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authoryenatch <yenatch@gmail.com>2014-06-12 18:32:42 -0700
committeryenatch <yenatch@gmail.com>2014-06-12 18:32:42 -0700
commit023cfdbb051ea5184ebc7fa329db3ca43f1ca23e (patch)
tree0f91ce5ba8d243080fbe58a7f0e1a97949ba6c1a /battle/ai
parent23f9b5d21e93f1b3c8de5e4ecf72da89265ccea8 (diff)
Consolidate monster structs in wram and sram.
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared.
Diffstat (limited to 'battle/ai')
-rw-r--r--battle/ai/scoring.asm261
1 files changed, 118 insertions, 143 deletions
diff --git a/battle/ai/scoring.asm b/battle/ai/scoring.asm
index 7a34ec3d0..ab4aca83f 100644
--- a/battle/ai/scoring.asm
+++ b/battle/ai/scoring.asm
@@ -16,7 +16,7 @@ AIScoring_RedStatus: ; 38591
inc de
call AIGetEnemyMove
- ld a, [EnemyMoveEffect]
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
ld c, a
push hl
@@ -28,7 +28,7 @@ AIScoring_RedStatus: ; 38591
pop hl
jr nz, .discourage
- ld a, [EnemyMoveEffect]
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
push hl
push de
push bc
@@ -82,7 +82,7 @@ AIScoring_RedStatMods: ; 385e0
inc de
call AIGetEnemyMove
- ld a, [EnemyMoveEffect]
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
cp EFFECT_ATTACK_UP
jr c, .checkmove
@@ -119,7 +119,7 @@ AIScoring_RedStatMods: ; 385e0
jr nz, .discourage
.encourage
- call Function_0x39527
+ call Function39527
jr c, .checkmove
dec [hl]
@@ -173,7 +173,7 @@ AIScoring_RedSuperEffective: ; 38635
jr c, .noteffective
; effective
- ld a, [EnemyMovePower]
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
and a
jr z, .checkmove
dec [hl]
@@ -185,7 +185,7 @@ AIScoring_RedSuperEffective: ; 38635
push hl
push de
push bc
- ld a, [EnemyMoveType]
+ ld a, [wEnemyMoveStruct + MOVE_TYPE]
ld d, a
ld hl, EnemyMonMoves
ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
@@ -199,10 +199,10 @@ AIScoring_RedSuperEffective: ; 38635
jr z, .asm_38693
call AIGetEnemyMove
- ld a, [EnemyMoveType]
+ ld a, [wEnemyMoveStruct + MOVE_TYPE]
cp d
jr z, .checkmove2
- ld a, [EnemyMovePower]
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
and a
jr nz, .asm_38692
jr .checkmove2
@@ -244,7 +244,7 @@ AIScoring_Offensive: ; 386a2
inc de
call AIGetEnemyMove
- ld a, [EnemyMovePower]
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
and a
jr nz, .checkmove
@@ -275,7 +275,7 @@ AIScoring_Smart: ; 386be
push hl
call AIGetEnemyMove
- ld a, [EnemyMoveEffect]
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
ld hl, .table_386f2
ld de, 3
call IsInArray
@@ -398,7 +398,7 @@ AIScoring_Sleep: ; 387e3
ret nc
.asm_387f0
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
dec [hl]
@@ -421,7 +421,7 @@ AIScoring_LeechHit: ; 387f7
call AICheckEnemyMaxHP
ret c
- call Function_0x39521
+ call Function39521
ret c
dec [hl]
