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authorRangi <remy.oukaour+rangi42@gmail.com>2018-01-26 11:36:00 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2018-01-26 11:36:00 -0500
commit0cf4eb68955952659b0e94fbeae0a75fe36255ae (patch)
treef38113626f149a5f71b01212a6440c0f8926b662 /engine/battle/effect_commands.asm
parenta0cc4a33929f6aeb08a733c4a985c3bbb24ef55f (diff)
Move-unique effect commands consistently go in engine/battle/move_effects/
Diffstat (limited to 'engine/battle/effect_commands.asm')
-rw-r--r--engine/battle/effect_commands.asm2641
1 files changed, 73 insertions, 2568 deletions
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm
index 604d9f2d9..53c8438e5 100644
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -1306,45 +1306,7 @@ INCLUDE "data/battle/critical_hits.asm"
; 346b2
-BattleCommand_TripleKick: ; 346b2
-; triplekick
-
- ld a, [wKickCounter]
- ld b, a
- inc b
- ld hl, CurDamage + 1
- ld a, [hld]
- ld e, a
- ld a, [hli]
- ld d, a
-.next_kick
- dec b
- ret z
- ld a, [hl]
- add e
- ld [hld], a
- ld a, [hl]
- adc d
- ld [hli], a
-
-; No overflow.
- jr nc, .next_kick
- ld a, $ff
- ld [hld], a
- ld [hl], a
- ret
-
-; 346cd
-
-
-BattleCommand_KickCounter: ; 346cd
-; kickcounter
-
- ld hl, wKickCounter
- inc [hl]
- ret
-
-; 346d2
+INCLUDE "engine/battle/move_effects/triple_kick.asm"
BattleCommand_Stab: ; 346d2
@@ -1637,10 +1599,12 @@ BattleCommand_ResetTypeMatchup: ; 34833
; 3484e
+
INCLUDE "engine/battle/ai/switch.asm"
INCLUDE "data/types/type_matchups.asm"
+
BattleCommand_DamageVariation: ; 34cfd
; damagevariation
@@ -2144,20 +2108,19 @@ BattleCommand_HitTargetNoSub: ; 34f60
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
cp EFFECT_MULTI_HIT
- jr z, .multihit
+ jr z, .alternate_anim
cp EFFECT_CONVERSION
- jr z, .conversion
+ jr z, .alternate_anim
cp EFFECT_DOUBLE_HIT
- jr z, .doublehit
+ jr z, .alternate_anim
cp EFFECT_POISON_MULTI_HIT
- jr z, .twineedle
+ jr z, .alternate_anim
cp EFFECT_TRIPLE_KICK
jr z, .triplekick
xor a
ld [wKickCounter], a
.triplekick
-
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
ld e, a
@@ -2167,18 +2130,13 @@ BattleCommand_HitTargetNoSub: ; 34f60
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
cp FLY
- jr z, .fly_dig
+ jr z, .clear_sprite
cp DIG
ret nz
-
-.fly_dig
-; clear sprite
+.clear_sprite
jp AppearUserLowerSub
-.multihit
-.conversion
-.doublehit
-.twineedle
+.alternate_anim
ld a, [wKickCounter]
and 1
xor 1
@@ -3136,225 +3094,7 @@ EnemyAttackDamage: ; 353f6
; 35461
-BattleCommand_BeatUp: ; 35461
-; beatup
-
- call ResetDamage
- ld a, [hBattleTurn]
- and a
- jp nz, .enemy_beats_up
- ld a, [PlayerSubStatus3]
- bit SUBSTATUS_IN_LOOP, a
- jr nz, .next_mon
- ld c, 20
- call DelayFrames
- xor a
- ld [PlayerRolloutCount], a
- ld [wd002], a
- ld [wBeatUpHitAtLeastOnce], a
- jr .got_mon
-
-.next_mon
- ld a, [PlayerRolloutCount]
- ld b, a
- ld a, [PartyCount]
- sub b
- ld [wd002], a
-
-.got_mon
- ld a, [wd002]
- ld hl, PartyMonNicknames
- call GetNick
- ld a, MON_HP
- call GetBeatupMonLocation
- ld a, [hli]
- or [hl]
- jp z, .beatup_fail ; fainted
- ld a, [wd002]
- ld c, a
- ld a, [CurBattleMon]
- ; BUG: this can desynchronize link battles
- ; Change "cp [hl]" to "cp c" to fix
- cp [hl]
- ld hl, BattleMonStatus
- jr z, .active_mon
- ld a, MON_STATUS
- call GetBeatupMonLocation
-.active_mon
- ld a, [hl]
- and a
- jp nz, .beatup_fail
-
- ld a, $1
- ld [wBeatUpHitAtLeastOnce], a
- ld hl, BeatUpAttackText
- call StdBattleTextBox
- ld a, [EnemyMonSpecies]
- ld [CurSpecies], a
- call GetBaseData
- ld a, [BaseDefense]
- ld c, a
- push bc
- ld a, MON_SPECIES
- call GetBeatupMonLocation
- ld a, [hl]
- ld [CurSpecies], a
- call GetBaseData
- ld a, [BaseAttack]
- pop bc
- ld b, a
- push bc
- ld a, MON_LEVEL
- call GetBeatupMonLocation
- ld a, [hl]
- ld e, a
- pop bc
- ld a, [wPlayerMoveStructPower]
- ld d, a
- ret
-
-.enemy_beats_up
- ld a, [EnemySubStatus3]
- bit SUBSTATUS_IN_LOOP, a
- jr nz, .not_first_enemy_beatup
-
- xor a
- ld [EnemyRolloutCount], a
- ld [wd002], a
- ld [wBeatUpHitAtLeastOnce], a
- jr .enemy_continue
-
-.not_first_enemy_beatup
- ld a, [EnemyRolloutCount]
- ld b, a
- ld a, [OTPartyCount]
- sub b
- ld [wd002], a
-.enemy_continue
- ld a, [wBattleMode]
- dec a
- jr z, .wild
-
- ld a, [wLinkMode]
- and a
- jr nz, .link_or_tower
-
- ld a, [InBattleTowerBattle]
- and a
- jr nz, .link_or_tower
-
- ld a, [wd002]
- ld c, a
- ld b, 0
- ld hl, OTPartySpecies
- add hl, bc
- ld a, [hl]
- ld [wNamedObjectIndexBuffer], a
- call GetPokemonName
- jr .got_enemy_nick
-
-.link_or_tower
- ld a, [wd002]
- ld hl, OTPartyMonNicknames
- ld bc, NAME_LENGTH
- call AddNTimes
- ld de, StringBuffer1
- call CopyBytes
-.got_enemy_nick
- ld a, MON_HP
