diff options
author | Sanky <gsanky@gmail.com> | 2013-02-18 09:44:03 +0100 |
---|---|---|
committer | Sanky <gsanky@gmail.com> | 2013-02-18 09:44:03 +0100 |
commit | 5af3f92d9080cb874b6c46aa5b52c2a6cdab24f0 (patch) | |
tree | 8015ecccde657f918e55d6194ef5d1eeec1fea4d /battle | |
parent | c616889fcf0361746a9f1c13fab6f463cce43687 (diff) | |
parent | f860c98d26d8d3babe1ec123a72ee9d5f3ddd145 (diff) |
Merge https://github.com/kanzure/pokecrystal
Diffstat (limited to 'battle')
-rw-r--r-- | battle/move_names.asm | 252 | ||||
-rw-r--r-- | battle/moves/moves.asm | 257 | ||||
-rw-r--r-- | battle/type_matchup.asm | 128 |
3 files changed, 637 insertions, 0 deletions
diff --git a/battle/move_names.asm b/battle/move_names.asm new file mode 100644 index 000000000..a0f03627c --- /dev/null +++ b/battle/move_names.asm @@ -0,0 +1,252 @@ + db "POUND@" + db "KARATE CHOP@" + db "DOUBLESLAP@" + db "COMET PUNCH@" + db "MEGA PUNCH@" + db "PAY DAY@" + db "FIRE PUNCH@" + db "ICE PUNCH@" + db "THUNDERPUNCH@" + db "SCRATCH@" + db "VICEGRIP@" + db "GUILLOTINE@" + db "RAZOR WIND@" + db "SWORDS DANCE@" + db "CUT@" + db "GUST@" + db "WING ATTACK@" + db "WHIRLWIND@" + db "FLY@" + db "BIND@" + db "SLAM@" + db "VINE WHIP@" + db "STOMP@" + db "DOUBLE KICK@" + db "MEGA KICK@" + db "JUMP KICK@" + db "ROLLING KICK@" + db "SAND-ATTACK@" + db "HEADBUTT@" + db "HORN ATTACK@" + db "FURY ATTACK@" + db "HORN DRILL@" + db "TACKLE@" + db "BODY SLAM@" + db "WRAP@" + db "TAKE DOWN@" + db "THRASH@" + db "DOUBLE-EDGE@" + db "TAIL WHIP@" + db "POISON STING@" + db "TWINEEDLE@" + db "PIN MISSILE@" + db "LEER@" + db "BITE@" + db "GROWL@" + db "ROAR@" + db "SING@" + db "SUPERSONIC@" + db "SONICBOOM@" + db "DISABLE@" + db "ACID@" + db "EMBER@" + db "FLAMETHROWER@" + db "MIST@" + db "WATER GUN@" + db "HYDRO PUMP@" + db "SURF@" + db "ICE BEAM@" + db "BLIZZARD@" + db "PSYBEAM@" + db "BUBBLEBEAM@" + db "AURORA BEAM@" + db "HYPER BEAM@" + db "PECK@" + db "DRILL PECK@" + db "SUBMISSION@" + db "LOW KICK@" + db "COUNTER@" + db "SEISMIC TOSS@" + db "STRENGTH@" + db "ABSORB@" + db "MEGA DRAIN@" + db "LEECH SEED@" + db "GROWTH@" + db "RAZOR LEAF@" + db "SOLARBEAM@" + db "POISONPOWDER@" + db "STUN SPORE@" + db "SLEEP POWDER@" + db "PETAL DANCE@" + db "STRING SHOT@" + db "DRAGON RAGE@" + db "FIRE SPIN@" + db "THUNDERSHOCK@" + db "THUNDERBOLT@" + db "THUNDER WAVE@" + db "THUNDER@" + db "ROCK THROW@" + db "EARTHQUAKE@" + db "FISSURE@" + db "DIG@" + db "TOXIC@" + db "CONFUSION@" + db "PSYCHIC@" + db "HYPNOSIS@" + db "MEDITATE@" + db "AGILITY@" + db "QUICK ATTACK@" + db "RAGE@" + db "TELEPORT@" + db "NIGHT SHADE@" + db "MIMIC@" + db "SCREECH@" + db "DOUBLE TEAM@" + db "RECOVER@" + db "HARDEN@" + db "MINIMIZE@" + db "SMOKESCREEN@" + db "CONFUSE RAY@" + db "WITHDRAW@" + db "DEFENSE CURL@" + db "BARRIER@" + db "LIGHT SCREEN@" + db "HAZE@" + db "REFLECT@" + db "FOCUS ENERGY@" + db "BIDE@" + db "METRONOME@" + db "MIRROR MOVE@" + db "SELFDESTRUCT@" + db "EGG BOMB@" + db "LICK@" + db "SMOG@" + db "SLUDGE@" + db "BONE CLUB@" + db "FIRE BLAST@" + db "WATERFALL@" + db "CLAMP@" + db "SWIFT@" + db "SKULL BASH@" + db "SPIKE CANNON@" + db "CONSTRICT@" + db "AMNESIA@" + db "KINESIS@" + db "SOFTBOILED@" + db "HI JUMP KICK@" + db "GLARE@" + db "DREAM EATER@" + db "POISON GAS@" + db "BARRAGE@" + db "LEECH LIFE@" + db "LOVELY KISS@" + db "SKY ATTACK@" + db "TRANSFORM@" + db "BUBBLE@" + db "DIZZY PUNCH@" + db "SPORE@" + db "FLASH@" + db "PSYWAVE@" + db "SPLASH@" + db "ACID ARMOR@" + db "CRABHAMMER@" + db "EXPLOSION@" + db "FURY SWIPES@" + db "BONEMERANG@" + db "REST@" + db "ROCK SLIDE@" + db "HYPER FANG@" + db "SHARPEN@" + db "CONVERSION@" + db "TRI ATTACK@" + db "SUPER FANG@" + db "SLASH@" + db "SUBSTITUTE@" + db "STRUGGLE@" + db "SKETCH@" + db "TRIPLE KICK@" + db "THIEF@" + db "SPIDER WEB@" + db "MIND READER@" + db "NIGHTMARE@" + db "FLAME WHEEL@" + db "SNORE@" + db "CURSE@" + db "FLAIL@" + db "CONVERSION2@" + db "AEROBLAST@" + db "COTTON SPORE@" + db "REVERSAL@" + db "SPITE@" + db "POWDER SNOW@" + db "PROTECT@" + db "MACH PUNCH@" + db "SCARY FACE@" + db "FAINT ATTACK@" + db "SWEET KISS@" + db "BELLY DRUM@" + db "SLUDGE BOMB@" + db "MUD-SLAP@" + db "OCTAZOOKA@" + db "SPIKES@" + db "ZAP CANNON@" + db "FORESIGHT@" + db "DESTINY BOND@" + db "PERISH SONG@" + db "ICY WIND@" + db "DETECT@" + db "BONE RUSH@" + db "LOCK-ON@" + db "OUTRAGE@" + db "SANDSTORM@" + db "GIGA DRAIN@" + db "ENDURE@" + db "CHARM@" + db "ROLLOUT@" + db "FALSE SWIPE@" + db "SWAGGER@" + db "MILK DRINK@" + db "SPARK@" + db "FURY CUTTER@" + db "STEEL WING@" + db "MEAN LOOK@" + db "ATTRACT@" + db "SLEEP TALK@" + db "HEAL BELL@" + db "RETURN@" + db "PRESENT@" + db "FRUSTRATION@" + db "SAFEGUARD@" + db "PAIN SPLIT@" + db "SACRED FIRE@" + db "MAGNITUDE@" + db "DYNAMICPUNCH@" + db "MEGAHORN@" + db "DRAGONBREATH@" + db "BATON PASS@" + db "ENCORE@" + db "PURSUIT@" + db "RAPID SPIN@" + db "SWEET SCENT@" + db "IRON TAIL@" + db "METAL CLAW@" + db "VITAL THROW@" + db "MORNING SUN@" + db "SYNTHESIS@" + db "MOONLIGHT@" + db "HIDDEN POWER@" + db "CROSS CHOP@" + db "TWISTER@" + db "RAIN DANCE@" + db "SUNNY DAY@" + db "CRUNCH@" + db "MIRROR COAT@" + db "PSYCH UP@" + db "EXTREMESPEED@" + db "ANCIENTPOWER@" + db "SHADOW BALL@" + db "FUTURE SIGHT@" + db "ROCK SMASH@" + db "WHIRLPOOL@" + db "BEAT UP@" + diff --git a/battle/moves/moves.asm b/battle/moves/moves.asm new file mode 