diff options
author | surskitty <surskitty@gmail.com> | 2017-12-13 19:55:03 -0500 |
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committer | surskitty <surskitty@gmail.com> | 2017-12-13 19:55:03 -0500 |
commit | 4b36a9d2e1d6b6ac823fbb14e8f0ba750b0eecc2 (patch) | |
tree | fcbbd0247503a200c4c1d8df690a676b49a09efd /constants | |
parent | e3ee39f3344107f666099448401d28b04c983cd6 (diff) | |
parent | a6656a986bf9dde51561cab090648e0117b173ad (diff) |
Merge branch 'master' of github.com:pret/pokecrystal
Diffstat (limited to 'constants')
-rw-r--r-- | constants/collision_constants.asm | 115 | ||||
-rw-r--r-- | constants/item_constants.asm | 3 | ||||
-rw-r--r-- | constants/sprite_constants.asm | 512 | ||||
-rw-r--r-- | constants/sprite_data_constants.asm | 511 | ||||
-rw-r--r-- | constants/tileset_constants.asm | 6 |
5 files changed, 627 insertions, 520 deletions
diff --git a/constants/collision_constants.asm b/constants/collision_constants.asm new file mode 100644 index 000000000..88fe9ca6e --- /dev/null +++ b/constants/collision_constants.asm @@ -0,0 +1,115 @@ +; collision permissions (see tilesets/collision_permissions.asm) +LANDTILE EQU $00 +WATERTILE EQU $01 +WALLTILE EQU $0f +TALK EQU $10 + +; collision data types (see tilesets/*_collision.asm) +; TileCollisionTable indexes (see data/collision_permissions.asm) +COLL_FLOOR EQU $00 +COLL_01 EQU $01 ; garbage +COLL_03 EQU $03 ; garbage +COLL_04 EQU $04 ; garbage +COLL_WALL EQU $07 +COLL_CUT_08 EQU $08 ; unused +COLL_TALL_GRASS_10 EQU $10 ; unused +COLL_CUT_TREE EQU $12 +COLL_LONG_GRASS EQU $14 +COLL_HEADBUTT_TREE EQU $15 +COLL_TALL_GRASS EQU $18 +COLL_CUT_TREE_1A EQU $1a ; unused +COLL_LONG_GRASS_1C EQU $1c ; unused +COLL_HEADBUTT_TREE_1D EQU $1d ; unused +COLL_WATER_21 EQU $21 ; ??? +COLL_ICE EQU $23 +COLL_WHIRLPOOL EQU $24 +COLL_BUOY EQU $27 +COLL_CUT_28 EQU $28 ; garbage +COLL_WATER EQU $29 +COLL_ICE_2B EQU $2b ; unused +COLL_WHIRLPOOL_2C EQU $2c ; unused +COLL_WATERFALL_RIGHT EQU $30 ; unused !!! +COLL_WATERFALL_LEFT EQU $31 ; unused !!! +COLL_WATERFALL_UP EQU $32 ; unused !!! +COLL_WATERFALL EQU $33 +COLL_CURRENT_RIGHT EQU $38 ; unused !!! +COLL_CURRENT_LEFT EQU $39 ; unused !!! +COLL_CURRENT_UP EQU $3a ; unused !!! +COLL_CURRENT_DOWN EQU $3b ; unused !!! +COLL_BRAKE EQU $40 ; unused !!! +COLL_WALK_RIGHT EQU $41 ; unused !!! +COLL_WALK_LEFT EQU $42 ; unused !!! +COLL_WALK_UP EQU $43 ; unused !!! +COLL_WALK_DOWN EQU $44 ; unused !!! +COLL_BRAKE_45 EQU $45 ; garbage +COLL_BRAKE_46 EQU $46 ; unused +COLL_BRAKE_47 EQU $47 ; unused +COLL_GRASS_48 EQU $48 ; unused +COLL_GRASS_49 EQU $49 ; unused +COLL_GRASS_4A EQU $4a ; garbage +COLL_GRASS_4B EQU $4b ; garbage +COLL_GRASS_4C EQU $4c ; unused +COLL_WALK_RIGHT_ALT EQU $50 ; unused +COLL_WALK_LEFT_ALT EQU $51 ; unused +COLL_WALK_UP_ALT EQU $52 ; unused +COLL_WALK_DOWN_ALT EQU $53 ; unused +COLL_BRAKE_ALT EQU $54 ; unused +COLL_BRAKE_55 EQU $55 ; unused +COLL_BRAKE_56 EQU $56 ; unused +COLL_BRAKE_57 EQU $57 ; unused +COLL_5B EQU $5b ; garbage +COLL_PIT EQU $60 +COLL_VIRTUAL_BOY EQU $61 ; garbage +COLL_64 EQU $64 ; garbage +COLL_65 EQU $65 ; garbage +COLL_PIT_68 EQU $68 ; unused +COLL_WARP_CARPET_DOWN EQU $70 +COLL_DOOR EQU $71 +COLL_LADDER EQU $72 +COLL_STAIRCASE_73 EQU $73 ; unused +COLL_CAVE_74 EQU $74 ; unused +COLL_DOOR_75 EQU $75 ; unused +COLL_WARP_CARPET_LEFT EQU $76 +COLL_WARP_77 EQU $77 ; unused +COLL_WARP_CARPET_UP EQU $78 +COLL_DOOR_79 EQU $79 ; unused +COLL_STAIRCASE EQU $7a +COLL_CAVE EQU $7b +COLL_WARP_PANEL EQU $7c +COLL_DOOR_7D EQU $7d ; unused +COLL_WARP_CARPET_RIGHT EQU $7e +COLL_WARP_7F EQU $7f ; unused +COLL_COUNTER EQU $90 +COLL_BOOKSHELF EQU $91 +COLL_PC EQU $93 +COLL_RADIO EQU $94 +COLL_TOWN_MAP EQU $95 +COLL_MART_SHELF EQU $96 +COLL_TV EQU $97 +COLL_COUNTER_98 EQU $98 ; unused +COLL_9C EQU $9c ; garbage +COLL_WINDOW EQU $9d +COLL_INCENSE_BURNER EQU $9f +COLL_HOP_RIGHT EQU $a0 +COLL_HOP_LEFT EQU $a1 +COLL_HOP_UP EQU $a2 ; unused !!! +COLL_HOP_DOWN EQU $a3 +COLL_HOP_DOWN_RIGHT EQU $a4 +COLL_HOP_DOWN_LEFT EQU $a5 +COLL_HOP_UP_RIGHT EQU $a6 ; unused !!! +COLL_HOP_UP_LEFT EQU $a7 ; unused !!! +COLL_RIGHT_WALL EQU $b0 +COLL_LEFT_WALL EQU $b1 +COLL_UP_WALL EQU $b2 +COLL_DOWN_WALL EQU $b3 ; unused !!! +COLL_FF EQU $ff ; garbage + +; collision data type nybbles +LO_NYBBLE_GRASS EQU $07 +HI_NYBBLE_TALL_GRASS EQU $10 +HI_NYBBLE_WATER EQU $20 +HI_NYBBLE_CURRENT EQU $30 +HI_NYBBLE_WALK EQU $40 +HI_NYBBLE_WALK_ALT EQU $50 +HI_NYBBLE_WARPS EQU $70 +HI_NYBBLE_LEDGES EQU $a0 diff --git a/constants/item_constants.asm b/constants/item_constants.asm index 996023e73..d9cd99a34 100644 --- a/constants/item_constants.asm +++ b/constants/item_constants.asm @@ -298,7 +298,6 @@ CANT_TOSS EQU 1 << 7 ; held item effects const_def - const HELD_NONE const HELD_BERRY const HELD_2 @@ -382,7 +381,7 @@ const_value SET 70 const ITEMATTR_PERMISSIONS const ITEMATTR_POCKET const ITEMATTR_HELP -NUM_ITEMATTRS EQU const_value +ITEMATTR_STRUCT_LENGTH EQU const_value ; item menu types ITEMMENU_NOUSE EQU 0 diff --git a/constants/sprite_constants.asm b/constants/sprite_constants.asm index cf8d50a91..b008ac6c2 100644 --- a/constants/sprite_constants.asm +++ b/constants/sprite_constants.asm @@ -165,515 +165,3 @@ SPRITE_VARS EQU const_value const SPRITE_FUCHSIA_GYM_4 ; fa const SPRITE_COPYCAT ; fb const SPRITE_JANINE_IMPERSONATOR ; fc - -; sprite_header struct members (see gfx/sprite_headers.asm) - const_def - const SPRITEHEADER_ADDR_LO - const SPRITEHEADER_ADDR_HI - const SPRITEHEADER_SIZE - const SPRITEHEADER_BANK - const SPRITEHEADER_TYPE - const SPRITEHEADER_PALETTE -NUM_SPRITEHEADER_FIELDS EQU const_value - -; sprite types -const_value SET 1 - const WALKING_SPRITE - const STANDING_SPRITE - const STILL_SPRITE - -; sprite palettes - const_def - const PAL_OW_RED ; 0 - const PAL_OW_BLUE ; 1 - const PAL_OW_GREEN ; 2 - const PAL_OW_BROWN ; 3 - const PAL_OW_PINK ; 4 - const PAL_OW_SILVER ; 5 - const PAL_OW_TREE ; 6 - const PAL_OW_ROCK ; 7 - -; person_events set bit 3 so as not to use the sprite's default palette -const_value set (1 << 3) - const PAL_NPC_RED ; 8 - const PAL_NPC_BLUE ; 9 - const PAL_NPC_GREEN ; a - const PAL_NPC_BROWN ; b - const PAL_NPC_PINK ; c - const PAL_NPC_SILVER ; d - const PAL_NPC_TREE ; e - const PAL_NPC_ROCK ; f - -; SpriteMovementData indexes (see data/map_objects.asm) - const_def - const SPRITEMOVEDATA_00 ; 00 - const SPRITEMOVEDATA_ITEM_TREE ; 01 - const SPRITEMOVEDATA_WANDER ; 02 - const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03 - const SPRITEMOVEDATA_WALK_UP_DOWN ; 04 - const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05 - const SPRITEMOVEDATA_STANDING_DOWN ; 06 - const SPRITEMOVEDATA_STANDING_UP ; 07 - const SPRITEMOVEDATA_STANDING_LEFT ; 08 - const SPRITEMOVEDATA_STANDING_RIGHT ; 09 - const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a - const SPRITEMOVEDATA_PLAYER ; 0b - const SPRITEMOVEDATA_0C ; 0c - const SPRITEMOVEDATA_0D ; 0d - const SPRITEMOVEDATA_0E ; 0e - const SPRITEMOVEDATA_0F ; 0f - const SPRITEMOVEDATA_10 ; 10 - const SPRITEMOVEDATA_11 ; 11 - const SPRITEMOVEDATA_12 ; 12 - const SPRITEMOVEDATA_FOLLOWING ; 13 - const SPRITEMOVEDATA_SCRIPTED ; 14 - const SPRITEMOVEDATA_SNORLAX ; 15 - const SPRITEMOVEDATA_POKEMON ; 16 - const SPRITEMOVEDATA_SUDOWOODO ; 17 - const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18 - const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19 - const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a - const SPRITEMOVEDATA_SHADOW ; 1b - const SPRITEMOVEDATA_EMOTE ; 1c - const SPRITEMOVEDATA_SCREENSHAKE ; 1d - const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e - const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f - const SPRITEMOVEDATA_20 ; 20 - const SPRITEMOVEDATA_BIGDOLL ; 21 - const SPRITEMOVEDATA_BOULDERDUST ; 22 - const SPRITEMOVEDATA_GRASS ; 23 - const SPRITEMOVEDATA_LAPRAS ; 24 -NUM_SPRITEMOVEDATA EQU const_value -SPRITEMOVEDATA_FIELDS EQU 6 - -; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm) - const_def - const SPRITEMOVEFN_00 - const SPRITEMOVEFN_RANDOM_WALK_Y - const SPRITEMOVEFN_RANDOM_WALK_X - const SPRITEMOVEFN_RANDOM_WALK_XY - const SPRITEMOVEFN_SLOW_RANDOM_SPIN - const SPRITEMOVEFN_FAST_RANDOM_SPIN - const SPRITEMOVEFN_STANDING - const SPRITEMOVEFN_OBEY_DPAD - const SPRITEMOVEFN_08 - const SPRITEMOVEFN_09 - const SPRITEMOVEFN_0A - const SPRITEMOVEFN_0B - const SPRITEMOVEFN_0C - const SPRITEMOVEFN_0D - const SPRITEMOVEFN_0E - const SPRITEMOVEFN_FOLLOW - const SPRITEMOVEFN_SCRIPTED - const SPRITEMOVEFN_STRENGTH - const SPRITEMOVEFN_FOLLOWNOTEXACT - const SPRITEMOVEFN_SHADOW - const SPRITEMOVEFN_EMOTE - const SPRITEMOVEFN_BIG_SNORLAX - const SPRITEMOVEFN_BOUNCE - const SPRITEMOVEFN_SCREENSHAKE - const SPRITEMOVEFN_SPIN_CLOCKWISE - const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE - const SPRITEMOVEFN_BOULDERDUST - const SPRITEMOVEFN_GRASS - -; StepTypesJumptable indexes (see engine/map_objects.asm) - const_def - const STEP_TYPE_00 - const STEP_TYPE_SLEEP - const STEP_TYPE_NPC_WALK - const STEP_TYPE_03 - const STEP_TYPE_04 - const STEP_TYPE_05 - const STEP_TYPE_PLAYER_WALK - const STEP_TYPE_07 - const STEP_TYPE_NPC_JUMP - const STEP_TYPE_PLAYER_JUMP - const STEP_TYPE_HALF_STEP - const STEP_TYPE_BUMP - const STEP_TYPE_TELEPORT_FROM - const STEP_TYPE_TELEPORT_TO - const STEP_TYPE_SKYFALL - const STEP_TYPE_0F - const STEP_TYPE_GOT_BITE - const STEP_TYPE_ROCK_SMASH - const STEP_TYPE_RETURN_DIG - const STEP_TYPE_TRACKING_OBJECT - const STEP_TYPE_14 - const STEP_TYPE_15 - const STEP_TYPE_16 - const STEP_TYPE_17 - const STEP_TYPE_18 - const STEP_TYPE_SKYFALL_TOP - -; PersonActionPairPointers indexes (see engine/map_object_action.asm) - const_def - const PERSON_ACTION_00 - const PERSON_ACTION_STAND - const PERSON_ACTION_STEP - const PERSON_ACTION_BUMP - const PERSON_ACTION_SPIN - const PERSON_ACTION_SPIN_FLICKER - const PERSON_ACTION_FISHING - const PERSON_ACTION_SHADOW - const PERSON_ACTION_EMOTE - const PERSON_ACTION_BIG_SNORLAX - const PERSON_ACTION_BOUNCE - const PERSON_ACTION_WEIRD_TREE - const PERSON_ACTION_BIG_LAPRAS - const PERSON_ACTION_BIG_DOLL - const PERSON_ACTION_BOULDER_DUST - const PERSON_ACTION_GRASS_SHAKE - const PERSON_ACTION_SKYFALL - -; Facings indexes (see data/facings.asm) - const_def - const FACING_STEP_DOWN_0 - const FACING_STEP_DOWN_1 - const FACING_STEP_DOWN_2 - const FACING_STEP_DOWN_3 - const FACING_STEP_UP_0 - const FACING_STEP_UP_1 - const FACING_STEP_UP_2 - const FACING_STEP_UP_3 - const FACING_STEP_LEFT_0 - const FACING_STEP_LEFT_1 - const FACING_STEP_LEFT_2 - const FACING_STEP_LEFT_3 - const FACING_STEP_RIGHT_0 - const FACING_STEP_RIGHT_1 - const FACING_STEP_RIGHT_2 - const FACING_STEP_RIGHT_3 - const FACING_FISH_DOWN - const FACING_FISH_UP - const FACING_FISH_LEFT - const FACING_FISH_RIGHT - const FACING_EMOTE - const FACING_SHADOW - const FACING_BIG_DOLL_ASYM - const FACING_BIG_DOLL_SYM - const FACING_WEIRD_TREE_0 - const FACING_WEIRD_TREE_1 - const FACING_WEIRD_TREE_2 - const FACING_WEIRD_TREE_3 - const FACING_BOULDER_DUST_1 - const FACING_BOULDER_DUST_2 - const FACING_GRASS_1 - const FACING_GRASS_2 - -; sprite_anim_struct members (see macros/wram.asm) - const_def - const SPRITEANIMSTRUCT_INDEX ; 0 - const SPRITEANIMSTRUCT_FRAMESET_ID ; 1 - const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2 - const SPRITEANIMSTRUCT_TILE_ID ; 3 - const SPRITEANIMSTRUCT_XCOORD ; 4 - const SPRITEANIMSTRUCT_YCOORD ; 5 - const SPRITEANIMSTRUCT_XOFFSET ; 6 - const SPRITEANIMSTRUCT_YOFFSET ; 