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authoryenatch <yenatch@gmail.com>2014-06-12 18:32:42 -0700
committeryenatch <yenatch@gmail.com>2014-06-12 18:32:42 -0700
commit023cfdbb051ea5184ebc7fa329db3ca43f1ca23e (patch)
tree0f91ce5ba8d243080fbe58a7f0e1a97949ba6c1a /battle/effect_commands.asm
parent23f9b5d21e93f1b3c8de5e4ecf72da89265ccea8 (diff)
Consolidate monster structs in wram and sram.
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared.
Diffstat (limited to 'battle/effect_commands.asm')
-rw-r--r--battle/effect_commands.asm103
1 files changed, 54 insertions, 49 deletions
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm
index b7f41c04f..9e1b0d8e5 100644
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -2395,12 +2395,12 @@ BattleCommand09: ; 34d32
call .StatModifiers
- ld a, [PlayerMoveAccuracy]
+ ld a, [wPlayerMoveStruct + MOVE_ACC]
ld b, a
ld a, [hBattleTurn]
and a
jr z, .BrightPowder
- ld a, [EnemyMoveAccuracy]
+ ld a, [wEnemyMoveStruct + MOVE_ACC]
ld b, a
.BrightPowder
@@ -2592,7 +2592,7 @@ BattleCommand09: ; 34d32
ld a, [hBattleTurn]
and a
- ld hl, PlayerMoveAccuracy
+ ld hl, wPlayerMoveStruct + MOVE_ACC
ld a, [PlayerAccLevel]
ld b, a
ld a, [EnemyEvaLevel]
@@ -2600,7 +2600,7 @@ BattleCommand09: ; 34d32
jr z, .asm_34e60
- ld hl, EnemyMoveAccuracy
+ ld hl, wEnemyMoveStruct + MOVE_ACC
ld a, [EnemyAccLevel]
ld b, a
ld a, [PlayerEvaLevel]
@@ -2695,11 +2695,11 @@ BattleCommand90: ; 34ecc
jr nz, .failed
push hl
- ld hl, PlayerMoveEffectChance
+ ld hl, wPlayerMoveStruct + MOVE_CHANCE
ld a, [hBattleTurn]
and a
jr z, .asm_34ee1
- ld hl, EnemyMoveEffectChance
+ ld hl, wEnemyMoveStruct + MOVE_CHANCE
.asm_34ee1
call BattleRandom
@@ -3224,7 +3224,7 @@ BattleCommand11: ; 351c0
; Faint the user if it fainted an opponent using Destiny Bond.
- ld hl, EnemyMonHPHi
+ ld hl, EnemyMonHP
ld a, [hBattleTurn]
and a
jr z, .asm_351cb
@@ -3438,7 +3438,7 @@ PlayerAttackDamage: ; 352e2
call ResetDamage
- ld hl, PlayerMovePower
+ ld hl, wPlayerMoveStruct + MOVE_POWER
ld a, [hli]
and a
ld d, a
@@ -3450,7 +3450,7 @@ PlayerAttackDamage: ; 352e2
; Physical
- ld hl, EnemyMonDef
+ ld hl, EnemyMonDefense
ld a, [hli]
ld b, a
ld c, [hl]
@@ -3463,7 +3463,7 @@ PlayerAttackDamage: ; 352e2
rl b
.physicalcrit
- ld hl, BattleMonAtk
+ ld hl, BattleMonAttack
call GetDamageStatsCritical
jr c, .thickclub
@@ -3586,7 +3586,7 @@ GetDamageStats: ; 3537e
ld a, [hBattleTurn]
and a
jr nz, .enemy
- ld a, [PlayerMoveType]
+ ld a, [wPlayerMoveStruct + MOVE_TYPE]
cp SPECIAL
; special
ld a, [PlayerSAtkLevel]
@@ -3600,7 +3600,7 @@ GetDamageStats: ; 3537e
jr .end
.enemy
- ld a, [EnemyMoveType]
+ ld a, [wEnemyMoveStruct + MOVE_TYPE]
cp SPECIAL
; special
ld a, [EnemySAtkLevel]
@@ -3699,8 +3699,8 @@ EnemyAttackDamage: ; 353f6
call ResetDamage
; No damage dealt with 0 power.