100644 index 000000000..c2b72d2c9 --- /dev/null +++ b/battle/moves/moves.asm @@ -0,0 +1,257 @@ +; Characteristics of each move + +; animation, effect, power, type, accuracy, PP, effect chance +Move0: + db POUND, $00, 40, NORMAL, $ff, 35, $00 +Move1: + db KARATE_CHOP, $00, 50, FIGHTING, $ff, 25, $00 + db DOUBLESLAP, $1d, 15, NORMAL, $d8, 10, $00 + db COMET_PUNCH, $1d, 18, NORMAL, $d8, 15, $00 + db MEGA_PUNCH, $00, 80, NORMAL, $d8, 20, $00 + db PAY_DAY, $22, 40, NORMAL, $ff, 20, $00 + db FIRE_PUNCH, $04, 75, FIRE, $ff, 15, $19 + db ICE_PUNCH, $05, 75, ICE, $ff, 15, $19 + db THUNDERPUNCH, $06, 75, ELECTRIC, $ff, 15, $19 + db SCRATCH, $00, 40, NORMAL, $ff, 35, $00 + db VICEGRIP, $00, 55, NORMAL, $ff, 30, $00 + db GUILLOTINE, $26, 0, NORMAL, $4c, 5, $00 + db RAZOR_WIND, $27, 80, NORMAL, $bf, 10, $00 + db SWORDS_DANCE, $32, 0, NORMAL, $ff, 30, $00 + db CUT, $00, 50, NORMAL, $f2, 30, $00 + db GUST, $95, 40, FLYING, $ff, 35, $00 + db WING_ATTACK, $00, 60, FLYING, $ff, 35, $00 + db WHIRLWIND, $1c, 0, NORMAL, $ff, 20, $00 + db FLY, $9b, 70, FLYING, $f2, 15, $00 + db BIND, $2a, 15, NORMAL, $bf, 20, $00 + db SLAM, $00, 80, NORMAL, $bf, 20, $00 + db VINE_WHIP, $00, 35, GRASS, $ff, 10, $00 + db STOMP, $96, 65, NORMAL, $ff, 20, $4c + db DOUBLE_KICK, $2c, 30, FIGHTING, $ff, 30, $00 + db MEGA_KICK, $00, 120, NORMAL, $bf, 5, $00 + db JUMP_KICK, $2d, 70, FIGHTING, $f2, 25, $00 + db ROLLING_KICK, $1f, 60, FIGHTING, $d8, 15, $4c + db SAND_ATTACK, $17, 0, GROUND, $ff, 15, $00 + db HEADBUTT, $1f, 70, NORMAL, $ff, 15, $4c + db HORN_ATTACK, $00, 65, NORMAL, $ff, 25, $00 + db FURY_ATTACK, $1d, 15, NORMAL, $d8, 20, $00 + db HORN_DRILL, $26, 1, NORMAL, $4c, 5, $00 + db TACKLE, $00, 35, NORMAL, $f2, 35, $00 + db BODY_SLAM, $06, 85, NORMAL, $ff, 15, $4c + db WRAP, $2a, 15, NORMAL, $d8, 20, $00 + db TAKE_DOWN, $30, 90, NORMAL, $d8, 20, $00 + db THRASH, $1b, 90, NORMAL, $ff, 20, $00 + db DOUBLE_EDGE, $30, 120, NORMAL, $ff, 15, $00 + db TAIL_WHIP, $13, 0, NORMAL, $ff, 30, $00 + db POISON_STING, $02, 15, POISON, $ff, 35, $4c + db TWINEEDLE, $4d, 25, BUG, $ff, 20, $33 + db PIN_MISSILE, $1d, 14, BUG, $d8, 20, $00 + db LEER, $13, 0, NORMAL, $ff, 30, $00 + db BITE, $1f, 60, DARK, $ff, 25, $4c + db GROWL, $12, 0, NORMAL, $ff, 40, $00 + db ROAR, $1c, 0, NORMAL, $ff, 20, $00 + db SING, $01, 0, NORMAL, $8c, 15, $00 + db SUPERSONIC, $31, 0, NORMAL, $8c, 20, $00 + db SONICBOOM, $29, 20, NORMAL, $e5, 20, $00 + db DISABLE, $56, 0, NORMAL, $8c, 20, $00 + db ACID, $45, 40, POISON, $ff, 30, $19 + db EMBER, $04, 40, FIRE, $ff, 25, $19 + db FLAMETHROWER, $04, 95, FIRE, $ff, 15, $19 + db MIST, $2e, 0, ICE, $ff, 30, $00 + db WATER_GUN, $00, 40, WATER, $ff, 25, $00 + db