- call GetBeatupMonLocation
- ld a, [hli]
- or [hl]
- jp z, .beatup_fail
- ld a, [wd002]
- ld b, a
- ld a, [CurOTMon]
- cp b
- ld hl, EnemyMonStatus
- jr z, .active_enemy
-
- ld a, MON_STATUS
- call GetBeatupMonLocation
-.active_enemy
- ld a, [hl]
- and a
- jr nz, .beatup_fail
-
- ld a, $1
- ld [wBeatUpHitAtLeastOnce], a
- jr .finish_beatup
-
-.wild
- ld a, [EnemyMonSpecies]
- ld [wNamedObjectIndexBuffer], a
- call GetPokemonName
- ld hl, BeatUpAttackText
- call StdBattleTextBox
- jp EnemyAttackDamage
-
-.finish_beatup
- ld hl, BeatUpAttackText
- call StdBattleTextBox
- ld a, [BattleMonSpecies]
- ld [CurSpecies], a
- call GetBaseData
- ld a, [BaseDefense]
- ld c, a
- push bc
- ld a, MON_SPECIES
- call GetBeatupMonLocation
- ld a, [hl]
- ld [CurSpecies], a
- call GetBaseData
- ld a, [BaseAttack]
- pop bc
- ld b, a
- push bc
- ld a, MON_LEVEL
- call GetBeatupMonLocation
- ld a, [hl]
- ld e, a
- pop bc
- ld a, [wEnemyMoveStructPower]
- ld d, a
- ret
-
-; 355b0
-
-
-.beatup_fail ; 355b0
- ld b, buildopponentrage_command
- jp SkipToBattleCommand
-
-; 355b5
-
-
-BattleCommanda8: ; 355b5
- ld a, [wBeatUpHitAtLeastOnce]
- and a
- ret nz
-
- jp PrintButItFailed
-
-; 355bd
-
-
-GetBeatupMonLocation: ; 355bd
- push bc
- ld c, a
- ld b, 0
- ld a, [hBattleTurn]
- and a
- ld hl, PartyMon1Species
- jr z, .got_species
- ld hl, OTPartyMon1Species
-
-.got_species
- ld a, [wd002]
- add hl, bc
- call GetPartyLocation
- pop bc
- ret
+INCLUDE "engine/battle/move_effects/beat_up.asm"
BattleCommand_ClearMissDamage: ; 355d5
@@ -3691,7 +3431,7 @@ BattleCommand_ConstantDamage: ; 35726
cp b
jr nc, .psywave_loop
ld b, a
- ld a, $0
+ ld a, 0
jr .got_power
.super_fang
@@ -3712,9 +3452,9 @@ BattleCommand_ConstantDamage: ; 35726
and a
jr nz, .got_power
or b
- ld a, $0
+ ld a, 0
jr nz, .got_power
- ld b, $1
+ ld b, 1
jr .got_power
.got_power
@@ -3806,518 +3546,19 @@ BattleCommand_ConstantDamage: ; 35726
INCLUDE "data/moves/flail_reversal_power.asm"
-BattleCommand_Counter: ; 35813
-; counter
-
- ld a, 1
- ld [AttackMissed], a
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- and a
- ret z
-
- ld b, a
- callfar GetMoveEffect
- ld a, b
- cp EFFECT_COUNTER
- ret z
-
- call BattleCommand_ResetTypeMatchup
- ld a, [wTypeMatchup]
- and a
- ret z
-
- call CheckOpponentWentFirst
- ret z
-
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- dec a
- ld de, StringBuffer1
- call GetMoveData
-
- ld a, [StringBuffer1 + MOVE_POWER]
- and a
- ret z
-
- ld a, [StringBuffer1 + MOVE_TYPE]
- cp SPECIAL
- ret nc
-
- ld hl, CurDamage
- ld a, [hli]
- or [hl]
- ret z
-
- ld a, [hl]
- add a
- ld [hld], a
- ld a, [hl]
- adc a
- ld [hl], a
- jr nc, .capped
- ld a, $ff
- ld [hli], a
- ld [hl], a
-.capped
-
- xor a
- ld [AttackMissed], a
- ret
-
-; 35864
-
-
-BattleCommand_Encore: ; 35864
-; encore
-
- ld hl, EnemyMonMoves
- ld de, EnemyEncoreCount
- ld a, [hBattleTurn]
- and a
- jr z, .ok
- ld hl, BattleMonMoves
- ld de, PlayerEncoreCount
-.ok
- ld a, BATTLE_VARS_LAST_MOVE_OPP
- call GetBattleVar
- and a
- jp z, .failed
- cp STRUGGLE
- jp z, .failed
- cp ENCORE
- jp z, .failed
- cp MIRROR_MOVE
- jp z, .failed
- ld b, a
-
-.got_move
- ld a, [hli]
- cp b
- jr nz, .got_move
-
- ld bc, BattleMonPP - BattleMonMoves - 1
- add hl, bc
- ld a, [hl]
- and PP_MASK
- jp z, .failed
- ld a, [AttackMissed]
- and a
- jp nz, .failed
- ld a, BATTLE_VARS_SUBSTATUS5_OPP
- call GetBattleVarAddr
- bit SUBSTATUS_ENCORED, [hl]
- jp nz, .failed
- set SUBSTATUS_ENCORED, [hl]
- call BattleRandom
- and $3
- inc a
- inc a
- inc a
- ld [de], a
- call CheckOpponentWentFirst
- jr nz, .finish_move
- ld a, [hBattleTurn]
- and a
- jr z, .force_last_enemy_move
-
- push hl
- ld a, [LastPlayerMove]
- ld b, a
- ld c, 0
- ld hl, BattleMonMoves
-.find_player_move
- ld a, [hli]
- cp b
- jr z, .got_player_move
- inc c
- ld a, c
- cp NUM_MOVES
- jr c, .find_player_move
- pop hl
- res SUBSTATUS_ENCORED, [hl]
- xor a
- ld [de], a
- jr .failed
-
-.got_player_move
- pop hl
- ld a, c
- ld [CurMoveNum], a
- ld a, b
- ld [CurPlayerMove], a
- dec a
- ld de, wPlayerMoveStruct
- call GetMoveData
- jr .finish_move
-
-.force_last_enemy_move
- push hl
- ld a, [LastEnemyMove]
- ld b, a
- ld c, 0
- ld hl, EnemyMonMoves
-.find_enemy_move
- ld a, [hli]
- cp b
- jr z, .got_enemy_move
- inc c
- ld a, c
- cp NUM_MOVES
- jr c, .find_enemy_move
- pop hl
- res SUBSTATUS_ENCORED, [hl]
- xor a
- ld [de], a
- jr .failed
-
-.got_enemy_move
- pop hl
- ld a, c
- ld [CurEnemyMoveNum], a
- ld a, b
- ld [CurEnemyMove], a
- dec a
- ld de, wEnemyMoveStruct
- call GetMoveData
-
-.finish_move
- call AnimateCurrentMove
- ld hl, GotAnEncoreText
- jp StdBattleTextBox
-
-.failed
- jp PrintDidntAffect2
-
-; 35926
-
-
-BattleCommand_PainSplit: ; 35926
-; painsplit
