summaryrefslogtreecommitdiff
path: root/constants
diff options
context:
space:
mode:
authorsurskitty <surskitty@gmail.com>2017-12-13 19:55:03 -0500
committersurskitty <surskitty@gmail.com>2017-12-13 19:55:03 -0500
commit4b36a9d2e1d6b6ac823fbb14e8f0ba750b0eecc2 (patch)
treefcbbd0247503a200c4c1d8df690a676b49a09efd /constants
parente3ee39f3344107f666099448401d28b04c983cd6 (diff)
parenta6656a986bf9dde51561cab090648e0117b173ad (diff)
Merge branch 'master' of github.com:pret/pokecrystal
Diffstat (limited to 'constants')
-rw-r--r--constants/collision_constants.asm115
-rw-r--r--constants/item_constants.asm3
-rw-r--r--constants/sprite_constants.asm512
-rw-r--r--constants/sprite_data_constants.asm511
-rw-r--r--constants/tileset_constants.asm6
5 files changed, 627 insertions, 520 deletions
diff --git a/constants/collision_constants.asm b/constants/collision_constants.asm
new file mode 100644
index 000000000..88fe9ca6e
--- /dev/null
+++ b/constants/collision_constants.asm
@@ -0,0 +1,115 @@
+; collision permissions (see tilesets/collision_permissions.asm)
+LANDTILE EQU $00
+WATERTILE EQU $01
+WALLTILE EQU $0f
+TALK EQU $10
+
+; collision data types (see tilesets/*_collision.asm)
+; TileCollisionTable indexes (see data/collision_permissions.asm)
+COLL_FLOOR EQU $00
+COLL_01 EQU $01 ; garbage
+COLL_03 EQU $03 ; garbage
+COLL_04 EQU $04 ; garbage
+COLL_WALL EQU $07
+COLL_CUT_08 EQU $08 ; unused
+COLL_TALL_GRASS_10 EQU $10 ; unused
+COLL_CUT_TREE EQU $12
+COLL_LONG_GRASS EQU $14
+COLL_HEADBUTT_TREE EQU $15
+COLL_TALL_GRASS EQU $18
+COLL_CUT_TREE_1A EQU $1a ; unused
+COLL_LONG_GRASS_1C EQU $1c ; unused
+COLL_HEADBUTT_TREE_1D EQU $1d ; unused
+COLL_WATER_21 EQU $21 ; ???
+COLL_ICE EQU $23
+COLL_WHIRLPOOL EQU $24
+COLL_BUOY EQU $27
+COLL_CUT_28 EQU $28 ; garbage
+COLL_WATER EQU $29
+COLL_ICE_2B EQU $2b ; unused
+COLL_WHIRLPOOL_2C EQU $2c ; unused
+COLL_WATERFALL_RIGHT EQU $30 ; unused !!!
+COLL_WATERFALL_LEFT EQU $31 ; unused !!!
+COLL_WATERFALL_UP EQU $32 ; unused !!!
+COLL_WATERFALL EQU $33
+COLL_CURRENT_RIGHT EQU $38 ; unused !!!
+COLL_CURRENT_LEFT EQU $39 ; unused !!!
+COLL_CURRENT_UP EQU $3a ; unused !!!
+COLL_CURRENT_DOWN EQU $3b ; unused !!!
+COLL_BRAKE EQU $40 ; unused !!!
+COLL_WALK_RIGHT EQU $41 ; unused !!!
+COLL_WALK_LEFT EQU $42 ; unused !!!
+COLL_WALK_UP EQU $43 ; unused !!!
+COLL_WALK_DOWN EQU $44 ; unused !!!
+COLL_BRAKE_45 EQU $45 ; garbage
+COLL_BRAKE_46 EQU $46 ; unused
+COLL_BRAKE_47 EQU $47 ; unused
+COLL_GRASS_48 EQU $48 ; unused
+COLL_GRASS_49 EQU $49 ; unused
+COLL_GRASS_4A EQU $4a ; garbage
+COLL_GRASS_4B EQU $4b ; garbage
+COLL_GRASS_4C EQU $4c ; unused
+COLL_WALK_RIGHT_ALT EQU $50 ; unused
+COLL_WALK_LEFT_ALT EQU $51 ; unused
+COLL_WALK_UP_ALT EQU $52 ; unused
+COLL_WALK_DOWN_ALT EQU $53 ; unused
+COLL_BRAKE_ALT EQU $54 ; unused
+COLL_BRAKE_55 EQU $55 ; unused
+COLL_BRAKE_56 EQU $56 ; unused
+COLL_BRAKE_57 EQU $57 ; unused
+COLL_5B EQU $5b ; garbage
+COLL_PIT EQU $60
+COLL_VIRTUAL_BOY EQU $61 ; garbage
+COLL_64 EQU $64 ; garbage
+COLL_65 EQU $65 ; garbage
+COLL_PIT_68 EQU $68 ; unused
+COLL_WARP_CARPET_DOWN EQU $70
+COLL_DOOR EQU $71
+COLL_LADDER EQU $72
+COLL_STAIRCASE_73 EQU $73 ; unused
+COLL_CAVE_74 EQU $74 ; unused
+COLL_DOOR_75 EQU $75 ; unused
+COLL_WARP_CARPET_LEFT EQU $76
+COLL_WARP_77 EQU $77 ; unused
+COLL_WARP_CARPET_UP EQU $78
+COLL_DOOR_79 EQU $79 ; unused
+COLL_STAIRCASE EQU $7a
+COLL_CAVE EQU $7b
+COLL_WARP_PANEL EQU $7c
+COLL_DOOR_7D EQU $7d ; unused
+COLL_WARP_CARPET_RIGHT EQU $7e
+COLL_WARP_7F EQU $7f ; unused
+COLL_COUNTER EQU $90
+COLL_BOOKSHELF EQU $91
+COLL_PC EQU $93
+COLL_RADIO EQU $94
+COLL_TOWN_MAP EQU $95
+COLL_MART_SHELF EQU $96
+COLL_TV EQU $97
+COLL_COUNTER_98 EQU $98 ; unused
+COLL_9C EQU $9c ; garbage
+COLL_WINDOW EQU $9d
+COLL_INCENSE_BURNER EQU $9f
+COLL_HOP_RIGHT EQU $a0
+COLL_HOP_LEFT EQU $a1
+COLL_HOP_UP EQU $a2 ; unused !!!
+COLL_HOP_DOWN EQU $a3
+COLL_HOP_DOWN_RIGHT EQU $a4
+COLL_HOP_DOWN_LEFT EQU $a5
+COLL_HOP_UP_RIGHT EQU $a6 ; unused !!!
+COLL_HOP_UP_LEFT EQU $a7 ; unused !!!
+COLL_RIGHT_WALL EQU $b0
+COLL_LEFT_WALL EQU $b1
+COLL_UP_WALL EQU $b2
+COLL_DOWN_WALL EQU $b3 ; unused !!!