HYDRO_PUMP, $00, 120, WATER, $cc, 5, $00 + db SURF, $00, 95, WATER, $ff, 15, $00 + db ICE_BEAM, $05, 95, ICE, $ff, 10, $19 + db BLIZZARD, $05, 120, ICE, $b2, 5, $19 + db PSYBEAM, $4c, 65, PSYCHIC, $ff, 20, $19 + db BUBBLEBEAM, $46, 65, WATER, $ff, 20, $19 + db AURORA_BEAM, $44, 65, ICE, $ff, 20, $19 + db HYPER_BEAM, $50, 150, NORMAL, $e5, 5, $00 + db PECK, $00, 35, FLYING, $ff, 35, $00 + db DRILL_PECK, $00, 80, FLYING, $ff, 20, $00 + db SUBMISSION, $30, 80, FIGHTING, $cc, 25, $00 + db LOW_KICK, $1f, 50, FIGHTING, $e5, 20, $4c + db COUNTER, $59, 1, FIGHTING, $ff, 20, $00 + db SEISMIC_TOSS, $57, 1, FIGHTING, $ff, 20, $00 + db STRENGTH, $00, 80, NORMAL, $ff, 15, $00 + db ABSORB, $03, 20, GRASS, $ff, 20, $00 + db MEGA_DRAIN, $03, 40, GRASS, $ff, 10, $00 + db LEECH_SEED, $54, 0, GRASS, $e5, 10, $00 + db GROWTH, $0d, 0, NORMAL, $ff, 40, $00 + db RAZOR_LEAF, $00, 55, GRASS, $f2, 25, $00 + db SOLARBEAM, $97, 120, GRASS, $ff, 10, $00 + db POISONPOWDER, $42, 0, POISON, $bf, 35, $00 + db STUN_SPORE, $43, 0, GRASS, $bf, 30, $00 + db SLEEP_POWDER, $01, 0, GRASS, $bf, 15, $00 + db PETAL_DANCE, $1b, 70, GRASS, $ff, 20, $00 + db STRING_SHOT, $14, 0, BUG, $f2, 40, $00 + db DRAGON_RAGE, $29, 40, DRAGON, $ff, 10, $00 + db FIRE_SPIN, $2a, 15, FIRE, $b2, 15, $00 + db THUNDERSHOCK, $06, 40, ELECTRIC, $ff, 30, $19 + db THUNDERBOLT, $06, 95, ELECTRIC, $ff, 15, $19 + db THUNDER_WAVE, $43, 0, ELECTRIC, $ff, 20, $00 + db THUNDER, $98, 120, ELECTRIC, $b2, 10, $4c + db ROCK_THROW, $00, 50, ROCK, $e5, 15, $00 + db EARTHQUAKE, $93, 100, GROUND, $ff, 10, $00 + db FISSURE, $26, 1, GROUND, $4c, 5, $00 + db DIG, $9b, 60, GROUND, $ff, 10, $00 + db TOXIC, $21, 0, POISON, $d8, 10, $00 + db CONFUSION, $4c, 50, PSYCHIC, $ff, 25, $19 + db PSYCHIC_M, $48, 90, PSYCHIC, $ff, 10, $19 + db HYPNOSIS, $01, 0, PSYCHIC, $99, 20, $00 + db MEDITATE, $0a, 0, PSYCHIC, $ff, 40, $00 + db AGILITY, $34, 0, PSYCHIC, $ff, 30, $00 + db QUICK_ATTACK, $67, 40, NORMAL, $ff, 30, $00 + db RAGE, $51, 20, NORMAL, $ff, 20, $00 + db TELEPORT, $99, 0, PSYCHIC, $ff, 20, $00 + db NIGHT_SHADE, $57, 1, GHOST, $ff, 15, $00 + db MIMIC, $52, 0, NORMAL, $ff, 10, $00 + db SCREECH, $3b, 0, NORMAL, $d8, 40, $00 + db DOUBLE_TEAM, $10, 0, NORMAL, $ff, 15, $00 + db RECOVER, $20, 0, NORMAL, $ff, 20, $00 + db HARDEN, $0b, 0, NORMAL, $ff, 30, $00 + db MINIMIZE, $10, 0, NORMAL, $ff, 20, $00 + db SMOKESCREEN, $17, 0, NORMAL, $ff, 20, $00 + db CONFUSE_RAY, $31, 0, GHOST, $ff, 10, $00 + db WITHDRAW, $0b, 0, WATER, $ff, 40, $00 + db DEFENSE_CURL, $9c, 0, NORMAL, $ff, 40, $00 + db BARRIER, $33, 0, PSYCHIC, $ff, 30, $00 + db LIGHT_SCREEN, $23, 0, PSYCHIC, $ff, 30, $00 + db HAZE, $19, 0, ICE, $ff, 30, $00 + db