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Author
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-25
Use percentages for AI scoring logic
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-12
Document more bugs
Remy Oukaour
2017-12-11
Move pic animation documentation to docs/
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2017-11-15
Clean up labels in battle/moves/move_effects.asm
mid-kid
2017-06-24
Merge pull request #354 from FredrIQ/comments
yenatch
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2017-01-08
Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels
Fredrik Ljungdahl
2016-08-07
Rename the variable at D264
PikalaxALT
2016-05-16
HP bar animation addresses and AI switch
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-03-01
Battle animation annotations
PikalaxALT
2016-01-12
More WRAM tidying
PikalaxALT
2015-12-26
Move effects; no more reloadmapmusic, returnafterbattle
PikalaxALT
2015-12-18
Events and some WRAM cleanup
PikalaxALT
2015-12-13
Pack
PikalaxALT
2015-11-28
Renaming sections, further dissolving main.asm
PikalaxALT
2015-11-10
No more DefaultFlypoint
PikalaxALT
2015-11-10
enum macros/move_anim.asm, resolve battle/anims.asm function labels
PikalaxALT
2015-11-08
Attempting to decode AI switching
PikalaxALT
2015-11-08
More battle core labels
PikalaxALT
2015-11-08
AI and player items, withdraw/deposit
PikalaxALT
2015-11-07
more battle core labels
PikalaxALT
2015-11-07
Pokemon animations
PikalaxALT
2015-11-07
battle/ai/switch.asm and more battle/effect_commands.asm
PikalaxALT
2015-11-06
More battle command labels
PikalaxALT
2015-11-06
BattleCommand labels copied from macros
PikalaxALT
2015-11-06
BATTLEACTION constants
PikalaxALT
2015-11-05
Some battle labels
PikalaxALT
2015-11-04
Replace party struct relative values with EQUS constants
PikalaxALT
2015-10-26
merge with newest update
JimB16
2015-10-19
merge conflicts resolved
JimB16
2015-10-19
Move battle start animation functions to its own file
PikalaxALT
2015-10-10
changed name of some labels
JimB16
2015-10-07
Labeling of AI item and wild encounter functions
PikalaxALT
2015-10-07
More labels, including fns responsible for partymon generation
PikalaxALT
2015-09-12
found functions that determine next OTPkmn
JimB16
2015-09-10
changed more labels
JimB16
2015-09-04
changed more labels
JimB16
2015-08-25
change more labelss
JimB16
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-07-18
Trainer data structure and field move functions
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-10
Blindly use wram labels for everything except mobile, part 1.
yenatch
2014-10-23
Merge remote-tracking branch 'xcrystal/master' into master
yenatch
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