+COLL_FF EQU $ff ; garbage
+
+; collision data type nybbles
+LO_NYBBLE_GRASS EQU $07
+HI_NYBBLE_TALL_GRASS EQU $10
+HI_NYBBLE_WATER EQU $20
+HI_NYBBLE_CURRENT EQU $30
+HI_NYBBLE_WALK EQU $40
+HI_NYBBLE_WALK_ALT EQU $50
+HI_NYBBLE_WARPS EQU $70
+HI_NYBBLE_LEDGES EQU $a0
diff --git a/constants/item_constants.asm b/constants/item_constants.asm
index 996023e73..d9cd99a34 100644
--- a/constants/item_constants.asm
+++ b/constants/item_constants.asm
@@ -298,7 +298,6 @@ CANT_TOSS EQU 1 << 7
; held item effects
const_def
-
const HELD_NONE
const HELD_BERRY
const HELD_2
@@ -382,7 +381,7 @@ const_value SET 70
const ITEMATTR_PERMISSIONS
const ITEMATTR_POCKET
const ITEMATTR_HELP
-NUM_ITEMATTRS EQU const_value
+ITEMATTR_STRUCT_LENGTH EQU const_value
; item menu types
ITEMMENU_NOUSE EQU 0
diff --git a/constants/sprite_constants.asm b/constants/sprite_constants.asm
index cf8d50a91..b008ac6c2 100644
--- a/constants/sprite_constants.asm
+++ b/constants/sprite_constants.asm
@@ -165,515 +165,3 @@ SPRITE_VARS EQU const_value
const SPRITE_FUCHSIA_GYM_4 ; fa
const SPRITE_COPYCAT ; fb
const SPRITE_JANINE_IMPERSONATOR ; fc
-
-; sprite_header struct members (see gfx/sprite_headers.asm)
- const_def
- const SPRITEHEADER_ADDR_LO
- const SPRITEHEADER_ADDR_HI
- const SPRITEHEADER_SIZE
- const SPRITEHEADER_BANK
- const SPRITEHEADER_TYPE
- const SPRITEHEADER_PALETTE
-NUM_SPRITEHEADER_FIELDS EQU const_value
-
-; sprite types
-const_value SET 1
- const WALKING_SPRITE
- const STANDING_SPRITE
- const STILL_SPRITE
-
-; sprite palettes
- const_def
- const PAL_OW_RED ; 0
- const PAL_OW_BLUE ; 1
- const PAL_OW_GREEN ; 2
- const PAL_OW_BROWN ; 3
- const PAL_OW_PINK ; 4
- const PAL_OW_SILVER ; 5
- const PAL_OW_TREE ; 6
- const PAL_OW_ROCK ; 7
-
-; person_events set bit 3 so as not to use the sprite's default palette
-const_value set (1 << 3)
- const PAL_NPC_RED ; 8
- const PAL_NPC_BLUE ; 9
- const PAL_NPC_GREEN ; a
- const PAL_NPC_BROWN ; b
- const PAL_NPC_PINK ; c
- const PAL_NPC_SILVER ; d
- const PAL_NPC_TREE ; e
- const PAL_NPC_ROCK ; f
-
-; SpriteMovementData indexes (see data/map_objects.asm)
- const_def
- const SPRITEMOVEDATA_00 ; 00
- const SPRITEMOVEDATA_ITEM_TREE ; 01
- const SPRITEMOVEDATA_WANDER ; 02
- const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
- const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
- const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
- const SPRITEMOVEDATA_STANDING_DOWN ; 06
- const SPRITEMOVEDATA_STANDING_UP ; 07
- const SPRITEMOVEDATA_STANDING_LEFT ; 08
- const SPRITEMOVEDATA_STANDING_RIGHT ; 09
- const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
- const SPRITEMOVEDATA_PLAYER ; 0b
- const SPRITEMOVEDATA_0C ; 0c
- const SPRITEMOVEDATA_0D ; 0d
- const SPRITEMOVEDATA_0E ; 0e
- const SPRITEMOVEDATA_0F ; 0f
- const SPRITEMOVEDATA_10 ; 10
- const SPRITEMOVEDATA_11 ; 11
- const SPRITEMOVEDATA_12 ; 12
- const SPRITEMOVEDATA_FOLLOWING ; 13
- const SPRITEMOVEDATA_SCRIPTED ; 14
- const SPRITEMOVEDATA_SNORLAX ; 15
- const SPRITEMOVEDATA_POKEMON ; 16
- const SPRITEMOVEDATA_SUDOWOODO ; 17
- const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
- const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
- const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
- const SPRITEMOVEDATA_SHADOW ; 1b
- const SPRITEMOVEDATA_EMOTE ; 1c
- const SPRITEMOVEDATA_SCREENSHAKE ; 1d
- const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
- const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
- const SPRITEMOVEDATA_20 ; 20
- const SPRITEMOVEDATA_BIGDOLL ; 21
- const SPRITEMOVEDATA_BOULDERDUST ; 22
- const SPRITEMOVEDATA_GRASS ; 23
- const SPRITEMOVEDATA_LAPRAS ; 24
-NUM_SPRITEMOVEDATA EQU const_value
-SPRITEMOVEDATA_FIELDS EQU 6
-
-; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
- const_def
- const SPRITEMOVEFN_00
- const SPRITEMOVEFN_RANDOM_WALK_Y
- const SPRITEMOVEFN_RANDOM_WALK_X
- const SPRITEMOVEFN_RANDOM_WALK_XY
- const SPRITEMOVEFN_SLOW_RANDOM_SPIN
- const SPRITEMOVEFN_FAST_RANDOM_SPIN
- const SPRITEMOVEFN_STANDING
- const SPRITEMOVEFN_OBEY_DPAD
- const SPRITEMOVEFN_08
- const SPRITEMOVEFN_09
- const SPRITEMOVEFN_0A
- const SPRITEMOVEFN_0B
- const SPRITEMOVEFN_0C
- const SPRITEMOVEFN_0D
- const SPRITEMOVEFN_0E
- const SPRITEMOVEFN_FOLLOW
- const SPRITEMOVEFN_SCRIPTED
- const SPRITEMOVEFN_STRENGTH
- const SPRITEMOVEFN_FOLLOWNOTEXACT
- const SPRITEMOVEFN_SHADOW
- const SPRITEMOVEFN_EMOTE
- const SPRITEMOVEFN_BIG_SNORLAX
- const SPRITEMOVEFN_BOUNCE
- const SPRITEMOVEFN_SCREENSHAKE
- const SPRITEMOVEFN_SPIN_CLOCKWISE
- const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
- const SPRITEMOVEFN_BOULDERDUST
- const SPRITEMOVEFN_GRASS
-
-; StepTypesJumptable indexes (see engine/map_objects.asm)
- const_def
- const STEP_TYPE_00
- const STEP_TYPE_SLEEP
- const STEP_TYPE_NPC_WALK
- const STEP_TYPE_03
- const STEP_TYPE_04
- const STEP_TYPE_05
- const STEP_TYPE_PLAYER_WALK