REFLECT, $41, 0, PSYCHIC, $ff, 20, $00 + db FOCUS_ENERGY, $2f, 0, NORMAL, $ff, 30, $00 + db BIDE, $1a, 0, NORMAL, $ff, 10, $00 + db METRONOME, $53, 0, NORMAL, $ff, 10, $00 + db MIRROR_MOVE, $09, 0, FLYING, $ff, 20, $00 + db SELFDESTRUCT, $07, 200, NORMAL, $ff, 5, $00 + db EGG_BOMB, $00, 100, NORMAL, $bf, 10, $00 + db LICK, $06, 20, GHOST, $ff, 30, $4c + db SMOG, $02, 20, POISON, $b2, 20, $66 + db SLUDGE, $02, 65, POISON, $ff, 20, $4c + db BONE_CLUB, $1f, 65, GROUND, $d8, 20, $19 + db FIRE_BLAST, $04, 120, FIRE, $d8, 5, $19 + db WATERFALL, $00, 80, WATER, $ff, 15, $00 + db CLAMP, $2a, 35, WATER, $bf, 10, $00 + db SWIFT, $11, 60, NORMAL, $ff, 20, $00 + db SKULL_BASH, $91, 100, NORMAL, $ff, 15, $00 + db SPIKE_CANNON, $1d, 20, NORMAL, $ff, 15, $00 + db CONSTRICT, $46, 10, NORMAL, $ff, 35, $19 + db AMNESIA, $36, 0, PSYCHIC, $ff, 20, $00 + db KINESIS, $17, 0, PSYCHIC, $cc, 15, $00 + db SOFTBOILED, $20, 0, NORMAL, $ff, 10, $00 + db HI_JUMP_KICK, $2d, 85, FIGHTING, $e5, 20, $00 + db GLARE, $43, 0, NORMAL, $bf, 30, $00 + db DREAM_EATER, $08, 100, PSYCHIC, $ff, 15, $00 + db POISON_GAS, $42, 0, POISON, $8c, 40, $00 + db BARRAGE, $1d, 15, NORMAL, $d8, 20, $00 + db LEECH_LIFE, $03, 20, BUG, $ff, 15, $00 + db LOVELY_KISS, $01, 0, NORMAL, $bf, 10, $00 + db SKY_ATTACK, $4b, 140, FLYING, $e5, 5, $00 + db TRANSFORM, $39, 0, NORMAL, $ff, 10, $00 + db BUBBLE, $46, 20, WATER, $ff, 30, $19 + db DIZZY_PUNCH, $4c, 70, NORMAL, $ff, 10, $33 + db SPORE, $01, 0, GRASS, $ff, 15, $00 + db FLASH, $17, 0, NORMAL, $b2, 20, $00 + db PSYWAVE, $58, 1, PSYCHIC, $cc, 15, $00 + db SPLASH, $55, 0, NORMAL, $ff, 40, $00 + db ACID_ARMOR, $33, 0, POISON, $ff, 40, $00 + db CRABHAMMER, $00, 90, WATER, $d8, 10, $00 + db EXPLOSION, $07, 250, NORMAL, $ff, 5, $00 + db FURY_SWIPES, $1d, 18, NORMAL, $cc, 15, $00 + db BONEMERANG, $2c, 50, GROUND, $e5, 10, $00 + db REST, $20, 0, PSYCHIC, $ff, 10, $00 + db ROCK_SLIDE, $1f, 75, ROCK, $e5, 10, $4c + db HYPER_FANG, $1f, 80, NORMAL, $e5, 15, $19 + db SHARPEN, $0a, 0, NORMAL, $ff, 30, $00 + db CONVERSION, $1e, 0, NORMAL, $ff, 30, $00 + db TRI_ATTACK, $24, 80, NORMAL, $ff, 10, $33 + db SUPER_FANG, $28, 1, NORMAL, $e5, 10, $00 + db SLASH, $00, 70, NORMAL, $ff, 20, $00 + db SUBSTITUTE, $4f, 0, NORMAL, $ff, 10, $00 + db STRUGGLE, $30, 50, NORMAL, $ff, 1, $00 + db SKETCH, $5f, 0, NORMAL, $ff, 1, $00 + db TRIPLE_KICK, $68, 10, FIGHTING, $e5, 10, $00 + db THIEF, $69, 40, DARK, $ff, 10, $ff + db SPIDER_WEB, $6a, 0, BUG, $ff, 10, $00 + db MIND_READER, $5e, 0, NORMAL, $ff, 5, $00 + db NIGHTMARE, $6b, 0, GHOST, $ff, 15, $00 + db FLAME_WHEEL, $6c, 60, FIRE, $ff, 25, $19 + db SNORE, $5c, 40, NORMAL, $ff, 15, $4c + db CURSE, $6d, 0, CURSE_T, $ff, 