7 - const SPRITEANIMSTRUCT_DURATION ; 8 - const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9 - const SPRITEANIMSTRUCT_FRAME ; a - const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b - const SPRITEANIMSTRUCT_0C ; c - const SPRITEANIMSTRUCT_0D ; d - const SPRITEANIMSTRUCT_0E ; e - const SPRITEANIMSTRUCT_0F ; f - -; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm) - const_def - const SPRITE_ANIM_FRAMESET_00 - const SPRITE_ANIM_FRAMESET_PARTY_MON - const SPRITE_ANIM_FRAMESET_02 ; unused? - const SPRITE_ANIM_FRAMESET_03 ; unused? - const SPRITE_ANIM_FRAMESET_04 ; unused? - const SPRITE_ANIM_FRAMESET_05 ; unused? - const SPRITE_ANIM_FRAMESET_06 ; unused? - const SPRITE_ANIM_FRAMESET_07 - const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR - const SPRITE_ANIM_FRAMESET_09 ; unused? - const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO - const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR - const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE - const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM - const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY - const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 - const SPRITE_ANIM_FRAMESET_SLOTS_EGG - const SPRITE_ANIM_FRAMESET_RED_WALK - const SPRITE_ANIM_FRAMESET_STILL_CURSOR - const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL - const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0 - const SPRITE_ANIM_FRAMESET_TRADE_POOF - const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE - const SPRITE_ANIM_FRAMESET_TRADEMON_ICON - const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE - const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT - const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB - const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED - const SPRITE_ANIM_FRAMESET_1C ; unused? - const SPRITE_ANIM_FRAMESET_LEAF - const SPRITE_ANIM_FRAMESET_CUT_TREE - const SPRITE_ANIM_FRAMESET_EGG_CRACK - const SPRITE_ANIM_FRAMESET_EGG_HATCH - const SPRITE_ANIM_FRAMESET_21 ; unused? - const SPRITE_ANIM_FRAMESET_22 ; unused? - const SPRITE_ANIM_FRAMESET_23 ; unused? - const SPRITE_ANIM_FRAMESET_24 - const SPRITE_ANIM_FRAMESET_HEADBUTT - const SPRITE_ANIM_FRAMESET_26 - const SPRITE_ANIM_FRAMESET_27 ; unused? - const SPRITE_ANIM_FRAMESET_28 ; unused? - const SPRITE_ANIM_FRAMESET_29 ; unused? - const SPRITE_ANIM_FRAMESET_2A ; unused? - const SPRITE_ANIM_FRAMESET_2B ; unused? - const SPRITE_ANIM_FRAMESET_2C ; unused? - const SPRITE_ANIM_FRAMESET_BLUE_WALK - const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE - const SPRITE_ANIM_FRAMESET_2F - const SPRITE_ANIM_FRAMESET_30 - const SPRITE_ANIM_FRAMESET_31 - const SPRITE_ANIM_FRAMESET_32 - const SPRITE_ANIM_FRAMESET_33 - const SPRITE_ANIM_FRAMESET_34 - const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE - const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 - const SPRITE_ANIM_FRAMESET_INTRO_PICHU - const SPRITE_ANIM_FRAMESET_INTRO_WOOPER - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 - const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F - const SPRITE_ANIM_FRAMESET_CELEBI_LEFT - const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT - -; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm) - const_def - const SPRITE_ANIM_SEQ_NULL - const SPRITE_ANIM_SEQ_PARTY_MON - const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH - const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED - const SPRITE_ANIM_SEQ_04 - const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR - const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO - const SPRITE_ANIM_SEQ_GS_INTRO_STAR - const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE - const SPRITE_ANIM_SEQ_SLOTS_GOLEM - const SPRITE_ANIM_SEQ_SLOTS_CHANSEY - const SPRITE_ANIM_SEQ_SLOTS_EGG - const SPRITE_ANIM_SEQ_MAIL_CURSOR - const SPRITE_ANIM_SEQ_0D - const SPRITE_ANIM_SEQ_0E - const SPRITE_ANIM_SEQ_0F - const SPRITE_ANIM_SEQ_TRADE_POKE_BALL - const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE - const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE - const SPRITE_ANIM_SEQ_REVEAL_NEW_MON - const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB - const SPRITE_ANIM_SEQ_CUT_LEAVES - const SPRITE_ANIM_SEQ_FLY_FROM - const SPRITE_ANIM_SEQ_FLY_LEAF - const SPRITE_ANIM_SEQ_FLY_TO - const SPRITE_ANIM_SEQ_19 - const SPRITE_ANIM_SEQ_1A - const SPRITE_ANIM_SEQ_1B - const SPRITE_ANIM_SEQ_1C - const SPRITE_ANIM_SEQ_INTRO_SUICUNE - const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER - const SPRITE_ANIM_SEQ_CELEBI - const SPRITE_ANIM_SEQ_INTRO_UNOWN - const SPRITE_ANIM_SEQ_INTRO_UNOWN_F - const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY - -; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm) - const_def - const SPRITE_ANIM_INDEX_PARTY_MON - const SPRITE_ANIM_INDEX_01 - const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR - const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO - const SPRITE_ANIM_INDEX_GS_INTRO_STAR - const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE - const SPRITE_ANIM_INDEX_SLOTS_GOLEM - const SPRITE_ANIM_INDEX_SLOTS_CHANSEY - const SPRITE_ANIM_INDEX_SLOTS_EGG - const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR - const SPRITE_ANIM_INDEX_RED_WALK - const SPRITE_ANIM_INDEX_0B - const SPRITE_ANIM_INDEX_DUMMY_GAME - const SPRITE_ANIM_INDEX_0D - const SPRITE_ANIM_INDEX_TRADE_POKE_BALL - const SPRITE_ANIM_INDEX_TRADE_POOF - const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE - const SPRITE_ANIM_INDEX_TRADEMON_ICON - const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE - const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT - const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB - const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED - const SPRITE_ANIM_INDEX_LEAF - const SPRITE_ANIM_INDEX_CUT_TREE - const SPRITE_ANIM_INDEX_FLY_LEAF - const SPRITE_ANIM_INDEX_EGG_CRACK - const SPRITE_ANIM_INDEX_1A - const SPRITE_ANIM_INDEX_HEADBUTT - const SPRITE_ANIM_INDEX_EGG_HATCH - const SPRITE_ANIM_INDEX_1D - const SPRITE_ANIM_INDEX_BLUE_WALK - const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE - const SPRITE_ANIM_INDEX_20 - const SPRITE_ANIM_INDEX_21 - const SPRITE_ANIM_INDEX_22 - const SPRITE_ANIM_INDEX_23 - const SPRITE_ANIM_INDEX_24 - const SPRITE_ANIM_INDEX_25 - const SPRITE_ANIM_INDEX_INTRO_SUICUNE - const SPRITE_ANIM_INDEX_INTRO_PICHU - const SPRITE_ANIM_INDEX_INTRO_WOOPER - const SPRITE_ANIM_INDEX_INTRO_UNOWN - const SPRITE_ANIM_INDEX_INTRO_UNOWN_F - const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY - const SPRITE_ANIM_INDEX_CELEBI - -; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm) - const_def - const SPRITE_ANIM_FRAME_IDX_00 - const SPRITE_ANIM_FRAME_IDX_01 - const SPRITE_ANIM_FRAME_IDX_02 - const SPRITE_ANIM_FRAME_IDX_03 - const SPRITE_ANIM_FRAME_IDX_04 - const SPRITE_ANIM_FRAME_IDX_05 - const SPRITE_ANIM_FRAME_IDX_06 - const SPRITE_ANIM_FRAME_IDX_07 - const SPRITE_ANIM_FRAME_IDX_08 - const SPRITE_ANIM_FRAME_IDX_09 - const SPRITE_ANIM_FRAME_IDX_0A - const SPRITE_ANIM_FRAME_IDX_0B - const SPRITE_ANIM_FRAME_IDX_0C - const SPRITE_ANIM_FRAME_IDX_0D - const SPRITE_ANIM_FRAME_IDX_0E - const SPRITE_ANIM_FRAME_IDX_0F - const SPRITE_ANIM_FRAME_IDX_10 - const SPRITE_ANIM_FRAME_IDX_11 - const SPRITE_ANIM_FRAME_IDX_12 - const SPRITE_ANIM_FRAME_IDX_13 - const SPRITE_ANIM_FRAME_IDX_14 - const SPRITE_ANIM_FRAME_IDX_15 - const SPRITE_ANIM_FRAME_IDX_16 - const SPRITE_ANIM_FRAME_IDX_17 - const SPRITE_ANIM_FRAME_IDX_18 - const SPRITE_ANIM_FRAME_IDX_19 - const SPRITE_ANIM_FRAME_IDX_1A - const SPRITE_ANIM_FRAME_IDX_1B - const SPRITE_ANIM_FRAME_IDX_1C - const SPRITE_ANIM_FRAME_IDX_1D - const SPRITE_ANIM_FRAME_IDX_1E - const SPRITE_ANIM_FRAME_IDX_1F - const SPRITE_ANIM_FRAME_IDX_20 - const SPRITE_ANIM_FRAME_IDX_21 - const SPRITE_ANIM_FRAME_IDX_22 - const SPRITE_ANIM_FRAME_IDX_23 - const SPRITE_ANIM_FRAME_IDX_24 - const SPRITE_ANIM_FRAME_IDX_25 - const SPRITE_ANIM_FRAME_IDX_26 - const SPRITE_ANIM_FRAME_IDX_27 - const SPRITE_ANIM_FRAME_IDX_28 - const SPRITE_ANIM_FRAME_IDX_29 - const SPRITE_ANIM_FRAME_IDX_2A - const SPRITE_ANIM_FRAME_IDX_2B - const SPRITE_ANIM_FRAME_IDX_2C - const SPRITE_ANIM_FRAME_IDX_2D - const SPRITE_ANIM_FRAME_IDX_2E - const SPRITE_ANIM_FRAME_IDX_2F - const SPRITE_ANIM_FRAME_IDX_30 - const SPRITE_ANIM_FRAME_IDX_31 - const SPRITE_ANIM_FRAME_IDX_32 - const SPRITE_ANIM_FRAME_IDX_33 - const SPRITE_ANIM_FRAME_IDX_34 - const SPRITE_ANIM_FRAME_IDX_35 - const SPRITE_ANIM_FRAME_IDX_36 - const SPRITE_ANIM_FRAME_IDX_37 - const SPRITE_ANIM_FRAME_IDX_38 - const SPRITE_ANIM_FRAME_IDX_39 - const SPRITE_ANIM_FRAME_IDX_3A - const SPRITE_ANIM_FRAME_IDX_3B - const SPRITE_ANIM_FRAME_IDX_3C - const SPRITE_ANIM_FRAME_IDX_3D - const SPRITE_ANIM_FRAME_IDX_3E - const SPRITE_ANIM_FRAME_IDX_3F - const SPRITE_ANIM_FRAME_IDX_40 - const SPRITE_ANIM_FRAME_IDX_41 - const SPRITE_ANIM_FRAME_IDX_42 - const SPRITE_ANIM_FRAME_IDX_43 - const SPRITE_ANIM_FRAME_IDX_44 - const SPRITE_ANIM_FRAME_IDX_45 - const SPRITE_ANIM_FRAME_IDX_46 - const SPRITE_ANIM_FRAME_IDX_47 - const SPRITE_ANIM_FRAME_IDX_48 - const SPRITE_ANIM_FRAME_IDX_49 - const SPRITE_ANIM_FRAME_IDX_4A - const SPRITE_ANIM_FRAME_IDX_4B - const SPRITE_ANIM_FRAME_IDX_4C - const SPRITE_ANIM_FRAME_IDX_4D - const SPRITE_ANIM_FRAME_IDX_4E - const SPRITE_ANIM_FRAME_IDX_4F - const SPRITE_ANIM_FRAME_IDX_50 - const SPRITE_ANIM_FRAME_IDX_51 - const SPRITE_ANIM_FRAME_IDX_52 - const SPRITE_ANIM_FRAME_IDX_53 - const SPRITE_ANIM_FRAME_IDX_54 - const SPRITE_ANIM_FRAME_IDX_55 - const SPRITE_ANIM_FRAME_IDX_56 - const SPRITE_ANIM_FRAME_IDX_57 - const SPRITE_ANIM_FRAME_IDX_58 - const SPRITE_ANIM_FRAME_IDX_59 - const SPRITE_ANIM_FRAME_IDX_5A - const SPRITE_ANIM_FRAME_IDX_5B - const SPRITE_ANIM_FRAME_IDX_5C - const SPRITE_ANIM_FRAME_IDX_5D - const SPRITE_ANIM_FRAME_IDX_5E - const SPRITE_ANIM_FRAME_IDX_5F - const SPRITE_ANIM_FRAME_IDX_60 - const SPRITE_ANIM_FRAME_IDX_61 - const SPRITE_ANIM_FRAME_IDX_62 - const SPRITE_ANIM_FRAME_IDX_63 - const SPRITE_ANIM_FRAME_IDX_64 - const SPRITE_ANIM_FRAME_IDX_65 - const SPRITE_ANIM_FRAME_IDX_66 - const SPRITE_ANIM_FRAME_IDX_67 - const SPRITE_ANIM_FRAME_IDX_68 - const SPRITE_ANIM_FRAME_IDX_69 - const SPRITE_ANIM_FRAME_IDX_6A - const SPRITE_ANIM_FRAME_IDX_6B - const SPRITE_ANIM_FRAME_IDX_6C - const SPRITE_ANIM_FRAME_IDX_6D - const SPRITE_ANIM_FRAME_IDX_6E - const SPRITE_ANIM_FRAME_IDX_6F - const SPRITE_ANIM_FRAME_IDX_70 - const SPRITE_ANIM_FRAME_IDX_71 - const SPRITE_ANIM_FRAME_IDX_72 - const SPRITE_ANIM_FRAME_IDX_73 - const SPRITE_ANIM_FRAME_IDX_74 - const SPRITE_ANIM_FRAME_IDX_75 - const SPRITE_ANIM_FRAME_IDX_76 - const SPRITE_ANIM_FRAME_IDX_77 - const SPRITE_ANIM_FRAME_IDX_78 - const SPRITE_ANIM_FRAME_IDX_79 - const SPRITE_ANIM_FRAME_IDX_7A - const SPRITE_ANIM_FRAME_IDX_7B - const SPRITE_ANIM_FRAME_IDX_7C - const SPRITE_ANIM_FRAME_IDX_7D - const SPRITE_ANIM_FRAME_IDX_7E - const SPRITE_ANIM_FRAME_IDX_7F - const SPRITE_ANIM_FRAME_IDX_80 - const SPRITE_ANIM_FRAME_IDX_81 - const SPRITE_ANIM_FRAME_IDX_82 - const SPRITE_ANIM_FRAME_IDX_83 - const SPRITE_ANIM_FRAME_IDX_84 - const SPRITE_ANIM_FRAME_IDX_85 - const SPRITE_ANIM_FRAME_IDX_86 - const SPRITE_ANIM_FRAME_IDX_87 - const SPRITE_ANIM_FRAME_IDX_88 - const SPRITE_ANIM_FRAME_IDX_89 - const SPRITE_ANIM_FRAME_IDX_8A - const SPRITE_ANIM_FRAME_IDX_8B diff --git a/constants/sprite_data_constants.asm b/constants/sprite_data_constants.asm new file mode 100644 