- const STEP_TYPE_07
- const STEP_TYPE_NPC_JUMP
- const STEP_TYPE_PLAYER_JUMP
- const STEP_TYPE_HALF_STEP
- const STEP_TYPE_BUMP
- const STEP_TYPE_TELEPORT_FROM
- const STEP_TYPE_TELEPORT_TO
- const STEP_TYPE_SKYFALL
- const STEP_TYPE_0F
- const STEP_TYPE_GOT_BITE
- const STEP_TYPE_ROCK_SMASH
- const STEP_TYPE_RETURN_DIG
- const STEP_TYPE_TRACKING_OBJECT
- const STEP_TYPE_14
- const STEP_TYPE_15
- const STEP_TYPE_16
- const STEP_TYPE_17
- const STEP_TYPE_18
- const STEP_TYPE_SKYFALL_TOP
-
-; PersonActionPairPointers indexes (see engine/map_object_action.asm)
- const_def
- const PERSON_ACTION_00
- const PERSON_ACTION_STAND
- const PERSON_ACTION_STEP
- const PERSON_ACTION_BUMP
- const PERSON_ACTION_SPIN
- const PERSON_ACTION_SPIN_FLICKER
- const PERSON_ACTION_FISHING
- const PERSON_ACTION_SHADOW
- const PERSON_ACTION_EMOTE
- const PERSON_ACTION_BIG_SNORLAX
- const PERSON_ACTION_BOUNCE
- const PERSON_ACTION_WEIRD_TREE
- const PERSON_ACTION_BIG_LAPRAS
- const PERSON_ACTION_BIG_DOLL
- const PERSON_ACTION_BOULDER_DUST
- const PERSON_ACTION_GRASS_SHAKE
- const PERSON_ACTION_SKYFALL
-
-; Facings indexes (see data/facings.asm)
- const_def
- const FACING_STEP_DOWN_0
- const FACING_STEP_DOWN_1
- const FACING_STEP_DOWN_2
- const FACING_STEP_DOWN_3
- const FACING_STEP_UP_0
- const FACING_STEP_UP_1
- const FACING_STEP_UP_2
- const FACING_STEP_UP_3
- const FACING_STEP_LEFT_0
- const FACING_STEP_LEFT_1
- const FACING_STEP_LEFT_2
- const FACING_STEP_LEFT_3
- const FACING_STEP_RIGHT_0
- const FACING_STEP_RIGHT_1
- const FACING_STEP_RIGHT_2
- const FACING_STEP_RIGHT_3
- const FACING_FISH_DOWN
- const FACING_FISH_UP
- const FACING_FISH_LEFT
- const FACING_FISH_RIGHT
- const FACING_EMOTE
- const FACING_SHADOW
- const FACING_BIG_DOLL_ASYM
- const FACING_BIG_DOLL_SYM
- const FACING_WEIRD_TREE_0
- const FACING_WEIRD_TREE_1
- const FACING_WEIRD_TREE_2
- const FACING_WEIRD_TREE_3
- const FACING_BOULDER_DUST_1
- const FACING_BOULDER_DUST_2
- const FACING_GRASS_1
- const FACING_GRASS_2
-
-; sprite_anim_struct members (see macros/wram.asm)
- const_def
- const SPRITEANIMSTRUCT_INDEX ; 0
- const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
- const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
- const SPRITEANIMSTRUCT_TILE_ID ; 3
- const SPRITEANIMSTRUCT_XCOORD ; 4
- const SPRITEANIMSTRUCT_YCOORD ; 5
- const SPRITEANIMSTRUCT_XOFFSET ; 6
- const SPRITEANIMSTRUCT_YOFFSET ; 7
- const SPRITEANIMSTRUCT_DURATION ; 8
- const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
- const SPRITEANIMSTRUCT_FRAME ; a
- const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
- const SPRITEANIMSTRUCT_0C ; c
- const SPRITEANIMSTRUCT_0D ; d
- const SPRITEANIMSTRUCT_0E ; e
- const SPRITEANIMSTRUCT_0F ; f
-
-; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
- const_def
- const SPRITE_ANIM_FRAMESET_00
- const SPRITE_ANIM_FRAMESET_PARTY_MON
- const SPRITE_ANIM_FRAMESET_02 ; unused?
- const SPRITE_ANIM_FRAMESET_03 ; unused?
- const SPRITE_ANIM_FRAMESET_04 ; unused?
- const SPRITE_ANIM_FRAMESET_05 ; unused?
- const SPRITE_ANIM_FRAMESET_06 ; unused?
- const SPRITE_ANIM_FRAMESET_07
- const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
- const SPRITE_ANIM_FRAMESET_09 ; unused?
- const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
- const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
- const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
- const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM
- const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
- const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
- const SPRITE_ANIM_FRAMESET_SLOTS_EGG
- const SPRITE_ANIM_FRAMESET_RED_WALK
- const SPRITE_ANIM_FRAMESET_STILL_CURSOR
- const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL
- const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
- const SPRITE_ANIM_FRAMESET_TRADE_POOF
- const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE
- const SPRITE_ANIM_FRAMESET_TRADEMON_ICON
- const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE
- const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT
- const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB
- const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED
- const SPRITE_ANIM_FRAMESET_1C ; unused?
- const SPRITE_ANIM_FRAMESET_LEAF
- const SPRITE_ANIM_FRAMESET_CUT_TREE
- const SPRITE_ANIM_FRAMESET_EGG_CRACK
- const SPRITE_ANIM_FRAMESET_EGG_HATCH
- const SPRITE_ANIM_FRAMESET_21 ; unused?
- const SPRITE_ANIM_FRAMESET_22 ; unused?
- const SPRITE_ANIM_FRAMESET_23 ; unused?
- const SPRITE_ANIM_FRAMESET_24
- const SPRITE_ANIM_FRAMESET_HEADBUTT
- const SPRITE_ANIM_FRAMESET_26
- const SPRITE_ANIM_FRAMESET_27 ; unused?
- const SPRITE_ANIM_FRAMESET_28 ; unused?
- const SPRITE_ANIM_FRAMESET_29 ; unused?
- const SPRITE_ANIM_FRAMESET_2A ; unused?
- const SPRITE_ANIM_FRAMESET_2B ; unused?
- const SPRITE_ANIM_FRAMESET_2C ; unused?