10, $00 + db FLAIL, $63, 1, NORMAL, $ff, 15, $00 + db CONVERSION2, $5d, 0, NORMAL, $ff, 30, $00 + db AEROBLAST, $00, 100, FLYING, $f2, 5, $00 + db COTTON_SPORE, $3c, 0, GRASS, $d8, 40, $00 + db REVERSAL, $63, 1, FIGHTING, $ff, 15, $00 + db SPITE, $64, 0, GHOST, $ff, 10, $00 + db POWDER_SNOW, $05, 40, ICE, $ff, 25, $19 + db PROTECT, $6f, 0, NORMAL, $ff, 10, $00 + db MACH_PUNCH, $67, 40, FIGHTING, $ff, 30, $00 + db SCARY_FACE, $3c, 0, NORMAL, $e5, 10, $00 + db FAINT_ATTACK, $11, 60, DARK, $ff, 20, $00 + db SWEET_KISS, $31, 0, NORMAL, $bf, 10, $00 + db BELLY_DRUM, $8e, 0, NORMAL, $ff, 10, $00 + db SLUDGE_BOMB, $02, 90, POISON, $ff, 10, $4c + db MUD_SLAP, $49, 20, GROUND, $ff, 10, $ff + db OCTAZOOKA, $49, 65, WATER, $d8, 10, $7f + db SPIKES, $70, 0, GROUND, $ff, 20, $00 + db ZAP_CANNON, $06, 100, ELECTRIC, $7f, 5, $ff + db FORESIGHT, $71, 0, NORMAL, $ff, 40, $00 + db DESTINY_BOND, $62, 0, GHOST, $ff, 5, $00 + db PERISH_SONG, $72, 0, NORMAL, $ff, 5, $00 + db ICY_WIND, $46, 55, ICE, $f2, 15, $ff + db DETECT, $6f, 0, FIGHTING, $ff, 5, $00 + db BONE_RUSH, $1d, 25, GROUND, $cc, 10, $00 + db LOCK_ON, $5e, 0, NORMAL, $ff, 5, $00 + db OUTRAGE, $1b, 90, DRAGON, $ff, 15, $00 + db SANDSTORM, $73, 0, ROCK, $ff, 10, $00 + db GIGA_DRAIN, $03, 60, GRASS, $ff, 5, $00 + db ENDURE, $74, 0, NORMAL, $ff, 10, $00 + db CHARM, $3a, 0, NORMAL, $ff, 20, $00 + db ROLLOUT, $75, 30, ROCK, $e5, 20, $00 + db FALSE_SWIPE, $65, 40, NORMAL, $ff, 40, $00 + db SWAGGER, $76, 0, NORMAL, $e5, 15, $ff + db MILK_DRINK, $20, 0, NORMAL, $ff, 10, $00 + db SPARK, $06, 65, ELECTRIC, $ff, 20, $4c + db FURY_CUTTER, $77, 10, BUG, $f2, 20, $00 + db STEEL_WING, $8a, 70, STEEL, $e5, 25, $19 + db MEAN_LOOK, $6a, 0, NORMAL, $ff, 5, $00 + db ATTRACT, $78, 0, NORMAL, $ff, 15, $00 + db SLEEP_TALK, $61, 0, NORMAL, $ff, 10, $00 + db HEAL_BELL, $66, 0, NORMAL, $ff, 5, $00 + db RETURN, $79, 1, NORMAL, $ff, 20, $00 + db PRESENT, $7a, 1, NORMAL, $e5, 15, $00 + db FRUSTRATION, $7b, 1, NORMAL, $ff, 20, $00 + db SAFEGUARD, $7c, 0, NORMAL, $ff, 25, $00 + db PAIN_SPLIT, $5b, 0, NORMAL, $ff, 20, $00 + db SACRED_FIRE, $7d, 100, FIRE, $f2, 5, $7f + db MAGNITUDE, $7e, 1, GROUND, $ff, 30, $00 + db DYNAMICPUNCH, $4c, 100, FIGHTING, $7f, 5, $ff + db MEGAHORN, $00, 120, BUG, $d8, 10, $00 + db DRAGONBREATH, $06, 60, DRAGON, $ff, 20, $4c + db BATON_PASS, $7f, 0, NORMAL, $ff, 40, $00 + db ENCORE, $5a, 0, NORMAL, $ff, 5, $00 + db PURSUIT, $80, 40, DARK, $ff, 20, $00 + db RAPID_SPIN, $81, 20, NORMAL, $ff, 40, $00 + db SWEET_SCENT, $18, 0, NORMAL, $ff, 20, $00 + db IRON_TAIL, $45, 100, STEEL, $bf, 15, $4c + db METAL_CLAW, $8b, 50, STEEL, $f2, 35, $19 + db VITAL_THROW, $11, 70, FIGHTING, $ff, 