- ld hl, EnemyMovePower
- ld a, [hli] ; hl = EnemyMoveType
+ ld hl, wEnemyMoveStruct + MOVE_POWER
+ ld a, [hli] ; hl = wEnemyMoveStruct + MOVE_TYPE
ld d, a
and a
ret z
@@ -3711,7 +3711,7 @@ EnemyAttackDamage: ; 353f6
; Physical
- ld hl, BattleMonDef
+ ld hl, BattleMonDefense
ld a, [hli]
ld b, a
ld c, [hl]
@@ -3724,7 +3724,7 @@ EnemyAttackDamage: ; 353f6
rl b
.physicalcrit
- ld hl, EnemyMonAtk
+ ld hl, EnemyMonAttack
call GetDamageStatsCritical
jr c, .thickclub
@@ -3804,7 +3804,7 @@ BattleCommanda1: ; 35461
ld [DefaultFlypoint], a
.asm_3548d
ld a, [DefaultFlypoint]
- ld hl, PartyMon1Nickname
+ ld hl, PartyMonNicknames
call GetNick
ld a, $22
call Function355bd
@@ -3847,7 +3847,7 @@ BattleCommanda1: ; 35461
ld a, [hl]
ld e, a
pop bc
- ld a, [PlayerMovePower]
+ ld a, [wPlayerMoveStruct + MOVE_POWER]
ld d, a
ret
@@ -3893,7 +3893,7 @@ BattleCommanda1: ; 35461
.asm_35532
ld a, [DefaultFlypoint]
- ld hl, OTPartyMon1Nickname
+ ld hl, OTPartyMonNicknames
ld bc, $000b
call AddNTimes
ld de, StringBuffer1
@@ -3952,7 +3952,7 @@ BattleCommanda1: ; 35461
ld a, [hl]
ld e, a
pop bc
- ld a, [EnemyMovePower]
+ ld a, [wEnemyMoveStruct + MOVE_POWER]
ld d, a
ret
; 355b0
@@ -4004,12 +4004,12 @@ Function355dd: ; 355dd
call ResetDamage
ld a, [hBattleTurn]
and a
- ld hl, BattleMonDef
+ ld hl, BattleMonDefense
ld de, PlayerScreens
ld a, [BattleMonLevel]
jr z, .asm_355f7
- ld hl, EnemyMonDef
+ ld hl, EnemyMonDefense
ld de, EnemyScreens
ld a, [EnemyMonLevel]
.asm_355f7
@@ -4345,7 +4345,7 @@ BattleCommand3f: ; 35726
ld a, $0
jr .asm_3578c ; 35769 $21
.asm_3576b
- ld hl, EnemyMonHPHi
+ ld hl, EnemyMonHP
ld a, [hBattleTurn]
and a
jr z, .asm_35776 ; 35771 $3
@@ -4376,7 +4376,7 @@ BattleCommand3f: ; 35726
ld a, [hBattleTurn]
and a
jr z, .asm_3579d ; 35798 $3
- ld hl, EnemyMonHPHi
+ ld hl, EnemyMonHP
.asm_3579d
xor a
ld [$ffb3], a
@@ -4433,14 +4433,14 @@ BattleCommand3f: ; 35726
ld a, [hl]
jr nz, .asm_357f8
- ld hl, PlayerMovePower
+ ld hl, wPlayerMoveStruct + MOVE_POWER
ld [hl], a
push hl
call PlayerAttackDamage
jr .asm_35800
.asm_357f8
- ld hl, EnemyMovePower
+ ld hl, wEnemyMoveStruct + MOVE_POWER
ld [hl], a
push hl
call EnemyAttackDamage
@@ -4600,7 +4600,7 @@ BattleCommand41: ; 35864
ld a, b
ld [CurPlayerMove], a
dec a
- ld de, PlayerMoveStruct
+ ld de, wPlayerMoveStruct
call GetMoveData
jr .asm_3591a
.asm_358ef
@@ -4629,7 +4629,7 @@ BattleCommand41: ; 35864
ld a, b
ld [CurEnemyMove], a
dec a
- ld de, EnemyMoveStruct
+ ld de, wEnemyMoveStruct
call GetMoveData
.asm_3591a
call AnimateCurrentMove
@@ -4654,14 +4654,14 @@ BattleCommand42: ; 35926
jp nz, Function359cd
call AnimateCurrentMove
ld hl, $c63f
- ld de, EnemyMonMaxHPLo
+ ld de, EnemyMonMaxHP + 1
call .asm_3597d
ld a, $1
ld [$d10a], a
hlcoord 10, 9
ld a, $b
call Predef
- ld hl, EnemyMonHPHi
+ ld hl, EnemyMonHP
ld a, [hli]
ld [$d1ed], a
ld a, [hli]
@@ -5230,7 +5230,7 @@ BattleCommand4a: ; 35c0f
