http://www.flexhex.com/), [HxD](https://mh-nexus.de/en/hxd/), [Frhed](http://frhed.sourceforge.net/en/), [wxMEdit](https://wxmedit.github.io/), [Catch22 HexEdit](https://www.catch22.net/software/hexedit), or [wxHexEditor](https://www.wxhexeditor.org/).
## Documents
- [Trainer AI in GSC](https://pastebin.com/EjAW76cx) - Details the behavior of the AI in human-readable form.
- [Sound engine commands](Sound-engine-commands) - Describes all commands that are used by the sound engine.
## Feature branches
- [pokecrystal-optimization](https://github.com/mid-kid/pokecrystal/tree/optimization) - Aims to remove all of the unused code/data.
- [pokecrystal-60fps-example](https://github.com/hyperdriveguy/pokecrystal-60fps-example) - 60 fps and running shoes on vanilla pokecrystal.
- [pokecrystal-Improved Sprites](https://github.com/SoupPotato/pokecrystal_SpriteBase) - New animated sprites (by SoupPotao) and extended sprite table for further customization. Intended to be used as a base.
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