- const SPRITE_ANIM_FRAMESET_BLUE_WALK
- const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
- const SPRITE_ANIM_FRAMESET_2F
- const SPRITE_ANIM_FRAMESET_30
- const SPRITE_ANIM_FRAMESET_31
- const SPRITE_ANIM_FRAMESET_32
- const SPRITE_ANIM_FRAMESET_33
- const SPRITE_ANIM_FRAMESET_34
- const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE
- const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
- const SPRITE_ANIM_FRAMESET_INTRO_PICHU
- const SPRITE_ANIM_FRAMESET_INTRO_WOOPER
- const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
- const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
- const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
- const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
- const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
- const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY
- const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F
- const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
- const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
-
-; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
- const_def
- const SPRITE_ANIM_SEQ_NULL
- const SPRITE_ANIM_SEQ_PARTY_MON
- const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
- const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
- const SPRITE_ANIM_SEQ_04
- const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
- const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
- const SPRITE_ANIM_SEQ_GS_INTRO_STAR
- const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
- const SPRITE_ANIM_SEQ_SLOTS_GOLEM
- const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
- const SPRITE_ANIM_SEQ_SLOTS_EGG
- const SPRITE_ANIM_SEQ_MAIL_CURSOR
- const SPRITE_ANIM_SEQ_0D
- const SPRITE_ANIM_SEQ_0E
- const SPRITE_ANIM_SEQ_0F
- const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
- const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
- const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
- const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
- const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
- const SPRITE_ANIM_SEQ_CUT_LEAVES
- const SPRITE_ANIM_SEQ_FLY_FROM
- const SPRITE_ANIM_SEQ_FLY_LEAF
- const SPRITE_ANIM_SEQ_FLY_TO
- const SPRITE_ANIM_SEQ_19
- const SPRITE_ANIM_SEQ_1A
- const SPRITE_ANIM_SEQ_1B
- const SPRITE_ANIM_SEQ_1C
- const SPRITE_ANIM_SEQ_INTRO_SUICUNE
- const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
- const SPRITE_ANIM_SEQ_CELEBI
- const SPRITE_ANIM_SEQ_INTRO_UNOWN
- const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
- const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
-
-; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
- const_def
- const SPRITE_ANIM_INDEX_PARTY_MON
- const SPRITE_ANIM_INDEX_01
- const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
- const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
- const SPRITE_ANIM_INDEX_GS_INTRO_STAR
- const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
- const SPRITE_ANIM_INDEX_SLOTS_GOLEM
- const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
- const SPRITE_ANIM_INDEX_SLOTS_EGG
- const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
- const SPRITE_ANIM_INDEX_RED_WALK
- const SPRITE_ANIM_INDEX_0B
- const SPRITE_ANIM_INDEX_DUMMY_GAME
- const SPRITE_ANIM_INDEX_0D
- const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
- const SPRITE_ANIM_INDEX_TRADE_POOF
- const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
- const SPRITE_ANIM_INDEX_TRADEMON_ICON
- const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
- const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
- const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
- const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
- const SPRITE_ANIM_INDEX_LEAF
- const SPRITE_ANIM_INDEX_CUT_TREE
- const SPRITE_ANIM_INDEX_FLY_LEAF
- const SPRITE_ANIM_INDEX_EGG_CRACK
- const SPRITE_ANIM_INDEX_1A
- const SPRITE_ANIM_INDEX_HEADBUTT
- const SPRITE_ANIM_INDEX_EGG_HATCH
- const SPRITE_ANIM_INDEX_1D
- const SPRITE_ANIM_INDEX_BLUE_WALK
- const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
- const SPRITE_ANIM_INDEX_20
- const SPRITE_ANIM_INDEX_21
- const SPRITE_ANIM_INDEX_22
- const SPRITE_ANIM_INDEX_23
- const SPRITE_ANIM_INDEX_24
- const SPRITE_ANIM_INDEX_25
- const SPRITE_ANIM_INDEX_INTRO_SUICUNE
- const SPRITE_ANIM_INDEX_INTRO_PICHU
- const SPRITE_ANIM_INDEX_INTRO_WOOPER
- const SPRITE_ANIM_INDEX_INTRO_UNOWN
- const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
- const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
- const SPRITE_ANIM_INDEX_CELEBI
-
-; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
- const_def
- const SPRITE_ANIM_FRAME_IDX_00
- const SPRITE_ANIM_FRAME_IDX_01
- const SPRITE_ANIM_FRAME_IDX_02
- const SPRITE_ANIM_FRAME_IDX_03
- const SPRITE_ANIM_FRAME_IDX_04
- const SPRITE_ANIM_FRAME_IDX_05
- const SPRITE_ANIM_FRAME_IDX_06
- const SPRITE_ANIM_FRAME_IDX_07
- const SPRITE_ANIM_FRAME_IDX_08
- const SPRITE_ANIM_FRAME_IDX_09
- const SPRITE_ANIM_FRAME_IDX_0A
- const SPRITE_ANIM_FRAME_IDX_0B
- const SPRITE_ANIM_FRAME_IDX_0C
- const SPRITE_ANIM_FRAME_IDX_0D
- const SPRITE_ANIM_FRAME_IDX_0E
- const SPRITE_ANIM_FRAME_IDX_0F
- const SPRITE_ANIM_FRAME_IDX_10
- const SPRITE_ANIM_FRAME_IDX_11
- const SPRITE_ANIM_FRAME_IDX_12
- const SPRITE_ANIM_FRAME_IDX_13
- const SPRITE_ANIM_FRAME_IDX_14
- const SPRITE_ANIM_FRAME_IDX_15
- const SPRITE_ANIM_FRAME_IDX_16
- const SPRITE_ANIM_FRAME_IDX_17
- const SPRITE_ANIM_FRAME_IDX_18
- const SPRITE_ANIM_FRAME_IDX_19
- const SPRITE_ANIM_FRAME_IDX_1A
- const SPRITE_ANIM_FRAME_IDX_1B
- const SPRITE_ANIM_FRAME_IDX_1C
- const SPRITE_ANIM_FRAME_IDX_1D
- const SPRITE_ANIM_FRAME_IDX_1E
- const SPRITE_ANIM_FRAME_IDX_1F
- const SPRITE_ANIM_FRAME_IDX_20
- const SPRITE_ANIM_FRAME_IDX_21
- const SPRITE_ANIM_FRAME_IDX_22
- const SPRITE_ANIM_FRAME_IDX_23
- const SPRITE_ANIM_FRAME_IDX_24
- const SPRITE_ANIM_FRAME_IDX_25
- const SPRITE_ANIM_FRAME_IDX_26
- const SPRITE_ANIM_FRAME_IDX_27
- const SPRITE_ANIM_FRAME_IDX_28
- const SPRITE_ANIM_FRAME_IDX_29
- const SPRITE_ANIM_FRAME_IDX_2A
- const SPRITE_ANIM_FRAME_IDX_2B
- const SPRITE_ANIM_FRAME_IDX_2C
- const SPRITE_ANIM_FRAME_IDX_2D
- const SPRITE_ANIM_FRAME_IDX_2E
- const SPRITE_ANIM_FRAME_IDX_2F
- const SPRITE_ANIM_FRAME_IDX_30
- const SPRITE_ANIM_FRAME_IDX_31
- const SPRITE_ANIM_FRAME_IDX_32
- const SPRITE_ANIM_FRAME_IDX_33
- const SPRITE_ANIM_FRAME_IDX_34
- const SPRITE_ANIM_FRAME_IDX_35
- const SPRITE_ANIM_FRAME_IDX_36