BattleCommand4b: ; 35c94
; falseswipe
- ld hl, EnemyMonHPHi
+ ld hl, EnemyMonHP
ld a, [hBattleTurn]
and a
jr z, .asm_35c9f ; 35c9a $3
@@ -5362,7 +5362,7 @@ Function35d1c: ; 35d1c
ld a, [EnemyMonHP]
ld [$d1ec + 1], a
sbc b
- ld [EnemyMonHPHi], a
+ ld [EnemyMonHP], a
jr nc, .asm_35d59
ld a, [$d1ed]
@@ -5837,8 +5837,8 @@ Function36011: ; 36011
ld a, [hBattleTurn]
and a
jr z, .asm_36037 ; 0x3602f $6
- ld hl, EnemyMonHPHi
- ld de, EnemyMonMaxHPHi
+ ld hl, EnemyMonHP
+ ld de, EnemyMonMaxHP
.asm_36037
ld bc, $d1ed
ld a, [hli]
@@ -6396,12 +6396,12 @@ BattleCommand1d: ; 362e3
jr nc, .Hit
push hl
- ld hl, EnemyMonAtk + 1
+ ld hl, EnemyMonAttack + 1
ld de, EnemyStats
ld a, [hBattleTurn]
and a
jr z, .asm_36366
- ld hl, BattleMonAtk + 1
+ ld hl, BattleMonAttack + 1
ld de, PlayerStats
.asm_36366
call Function3641a
@@ -6840,7 +6840,7 @@ BattleCommanda7: ; 365c3
Function365d7: ; 365d7
ld hl, PlayerAtkLevel
ld de, PlayerStats
- ld bc, BattleMonAtk
+ ld bc, BattleMonAttack
ld a, $5
call Function3661d
@@ -6863,7 +6863,7 @@ Function365d7: ; 365d7
Function365fd: ; 365fd
ld hl, EnemyAtkLevel
ld de, EnemyStats
- ld bc, EnemyMonAtk
+ ld bc, EnemyMonAttack
ld a, $5
call Function3661d
@@ -7040,8 +7040,8 @@ BattleCommand22: ; 366e5
ld [de], a
inc de
ld [de], a
- ld [PlayerMoveEffect], a
- ld [EnemyMoveEffect], a
+ ld [wPlayerMoveStruct + MOVE_EFFECT], a
+ ld [wEnemyMoveStruct + MOVE_EFFECT], a
call BattleRandom
and $1
inc a
@@ -7257,7 +7257,7 @@ BattleCommand23: ; 3680f
inc a
ld [$d232], a
call Function36804
- ld a, [PlayerMoveAnimation]
+ ld a, [wPlayerMoveStruct + MOVE_ANIM]
jp .asm_36975
.asm_36869
call Function349f4
@@ -7348,7 +7348,7 @@ BattleCommand23: ; 3680f
inc a
ld [$d232], a
call Function36804
- ld a, [EnemyMoveAnimation]
+ ld a, [wEnemyMoveStruct + MOVE_ANIM]
jr .asm_36975
.asm_36908
@@ -7687,7 +7687,7 @@ BattleCommand26: ; 36af3
jr z, .asm_36b2f ; 36afb $32
ld hl, EnemyMonLevel
ld de, BattleMonLevel
- ld bc, PlayerMoveAccuracy
+ ld bc, wPlayerMoveStruct + MOVE_ACC
ld a, [hBattleTurn]
and a
jr z, .asm_36b12 ; 36b09 $7
@@ -7695,7 +7695,7 @@ BattleCommand26: ; 36af3
ld h, d
ld l, e
pop de
- ld bc, EnemyMoveAccuracy
+ ld bc, wEnemyMoveStruct + MOVE_ACC
.asm_36b12
ld a, [de]
sub [hl]
@@ -7990,7 +7990,7 @@ BattleCommand27: ; 36cb2
ld a, [hBattleTurn]
and a
jr z, .asm_36cbd ; 36cb8 $3
- ld hl, EnemyMonMaxHPHi
+ ld hl, EnemyMonMaxHP
.asm_36cbd
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
@@ -9951,20 +9951,25 @@ CheckAnyOtherAliveMons: ; 37b01
BattleCommand68: ; 37b1d
- ld hl, $c711
+; pursuit
+; Double damage if the opponent is switching.
+
+ ld hl, wEnemyIsSwitching
ld a, [hBattleTurn]
and a
- jr z, .asm_37b28 ; 37b23 $3
- ld hl, $c710
-.asm_37b28
+ jr z, .ok
+ ld hl, wPlayerIsSwitching
+.ok
ld a, [hl]
and a
ret z
+
ld hl, CurDamage + 1
sla [hl]
dec hl
rl [hl]
ret nc
+
ld a, $ff
ld [hli], a
ld [hl], a