-
- ld a, [AttackMissed]
- and a
- jp nz, .ButItFailed
- call CheckSubstituteOpp
- jp nz, .ButItFailed
- call AnimateCurrentMove
- ld hl, BattleMonMaxHP + 1
- ld de, EnemyMonMaxHP + 1
- call .PlayerShareHP
- ld a, $1
- ld [wWhichHPBar], a
- hlcoord 10, 9
- predef AnimateHPBar
- ld hl, EnemyMonHP
- ld a, [hli]
- ld [Buffer4], a
- ld a, [hli]
- ld [Buffer3], a
- ld a, [hli]
- ld [Buffer2], a
- ld a, [hl]
- ld [Buffer1], a
- call .EnemyShareHP
- xor a
- ld [wWhichHPBar], a
- call ResetDamage
- hlcoord 2, 2
- predef AnimateHPBar
- farcall _UpdateBattleHUDs
-
- ld hl, SharedPainText
- jp StdBattleTextBox
-
-.PlayerShareHP:
- ld a, [hld]
- ld [Buffer1], a
- ld a, [hld]
- ld [Buffer2], a
- ld a, [hld]
- ld b, a
- ld [Buffer3], a
- ld a, [hl]
- ld [Buffer4], a
- dec de
- dec de
- ld a, [de]
- dec de
- add b
- ld [CurDamage + 1], a
- ld b, [hl]
- ld a, [de]
- adc b
- srl a
- ld [CurDamage], a
- ld a, [CurDamage + 1]
- rr a
- ld [CurDamage + 1], a
- inc hl
- inc hl
- inc hl
- inc de
- inc de
- inc de
-
-.EnemyShareHP: ; 359ac
- ld c, [hl]
- dec hl
- ld a, [CurDamage + 1]
- sub c
- ld b, [hl]
- dec hl
- ld a, [CurDamage]
- sbc b
- jr nc, .skip
-
- ld a, [CurDamage]
- ld b, a
- ld a, [CurDamage + 1]
- ld c, a
-.skip
- ld a, c
- ld [hld], a
- ld [Buffer5], a
- ld a, b
- ld [hli], a
- ld [Buffer6], a
- ret
-
-; 359cd
-
-.ButItFailed:
- jp PrintDidntAffect2
-
-; 359d0
-
-
-BattleCommand_Snore: ; 359d0
-; snore
- ld a, BATTLE_VARS_STATUS
- call GetBattleVar
- and SLP
- ret nz
- call ResetDamage
- ld a, $1
- ld [AttackMissed], a
- call FailSnore
- jp EndMoveEffect
-
-; 359e6
+INCLUDE "engine/battle/move_effects/counter.asm"
+INCLUDE "engine/battle/move_effects/encore.asm"
-BattleCommand_Conversion2: ; 359e6
-; conversion2
+INCLUDE "engine/battle/move_effects/pain_split.asm"
- ld a, [AttackMissed]
- and a
- jr nz, .failed
- ld hl, BattleMonType1
- ld a, [hBattleTurn]
- and a
- jr z, .got_type
- ld hl, EnemyMonType1
-.got_type
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- and a
- jr z, .failed
- push hl
- dec a
- ld hl, Moves + MOVE_TYPE
- call GetMoveAttr
- ld d, a
- pop hl
- cp CURSE_T
- jr z, .failed
- call AnimateCurrentMove
- call BattleCommand_SwitchTurn
+INCLUDE "engine/battle/move_effects/snore.asm"
-.loop
- call BattleRandom
- and $1f
- cp UNUSED_TYPES
- jr c, .okay
- cp UNUSED_TYPES_END
- jr c, .loop
- cp TYPES_END
- jr nc, .loop
-.okay
- ld [hli], a
- ld [hld], a
- push hl
- ld a, BATTLE_VARS_MOVE_TYPE
- call GetBattleVarAddr
- push af
- push hl
- ld a, d
- ld [hl], a
- call BattleCheckTypeMatchup
- pop hl
- pop af
- ld [hl], a
- pop hl
- ld a, [wTypeMatchup]
- cp 10
- jr nc, .loop
- call BattleCommand_SwitchTurn
+INCLUDE "engine/battle/move_effects/conversion2.asm"
- ld a, [hl]
- ld [wNamedObjectIndexBuffer], a
- predef GetTypeName
- ld hl, TransformedTypeText
- jp StdBattleTextBox
+INCLUDE "engine/battle/move_effects/lock_on.asm"
-.failed
- jp FailConversion2
-
-; 35a53
-
-
-BattleCommand_LockOn: ; 35a53
-; lockon
-
- call CheckSubstituteOpp
- jr nz, .fail
-
- ld a, [AttackMissed]
- and a
- jr nz, .fail
-
- ld a, BATTLE_VARS_SUBSTATUS5_OPP
- call GetBattleVarAddr
- set SUBSTATUS_LOCK_ON, [hl]
- call AnimateCurrentMove
-
- ld hl, TookAimText
- jp StdBattleTextBox
-
-.fail
- call AnimateFailedMove
- jp PrintDidntAffect
-
-; 35a74
-
-
-BattleCommand_Sketch: ; 35a74
-; sketch
-
- call ClearLastMove
-; Don't sketch during a link battle
- ld a, [wLinkMode]
- and a
- jr z, .not_linked
- call AnimateFailedMove
- jp PrintNothingHappened
-
-.not_linked
-; If the opponent has a substitute up, fail.
- call CheckSubstituteOpp
- jp nz, .fail
-; If the opponent is transformed, fail.
- ld a, BATTLE_VARS_SUBSTATUS5_OPP
- call GetBattleVarAddr
- bit SUBSTATUS_TRANSFORMED, [hl]
- jp nz, .fail
-; Get the user's moveset in its party struct.
-; This move replacement shall be permanent.
-; Pointer will be in de.
- ld a, MON_MOVES
- call UserPartyAttr
- ld d, h
- ld e, l
-; Get the battle move structs.
- ld hl, BattleMonMoves
- ld a, [hBattleTurn]
- and a
- jr z, .get_last_move
- ld hl, EnemyMonMoves
-.get_last_move
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- ld [wTypeMatchup], a
- ld b, a
-; Fail if move is invalid or is Struggle.
- and a
- jr z, .fail
- cp STRUGGLE
- jr z, .fail
-; Fail if user already knows that move
- ld c, NUM_MOVES
-.does_user_already_know_move
- ld a, [hli]
- cp b
- jr z, .fail
- dec c
- jr nz, .does_user_already_know_move
-; Find Sketch in the user's moveset.
-; Pointer in hl, and index in c.
- dec hl
- ld c, NUM_MOVES
-.find_sketch
- dec c
- ld a, [hld]
- cp SKETCH
- jr nz, .find_sketch
- inc hl
-; The Sketched move is loaded to that slot.
- ld a, b
- ld [hl], a
-; Copy the base PP from that move.