@@ -484,8 +484,8 @@ AIScoring_LockOn: ; 3881d
call AIGetEnemyMove
- ld a, [EnemyMoveAccuracy]
- cp $b4
+ ld a, [wEnemyMoveStruct + MOVE_ACC]
+ cp 180
jr nc, .asm_3884f
ld a, $1
@@ -513,7 +513,7 @@ AIScoring_LockOn: ; 3881d
.asm_3887a
pop hl
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
@@ -538,8 +538,8 @@ AIScoring_LockOn: ; 3881d
inc de
call AIGetEnemyMove
- ld a, [EnemyMoveAccuracy]
- cp $b4
+ ld a, [wEnemyMoveStruct + MOVE_ACC]
+ cp 180
jr nc, .asm_3888b
dec [hl]
@@ -602,19 +602,16 @@ AIScoring_EvasionUp: ; 388d4
jp nc, AIDiscourageMove
call AICheckEnemyMaxHP
-
jr nc, .asm_388f2
ld a, [PlayerSubStatus5]
- bit 0, a
+ bit SUBSTATUS_TOXIC, a
jr nz, .asm_388ef
call Random
-
cp $b2
jr nc, .asm_38911
-
.asm_388ef
dec [hl]
dec [hl]
@@ -622,42 +619,35 @@ AIScoring_EvasionUp: ; 388d4
.asm_388f2
call AICheckEnemyQuarterHP
-
jr nc, .asm_3890f
call Random
-
cp $a
jr c, .asm_388ef
call AICheckEnemyHalfHP
-
jr nc, .asm_3890a
- call Function_0x39521
-
+ call Function39521
jr c, .asm_388ef
-
jr .asm_38911
.asm_3890a
- call Function_0x39527
-
+ call Function39527
jr c, .asm_38911
-
.asm_3890f
inc [hl]
inc [hl]
.asm_38911
ld a, [PlayerSubStatus5]
- bit 0, a
+ bit SUBSTATUS_TOXIC, a
jr nz, .asm_38938
ld a, [PlayerSubStatus4]
- bit 7, a
+ bit SUBSTATUS_LEECH_SEED, a
jr nz, .asm_38941
ld a, [EnemyEvaLevel]
@@ -671,7 +661,7 @@ AIScoring_EvasionUp: ; 388d4
jr nz, .asm_388ef
ld a, [PlayerSubStatus1]
- bit 6, a
+ bit SUBSTATUS_ENCORED, a
jr nz, .asm_388ef
@@ -688,7 +678,7 @@ AIScoring_EvasionUp: ; 388d4
ret
.asm_38941
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
@@ -706,7 +696,7 @@ AIScoring_AlwaysHit: ; 38947
ret c
.asm_38954
- call Function_0x39521
+ call Function39521
ret c
dec [hl]
@@ -721,30 +711,29 @@ AIScoring_MirrorMove: ; 3895b
jr nz, .asm_38968
call AICompareSpeed
-
ret nc
- jp AIDiscourageMove
+ jp AIDiscourageMove
.asm_38968
push hl
ld hl, Table_0x39301
ld de, 1
call IsInArray
-
pop hl
ret nc
- call Function_0x39527
+ call Function39527
ret c
+
dec [hl]
call AICompareSpeed
-
ret nc
- call Random
+ call Random
cp $19
ret c
+
dec [hl]
ret
; 38985
@@ -752,23 +741,19 @@ AIScoring_MirrorMove: ; 3895b
AIScoring_AccuracyDown: ; 38985
call AICheckPlayerMaxHP
-
jr nc, .asm_389a0
call AICheckEnemyHalfHP
-
jr nc, .asm_389a0
ld a, [PlayerSubStatus5]
- bit 0, a
+ bit SUBSTATUS_TOXIC, a
jr nz, .asm_3899d
call Random
-
cp $b2
jr nc, .asm_389bf
-
.asm_3899d
dec [hl]
dec [hl]
@@ -776,42 +761,34 @@ AIScoring_AccuracyDown: ; 38985
.asm_389a0
call AICheckPlayerQuarterHP
-
jr nc, .asm_389bd
call Random
-
cp $a
jr c, .asm_3899d
call AICheckPlayerHalfHP
-
jr nc, .asm_389b8
- call Function_0x39521
-
+ call Function39521
jr c, .asm_3899d
-
jr .asm_389bf
-
.asm_389b8
- call Function_0x39527
-
+ call Function39527
jr c, .asm_389bf
-
.asm_389bd
inc [hl]