- const SPRITE_ANIM_FRAME_IDX_37
- const SPRITE_ANIM_FRAME_IDX_38
- const SPRITE_ANIM_FRAME_IDX_39
- const SPRITE_ANIM_FRAME_IDX_3A
- const SPRITE_ANIM_FRAME_IDX_3B
- const SPRITE_ANIM_FRAME_IDX_3C
- const SPRITE_ANIM_FRAME_IDX_3D
- const SPRITE_ANIM_FRAME_IDX_3E
- const SPRITE_ANIM_FRAME_IDX_3F
- const SPRITE_ANIM_FRAME_IDX_40
- const SPRITE_ANIM_FRAME_IDX_41
- const SPRITE_ANIM_FRAME_IDX_42
- const SPRITE_ANIM_FRAME_IDX_43
- const SPRITE_ANIM_FRAME_IDX_44
- const SPRITE_ANIM_FRAME_IDX_45
- const SPRITE_ANIM_FRAME_IDX_46
- const SPRITE_ANIM_FRAME_IDX_47
- const SPRITE_ANIM_FRAME_IDX_48
- const SPRITE_ANIM_FRAME_IDX_49
- const SPRITE_ANIM_FRAME_IDX_4A
- const SPRITE_ANIM_FRAME_IDX_4B
- const SPRITE_ANIM_FRAME_IDX_4C
- const SPRITE_ANIM_FRAME_IDX_4D
- const SPRITE_ANIM_FRAME_IDX_4E
- const SPRITE_ANIM_FRAME_IDX_4F
- const SPRITE_ANIM_FRAME_IDX_50
- const SPRITE_ANIM_FRAME_IDX_51
- const SPRITE_ANIM_FRAME_IDX_52
- const SPRITE_ANIM_FRAME_IDX_53
- const SPRITE_ANIM_FRAME_IDX_54
- const SPRITE_ANIM_FRAME_IDX_55
- const SPRITE_ANIM_FRAME_IDX_56
- const SPRITE_ANIM_FRAME_IDX_57
- const SPRITE_ANIM_FRAME_IDX_58
- const SPRITE_ANIM_FRAME_IDX_59
- const SPRITE_ANIM_FRAME_IDX_5A
- const SPRITE_ANIM_FRAME_IDX_5B
- const SPRITE_ANIM_FRAME_IDX_5C
- const SPRITE_ANIM_FRAME_IDX_5D
- const SPRITE_ANIM_FRAME_IDX_5E
- const SPRITE_ANIM_FRAME_IDX_5F
- const SPRITE_ANIM_FRAME_IDX_60
- const SPRITE_ANIM_FRAME_IDX_61
- const SPRITE_ANIM_FRAME_IDX_62
- const SPRITE_ANIM_FRAME_IDX_63
- const SPRITE_ANIM_FRAME_IDX_64
- const SPRITE_ANIM_FRAME_IDX_65
- const SPRITE_ANIM_FRAME_IDX_66
- const SPRITE_ANIM_FRAME_IDX_67
- const SPRITE_ANIM_FRAME_IDX_68
- const SPRITE_ANIM_FRAME_IDX_69
- const SPRITE_ANIM_FRAME_IDX_6A
- const SPRITE_ANIM_FRAME_IDX_6B
- const SPRITE_ANIM_FRAME_IDX_6C
- const SPRITE_ANIM_FRAME_IDX_6D
- const SPRITE_ANIM_FRAME_IDX_6E
- const SPRITE_ANIM_FRAME_IDX_6F
- const SPRITE_ANIM_FRAME_IDX_70
- const SPRITE_ANIM_FRAME_IDX_71
- const SPRITE_ANIM_FRAME_IDX_72
- const SPRITE_ANIM_FRAME_IDX_73
- const SPRITE_ANIM_FRAME_IDX_74
- const SPRITE_ANIM_FRAME_IDX_75
- const SPRITE_ANIM_FRAME_IDX_76
- const SPRITE_ANIM_FRAME_IDX_77
- const SPRITE_ANIM_FRAME_IDX_78
- const SPRITE_ANIM_FRAME_IDX_79
- const SPRITE_ANIM_FRAME_IDX_7A
- const SPRITE_ANIM_FRAME_IDX_7B
- const SPRITE_ANIM_FRAME_IDX_7C
- const SPRITE_ANIM_FRAME_IDX_7D
- const SPRITE_ANIM_FRAME_IDX_7E
- const SPRITE_ANIM_FRAME_IDX_7F
- const SPRITE_ANIM_FRAME_IDX_80
- const SPRITE_ANIM_FRAME_IDX_81
- const SPRITE_ANIM_FRAME_IDX_82
- const SPRITE_ANIM_FRAME_IDX_83
- const SPRITE_ANIM_FRAME_IDX_84
- const SPRITE_ANIM_FRAME_IDX_85
- const SPRITE_ANIM_FRAME_IDX_86
- const SPRITE_ANIM_FRAME_IDX_87
- const SPRITE_ANIM_FRAME_IDX_88
- const SPRITE_ANIM_FRAME_IDX_89
- const SPRITE_ANIM_FRAME_IDX_8A
- const SPRITE_ANIM_FRAME_IDX_8B
diff --git a/constants/sprite_data_constants.asm b/constants/sprite_data_constants.asm
new file mode 100644
index 000000000..29f88d63d
--- /dev/null
+++ b/constants/sprite_data_constants.asm
@@ -0,0 +1,511 @@
+; sprite_header struct members (see gfx/sprite_headers.asm)
+ const_def
+ const SPRITEHEADER_ADDR_LO ; 0
+ const SPRITEHEADER_ADDR_HI ; 1
+ const SPRITEHEADER_SIZE ; 2
+ const SPRITEHEADER_BANK ; 3
+ const SPRITEHEADER_TYPE ; 4
+ const SPRITEHEADER_PALETTE ; 5
+NUM_SPRITEHEADER_FIELDS EQU const_value
+
+; sprite types
+const_value SET 1
+ const WALKING_SPRITE ; 1
+ const STANDING_SPRITE ; 2
+ const STILL_SPRITE ; 3
+
+; sprite palettes
+ const_def
+ const PAL_OW_RED ; 0
+ const PAL_OW_BLUE ; 1
+ const PAL_OW_GREEN ; 2
+ const PAL_OW_BROWN ; 3
+ const PAL_OW_PINK ; 4
+ const PAL_OW_SILVER ; 5
+ const PAL_OW_TREE ; 6
+ const PAL_OW_ROCK ; 7
+
+; person_events set bit 3 so as not to use the sprite's default palette
+const_value set (1 << 3)
+ const PAL_NPC_RED ; 8
+ const PAL_NPC_BLUE ; 9
+ const PAL_NPC_GREEN ; a
+ const PAL_NPC_BROWN ; b
+ const PAL_NPC_PINK ; c
+ const PAL_NPC_SILVER ; d
+ const PAL_NPC_TREE ; e
+ const PAL_NPC_ROCK ; f
+
+; SpriteMovementData indexes (see data/map_objects.asm)
+ const_def
+ const SPRITEMOVEDATA_00 ; 00
+ const SPRITEMOVEDATA_ITEM_TREE ; 01
+ const SPRITEMOVEDATA_WANDER ; 02
+ const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
+ const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
+ const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
+ const SPRITEMOVEDATA_STANDING_DOWN ; 06
+ const SPRITEMOVEDATA_STANDING_UP ; 07
+ const SPRITEMOVEDATA_STANDING_LEFT ; 08
+ const SPRITEMOVEDATA_STANDING_RIGHT ; 09
+ const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
+ const SPRITEMOVEDATA_PLAYER ; 0b
+ const SPRITEMOVEDATA_0C ; 0c
+ const SPRITEMOVEDATA_0D ; 0d
+ const SPRITEMOVEDATA_0E ; 0e
+ const SPRITEMOVEDATA_0F ; 0f
+ const SPRITEMOVEDATA_10 ; 10
+ const SPRITEMOVEDATA_11 ; 11
+ const SPRITEMOVEDATA_12 ; 12
+ const SPRITEMOVEDATA_FOLLOWING ; 13
+ const SPRITEMOVEDATA_SCRIPTED ; 14
+ const SPRITEMOVEDATA_SNORLAX ; 15
+ const SPRITEMOVEDATA_POKEMON ; 16
+ const SPRITEMOVEDATA_SUDOWOODO ; 17
+ const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
+ const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
+ const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
+ const SPRITEMOVEDATA_SHADOW ; 1b
+ const SPRITEMOVEDATA_EMOTE ; 1c
+ const SPRITEMOVEDATA_SCREENSHAKE ; 1d
+ const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
+ const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
+ const SPRITEMOVEDATA_20 ; 20
+ const SPRITEMOVEDATA_BIGDOLL ; 21
+ const SPRITEMOVEDATA_BOULDERDUST ; 22
+ const SPRITEMOVEDATA_GRASS ; 23
+ const SPRITEMOVEDATA_LAPRAS ; 24
+NUM_SPRITEMOVEDATA EQU const_value
+SPRITEMOVEDATA_FIELDS EQU 6
+
+; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
+ const_def
+ const SPRITEMOVEFN_00 ; 00
+ const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
+ const SPRITEMOVEFN_RANDOM_WALK_X ; 02
+ const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
+ const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
+ const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
+ const SPRITEMOVEFN_STANDING ; 06
+ const SPRITEMOVEFN_OBEY_DPAD ; 07
+ const SPRITEMOVEFN_08 ; 08
+ const SPRITEMOVEFN_09 ; 09
+ const SPRITEMOVEFN_0A ; 0a
+ const SPRITEMOVEFN_0B ; 0b
+ const SPRITEMOVEFN_0C ; 0c
+ const SPRITEMOVEFN_0D ; 0d
+ const SPRITEMOVEFN_0E ; 0e
+ const SPRITEMOVEFN_FOLLOW ; 0f
+ const SPRITEMOVEFN_SCRIPTED ; 10
+ const SPRITEMOVEFN_STRENGTH ; 11
+ const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