- push bc
- push hl
- dec a
- ld hl, Moves + MOVE_PP
- call GetMoveAttr
- pop hl
- ld bc, BattleMonPP - BattleMonMoves
- add hl, bc
- ld [hl], a
- pop bc
-
- ld a, [hBattleTurn]
- and a
- jr z, .user_trainer
- ld a, [wBattleMode]
- dec a
- jr nz, .user_trainer
-; wildmon
- ld a, [hl]
- push bc
- ld hl, wWildMonPP
- ld b, 0
- add hl, bc
- ld [hl], a
- ld hl, wWildMonMoves
- add hl, bc
- pop bc
- ld [hl], b
- jr .done_copy
-
-.user_trainer
- ld a, [hl]
- push af
- ld l, c
- ld h, 0
- add hl, de
- ld a, b
- ld [hl], a
- pop af
- ld de, MON_PP - MON_MOVES
- add hl, de
- ld [hl], a
-.done_copy
- call GetMoveName
- call AnimateCurrentMove
-
- ld hl, SketchedText
- jp StdBattleTextBox
-
-.fail
- call AnimateFailedMove
- jp PrintDidntAffect
-
-; 35b16
+INCLUDE "engine/battle/move_effects/sketch.asm"
BattleCommand_DefrostOpponent: ; 35b16
@@ -4349,338 +3590,15 @@ BattleCommand_DefrostOpponent: ; 35b16
; 35b33
-BattleCommand_SleepTalk: ; 35b33
-; sleeptalk
-
- call ClearLastMove
- ld a, [AttackMissed]
- and a
- jr nz, .fail
- ld a, [hBattleTurn]
- and a
- ld hl, BattleMonMoves + 1
- ld a, [DisabledMove]
- ld d, a
- jr z, .got_moves
- ld hl, EnemyMonMoves + 1
- ld a, [EnemyDisabledMove]
- ld d, a
-.got_moves
- ld a, BATTLE_VARS_STATUS
- call GetBattleVar
- and SLP
- jr z, .fail
- ld a, [hl]
- and a
- jr z, .fail
- call .safely_check_has_usable_move
- jr c, .fail
- dec hl
-.sample_move
- push hl
- call BattleRandom
- maskbits NUM_MOVES
- ld c, a
- ld b, 0
- add hl, bc
- ld a, [hl]
- pop hl
- and a
- jr z, .sample_move
- ld e, a
- ld a, BATTLE_VARS_MOVE_ANIM
- call GetBattleVar
- cp e
- jr z, .sample_move
- ld a, e
- cp d
- jr z, .sample_move
- call .check_two_turn_move
- jr z, .sample_move
- ld a, BATTLE_VARS_MOVE
- call GetBattleVarAddr
- ld a, e
- ld [hl], a
- call CheckUserIsCharging
- jr nz, .charging
- ld a, [wKickCounter]
- push af
- call BattleCommand_LowerSub
- pop af
- ld [wKickCounter], a
-.charging
- call LoadMoveAnim
- call UpdateMoveData
- jp ResetTurn
-
-.fail
- call AnimateFailedMove
- jp TryPrintButItFailed
-
-.safely_check_has_usable_move
- push hl
- push de
- push bc
- call .check_has_usable_move
- pop bc
- pop de
- pop hl
- ret
-
-.check_has_usable_move
- ld a, [hBattleTurn]
- and a
- ld a, [DisabledMove]
- jr z, .got_move_2
-
- ld a, [EnemyDisabledMove]
-.got_move_2
- ld b, a
- ld a, BATTLE_VARS_MOVE
- call GetBattleVar
- ld c, a
- dec hl
- ld d, NUM_MOVES
-.loop2
- ld a, [hl]
- and a
- jr z, .carry
-
- cp c
- jr z, .nope
- cp b
- jr z, .nope
-
- call .check_two_turn_move
- jr nz, .no_carry
-
-.nope
- inc hl
- dec d
- jr nz, .loop2
-
-.carry
- scf
- ret
-
-.no_carry
- and a
- ret
-
-.check_two_turn_move
- push hl
- push de
- push bc
-
- ld b, a
- callfar GetMoveEffect
- ld a, b
+INCLUDE "engine/battle/move_effects/sleep_talk.asm"
- pop bc
- pop de
- pop hl
+INCLUDE "engine/battle/move_effects/destiny_bond.asm"
- cp EFFECT_SKULL_BASH
- ret z
- cp EFFECT_RAZOR_WIND
- ret z
- cp EFFECT_SKY_ATTACK
- ret z
- cp EFFECT_SOLARBEAM
- ret z
- cp EFFECT_FLY
- ret z
- cp EFFECT_BIDE
- ret
+INCLUDE "engine/battle/move_effects/spite.asm"
-; 35bff
+INCLUDE "engine/battle/move_effects/false_swipe.asm"
-
-BattleCommand_DestinyBond: ; 35bff
-; destinybond
-
- ld a, BATTLE_VARS_SUBSTATUS5
- call GetBattleVarAddr
- set SUBSTATUS_DESTINY_BOND, [hl]
- call AnimateCurrentMove
- ld hl, DestinyBondEffectText
- jp StdBattleTextBox
-
-; 35c0f
-
-
-BattleCommand_Spite: ; 35c0f
-; spite
-
- ld a, [AttackMissed]
- and a
- jp nz, .failed
- ld bc, PARTYMON_STRUCT_LENGTH ; ????
- ld hl, EnemyMonMoves
- ld a, [hBattleTurn]
- and a
- jr z, .got_moves
- ld hl, BattleMonMoves
-.got_moves
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- and a
- jr z, .failed
- cp STRUGGLE
- jr z, .failed
- ld b, a
- ld c, -1
-.loop
- inc c
- ld a, [hli]
- cp b
- jr nz, .loop
- ld [wTypeMatchup], a
- dec hl
- ld b, 0
- push bc
- ld c, BattleMonPP - BattleMonMoves
- add hl, bc
- pop bc
- ld a, [hl]
- and PP_MASK
- jr z, .failed
- push bc
- call GetMoveName
- ; lose 2-5 PP
- call BattleRandom
- and %11
- inc a
- inc a
- ld b, a
- ld a, [hl]
- and PP_MASK
- cp b
- jr nc, .deplete_pp
- ld b, a
-.deplete_pp
- ld a, [hl]
- sub b
- ld [hl], a
- push af
- ld a, MON_PP
- call OpponentPartyAttr
- ld d, b
- pop af
- pop bc
- add hl, bc
- ld e, a
- ld a, BATTLE_VARS_SUBSTATUS5_OPP
- call GetBattleVar
- bit SUBSTATUS_TRANSFORMED, a
- jr nz, .transformed
- ld a, [hBattleTurn]
- and a
- jr nz, .not_wildmon
- ld a, [wBattleMode]