inc [hl]
.asm_389bf
ld a, [PlayerSubStatus5]
- bit 0, a
+ bit SUBSTATUS_TOXIC, a
jr nz, .asm_389e6
ld a, [PlayerSubStatus4]
- bit 7, a
+ bit SUBSTATUS_LEECH_SEED, a
jr nz, .asm_389ef
ld a, [EnemyEvaLevel]
@@ -825,10 +802,9 @@ AIScoring_AccuracyDown: ; 38985
jr nz, .asm_3899d
ld a, [PlayerSubStatus1]
- bit 6, a
+ bit SUBSTATUS_ENCORED, a
jr nz, .asm_3899d
-
.asm_389e4
inc [hl]
ret
@@ -842,9 +818,9 @@ AIScoring_AccuracyDown: ; 38985
ret
.asm_389ef
- call Function_0x39527
-
+ call Function39527
ret c
+
dec [hl]
ret
; 389f5
@@ -862,7 +838,6 @@ AIScoring_Haze: ; 389f5
jr c, .asm_38a12
jr .asm_389fb
-
.asm_38a05
ld hl, PlayerAtkLevel
ld c, $8
@@ -984,7 +959,7 @@ AIScoring_Bind: ; 38a71
jr z, .asm_38a91
.asm_38a8b
- call Function_0x39527
+ call Function39527
ret c
inc [hl]
ret
@@ -992,7 +967,7 @@ AIScoring_Bind: ; 38a71
.asm_38a91
call AICheckEnemyQuarterHP
ret nc
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
dec [hl]
@@ -1022,7 +997,7 @@ AIScoring_Unused2B: ; 38a9c
call AIGetEnemyMove
- ld a, [EnemyMoveEffect]
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
cp EFFECT_PROTECT
jr z, .asm_38ad5
dec c
@@ -1081,14 +1056,14 @@ AIScoring_SpDefenseUp2: ; 38aed
ret nc
ld a, [BattleMonType1]
- cp FIRE
+ cp SPECIAL
jr nc, .asm_38b09
ld a, [BattleMonType2]
- cp FIRE
+ cp SPECIAL
ret c
.asm_38b09
- call Function_0x39521
+ call Function39521
ret c
dec [hl]
dec [hl]
@@ -1128,14 +1103,14 @@ AIScoring_Paralyze: ; 38b26
ret c
call AICheckEnemyQuarterHP
ret nc
- call Function_0x39521
+ call Function39521
ret c
dec [hl]
dec [hl]
ret
.asm_38b3a
- call Function_0x39527
+ call Function39527
ret c
inc [hl]
ret
@@ -1143,7 +1118,7 @@ AIScoring_Paralyze: ; 38b26
AIScoring_SpeedDownHit: ; 38b40
- ld a, [EnemyMoveAnimation]
+ ld a, [wEnemyMoveStruct + MOVE_ANIM]
cp ICY_WIND
ret nz
call AICheckEnemyQuarterHP
@@ -1174,7 +1149,7 @@ AIScoring_HyperBeam: ; 38b63
jr c, .asm_38b72
call AICheckEnemyQuarterHP
ret c
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
ret
@@ -1184,7 +1159,7 @@ AIScoring_HyperBeam: ; 38b63
cp 40
ret c
inc [hl]
- call Function_0x39527
+ call Function39527
ret c
inc [hl]
ret
@@ -1196,7 +1171,7 @@ AIScoring_Rage: ; 38b7f
bit 6, a
jr z, .asm_38b9b
- call Function_0x39527
+ call Function39527
jr c, .asm_38b8c
dec [hl]
@@ -1216,7 +1191,7 @@ AIScoring_Rage: ; 38b7f
call AICheckEnemyHalfHP
jr nc, .asm_38ba6
- call Function_0x39521
+ call Function39521
ret nc
dec [hl]
ret
@@ -1249,7 +1224,7 @@ AIScoring_Mimic: ; 38ba8
jr c, .asm_38bef
jr z, .asm_38bd4
- call Function_0x39527
+ call Function39527
jr c, .asm_38bd4
dec [hl]
@@ -1263,7 +1238,7 @@ AIScoring_Mimic: ; 38ba8
pop hl
ret nc
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
ret
@@ -1291,12 +1266,12 @@ AIScoring_Counter: ; 38bf1
call AIGetEnemyMove
- ld a, [EnemyMovePower]