+ const SPRITEMOVEFN_SHADOW ; 13
+ const SPRITEMOVEFN_EMOTE ; 14
+ const SPRITEMOVEFN_BIG_SNORLAX ; 15
+ const SPRITEMOVEFN_BOUNCE ; 16
+ const SPRITEMOVEFN_SCREENSHAKE ; 17
+ const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
+ const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
+ const SPRITEMOVEFN_BOULDERDUST ; 1a
+ const SPRITEMOVEFN_GRASS ; 1b
+
+; StepTypesJumptable indexes (see engine/map_objects.asm)
+ const_def
+ const STEP_TYPE_00 ; 00
+ const STEP_TYPE_SLEEP ; 01
+ const STEP_TYPE_NPC_WALK ; 02
+ const STEP_TYPE_03 ; 03
+ const STEP_TYPE_04 ; 04
+ const STEP_TYPE_05 ; 05
+ const STEP_TYPE_PLAYER_WALK ; 06
+ const STEP_TYPE_07 ; 07
+ const STEP_TYPE_NPC_JUMP ; 08
+ const STEP_TYPE_PLAYER_JUMP ; 09
+ const STEP_TYPE_HALF_STEP ; 0a
+ const STEP_TYPE_BUMP ; 0b
+ const STEP_TYPE_TELEPORT_FROM ; 0c
+ const STEP_TYPE_TELEPORT_TO ; 0d
+ const STEP_TYPE_SKYFALL ; 0e
+ const STEP_TYPE_0F ; 0f
+ const STEP_TYPE_GOT_BITE ; 10
+ const STEP_TYPE_ROCK_SMASH ; 11
+ const STEP_TYPE_RETURN_DIG ; 12
+ const STEP_TYPE_TRACKING_OBJECT ; 13
+ const STEP_TYPE_14 ; 14
+ const STEP_TYPE_15 ; 15
+ const STEP_TYPE_16 ; 16
+ const STEP_TYPE_17 ; 17
+ const STEP_TYPE_18 ; 18
+ const STEP_TYPE_SKYFALL_TOP ; 19
+
+; PersonActionPairPointers indexes (see engine/map_object_action.asm)
+ const_def
+ const PERSON_ACTION_00 ; 00
+ const PERSON_ACTION_STAND ; 01
+ const PERSON_ACTION_STEP ; 02
+ const PERSON_ACTION_BUMP ; 03
+ const PERSON_ACTION_SPIN ; 04
+ const PERSON_ACTION_SPIN_FLICKER ; 05
+ const PERSON_ACTION_FISHING ; 06
+ const PERSON_ACTION_SHADOW ; 07
+ const PERSON_ACTION_EMOTE ; 08
+ const PERSON_ACTION_BIG_SNORLAX ; 09
+ const PERSON_ACTION_BOUNCE ; 0a
+ const PERSON_ACTION_WEIRD_TREE ; 0b
+ const PERSON_ACTION_BIG_LAPRAS ; 0c
+ const PERSON_ACTION_BIG_DOLL ; 0d
+ const PERSON_ACTION_BOULDER_DUST ; 0e
+ const PERSON_ACTION_GRASS_SHAKE ; 0f
+ const PERSON_ACTION_SKYFALL ; 10
+
+; Facings indexes (see data/facings.asm)
+ const_def
+ const FACING_STEP_DOWN_0 ; 00
+ const FACING_STEP_DOWN_1 ; 01
+ const FACING_STEP_DOWN_2 ; 02
+ const FACING_STEP_DOWN_3 ; 03
+ const FACING_STEP_UP_0 ; 04
+ const FACING_STEP_UP_1 ; 05
+ const FACING_STEP_UP_2 ; 06
+ const FACING_STEP_UP_3 ; 07
+ const FACING_STEP_LEFT_0 ; 08
+ const FACING_STEP_LEFT_1 ; 09
+ const FACING_STEP_LEFT_2 ; 0a
+ const FACING_STEP_LEFT_3 ; 0b
+ const FACING_STEP_RIGHT_0 ; 0c
+ const FACING_STEP_RIGHT_1 ; 0d
+ const FACING_STEP_RIGHT_2 ; 0e
+ const FACING_STEP_RIGHT_3 ; 0f
+ const FACING_FISH_DOWN ; 10
+ const FACING_FISH_UP ; 11
+ const FACING_FISH_LEFT ; 12
+ const FACING_FISH_RIGHT ; 13
+ const FACING_EMOTE ; 14
+ const FACING_SHADOW ; 15
+ const FACING_BIG_DOLL_ASYM ; 16
+ const FACING_BIG_DOLL_SYM ; 17
+ const FACING_WEIRD_TREE_0 ; 18
+ const FACING_WEIRD_TREE_1 ; 19
+ const FACING_WEIRD_TREE_2 ; 1a
+ const FACING_WEIRD_TREE_3 ; 1b
+ const FACING_BOULDER_DUST_1 ; 1c
+ const FACING_BOULDER_DUST_2 ; 1d
+ const FACING_GRASS_1 ; 1e
+ const FACING_GRASS_2 ; 1f
+
+; sprite_anim_struct members (see macros/wram.asm)
+ const_def
+ const SPRITEANIMSTRUCT_INDEX ; 0
+ const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
+ const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
+ const SPRITEANIMSTRUCT_TILE_ID ; 3
+ const SPRITEANIMSTRUCT_XCOORD ; 4
+ const SPRITEANIMSTRUCT_YCOORD ; 5
+ const SPRITEANIMSTRUCT_XOFFSET ; 6
+ const SPRITEANIMSTRUCT_YOFFSET ; 7
+ const SPRITEANIMSTRUCT_DURATION ; 8
+ const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
+ const SPRITEANIMSTRUCT_FRAME ; a
+ const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
+ const SPRITEANIMSTRUCT_0C ; c
+ const SPRITEANIMSTRUCT_0D ; d
+ const SPRITEANIMSTRUCT_0E ; e
+ const SPRITEANIMSTRUCT_0F ; f
+
+; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
+ const_def
+ const SPRITE_ANIM_INDEX_PARTY_MON ; 00
+ const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
+ const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
+ const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
+ const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
+ const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
+ const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
+ const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
+ const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
+ const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
+ const SPRITE_ANIM_INDEX_RED_WALK ; 0a
+ const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
+ const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
+ const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
+ const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
+ const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
+ const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
+ const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
+ const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
+ const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
+ const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
+ const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
+ const SPRITE_ANIM_INDEX_LEAF ; 16
+ const SPRITE_ANIM_INDEX_CUT_TREE ; 17
+ const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
+ const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
+ const SPRITE_ANIM_INDEX_1A ; 1a
+ const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
+ const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
+ const SPRITE_ANIM_INDEX_1D ; 1d
+ const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
+ const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
+ const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
+ const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
+ const SPRITE_ANIM_INDEX_MOBILE_22 ; 22
+ const SPRITE_ANIM_INDEX_MOBILE_23 ; 23
+ const SPRITE_ANIM_INDEX_MOBILE_24 ; 24
+ const SPRITE_ANIM_INDEX_MOBILE_25 ; 25
+ const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
+ const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
+ const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
+ const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
+ const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
+ const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
+ const SPRITE_ANIM_INDEX_CELEBI ; 2c
+
+; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
+ const_def
+ const SPRITE_ANIM_SEQ_NULL ; 00
+ const SPRITE_ANIM_SEQ_PARTY_MON ; 01
+ const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