- dec a
- jr nz, .not_wildmon
- ld hl, wWildMonPP
- add hl, bc
-.not_wildmon
- ld [hl], e
-.transformed
- push de
- call AnimateCurrentMove
- pop de
- ld a, d
- ld [wTypeMatchup], a
- ld hl, SpiteEffectText
- jp StdBattleTextBox
-
-.failed
- jp PrintDidntAffect2
-
-; 35c94
-
-
-BattleCommand_FalseSwipe: ; 35c94
-; falseswipe
-
- ld hl, EnemyMonHP
- ld a, [hBattleTurn]
- and a
- jr z, .got_hp
- ld hl, BattleMonHP
-.got_hp
- ld de, CurDamage
- ld c, 2
- push hl
- push de
- call StringCmp
- pop de
- pop hl
- jr c, .done
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hl]
- dec a
- ld [de], a
- inc a
- jr nz, .okay
- dec de
- ld a, [de]
- dec a
- ld [de], a
-.okay
- ld a, [CriticalHit]
- cp 2
- jr nz, .carry
- xor a
- ld [CriticalHit], a
-.carry
- scf
- ret
-
-.done
- and a
- ret
-
-; 35cc9
-
-
-BattleCommand_HealBell: ; 35cc9
-; healbell
-
- ld a, BATTLE_VARS_SUBSTATUS1
- call GetBattleVarAddr
- res SUBSTATUS_NIGHTMARE, [hl]
- ld de, PartyMon1Status
- ld a, [hBattleTurn]
- and a
- jr z, .got_status
- ld de, OTPartyMon1Status
-.got_status
- ld a, BATTLE_VARS_STATUS
- call GetBattleVarAddr
- xor a
- ld [hl], a
- ld h, d
- ld l, e
- ld bc, PARTYMON_STRUCT_LENGTH
- ld d, PARTY_LENGTH
-.loop
- ld [hl], a
- add hl, bc
- dec d
- jr nz, .loop
- call AnimateCurrentMove
-
- ld hl, BellChimedText
- call StdBattleTextBox
-
- ld a, [hBattleTurn]
- and a
- jp z, CalcPlayerStats
- jp CalcEnemyStats
-
-; 35d00
+INCLUDE "engine/battle/move_effects/heal_bell.asm"
FarPlayBattleAnimation: ; 35d00
@@ -6377,111 +5295,7 @@ CalcStats: ; 3661d
; 36671
-BattleCommand_StoreEnergy: ; 36671
-; storeenergy
-
- ld a, BATTLE_VARS_SUBSTATUS3
- call GetBattleVar
- bit SUBSTATUS_BIDE, a
- ret z
-
- ld hl, PlayerRolloutCount
- ld a, [hBattleTurn]
- and a
- jr z, .check_still_storing_energy
- ld hl, EnemyRolloutCount
-.check_still_storing_energy
- dec [hl]
- jr nz, .still_storing
-
- ld a, BATTLE_VARS_SUBSTATUS3
- call GetBattleVarAddr
- res SUBSTATUS_BIDE, [hl]
-
- ld hl, UnleashedEnergyText
- call StdBattleTextBox
-
- ld a, BATTLE_VARS_MOVE_POWER
- call GetBattleVarAddr
- ld a, 1
- ld [hl], a
- ld hl, PlayerDamageTaken + 1
- ld de, wPlayerCharging ; player
- ld a, [hBattleTurn]
- and a
- jr z, .player
- ld hl, EnemyDamageTaken + 1
- ld de, wEnemyCharging ; enemy
-.player
- ld a, [hld]
- add a
- ld b, a
- ld [CurDamage + 1], a
- ld a, [hl]
- rl a
- ld [CurDamage], a
- jr nc, .not_maxed
- ld a, $ff
- ld [CurDamage], a
- ld [CurDamage + 1], a
-.not_maxed
- or b
- jr nz, .built_up_something
- ld a, 1
- ld [AttackMissed], a
-.built_up_something
- xor a
- ld [hli], a
- ld [hl], a
- ld [de], a
-
- ld a, BATTLE_VARS_MOVE_ANIM
- call GetBattleVarAddr
- ld a, BIDE
- ld [hl], a
-
- ld b, unleashenergy_command
- jp SkipToBattleCommand
-
-.still_storing
- ld hl, StoringEnergyText
- call StdBattleTextBox
- jp EndMoveEffect
-
-; 366e5
-
-
-BattleCommand_UnleashEnergy: ; 366e5
-; unleashenergy
-
- ld de, PlayerDamageTaken
- ld bc, PlayerRolloutCount
- ld a, [hBattleTurn]
- and a
- jr z, .got_damage
- ld de, EnemyDamageTaken
- ld bc, EnemyRolloutCount
-.got_damage
- ld a, BATTLE_VARS_SUBSTATUS3
- call GetBattleVarAddr
- set SUBSTATUS_BIDE, [hl]
- xor a
- ld [de], a
- inc de
- ld [de], a
- ld [wPlayerMoveStructEffect], a
- ld [wEnemyMoveStructEffect], a
- call BattleRandom
- and 1
- inc a
- inc a
- ld [bc], a
- ld a, 1
- ld [wKickCounter], a
- call AnimateCurrentMove
- jp EndMoveEffect
-
-; 3671a
+INCLUDE "engine/battle/move_effects/bide.asm"
BattleCommand_CheckRampage: ; 3671a
@@ -6554,97 +5368,7 @@ BattleCommand_Rampage: ; 36751
; 36778
-BattleCommand_Teleport: ; 36778
-; teleport
-
- ld a, [BattleType]
- cp BATTLETYPE_SHINY
- jr z, .failed
- cp BATTLETYPE_TRAP
- jr z, .failed
- cp BATTLETYPE_CELEBI
- jr z, .failed
- cp BATTLETYPE_SUICUNE
- jr z, .failed
-
- ld a, BATTLE_VARS_SUBSTATUS5_OPP
- call GetBattleVar
- bit SUBSTATUS_CANT_RUN, a
- jr nz, .failed
-; Only need to check these next things if it's your turn
- ld a, [hBattleTurn]
- and a
- jr nz, .enemy_turn
-; Can't teleport from a trainer battle
- ld a, [wBattleMode]
- dec a
- jr nz, .failed
-; If your level is greater than the opponent's, you run without fail.
- ld a, [CurPartyLevel]
- ld b, a
- ld a, [BattleMonLevel]
- cp b
- jr nc, .run_away
-; Generate a number between 0 and (YourLevel + TheirLevel).
- add b
- ld c, a
- inc c
-.loop_player
- call BattleRandom
- cp c
- jr nc, .loop_player
-; If that number is greater than 4 times your level, run away.
