diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-02-22 17:13:29 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-02-22 17:39:06 +0100 |
commit | e8bc86d1fedfc6be5a99d426ffc236c4fcf494f4 (patch) | |
tree | dabac449a3cf7bf08c6cb134701ce296a5403c61 /constants/battle_tower_constants.asm | |
parent | c3abe8f88b62b121ec7e76cac91467df7471223a (diff) |
Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.
Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
Diffstat (limited to 'constants/battle_tower_constants.asm')
-rwxr-xr-x | constants/battle_tower_constants.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/constants/battle_tower_constants.asm b/constants/battle_tower_constants.asm index 71b8de8be..5a4048550 100755 --- a/constants/battle_tower_constants.asm +++ b/constants/battle_tower_constants.asm @@ -1,7 +1,7 @@ BATTLETOWER_PARTY_LENGTH EQU 3 BATTLETOWER_STREAK_LENGTH EQU 7 -BATTLETOWER_NUM_UNIQUE_PKMN EQU 21 +BATTLETOWER_NUM_UNIQUE_MON EQU 21 BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70 BATTLETOWER_TRAINERDATALENGTH EQU $24 |