+ const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
+ const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
+ const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
+ const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
+ const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07
+ const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08
+ const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
+ const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
+ const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
+ const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
+ const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR ; 0d
+ const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
+ const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
+ const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
+ const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
+ const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
+ const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
+ const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
+ const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
+ const SPRITE_ANIM_SEQ_FLY_FROM ; 16
+ const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
+ const SPRITE_ANIM_SEQ_FLY_TO ; 18
+ const SPRITE_ANIM_SEQ_19 ; 19
+ const SPRITE_ANIM_SEQ_1A ; 1a
+ const SPRITE_ANIM_SEQ_FOR_MOBILE_23 ; 1b
+ const SPRITE_ANIM_SEQ_FOR_MOBILE_24 ; 1c
+ const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
+ const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
+ const SPRITE_ANIM_SEQ_CELEBI ; 1f
+ const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
+ const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
+ const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
+
+; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
+ const_def
+ const SPRITE_ANIM_FRAMESET_00
+ const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
+ const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
+ const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
+ const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04
+ const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05
+ const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
+ const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
+ const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
+ const SPRITE_ANIM_FRAMESET_09
+ const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
+ const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b
+ const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c
+ const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d
+ const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e
+ const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f
+ const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10
+ const SPRITE_ANIM_FRAMESET_RED_WALK ; 11
+ const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12
+ const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13
+ const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0 ; 14
+ const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15
+ const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16
+ const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17
+ const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18
+ const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19
+ const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a
+ const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b
+ const SPRITE_ANIM_FRAMESET_1C
+ const SPRITE_ANIM_FRAMESET_LEAF ; 1d
+ const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e
+ const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f
+ const SPRITE_ANIM_FRAMESET_EGG_HATCH ; 20
+ const SPRITE_ANIM_FRAMESET_21
+ const SPRITE_ANIM_FRAMESET_22
+ const SPRITE_ANIM_FRAMESET_23
+ const SPRITE_ANIM_FRAMESET_24
+ const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
+ const SPRITE_ANIM_FRAMESET_26
+ const SPRITE_ANIM_FRAMESET_27
+ const SPRITE_ANIM_FRAMESET_28
+ const SPRITE_ANIM_FRAMESET_29
+ const SPRITE_ANIM_FRAMESET_2A
+ const SPRITE_ANIM_FRAMESET_2B
+ const SPRITE_ANIM_FRAMESET_2C
+ const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d
+ const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e
+ const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f
+ const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30
+ const SPRITE_ANIM_FRAMESET_FOR_MOBILE_22 ; 31
+ const SPRITE_ANIM_FRAMESET_FOR_MOBILE_23 ; 32
+ const SPRITE_ANIM_FRAMESET_FOR_MOBILE_24 ; 33
+ const SPRITE_ANIM_FRAMESET_FOR_MOBILE_25 ; 34
+ const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35
+ const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36
+ const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37
+ const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38
+ const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39
+ const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a
+ const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b
+ const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c
+ const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d
+ const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e
+ const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
+ const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
+ const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
+
+; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
+ const_def
+ const SPRITE_ANIM_FRAME_IDX_RED_WALK_1 ; 00
+ const SPRITE_ANIM_FRAME_IDX_RED_WALK_2 ; 01
+ const SPRITE_ANIM_FRAME_IDX_02
+ const SPRITE_ANIM_FRAME_IDX_03
+ const SPRITE_ANIM_FRAME_IDX_04
+ const SPRITE_ANIM_FRAME_IDX_05
+ const SPRITE_ANIM_FRAME_IDX_06
+ const SPRITE_ANIM_FRAME_IDX_07
+ const SPRITE_ANIM_FRAME_IDX_08
+ const SPRITE_ANIM_FRAME_IDX_09
+ const SPRITE_ANIM_FRAME_IDX_0A
+ const SPRITE_ANIM_FRAME_IDX_0B
+ const SPRITE_ANIM_FRAME_IDX_0C
+ const SPRITE_ANIM_FRAME_IDX_0D
+ const SPRITE_ANIM_FRAME_IDX_0E
+ const SPRITE_ANIM_FRAME_IDX_0F
+ const SPRITE_ANIM_FRAME_IDX_10
+ const SPRITE_ANIM_FRAME_IDX_11
+ const SPRITE_ANIM_FRAME_IDX_12
+ const SPRITE_ANIM_FRAME_IDX_13
+ const SPRITE_ANIM_FRAME_IDX_14
+ const SPRITE_ANIM_FRAME_IDX_15
+ const SPRITE_ANIM_FRAME_IDX_16
+ const SPRITE_ANIM_FRAME_IDX_17
+ const SPRITE_ANIM_FRAME_IDX_18
+ const SPRITE_ANIM_FRAME_IDX_19
+ const SPRITE_ANIM_FRAME_IDX_1A
+ const SPRITE_ANIM_FRAME_IDX_1B
+ const SPRITE_ANIM_FRAME_IDX_1C
+ const SPRITE_ANIM_FRAME_IDX_1D