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
and a
jr z, .asm_38c0e
- ld a, [EnemyMoveType]
- cp $14
+ ld a, [wEnemyMoveStruct + MOVE_TYPE]
+ cp SPECIAL
jr nc, .asm_38c0e
inc b
@@ -1319,12 +1294,12 @@ AIScoring_Counter: ; 38bf1
call AIGetEnemyMove
- ld a, [EnemyMovePower]
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
and a
jr z, .asm_38c38
- ld a, [EnemyMoveType]
- cp $14
+ ld a, [wEnemyMoveStruct + MOVE_TYPE]
+ cp SPECIAL
jr nc, .asm_38c38
@@ -1354,12 +1329,12 @@ AIScoring_Encore: ; 38c3b
call AIGetEnemyMove
- ld a, [EnemyMovePower]
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
and a
jr z, .asm_38c68
push hl
- ld a, [EnemyMoveType]
+ ld a, [wEnemyMoveStruct + MOVE_TYPE]
ld hl, EnemyMonType1
ld a, $41
call Predef
@@ -1433,7 +1408,7 @@ AIScoring_Encore: ; 38c3b
AIScoring_PainSplit: ; 38ca4
push hl
- ld hl, EnemyMonHPHi
+ ld hl, EnemyMonHP
ld b, [hl]
inc hl
ld c, [hl]
@@ -1490,7 +1465,7 @@ AIScoring_Spite: ; 38cd5
call AICompareSpeed
jp c, AIDiscourageMove
- call Function_0x39527
+ call Function39527
ret c
inc [hl]
ret
@@ -1596,7 +1571,7 @@ AIScoring_HealBell: ; 38d1f
.asm_38d48
and $27
ret z
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
@@ -1664,7 +1639,7 @@ AIScoring_Conversion2: ; 38d98
ld a, BANK(Moves)
call GetFarByte
- ld [PlayerMoveType], a
+ ld [wPlayerMoveStruct + MOVE_TYPE], a
xor a
ld [hBattleTurn], a
@@ -1677,7 +1652,7 @@ AIScoring_Conversion2: ; 38d98
jr c, .asm_38dc9
ret z
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
@@ -1713,7 +1688,7 @@ AIScoring_Disable: ; 38dd1
ret
.asm_38dee
- ld a, [EnemyMovePower]
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
and a
ret nz
@@ -1755,7 +1730,7 @@ AIScoring_MeanLook: ; 38dfb
ret
.asm_38e26
- call Function_0x39521
+ call Function39521
ret c
dec [hl]
dec [hl]
@@ -1792,7 +1767,7 @@ AICheckLastPlayerMon: ; 38e2e
AIScoring_Nightmare: ; 38e4a
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
ret
@@ -1832,12 +1807,12 @@ AIScoring_Curse: ; 38e5c
ld a, [BattleMonType1]
cp GHOST
jr z, .asm_38e92
- cp FIRE
+ cp SPECIAL
ret nc
ld a, [BattleMonType2]
- cp FIRE
+ cp SPECIAL
ret nc
- call Function_0x39521
+ call Function39521
ret c
dec [hl]
dec [hl]
@@ -1892,7 +1867,7 @@ AIScoring_Curse: ; 38e5c
ret nz
.asm_38ecb
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
@@ -1936,7 +1911,7 @@ AIScoring_Protect: ; 38ed2
jr c, .asm_38f14
.asm_38f0d
- call Function_0x39521
+ call Function39521
ret c
dec [hl]
ret
@@ -2002,14 +1977,14 @@ AIScoring_PerishSong: ; 38f4a
pop hl
ret c
- call Function_0x39527
+ call Function39527
ret c
inc [hl]
ret
.asm_38f6f
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
@@ -2043,7 +2018,7 @@ AIScoring_Sandstorm: ; 38f7a
call AICheckPlayerHalfHP
jr nc, .asm_38fa6
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