10, $00 + db MORNING_SUN, $84, 0, NORMAL, $ff, 5, $00 + db SYNTHESIS, $85, 0, GRASS, $ff, 5, $00 + db MOONLIGHT, $86, 0, NORMAL, $ff, 5, $00 + db HIDDEN_POWER, $87, 1, NORMAL, $ff, 15, $00 + db CROSS_CHOP, $00, 100, FIGHTING, $cc, 5, $00 + db TWISTER, $92, 40, DRAGON, $ff, 20, $33 + db RAIN_DANCE, $88, 0, WATER, $e5, 5, $00 + db SUNNY_DAY, $89, 0, FIRE, $e5, 5, $00 + db CRUNCH, $48, 80, DARK, $ff, 15, $33 + db MIRROR_COAT, $90, 1, PSYCHIC, $ff, 20, $00 + db PSYCH_UP, $8f, 0, NORMAL, $ff, 10, $00 + db EXTREMESPEED, $67, 80, NORMAL, $ff, 5, $00 + db ANCIENTPOWER, $8c, 60, ROCK, $ff, 5, $19 + db SHADOW_BALL, $48, 80, GHOST, $ff, 15, $33 + db FUTURE_SIGHT, $94, 80, PSYCHIC, $e5, 15, $00 + db ROCK_SMASH, $45, 20, FIGHTING, $ff, 15, $7f + db WHIRLPOOL, $2a, 15, WATER, $b2, 15, $00 + db BEAT_UP, $9a, 10, DARK, $ff, 10, $00 + diff --git a/battle/type_matchup.asm b/battle/type_matchup.asm new file mode 100644 index 000000000..f330d8710 --- /dev/null +++ b/battle/type_matchup.asm @@ -0,0 +1,128 @@ +; The multiplier is divided by 10, so we can use values like 0.5. + +SUPER_EFFECTIVE EQU 20 +NOT_VERY_EFFECTIVE EQU 05 +NO_EFFECT EQU 00 + +; All other cases are neutral (1x). + + ; attacker defender*= + + db NORMAL, ROCK, NOT_VERY_EFFECTIVE + db NORMAL, STEEL, NOT_VERY_EFFECTIVE + db FIRE, FIRE, NOT_VERY_EFFECTIVE + db FIRE, WATER, NOT_VERY_EFFECTIVE + db FIRE, GRASS, SUPER_EFFECTIVE + db FIRE, ICE, SUPER_EFFECTIVE + db FIRE, BUG, SUPER_EFFECTIVE + db FIRE, ROCK, NOT_VERY_EFFECTIVE + db FIRE, DRAGON, NOT_VERY_EFFECTIVE + db FIRE, STEEL, SUPER_EFFECTIVE + db WATER, FIRE, SUPER_EFFECTIVE + db WATER, WATER, NOT_VERY_EFFECTIVE + db WATER, GRASS, NOT_VERY_EFFECTIVE + db WATER, GROUND, SUPER_EFFECTIVE + db WATER, ROCK, SUPER_EFFECTIVE + db WATER, DRAGON, NOT_VERY_EFFECTIVE + db ELECTRIC, WATER, SUPER_EFFECTIVE + db ELECTRIC, ELECTRIC, NOT_VERY_EFFECTIVE + db ELECTRIC, GRASS, NOT_VERY_EFFECTIVE + db ELECTRIC, GROUND, NO_EFFECT + db ELECTRIC, FLYING, SUPER_EFFECTIVE + db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE + db GRASS, FIRE, NOT_VERY_EFFECTIVE + db GRASS, WATER, SUPER_EFFECTIVE + db GRASS, GRASS, NOT_VERY_EFFECTIVE + db GRASS, POISON, NOT_VERY_EFFECTIVE + db GRASS, GROUND, SUPER_EFFECTIVE + db GRASS, FLYING, NOT_VERY_EFFECTIVE + db GRASS, BUG, NOT_VERY_EFFECTIVE + db GRASS, ROCK, SUPER_EFFECTIVE + db GRASS, DRAGON, NOT_VERY_EFFECTIVE + db GRASS, STEEL, NOT_VERY_EFFECTIVE + db ICE, WATER, NOT_VERY_EFFECTIVE + db ICE, GRASS, SUPER_EFFECTIVE + db ICE, ICE, NOT_VERY_EFFECTIVE + db ICE, GROUND, SUPER_EFFECTIVE + db ICE, FLYING, SUPER_EFFECTIVE + db ICE, DRAGON, SUPER_EFFECTIVE + db ICE, STEEL, NOT_VERY_EFFECTIVE + db