Age | Commit message (Expand) | Author |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour |
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`... | Remy Oukaour |
2017-12-24 | Fix issue #345: | Remy Oukaour |
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour |
2017-12-12 | Identify more sprite-related constants | Remy Oukaour |
2017-12-10 | Use new palette constants | Remy Oukaour |
2017-12-09 | More WRAM cleanup | Remy Oukaour |
2017-06-09 | Replace ‘jp [hl]’ with ‘jp hl’ | Ben10do |
2016-05-10 | Labeled every function in ROM0 that's referenced in the source | pikalaxalt |
2016-05-05 | Mobile and more battle anims | pikalaxalt |
2016-03-27 | Split up banks 1-3 of main.asm | pikalaxalt |
2015-12-28 | trainer card | PikalaxALT |
2015-12-23 | More labels related to battle anims | PikalaxALT |
2015-12-23 | More battle anims and bg effects | PikalaxALT |
2015-12-23 | Battle anims | PikalaxALT |
2015-12-23 | Battle Anim Object struct constants | PikalaxALT |
2015-12-11 | Card Flip | PikalaxALT |
2015-12-04 | Getting started with battle anims; sine and cosine | PikalaxALT |
2015-11-20 | Annotate battle tower text bug | PikalaxALT |
2015-11-16 | Options menu, some mobile fns | PikalaxALT |
2015-11-12 | Map header labels, tileset constants | PikalaxALT |
2015-11-10 | enum macros/move_anim.asm, resolve battle/anims.asm function labels | PikalaxALT |
2015-11-09 | Some work on battle animations | PikalaxALT |
2015-11-06 | More battle command labels | PikalaxALT |
2015-11-03 | dbw BANK, addr replaced with dba | PikalaxALT |
2015-10-19 | So very jumb | PikalaxALT |
2015-10-14 | Replaced "ldtile" and "dwtile" with the "tile" equs macro | PikalaxALT |
2015-10-07 | More labels, including fns responsible for partymon generation | PikalaxALT |
2015-08-20 | More sScratch. | yenatch |
2015-08-19 | Label scratch space and a bunch of box lists. | yenatch |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT |
2015-06-23 | Remove trailing newlines. | IIMarckus |
2015-02-10 | Fix a bunch of palette copying errors and wram bank conflicts. | yenatch |
2015-02-10 | Blind wram labels part 3. | yenatch |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch |
2015-01-19 | hVBlank | yenatch |
2014-07-19 | Remove generated "jump sources" comments. | yenatch |
2014-07-18 | Name cry functions in home.asm. | yenatch |
2014-07-18 | Rename the internal PlayCry function to _PlayCryHeader. | yenatch |
2014-07-18 | Cry "echo" is actually the upper byte of pitch (now a word). | yenatch |
2014-06-18 | Residual damage, battle text labels, pic predefs. | yenatch |
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch |
2014-05-05 | Add an unused function in battle animation commands. | yenatch |
2014-02-01 | Use :: to export labels between objects. | yenatch |
2014-01-05 | even more battle labels | yenatch |
2013-12-17 | split out battle animation asm (bg effects, objects, commands) | yenatch |