+ const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 ; 1e
+ const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 ; 1f
+ const SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR ; 20
+ const SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 ; 21
+ const SPRITE_ANIM_FRAME_IDX_22
+ const SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR ; 23
+ const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1 ; 24
+ const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2 ; 25
+ const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3 ; 26
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1 ; 27
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2 ; 28
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1 ; 29
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2 ; 2a
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3 ; 2b
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4 ; 2c
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5 ; 2d
+ const SPRITE_ANIM_FRAME_IDX_SLOTS_EGG ; 2e
+ const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f
+ const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1 ; 30
+ const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2 ; 31
+ const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1 ; 32
+ const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2 ; 33
+ const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3 ; 34
+ const SPRITE_ANIM_FRAME_IDX_35
+ const SPRITE_ANIM_FRAME_IDX_36
+ const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1 ; 37
+ const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2 ; 38
+ const SPRITE_ANIM_FRAME_IDX_TRADEMON_BUBBLE ; 39
+ const SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_1 ; 3a
+ const SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2 ; 3b
+ const SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB ; 3c
+ const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1 ; 3d
+ const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2 ; 3e
+ const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1 ; 3f
+ const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2 ; 40
+ const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1 ; 41
+ const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2 ; 42
+ const SPRITE_ANIM_FRAME_IDX_43
+ const SPRITE_ANIM_FRAME_IDX_44
+ const SPRITE_ANIM_FRAME_IDX_45
+ const SPRITE_ANIM_FRAME_IDX_46
+ const SPRITE_ANIM_FRAME_IDX_47
+ const SPRITE_ANIM_FRAME_IDX_48
+ const SPRITE_ANIM_FRAME_IDX_49
+ const SPRITE_ANIM_FRAME_IDX_4A
+ const SPRITE_ANIM_FRAME_IDX_4B
+ const SPRITE_ANIM_FRAME_IDX_4C
+ const SPRITE_ANIM_FRAME_IDX_4D
+ const SPRITE_ANIM_FRAME_IDX_4E
+ const SPRITE_ANIM_FRAME_IDX_LEAF ; 4f
+ const SPRITE_ANIM_FRAME_IDX_TREE_1 ; 50
+ const SPRITE_ANIM_FRAME_IDX_CUT_TREE_2 ; 51
+ const SPRITE_ANIM_FRAME_IDX_CUT_TREE_3 ; 52
+ const SPRITE_ANIM_FRAME_IDX_CUT_TREE_4 ; 53
+ const SPRITE_ANIM_FRAME_IDX_EGG_CRACK ; 54
+ const SPRITE_ANIM_FRAME_IDX_55
+ const SPRITE_ANIM_FRAME_IDX_56
+ const SPRITE_ANIM_FRAME_IDX_57
+ const SPRITE_ANIM_FRAME_IDX_58
+ const SPRITE_ANIM_FRAME_IDX_59
+ const SPRITE_ANIM_FRAME_IDX_5A
+ const SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2 ; 5b
+ const SPRITE_ANIM_FRAME_IDX_5C
+ const SPRITE_ANIM_FRAME_IDX_5D
+ const SPRITE_ANIM_FRAME_IDX_5E
+ const SPRITE_ANIM_FRAME_IDX_5F
+ const SPRITE_ANIM_FRAME_IDX_60
+ const SPRITE_ANIM_FRAME_IDX_61
+ const SPRITE_ANIM_FRAME_IDX_62
+ const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 ; 63
+ const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64
+ const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1 ; 65
+ const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2 ; 66
+ const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_1 ; 67
+ const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_2 ; 68
+ const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_1 ; 69
+ const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_2 ; 6a
+ const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_3 ; 6b
+ const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_23 ; 6c
+ const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_24 ; 6d
+ const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1 ; 6e
+ const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_2 ; 6f
+ const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_3 ; 70
+ const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4 ; 71
+ const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_1 ; 72
+ const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_2 ; 73
+ const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_3 ; 74
+ const SPRITE_ANIM_FRAME_IDX_INTRO_WOOPER ; 75
+ const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1 ; 76
+ const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2 ; 77
+ const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3 ; 78
+ const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_1 ; 79
+ const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_2 ; 7a
+ const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_3 ; 7b
+ const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_4 ; 7c
+ const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_5 ; 7d
+ const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e
+ const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f
+ const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1 ; 81
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2 ; 82
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3 ; 83
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4 ; 84
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5 ; 85
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6 ; 86
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7 ; 87
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8 ; 88
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9 ; 89
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10 ; 8A
+ const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11 ; 8B
diff --git a/constants/tileset_constants.asm b/constants/tileset_constants.asm
index d06e22cc6..6a73f61d9 100644
--- a/constants/tileset_constants.asm
+++ b/constants/tileset_constants.asm
@@ -1,9 +1,3 @@
-; collision values (see tilesets/collision.asm)
-LANDTILE EQU $0
-WATERTILE EQU $1
-WALLTILE EQU $f
-TALK EQU $10
-
; Tilesets indexes (see tilesets/tileset_headers.asm)
const_value SET 1
const TILESET_JOHTO_1 ; 01