- srl b
- srl b
- cp b
- jr nc, .run_away
-
-.failed
- call AnimateFailedMove
- jp PrintButItFailed
-
-.enemy_turn
- ld a, [wBattleMode]
- dec a
- jr nz, .failed
- ld a, [BattleMonLevel]
- ld b, a
- ld a, [CurPartyLevel]
- cp b
- jr nc, .run_away
- add b
- ld c, a
- inc c
-.loop_enemy
- call BattleRandom
- cp c
- jr nc, .loop_enemy
- srl b
- srl b
- cp b
- ; This does the wrong thing. What was
- ; probably intended was jr c, .failed
- ; The way this is made makes enemy use
- ; of Teleport always succeed if able
- jr nc, .run_away
-.run_away
- call UpdateBattleMonInParty
- xor a
- ld [wNumHits], a
- inc a
- ld [wForcedSwitch], a
- ld [wKickCounter], a
- call SetBattleDraw
- call BattleCommand_LowerSub
- call LoadMoveAnim
- ld c, 20
- call DelayFrames
- call SetBattleDraw
-
- ld hl, FledFromBattleText
- jp StdBattleTextBox
-
-; 36804
+INCLUDE "engine/battle/move_effects/teleport.asm"
SetBattleDraw: ; 36804
@@ -7420,42 +6144,9 @@ BattleCommand_TrapTarget: ; 36c2d
; 36c7e
-BattleCommand_Mist: ; 36c7e
-; mist
-
- ld a, BATTLE_VARS_SUBSTATUS4
- call GetBattleVarAddr
- bit SUBSTATUS_MIST, [hl]
- jr nz, .already_mist
- set SUBSTATUS_MIST, [hl]
- call AnimateCurrentMove
- ld hl, MistText
- jp StdBattleTextBox
-
-.already_mist
- call AnimateFailedMove
- jp PrintButItFailed
-
-; 36c98
+INCLUDE "engine/battle/move_effects/mist.asm"
-
-BattleCommand_FocusEnergy: ; 36c98
-; focusenergy
-
- ld a, BATTLE_VARS_SUBSTATUS4
- call GetBattleVarAddr
- bit SUBSTATUS_FOCUS_ENERGY, [hl]
- jr nz, .already_pumped
- set SUBSTATUS_FOCUS_ENERGY, [hl]
- call AnimateCurrentMove
- ld hl, GettingPumpedText
- jp StdBattleTextBox
-
-.already_pumped
- call AnimateFailedMove
- jp PrintButItFailed
-
-; 36cb2
+INCLUDE "engine/battle/move_effects/focus_energy.asm"
BattleCommand_Recoil: ; 36cb2
@@ -7755,96 +6446,8 @@ CheckMoveTypeMatchesTarget: ; 36e5b
; 36e7c
-BattleCommand_Substitute: ; 36e7c
-; substitute
-
- call BattleCommand_MoveDelay
- ld hl, BattleMonMaxHP
- ld de, PlayerSubstituteHP
- ld a, [hBattleTurn]
- and a
- jr z, .got_hp
- ld hl, EnemyMonMaxHP
- ld de, EnemySubstituteHP
-.got_hp
-
- ld a, BATTLE_VARS_SUBSTATUS4
- call GetBattleVar
- bit SUBSTATUS_SUBSTITUTE, a
- jr nz, .already_has_sub
-
- ld a, [hli]
- ld b, [hl]
- srl a
- rr b
- srl a
- rr b
- dec hl
- dec hl
- ld a, b
- ld [de], a
- ld a, [hld]
- sub b
- ld e, a
- ld a, [hl]
- sbc 0
- ld d, a
- jr c, .too_weak_to_sub
- ld a, d
- or e
- jr z, .too_weak_to_sub
- ld [hl], d
- inc hl
- ld [hl], e
-
- ld a, BATTLE_VARS_SUBSTATUS4
- call GetBattleVarAddr
- set SUBSTATUS_SUBSTITUTE, [hl]
-
- ld hl, wPlayerWrapCount
- ld de, wPlayerTrappingMove
- ld a, [hBattleTurn]
- and a
- jr z, .player
- ld hl, wEnemyWrapCount
- ld de, wEnemyTrappingMove
-.player
-
- xor a
- ld [hl], a
- ld [de], a
- call _CheckBattleScene
- jr c, .no_anim
-
- xor a
- ld [wNumHits], a
- ld [FXAnimID + 1], a
- ld [wKickCounter], a
- ld a, SUBSTITUTE
- call LoadAnim
- jr .finish
-
-.no_anim
- call BattleCommand_RaiseSubNoAnim
-.finish
- ld hl, MadeSubstituteText
- call StdBattleTextBox
- jp RefreshBattleHuds
-
-.already_has_sub
- call CheckUserIsCharging
- call nz, BattleCommand_RaiseSub
- ld hl, HasSubstituteText
- jr .jp_stdbattletextbox
-
-.too_weak_to_sub
- call CheckUserIsCharging
- call nz, BattleCommand_RaiseSub
- ld hl, TooWeakSubText
-.jp_stdbattletextbox
- jp StdBattleTextBox
+INCLUDE "engine/battle/move_effects/substitute.asm"
-; 36f0b
BattleCommand_RechargeNextTurn: ; 36f0b
; rechargenextturn
@@ -7867,14 +6470,7 @@ EndRechargeOpp: ; 36f13
; 36f1d
-BattleCommand_Rage: ; 36f1d
-; rage
- ld a, BATTLE_VARS_SUBSTATUS4
- call GetBattleVarAddr
- set SUBSTATUS_RAGE, [hl]
- ret
-
-; 36f25
+INCLUDE "engine/battle/move_effects/rage.asm"
BattleCommand_DoubleFlyingDamage: ; 36f25
@@ -7915,316 +6511,17 @@ DoubleDamage: ; 36f37
; 36f46
-BattleCommand_Mimic: ; 36f46
-; mimic
-
- call ClearLastMove
- call BattleCommand_MoveDelay
- ld a, [AttackMissed]
- and a
- jr nz, .fail
- ld hl, BattleMonMoves
- ld a, [hBattleTurn]
- and a
- jr z, .player_turn
- ld hl, EnemyMonMoves
-.player_turn
- call CheckHiddenOpponent
- jr nz, .fail
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- and a
- jr z, .fail
- cp STRUGGLE
- jr z, .fail
- ld b, a
- ld c, NUM_MOVES
-.check_already_knows_move
- ld a, [hli]
- cp b
- jr z, .fail
- dec c
- jr nz, .check_already_knows_move
- dec hl
-.find_mimic
- ld a, [hld]
- cp MIMIC
- jr nz, .find_mimic
- inc hl
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- ld [hl], a