index 000000000..29f88d63d --- /dev/null +++ b/constants/sprite_data_constants.asm @@ -0,0 +1,511 @@ +; sprite_header struct members (see gfx/sprite_headers.asm) + const_def + const SPRITEHEADER_ADDR_LO ; 0 + const SPRITEHEADER_ADDR_HI ; 1 + const SPRITEHEADER_SIZE ; 2 + const SPRITEHEADER_BANK ; 3 + const SPRITEHEADER_TYPE ; 4 + const SPRITEHEADER_PALETTE ; 5 +NUM_SPRITEHEADER_FIELDS EQU const_value + +; sprite types +const_value SET 1 + const WALKING_SPRITE ; 1 + const STANDING_SPRITE ; 2 + const STILL_SPRITE ; 3 + +; sprite palettes + const_def + const PAL_OW_RED ; 0 + const PAL_OW_BLUE ; 1 + const PAL_OW_GREEN ; 2 + const PAL_OW_BROWN ; 3 + const PAL_OW_PINK ; 4 + const PAL_OW_SILVER ; 5 + const PAL_OW_TREE ; 6 + const PAL_OW_ROCK ; 7 + +; person_events set bit 3 so as not to use the sprite's default palette +const_value set (1 << 3) + const PAL_NPC_RED ; 8 + const PAL_NPC_BLUE ; 9 + const PAL_NPC_GREEN ; a + const PAL_NPC_BROWN ; b + const PAL_NPC_PINK ; c + const PAL_NPC_SILVER ; d + const PAL_NPC_TREE ; e + const PAL_NPC_ROCK ; f + +; SpriteMovementData indexes (see data/map_objects.asm) + const_def + const SPRITEMOVEDATA_00 ; 00 + const SPRITEMOVEDATA_ITEM_TREE ; 01 + const SPRITEMOVEDATA_WANDER ; 02 + const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03 + const SPRITEMOVEDATA_WALK_UP_DOWN ; 04 + const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05 + const SPRITEMOVEDATA_STANDING_DOWN ; 06 + const SPRITEMOVEDATA_STANDING_UP ; 07 + const SPRITEMOVEDATA_STANDING_LEFT ; 08 + const SPRITEMOVEDATA_STANDING_RIGHT ; 09 + const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a + const SPRITEMOVEDATA_PLAYER ; 0b + const SPRITEMOVEDATA_0C ; 0c + const SPRITEMOVEDATA_0D ; 0d + const SPRITEMOVEDATA_0E ; 0e + const SPRITEMOVEDATA_0F ; 0f + const SPRITEMOVEDATA_10 ; 10 + const SPRITEMOVEDATA_11 ; 11 + const SPRITEMOVEDATA_12 ; 12 + const SPRITEMOVEDATA_FOLLOWING ; 13 + const SPRITEMOVEDATA_SCRIPTED ; 14 + const SPRITEMOVEDATA_SNORLAX ; 15 + const SPRITEMOVEDATA_POKEMON ; 16 + const SPRITEMOVEDATA_SUDOWOODO ; 17 + const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18 + const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19 + const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a + const SPRITEMOVEDATA_SHADOW ; 1b + const SPRITEMOVEDATA_EMOTE ; 1c + const SPRITEMOVEDATA_SCREENSHAKE ; 1d + const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e + const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f + const SPRITEMOVEDATA_20 ; 20 + const SPRITEMOVEDATA_BIGDOLL ; 21 + const SPRITEMOVEDATA_BOULDERDUST ; 22 + const SPRITEMOVEDATA_GRASS ; 23 + const SPRITEMOVEDATA_LAPRAS ; 24 +NUM_SPRITEMOVEDATA EQU const_value +SPRITEMOVEDATA_FIELDS EQU 6 + +; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm) + const_def + const SPRITEMOVEFN_00 ; 00 + const SPRITEMOVEFN_RANDOM_WALK_Y ; 01 + const SPRITEMOVEFN_RANDOM_WALK_X ; 02 + const SPRITEMOVEFN_RANDOM_WALK_XY ; 03 + const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04 + const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05 + const SPRITEMOVEFN_STANDING ; 06 + const SPRITEMOVEFN_OBEY_DPAD ; 07 + const SPRITEMOVEFN_08 ; 08 + const SPRITEMOVEFN_09 ; 09 + const SPRITEMOVEFN_0A ; 0a + const SPRITEMOVEFN_0B ; 0b + const SPRITEMOVEFN_0C ; 0c + const SPRITEMOVEFN_0D ; 0d + const SPRITEMOVEFN_0E ; 0e + const SPRITEMOVEFN_FOLLOW ; 0f + const SPRITEMOVEFN_SCRIPTED ; 10 + const SPRITEMOVEFN_STRENGTH ; 11 + const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12 + const SPRITEMOVEFN_SHADOW ; 13 + const SPRITEMOVEFN_EMOTE ; 14 + const SPRITEMOVEFN_BIG_SNORLAX ; 15 + const SPRITEMOVEFN_BOUNCE ; 16 + const SPRITEMOVEFN_SCREENSHAKE ; 17 + const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18 + const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19 + const SPRITEMOVEFN_BOULDERDUST ; 1a + const SPRITEMOVEFN_GRASS ; 1b + +; StepTypesJumptable indexes (see engine/map_objects.asm) + const_def + const STEP_TYPE_00 ; 00 + const STEP_TYPE_SLEEP ; 01 + const STEP_TYPE_NPC_WALK ; 02 + const STEP_TYPE_03 ; 03 + const STEP_TYPE_04 ; 04 + const STEP_TYPE_05 ; 05 + const STEP_TYPE_PLAYER_WALK ; 06 + const STEP_TYPE_07 ; 07 + const STEP_TYPE_NPC_JUMP ; 08 + const STEP_TYPE_PLAYER_JUMP ; 09 + const STEP_TYPE_HALF_STEP ; 0a + const STEP_TYPE_BUMP ; 0b + const STEP_TYPE_TELEPORT_FROM ; 0c + const STEP_TYPE_TELEPORT_TO ; 0d + const STEP_TYPE_SKYFALL ; 0e + const STEP_TYPE_0F ; 0f + const STEP_TYPE_GOT_BITE ; 10 + const STEP_TYPE_ROCK_SMASH ; 11 + const STEP_TYPE_RETURN_DIG ; 12 + const STEP_TYPE_TRACKING_OBJECT ; 13 + const STEP_TYPE_14 ; 14 + const STEP_TYPE_15 ; 15 + const STEP_TYPE_16 ; 16 + const STEP_TYPE_17 ; 17 + const STEP_TYPE_18 ; 18 + const STEP_TYPE_SKYFALL_TOP ; 19 + +; PersonActionPairPointers indexes (see engine/map_object_action.asm) + const_def + const PERSON_ACTION_00 ; 00 + const PERSON_ACTION_STAND ; 01 + const PERSON_ACTION_STEP ; 02 + const PERSON_ACTION_BUMP ; 03 + const PERSON_ACTION_SPIN ; 04 + const PERSON_ACTION_SPIN_FLICKER ; 05 + const PERSON_ACTION_FISHING ; 06 + const PERSON_ACTION_SHADOW ; 07 + const PERSON_ACTION_EMOTE ; 08 + const PERSON_ACTION_BIG_SNORLAX ; 09 + const PERSON_ACTION_BOUNCE ; 0a + const PERSON_ACTION_WEIRD_TREE ; 0b + const PERSON_ACTION_BIG_LAPRAS ; 0c + const PERSON_ACTION_BIG_DOLL ; 0d + const PERSON_ACTION_BOULDER_DUST ; 0e + const PERSON_ACTION_GRASS_SHAKE ; 0f + const PERSON_ACTION_SKYFALL ; 10 + +; Facings indexes (see data/facings.asm) + const_def + const FACING_STEP_DOWN_0 ; 00 + const FACING_STEP_DOWN_1 ; 01 + const FACING_STEP_DOWN_2 ; 02 + const FACING_STEP_DOWN_3 ; 03 + const FACING_STEP_UP_0 ; 04 + const FACING_STEP_UP_1 ; 05 + const FACING_STEP_UP_2 ; 06 + const FACING_STEP_UP_3 ; 07 + const FACING_STEP_LEFT_0 ; 08 + const FACING_STEP_LEFT_1 ; 09 + const FACING_STEP_LEFT_2 ; 0a + const FACING_STEP_LEFT_3 ; 0b + const FACING_STEP_RIGHT_0 ; 0c + const FACING_STEP_RIGHT_1 ; 0d + const FACING_STEP_RIGHT_2 ; 0e + const FACING_STEP_RIGHT_3 ; 0f + const FACING_FISH_DOWN ; 10 + const FACING_FISH_UP ; 11 + const FACING_FISH_LEFT ; 12 + const FACING_FISH_RIGHT ; 13 + const FACING_EMOTE ; 14 + const FACING_SHADOW ; 15 + const FACING_BIG_DOLL_ASYM ; 16 + const FACING_BIG_DOLL_SYM ; 17 + const FACING_WEIRD_TREE_0 ; 18 + const FACING_WEIRD_TREE_1 ; 19 + const FACING_WEIRD_TREE_2 ; 1a + const FACING_WEIRD_TREE_3 ; 1b + const FACING_BOULDER_DUST_1 ; 1c + const FACING_BOULDER_DUST_2 ; 1d + const FACING_GRASS_1 ; 1e + const FACING_GRASS_2 ; 1f + +; sprite_anim_struct members (see macros/wram.asm) + const_def + const SPRITEANIMSTRUCT_INDEX ; 0 + const SPRITEANIMSTRUCT_FRAMESET_ID ; 1 + const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2 + const SPRITEANIMSTRUCT_TILE_ID ; 3 + const SPRITEANIMSTRUCT_XCOORD ; 4 + const SPRITEANIMSTRUCT_YCOORD ; 5 + const SPRITEANIMSTRUCT_XOFFSET ; 6 + const SPRITEANIMSTRUCT_YOFFSET ; 7 + const SPRITEANIMSTRUCT_DURATION ; 8 + const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9 + const SPRITEANIMSTRUCT_FRAME ; a + const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b + const SPRITEANIMSTRUCT_0C ; c + const SPRITEANIMSTRUCT_0D ; d + const SPRITEANIMSTRUCT_0E ; e + const SPRITEANIMSTRUCT_0F ; f + +; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm) + const_def + const SPRITE_ANIM_INDEX_PARTY_MON ; 00 + const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01 + const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02 + const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03 + const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04 + const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05 + const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06 + const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07 + const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08 + const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09 + const SPRITE_ANIM_INDEX_RED_WALK ; 0a + const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b + const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c + const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d + const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e + const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f + const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10 + const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11 + const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12 + const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13 + const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14 + const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15 + const SPRITE_ANIM_INDEX_LEAF ; 16 + const SPRITE_ANIM_INDEX_CUT_TREE ; 17 + const SPRITE_ANIM_INDEX_FLY_LEAF ; 18 + const SPRITE_ANIM_INDEX_EGG_CRACK ; 19 + const SPRITE_ANIM_INDEX_1A ; 1a + const SPRITE_ANIM_INDEX_HEADBUTT ; 1b + const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c + const SPRITE_ANIM_INDEX_1D ; 1d + const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e + const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f + const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20 + const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21 + const SPRITE_ANIM_INDEX_MOBILE_22 ; 22 + const SPRITE_ANIM_INDEX_MOBILE_23 ; 23 + const SPRITE_ANIM_INDEX_MOBILE_24 ; 24 + const SPRITE_ANIM_INDEX_MOBILE_25 ; 25 + const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26 + const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27 + const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28 + const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29 + const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a + const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b + const SPRITE_ANIM_INDEX_CELEBI ; 2c + +; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm) + const_def + const SPRITE_ANIM_SEQ_NULL ; 00 + const SPRITE_ANIM_SEQ_PARTY_MON ; 01 + const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02 + const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03 + const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04 + const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05 + const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06 + const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07 + const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08 + const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09 + const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a + const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b + const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c + const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR ; 0d + const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e + const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f + const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10 + const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11 + const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12 + const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13 + const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14 + const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15 + const SPRITE_ANIM_SEQ_FLY_FROM ; 16 + const SPRITE_ANIM_SEQ_FLY_LEAF ; 17 + const SPRITE_ANIM_SEQ_FLY_TO ; 18 + const SPRITE_ANIM_SEQ_19 ; 19 + const SPRITE_ANIM_SEQ_1A ; 1a + const SPRITE_ANIM_SEQ_FOR_MOBILE_23 ; 1b + const SPRITE_ANIM_SEQ_FOR_MOBILE_24 ; 1c + const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d + const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e + const SPRITE_ANIM_SEQ_CELEBI ; 1f + const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20 + const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21 + const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22 + +; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm) + const_def + const SPRITE_ANIM_FRAMESET_00 + const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01 + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02 + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03 + const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04 + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05 + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06 + const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07 + const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08 + const SPRITE_ANIM_FRAMESET_09 + const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a + const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b + const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c + const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d + const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e + const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f + const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10 + const SPRITE_ANIM_FRAMESET_RED_WALK ; 11 + const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12 + const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13 + const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0 ; 14 + const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15 + const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16 + const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17 + const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18 + const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19 + const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a + const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b + const SPRITE_ANIM_FRAMESET_1C + const SPRITE_ANIM_FRAMESET_LEAF ; 1d + const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e + const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f + const SPRITE_ANIM_FRAMESET_EGG_HATCH ; 20 + const SPRITE_ANIM_FRAMESET_21 + const SPRITE_ANIM_FRAMESET_22 + const SPRITE_ANIM_FRAMESET_23 + const SPRITE_ANIM_FRAMESET_24 + const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25 + const SPRITE_ANIM_FRAMESET_26 + const SPRITE_ANIM_FRAMESET_27 + const SPRITE_ANIM_FRAMESET_28 + const SPRITE_ANIM_FRAMESET_29 + const SPRITE_ANIM_FRAMESET_2A + const SPRITE_ANIM_FRAMESET_2B + const SPRITE_ANIM_FRAMESET_2C + const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d + const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e + const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f + const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30 + const SPRITE_ANIM_FRAMESET_FOR_MOBILE_22 ; 31 + const SPRITE_ANIM_FRAMESET_FOR_MOBILE_23 ; 32 + const SPRITE_ANIM_FRAMESET_FOR_MOBILE_24 ; 33 + const SPRITE_ANIM_FRAMESET_FOR_MOBILE_25 ; 34 + const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35 + const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36 + const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37 + const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38 + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39 + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d + const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f + const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40 + const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41 + +; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm) + const_def + const SPRITE_ANIM_FRAME_IDX_RED_WALK_1 ; 00 + const SPRITE_ANIM_FRAME_IDX_RED_WALK_2 ; 01 + const SPRITE_ANIM_FRAME_IDX_02 + const SPRITE_ANIM_FRAME_IDX_03 + const SPRITE_ANIM_FRAME_IDX_04 + const SPRITE_ANIM_FRAME_IDX_05 + const SPRITE_ANIM_FRAME_IDX_06 + const SPRITE_ANIM_FRAME_IDX_07 + const SPRITE_ANIM_FRAME_IDX_08 + const SPRITE_ANIM_FRAME_IDX_09 + const SPRITE_ANIM_FRAME_IDX_0A + const SPRITE_ANIM_FRAME_IDX_0B + const SPRITE_ANIM_FRAME_IDX_0C + const SPRITE_ANIM_FRAME_IDX_0D + const SPRITE_ANIM_FRAME_IDX_0E + const SPRITE_ANIM_FRAME_IDX_0F + const SPRITE_ANIM_FRAME_IDX_10 + const SPRITE_ANIM_FRAME_IDX_11 + const SPRITE_ANIM_FRAME_IDX_12 + const SPRITE_ANIM_FRAME_IDX_13 + const SPRITE_ANIM_FRAME_IDX_14 + const SPRITE_ANIM_FRAME_IDX_15 + const SPRITE_ANIM_FRAME_IDX_16 + const SPRITE_ANIM_FRAME_IDX_17 + const SPRITE_ANIM_FRAME_IDX_18 + const SPRITE_ANIM_FRAME_IDX_19 + const SPRITE_ANIM_FRAME_IDX_1A + const SPRITE_ANIM_FRAME_IDX_1B + const SPRITE_ANIM_FRAME_IDX_1C + const SPRITE_ANIM_FRAME_IDX_1D + const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 ; 1e + const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 ; 1f + const SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR ; 20 + const SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 ; 21 + const SPRITE_ANIM_FRAME_IDX_22 + const SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR ; 23 + const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1 ; 24 + const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2 ; 25 + const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3 ; 26 + const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1 ; 27 + const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2 ; 28 + const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1 ; 29 + const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2 ; 2a + const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3 ; 2b + const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4 ; 2c + const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5 ; 2d + const SPRITE_ANIM_FRAME_IDX_SLOTS_EGG ; 2e + const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f + const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1 ; 30 + const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2 ; 31 + const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1 ; 32 + const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2 ; 33 + const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3 ; 34 + const SPRITE_ANIM_FRAME_IDX_35 + const SPRITE_ANIM_FRAME_IDX_36 + const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1 ; 37 + const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2 ; 38 + const SPRITE_ANIM_FRAME_IDX_TRADEMON_BUBBLE ; 39 + const SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_1 ; 3a + const SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2 ; 3b + const SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB ; 3c + const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1 ; 3d + const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2 ; 3e + const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1 ; 3f + const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2 ; 40 + const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1 ; 41 + const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2 ; 42 + const SPRITE_ANIM_FRAME_IDX_43 + const SPRITE_ANIM_FRAME_IDX_44 + const SPRITE_ANIM_FRAME_IDX_45 + const SPRITE_ANIM_FRAME_IDX_46 + const SPRITE_ANIM_FRAME_IDX_47 + const SPRITE_ANIM_FRAME_IDX_48 + const SPRITE_ANIM_FRAME_IDX_49 + const SPRITE_ANIM_FRAME_IDX_4A + const SPRITE_ANIM_FRAME_IDX_4B + const SPRITE_ANIM_FRAME_IDX_4C + const SPRITE_ANIM_FRAME_IDX_4D + const SPRITE_ANIM_FRAME_IDX_4E + const SPRITE_ANIM_FRAME_IDX_LEAF ; 4f + const SPRITE_ANIM_FRAME_IDX_TREE_1 ; 50 + const SPRITE_ANIM_FRAME_IDX_CUT_TREE_2 ; 51 + const SPRITE_ANIM_FRAME_IDX_CUT_TREE_3 ; 52 + const SPRITE_ANIM_FRAME_IDX_CUT_TREE_4 ; 53 + const SPRITE_ANIM_FRAME_IDX_EGG_CRACK ; 54 + const SPRITE_ANIM_FRAME_IDX_55 + const SPRITE_ANIM_FRAME_IDX_56 + const SPRITE_ANIM_FRAME_IDX_57 + const SPRITE_ANIM_FRAME_IDX_58 + const SPRITE_ANIM_FRAME_IDX_59 + const SPRITE_ANIM_FRAME_IDX_5A + const SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2 ; 5b + const SPRITE_ANIM_FRAME_IDX_5C + const SPRITE_ANIM_FRAME_IDX_5D + const SPRITE_ANIM_FRAME_IDX_5E + const SPRITE_ANIM_FRAME_IDX_5F + const SPRITE_ANIM_FRAME_IDX_60 + const SPRITE_ANIM_FRAME_IDX_61 + const SPRITE_ANIM_FRAME_IDX_62 + const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 ; 63 + const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64 + const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1 ; 65 + const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2 ; 66 + const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_1 ; 67 + const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_2 ; 68 + const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_1 ; 69 + const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_2 ; 6a + const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_3 ; 6b + const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_23 ; 6c + const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_24 ; 6d + const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1 ; 6e + const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_2 ; 6f + const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_3 ; 70 + const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4 ; 71 + const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_1 ; 72 + const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_2 ; 73 + const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_3 ; 74 + const SPRITE_ANIM_FRAME_IDX_INTRO_WOOPER ; 75 + const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1 ; 76 + const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2 ; 77 + const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3 ; 78 + const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_1 ; 79 + const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_2 ; 7a + const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_3 ; 7b + const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_4 ; 7c + const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_5 ; 7d + const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e + const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f + const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80 + const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1 ; 81 + const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2 ; 82 + const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3 ; 83 + const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4 ; 84 + const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5 ; 85 + const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6 ; 86 + const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7 ; 87 + const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8 ; 88 + const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9 ; 89 + const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10 ; 8A + const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11 ; 8B diff --git a/constants/tileset_constants.asm b/constants/tileset_constants.asm index d06e22cc6..6a73f61d9 100644 --- a/constants/tileset_constants.asm +++ b/constants/tileset_constants.asm @@ -1,9 +1,3 @@ -; collision values (see tilesets/collision.asm) -LANDTILE EQU $0 -WATERTILE EQU $1 -WALLTILE EQU $f -TALK EQU $10 - ; Tilesets indexes (see tilesets/tileset_headers.asm) const_value SET 1 const TILESET_JOHTO_1 ; 01 |