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authoryenatch <yenatch@gmail.com>2013-09-09 22:02:26 -0400
committeryenatch <yenatch@gmail.com>2013-09-09 22:02:26 -0400
commit6439706943b53ad756d481dea683fa8ee97f4981 (patch)
treed3460b5d7e79b1afeaa88119e355e05298e184a2 /battle/effect_commands.asm
parent91e89a29a20d075ffbdd3a2f75b507c8202b1dce (diff)
split spikes effect into effects/spikes.asm
Diffstat (limited to 'battle/effect_commands.asm')
-rw-r--r--battle/effect_commands.asm29
1 files changed, 1 insertions, 28 deletions
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm
index dc6ca521c..87196653a 100644
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -9548,34 +9548,7 @@ INCLUDE "battle/effects/protect.asm"
INCLUDE "battle/effects/endure.asm"
-
-BattleCommand56: ; 37683
-; spikes
-
- ld hl, EnemyScreens
- ld a, [hBattleTurn]
- and a
- jr z, .asm_3768e
- ld hl, PlayerScreens
-.asm_3768e
-
-; Fails if spikes are already down!
-
- bit SCREENS_SPIKES, [hl]
- jr nz, .failed
-
-; Nothing else stops it from working.
-
- set SCREENS_SPIKES, [hl]
-
- call Function0x37e01
-
- ld hl, SpikesText
- jp StdBattleTextBox
-
-.failed
- jp Function0x37354
-; 376a0
+INCLUDE "battle/effects/spikes.asm"
BattleCommand57: ; 376a0