- ld [wNamedObjectIndexBuffer], a
- ld bc, BattleMonPP - BattleMonMoves
- add hl, bc
- ld [hl], 5
- call GetMoveName
- call AnimateCurrentMove
- ld hl, LearnedMoveText
- jp StdBattleTextBox
-
-.fail
- jp FailMimic
-
-; 36f9d
-
-
-BattleCommand_LeechSeed: ; 36f9d
-; leechseed
- ld a, [AttackMissed]
- and a
- jr nz, .evaded
- call CheckSubstituteOpp
- jr nz, .evaded
-
- ld de, EnemyMonType1
- ld a, [hBattleTurn]
- and a
- jr z, .ok
- ld de, BattleMonType1
-.ok
-
- ld a, [de]
- cp GRASS
- jr z, .grass
- inc de
- ld a, [de]
- cp GRASS
- jr z, .grass
-
- ld a, BATTLE_VARS_SUBSTATUS4_OPP
- call GetBattleVarAddr
- bit SUBSTATUS_LEECH_SEED, [hl]
- jr nz, .evaded
- set SUBSTATUS_LEECH_SEED, [hl]
- call AnimateCurrentMove
- ld hl, WasSeededText
- jp StdBattleTextBox
-
-.grass
- call AnimateFailedMove
- jp PrintDoesntAffect
-
-.evaded
- call AnimateFailedMove
- ld hl, EvadedText
- jp StdBattleTextBox
-
-; 36fe1
+INCLUDE "engine/battle/move_effects/mimic.asm"
+INCLUDE "engine/battle/move_effects/leech_seed.asm"
-BattleCommand_Splash: ; 36fe1
- call AnimateCurrentMove
- farcall StubbedTrainerRankings_Splash
- jp PrintNothingHappened
+INCLUDE "engine/battle/move_effects/splash.asm"
-; 36fed
+INCLUDE "engine/battle/move_effects/disable.asm"
+INCLUDE "engine/battle/move_effects/pay_day.asm"
-BattleCommand_Disable: ; 36fed
-; disable
-
- ld a, [AttackMissed]
- and a
- jr nz, .failed
-
- ld de, EnemyDisableCount
- ld hl, EnemyMonMoves
- ld a, [hBattleTurn]
- and a
- jr z, .got_moves
- ld de, PlayerDisableCount
- ld hl, BattleMonMoves
-.got_moves
-
- ld a, [de]
- and a
- jr nz, .failed
-
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- and a
- jr z, .failed
- cp STRUGGLE
- jr z, .failed
-
- ld b, a
- ld c, $ff
-.loop
- inc c
- ld a, [hli]
- cp b
- jr nz, .loop
-
- ld a, [hBattleTurn]
- and a
- ld hl, EnemyMonPP
- jr z, .got_pp
- ld hl, BattleMonPP
-.got_pp
- ld b, 0
- add hl, bc
- ld a, [hl]
- and a
- jr z, .failed
-.loop2
- call BattleRandom
- and 7
- jr z, .loop2
- inc a
- inc c
- swap c
- add c
- ld [de], a
- call AnimateCurrentMove
- ld hl, DisabledMove
- ld a, [hBattleTurn]
- and a
- jr nz, .got_disabled_move_pointer
- inc hl
-.got_disabled_move_pointer
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- ld [hl], a
- ld [wNamedObjectIndexBuffer], a
- call GetMoveName
- ld hl, WasDisabledText
- jp StdBattleTextBox
-
-.failed
- jp FailDisable
-
-; 3705c
-
-
-BattleCommand_PayDay: ; 3705c
-; payday
-
- xor a
- ld hl, StringBuffer1
- ld [hli], a
-
- ld a, [hBattleTurn]
- and a
- ld a, [BattleMonLevel]
- jr z, .ok
- ld a, [EnemyMonLevel]
-.ok
-
- add a
- ld hl, wPayDayMoney + 2
- add [hl]
- ld [hld], a
- jr nc, .done
- inc [hl]
- dec hl
- jr nz, .done
- inc [hl]
-.done
- ld hl, CoinsScatteredText
- jp StdBattleTextBox
-
-; 3707f
-
-
-BattleCommand_Conversion: ; 3707f
-; conversion
-
- ld hl, BattleMonMoves
- ld de, BattleMonType1
- ld a, [hBattleTurn]
- and a
- jr z, .got_moves
- ld hl, EnemyMonMoves
- ld de, EnemyMonType1
-.got_moves
- push de
- ld c, 0
- ld de, StringBuffer1
-.loop
- push hl
- ld b, 0
- add hl, bc
- ld a, [hl]
- pop hl
- and a
- jr z, .okay
- push hl
- push bc
- dec a
- ld hl, Moves + MOVE_TYPE
- call GetMoveAttr
- ld [de], a
- inc de
- pop bc
- pop hl
- inc c
- ld a, c
- cp NUM_MOVES
- jr c, .loop
-.okay
- ld a, $ff
- ld [de], a
- inc de
- ld [de], a
- inc de
- ld [de], a
- pop de
- ld hl, StringBuffer1
-.loop2
- ld a, [hl]
- cp -1
- jr z, .fail
- cp CURSE_T
- jr z, .next
- ld a, [de]
- cp [hl]
- jr z, .next
- inc de
- ld a, [de]
- dec de
- cp [hl]
- jr nz, .done
-.next
- inc hl
- jr .loop2
-
-.fail
- call AnimateFailedMove
- jp PrintButItFailed
-
-.done
-.loop3
- call BattleRandom
- maskbits NUM_MOVES
- ld c, a
- ld b, 0
- ld hl, StringBuffer1
- add hl, bc
- ld a, [hl]
- cp -1
- jr z, .loop3
- cp CURSE_T
- jr z, .loop3
- ld a, [de]
- cp [hl]
- jr z, .loop3
- inc de
- ld a, [de]
- dec de
- cp [hl]
- jr z, .loop3
- ld a, [hl]
- ld [de], a
- inc de
- ld [de], a
- ld [wNamedObjectIndexBuffer], a
- farcall GetTypeName
- call AnimateCurrentMove
- ld hl, TransformedTypeText
- jp StdBattleTextBox
-
-; 3710e
+INCLUDE "engine/battle/move_effects/conversion.asm"
BattleCommand_ResetStats: ; 3710e
@@ -8347,7 +6644,9 @@ BattleCommand_Heal: ; 3713e
; 371cd
-INCLUDE "engine/battle/effect_commands/transform.asm"
+
+INCLUDE "engine/battle/move_effects/transform.asm"
+
BattleSideCopy: ; 372c6
; Copy bc bytes from hl to de if it's the player's turn.