ICE, FIRE, NOT_VERY_EFFECTIVE + db FIGHTING, NORMAL, SUPER_EFFECTIVE + db FIGHTING, ICE, SUPER_EFFECTIVE + db FIGHTING, POISON, NOT_VERY_EFFECTIVE + db FIGHTING, FLYING, NOT_VERY_EFFECTIVE + db FIGHTING, PSYCHIC, NOT_VERY_EFFECTIVE + db FIGHTING, BUG, NOT_VERY_EFFECTIVE + db FIGHTING, ROCK, SUPER_EFFECTIVE + db FIGHTING, DARK, SUPER_EFFECTIVE + db FIGHTING, STEEL, SUPER_EFFECTIVE + db POISON, GRASS, SUPER_EFFECTIVE + db POISON, POISON, NOT_VERY_EFFECTIVE + db POISON, GROUND, NOT_VERY_EFFECTIVE + db POISON, ROCK, NOT_VERY_EFFECTIVE + db POISON, GHOST, NOT_VERY_EFFECTIVE + db POISON, STEEL, NO_EFFECT + db GROUND, FIRE, SUPER_EFFECTIVE + db GROUND, ELECTRIC, SUPER_EFFECTIVE + db GROUND, GRASS, NOT_VERY_EFFECTIVE + db GROUND, POISON, SUPER_EFFECTIVE + db GROUND, FLYING, NO_EFFECT + db GROUND, BUG, NOT_VERY_EFFECTIVE + db GROUND, ROCK, SUPER_EFFECTIVE + db GROUND, STEEL, SUPER_EFFECTIVE + db FLYING, ELECTRIC, NOT_VERY_EFFECTIVE + db FLYING, GRASS, SUPER_EFFECTIVE + db FLYING, FIGHTING, SUPER_EFFECTIVE + db FLYING, BUG, SUPER_EFFECTIVE + db FLYING, ROCK, NOT_VERY_EFFECTIVE + db FLYING, STEEL, NOT_VERY_EFFECTIVE + db PSYCHIC, FIGHTING, SUPER_EFFECTIVE + db PSYCHIC, POISON, SUPER_EFFECTIVE + db PSYCHIC, PSYCHIC, NOT_VERY_EFFECTIVE + db PSYCHIC, DARK, NO_EFFECT + db PSYCHIC, STEEL, NOT_VERY_EFFECTIVE + db BUG, FIRE, NOT_VERY_EFFECTIVE + db BUG, GRASS, SUPER_EFFECTIVE + db BUG, FIGHTING, NOT_VERY_EFFECTIVE + db BUG, POISON, NOT_VERY_EFFECTIVE + db BUG, FLYING, NOT_VERY_EFFECTIVE + db BUG, PSYCHIC, SUPER_EFFECTIVE + db BUG, GHOST, NOT_VERY_EFFECTIVE + db BUG, DARK, SUPER_EFFECTIVE + db BUG, STEEL, NOT_VERY_EFFECTIVE + db ROCK, FIRE, SUPER_EFFECTIVE + db ROCK, ICE, SUPER_EFFECTIVE + db ROCK, FIGHTING, NOT_VERY_EFFECTIVE + db ROCK, GROUND, NOT_VERY_EFFECTIVE + db ROCK, FLYING, SUPER_EFFECTIVE + db ROCK, BUG, SUPER_EFFECTIVE + db ROCK, STEEL, NOT_VERY_EFFECTIVE + db GHOST, NORMAL, NO_EFFECT + db GHOST, PSYCHIC, SUPER_EFFECTIVE + db GHOST, DARK, NOT_VERY_EFFECTIVE + db GHOST, STEEL, NOT_VERY_EFFECTIVE + db GHOST, GHOST, SUPER_EFFECTIVE + db DRAGON, DRAGON, SUPER_EFFECTIVE + db DRAGON, STEEL, NOT_VERY_EFFECTIVE + db DARK, FIGHTING, NOT_VERY_EFFECTIVE + db DARK, PSYCHIC, SUPER_EFFECTIVE + db DARK, GHOST, SUPER_EFFECTIVE + db DARK, DARK, NOT_VERY_EFFECTIVE + db DARK, STEEL, NOT_VERY_EFFECTIVE + db STEEL, FIRE, NOT_VERY_EFFECTIVE + db STEEL, WATER, NOT_VERY_EFFECTIVE + db STEEL, ELECTRIC, NOT_VERY_EFFECTIVE + db STEEL, ICE, SUPER_EFFECTIVE + db STEEL, ROCK, SUPER_EFFECTIVE + db STEEL, STEEL, NOT_VERY_EFFECTIVE + + +; Foresight removes Ghost's immunities. + + db $fe + + db NORMAL, GHOST, NO_EFFECT + db FIGHTING, GHOST, NO_EFFECT + + db $ff ; end |