@@ -2079,7 +2054,7 @@ AIScoring_Endure: ; 38fac
call AIHasMove
jr nc, .asm_38fcb
- call Function_0x39521
+ call Function39521
ret c
dec [hl]
@@ -2091,7 +2066,7 @@ AIScoring_Endure: ; 38fac
ld a, [EnemySubStatus5]
bit SUBSTATUS_LOCK_ON, a
ret z
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
@@ -2161,7 +2136,7 @@ AIScoring_Rollout: ; 38fef
ret
.asm_39020
- call Function_0x39521
+ call Function39521
ret c
inc [hl]
ret
@@ -2174,7 +2149,7 @@ AIScoring_Attract: ; 39026
and a
jr z, .asm_39032
- call Function_0x39521
+ call Function39521
ret c
inc [hl]
ret
@@ -2191,7 +2166,7 @@ AIScoring_Attract: ; 39026
AIScoring_Safeguard: ; 3903a
call AICheckPlayerHalfHP
ret c
- call Function_0x39521
+ call Function39521
ret c
inc [hl]
ret
@@ -2217,7 +2192,7 @@ AIScoring_Earthquake: ; 39044
.asm_39058
call AICompareSpeed
ret c
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
ret
@@ -2239,13 +2214,13 @@ AIScoring_BatonPass: ; 39062
AIScoring_Pursuit: ; 39072
call AICheckPlayerQuarterHP
jr nc, .asm_3907d
- call Function_0x39521
+ call Function39521
ret c
inc [hl]
ret
.asm_3907d
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
dec [hl]
@@ -2267,7 +2242,7 @@ AIScoring_RapidSpin: ; 39084
ret z
.asm_39097
- call Function_0x39521
+ call Function39521
ret c
dec [hl]
@@ -2372,7 +2347,7 @@ AIScoring_WeatherMove: ; 3910d
call AICheckPlayerHalfHP
jr nc, AIBadWeatherType
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
@@ -2476,7 +2451,7 @@ AIScoring_PsychUp: ; 39152
ld a, [EnemyEvaLevel]
cp $8
ret nc
- call Function_0x39521
+ call Function39521
ret c
dec [hl]
@@ -2502,12 +2477,12 @@ AIScoring_MirrorCoat: ; 3918b
call AIGetEnemyMove
- ld a, [EnemyMovePower]
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
and a
jr z, .asm_391a8
- ld a, [EnemyMoveType]
- cp FIRE
+ ld a, [wEnemyMoveStruct + MOVE_TYPE]
+ cp SPECIAL
jr c, .asm_391a8
inc b
@@ -2530,12 +2505,12 @@ AIScoring_MirrorCoat: ; 3918b
call AIGetEnemyMove
- ld a, [EnemyMovePower]
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
and a
jr z, .asm_391d2
- ld a, [EnemyMoveType]
- cp FIRE
+ ld a, [wEnemyMoveStruct + MOVE_TYPE]
+ cp SPECIAL
jr c, .asm_391d2
@@ -2574,7 +2549,7 @@ AIScoring_Gust: ; 391d5
.asm_391e9
call AICompareSpeed
ret c
- call Function_0x39527
+ call Function39527
ret c
dec [hl]
ret
@@ -2600,7 +2575,7 @@ AIScoring_Stomp: ; 39200
and a
ret z
- call Function_0x39521
+ call Function39521
ret c
dec [hl]
@@ -2625,7 +2600,7 @@ AIScoring_Solarbeam: ; 3920b
ret
.asm_3921e
- call Function_0x39521
+ call Function39521
ret c
dec [hl]
@@ -2650,13 +2625,13 @@ AIScoring_Thunder: ; 39225
AICompareSpeed: ; 39233
push bc
- ld a, [EnemyMonSpd + 1]
+ ld a, [EnemyMonSpeed + 1]
ld b, a
- ld a, [BattleMonSpd + 1]
+ ld a, [BattleMonSpeed + 1]
cp b
- ld a, [EnemyMonSpd]
+ ld a, [EnemyMonSpeed]
