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authoryenatch <yenatch@gmail.com>2014-07-18 08:26:47 -0700
committeryenatch <yenatch@gmail.com>2014-07-18 10:31:51 -0700
commit0c7ef5e2d8a6904da7dbf601dffdf07a5a42b4b0 (patch)
treee2f4ec1feae24b90714243e1deb62e2ab83e6fe7 /battle/anim_commands.asm
parent091e55bfa64456d8d02f353f290e5806444e1684 (diff)
Use macros for both types of map headers.
This should make map headers much easier to edit than before. Rather than occasionally being able to reuse blockdata semantically, create a label for each map and attach it to some blockdata include. This improves readability and reduces overhead when adding new maps. The macro argument length bug doesn't seem to crop up here... It looks like it only happens when an argument is over 16 characters long and references a symbol that exists before the macro is invoked.
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