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authorBryan Bishop <kanzure@gmail.com>2014-02-04 07:25:51 -0800
committerBryan Bishop <kanzure@gmail.com>2014-02-04 07:25:51 -0800
commit1202e68d2f695d4b91d184bd43139dbe10cb8131 (patch)
tree504954f57273cae14de4618a82770c4e4e2e5dd9 /battle/core.asm
parent80465fc6e6f1455f4ae65b5c0db54b9953ca0cc5 (diff)
parent7c02c2bb31317c31446a5907fe68f26dabb4858f (diff)
Merge pull request #228 from yenatch/nuke-globals
Nuke globals.asm
Diffstat (limited to 'battle/core.asm')
-rw-r--r--battle/core.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/battle/core.asm b/battle/core.asm
index be7abc8fe..ef7ea442d 100644
--- a/battle/core.asm
+++ b/battle/core.asm
@@ -4761,7 +4761,7 @@ Function3df2c: ; 3df2c
-Function3df48: ; 3df48
+Function3df48:: ; 3df48
push hl
push de
push bc
@@ -4907,7 +4907,7 @@ PrintPlayerHUD: ; 3dfbf
jp PrintLevel
; 3e036
-Function3e036: ; 3e036
+Function3e036:: ; 3e036
push hl
push de
push bc
@@ -7191,7 +7191,7 @@ EmptyBattleTextBox: ; 3edd1
; 3edd8
-_BattleRandom: ; 3edd8
+_BattleRandom:: ; 3edd8
; If the normal RNG is used in a link battle it'll desync.
; To circumvent this a shared PRNG is used instead.