ld b, a
- ld a, [BattleMonSpd]
+ ld a, [BattleMonSpeed]
sbc b
pop bc
ret
@@ -2677,8 +2652,8 @@ AICheckEnemyMaxHP: ; 39251
push hl
push de
push bc
- ld de, EnemyMonHPHi
- ld hl, EnemyMonMaxHPHi
+ ld de, EnemyMonHP
+ ld hl, EnemyMonMaxHP
; fallthrough
; 3925a
@@ -2733,7 +2708,7 @@ AICheckEnemyHalfHP: ; 39281
push hl
push de
push bc
- ld hl, EnemyMonHPHi
+ ld hl, EnemyMonHP
ld b, [hl]
inc hl
ld c, [hl]
@@ -2756,7 +2731,7 @@ AICheckEnemyQuarterHP: ; 39298
push hl
push de
push bc
- ld hl, EnemyMonHPHi
+ ld hl, EnemyMonHP
ld b, [hl]
inc hl
ld c, [hl]
@@ -2811,7 +2786,7 @@ AIHasMove: ; 392ca
call AIGetEnemyMove
- ld a, [EnemyMoveEffect]
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
cp b
jr z, .asm_392e3
@@ -2898,7 +2873,7 @@ AIScoring_Opportunist: ; 39315
call AICheckEnemyQuarterHP
jr nc, .asm_39322
- call Function_0x39527
+ call Function39527
ret c
.asm_39322
@@ -2992,7 +2967,7 @@ AIScoring_Aggressive: ; 39369
push de
push bc
call AIGetEnemyMove
- ld a, [EnemyMovePower]
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
and a
jr z, .nodamage
call AIDamageCalc
@@ -3043,14 +3018,14 @@ AIScoring_Aggressive: ; 39369
call AIGetEnemyMove
- ld a, [EnemyMovePower]
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
cp 2
jr c, .checkmove2
push hl
push de
push bc
- ld a, [EnemyMoveEffect]
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
ld hl, .aggressivemoves
ld de, 1
call IsInArray
@@ -3077,7 +3052,7 @@ AIScoring_Aggressive: ; 39369
AIDamageCalc: ; 393e7
ld a, 1
ld [hBattleTurn], a
- ld a, [EnemyMoveEffect]
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
ld de, 1
ld hl, .ConstantDamageEffects
call IsInArray
@@ -3175,7 +3150,7 @@ AIScoring_StatusImmunity: ; 39453
inc de
call AIGetEnemyMove
- ld a, [EnemyMoveEffect]
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
cp EFFECT_TOXIC
jr z, .poisonimmunity
cp EFFECT_POISON
@@ -3185,7 +3160,7 @@ AIScoring_StatusImmunity: ; 39453
cp EFFECT_PARALYZE
jr z, .typeimmunity
- ld a, [EnemyMovePower]
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
and a
jr z, .checkmove
@@ -3242,12 +3217,12 @@ AIScoring_Risky: ; 394a9
push hl
call AIGetEnemyMove
- ld a, [EnemyMovePower]
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
and a
jr z, .nextmove
; Don't use risky moves at max hp.
- ld a, [EnemyMoveEffect]
+ ld a, [wEnemyMoveStruct + MOVE_EFFECT]
ld de, 1
ld hl, .riskymoves
call IsInArray
@@ -3317,7 +3292,7 @@ AIGetEnemyMove: ; 39508
ld bc, MOVE_LENGTH
call AddNTimes
- ld de, EnemyMoveStruct
+ ld de, wEnemyMoveStruct
ld a, BANK(Moves)
call FarCopyBytes
@@ -3328,14 +3303,14 @@ AIGetEnemyMove: ; 39508
; 39521
-Function_0x39521: ; 39521
+Function39521: ; 39521
call Random
cp 50 ; 1/5
ret
; 39527
-Function_0x39527: ; 39527
+Function39527: ; 39527
call Random
cp $80 ; 1/2
ret