@@ -8489,12 +6788,7 @@ PrintButItFailed: ; 3734e
; 37354
-FailSnore:
-FailDisable:
-FailConversion2:
-FailAttract:
-FailForesight:
-FailSpikes:
+FailMove:
call AnimateFailedMove
; fallthrough
; 37357
@@ -8541,42 +6835,11 @@ CheckSubstituteOpp: ; 37378
; 37380
-BattleCommand_Selfdestruct: ; 37380
- farcall StubbedTrainerRankings_Selfdestruct
- ld a, BATTLEANIM_PLAYER_DAMAGE
- ld [wNumHits], a
- ld c, 3
- call DelayFrames
- ld a, BATTLE_VARS_STATUS
- call GetBattleVarAddr
- xor a
- ld [hli], a
- inc hl
- ld [hli], a
- ld [hl], a
- ld a, $1
- ld [wKickCounter], a
- call BattleCommand_LowerSub
- call LoadMoveAnim
- ld a, BATTLE_VARS_SUBSTATUS4
- call GetBattleVarAddr
- res SUBSTATUS_LEECH_SEED, [hl]
- ld a, BATTLE_VARS_SUBSTATUS5_OPP
- call GetBattleVarAddr
- res SUBSTATUS_DESTINY_BOND, [hl]
- call _CheckBattleScene
- ret nc
- farcall DrawPlayerHUD
- farcall DrawEnemyHUD
- call WaitBGMap
- jp RefreshBattleHuds
-
-; 373c9
+INCLUDE "engine/battle/move_effects/selfdestruct.asm"
+INCLUDE "engine/battle/move_effects/mirror_move.asm"
-INCLUDE "engine/battle/effect_commands/mirror_move.asm"
-
-INCLUDE "engine/battle/effect_commands/metronome.asm"
+INCLUDE "engine/battle/move_effects/metronome.asm"
CheckUserMove: ; 37462
@@ -8623,7 +6886,7 @@ ResetTurn: ; 3747b
; 37492
-INCLUDE "engine/battle/effect_commands/thief.asm"
+INCLUDE "engine/battle/move_effects/thief.asm"
BattleCommand_ArenaTrap: ; 37517
@@ -8655,7 +6918,7 @@ BattleCommand_ArenaTrap: ; 37517
; 37536
-INCLUDE "engine/battle/effect_commands/nightmare.asm"
+INCLUDE "engine/battle/move_effects/nightmare.asm"
BattleCommand_Defrost: ; 37563
@@ -8692,21 +6955,21 @@ BattleCommand_Defrost: ; 37563
; 37588
-INCLUDE "engine/battle/effect_commands/curse.asm"
+INCLUDE "engine/battle/move_effects/curse.asm"
-INCLUDE "engine/battle/effect_commands/protect.asm"
+INCLUDE "engine/battle/move_effects/protect.asm"
-INCLUDE "engine/battle/effect_commands/endure.asm"
+INCLUDE "engine/battle/move_effects/endure.asm"
-INCLUDE "engine/battle/effect_commands/spikes.asm"
+INCLUDE "engine/battle/move_effects/spikes.asm"
-INCLUDE "engine/battle/effect_commands/foresight.asm"
+INCLUDE "engine/battle/move_effects/foresight.asm"
-INCLUDE "engine/battle/effect_commands/perish_song.asm"
+INCLUDE "engine/battle/move_effects/perish_song.asm"
-INCLUDE "engine/battle/effect_commands/sandstorm.asm"
+INCLUDE "engine/battle/move_effects/sandstorm.asm"
-INCLUDE "engine/battle/effect_commands/rollout.asm"
+INCLUDE "engine/battle/move_effects/rollout.asm"
BattleCommand5d: ; 37791
@@ -8716,158 +6979,17 @@ BattleCommand5d: ; 37791
; 37792
-BattleCommand_FuryCutter: ; 37792
-; furycutter
-
- ld hl, PlayerFuryCutterCount
- ld a, [hBattleTurn]
- and a
- jr z, .go
- ld hl, EnemyFuryCutterCount
-
-.go
- ld a, [AttackMissed]
- and a
- jp nz, ResetFuryCutterCount
-
- inc [hl]
-
-; Damage capped at 5 turns' worth (16x).
- ld a, [hl]
- ld b, a
- cp 6
- jr c, .checkdouble
- ld b, 5
-
-.checkdouble
- dec b
- ret z
-
-; Double the damage
- ld hl, CurDamage + 1
- sla [hl]
- dec hl
- rl [hl]
- jr nc, .checkdouble
-
-; No overflow
- ld a, $ff
- ld [hli], a
- ld [hl], a
- ret
-
-; 377be
-
-
-ResetFuryCutterCount: ; 377be
-
- push hl
-
- ld hl, PlayerFuryCutterCount
- ld a, [hBattleTurn]
- and a
- jr z, .reset
- ld hl, EnemyFuryCutterCount
-
-.reset
- xor a
- ld [hl], a
-
- pop hl
- ret
-
-; 377ce
-
-
-INCLUDE "engine/battle/effect_commands/attract.asm"
-
-BattleCommand_HappinessPower: ; 3784b
-; happinesspower
- push bc
- ld hl, BattleMonHappiness
- ld a, [hBattleTurn]
- and a
- jr z, .ok
- ld hl, EnemyMonHappiness
-.ok
- xor a
- ld [hMultiplicand + 0], a
- ld [hMultiplicand + 1], a
- ld a, [hl]
- ld [hMultiplicand + 2], a
- ld a, 10
- ld [hMultiplier], a
- call Multiply
- ld a, 25
- ld [hDivisor], a
- ld b, 4
- call Divide
- ld a, [hQuotient + 2]
- ld d, a
- pop bc
- ret
-
-; 37874
-
-
-INCLUDE "engine/battle/effect_commands/present.asm"
-
-BattleCommand_FrustrationPower: ; 3790e
-; frustrationpower
-
- push bc
- ld hl, BattleMonHappiness
- ld a, [hBattleTurn]
- and a
- jr z, .got_happiness
- ld hl, EnemyMonHappiness
-.got_happiness
- ld a, $ff
- sub [hl]
- ld [hMultiplicand + 2], a
- xor a
- ld [hMultiplicand + 0], a
- ld [hMultiplicand + 1], a
- ld a, 10
- ld [hMultiplier], a
- call Multiply
- ld a, 25
- ld [hDivisor], a
- ld b, 4
- call Divide
- ld a, [hQuotient + 2]
- ld d, a
- pop bc
- ret
-
-; 37939
+INCLUDE "engine/battle/move_effects/fury_cutter.asm"
+INCLUDE "engine/battle/move_effects/attract.asm"
-BattleCommand_Safeguard: ; 37939
-; safeguard
+INCLUDE "engine/battle/move_effects/return.asm"
- ld hl, PlayerScreens
- ld de, PlayerSafeguardCount
- ld a, [hBattleTurn]
- and a
- jr z, .ok
- ld hl, EnemyScreens
- ld de, EnemySafeguardCount
-.ok
- bit SCREENS_SAFEGUARD, [hl]
- jr nz, .failed
- set SCREENS_SAFEGUARD, [hl]
- ld a, 5
- ld [de], a
- call AnimateCurrentMove
- ld hl, CoveredByVeilText
- jp StdBattleTextBox
+INCLUDE "engine/battle/move_effects/present.asm"
-.failed
- call AnimateFailedMove
- jp PrintButItFailed
+INCLUDE "engine/battle/move_effects/frustration.asm"
-; 37962
+INCLUDE "engine/battle/move_effects/safeguard.asm"
SafeCheckSafeguard: ; 37962
@@ -8906,346 +7028,13 @@ BattleCommand_CheckSafeguard: ; 37972
; 37991
-BattleCommand_GetMagnitude: ; 37991
-; getmagnitude
-
- push bc
- call BattleRandom
- ld b, a
- ld hl, MagnitudePower
-.loop
- ld a, [hli]
- cp b
- jr nc, .ok
- inc hl
- inc hl
- jr .loop
-
-.ok
- ld d, [hl]
- push de
- inc hl
- ld a, [hl]
- ld [wTypeMatchup], a
- call BattleCommand_MoveDelay
- ld hl, MagnitudeText
- call StdBattleTextBox
- pop de
- pop bc
- ret
-
-INCLUDE "data/moves/magnitude_power.asm"
-
-
-BattleCommand_BatonPass: ; 379c9
-; batonpass
-
- ld a, [hBattleTurn]
- and a
- jp nz, .Enemy
-
-
-; Need something to switch to
- call CheckAnyOtherAlivePartyMons
- jp z, FailedBatonPass
-
- call UpdateBattleMonInParty
- call AnimateCurrentMove
-
- ld c, 50
- call DelayFrames
-
-; Transition into switchmon menu
- call LoadStandardMenuHeader
- farcall SetUpBattlePartyMenu_NoLoop
-
- farcall ForcePickSwitchMonInBattle
-
-; Return to battle scene
- call ClearPalettes
- farcall _LoadBattleFontsHPBar
- call CloseWindow
- call ClearSprites
- hlcoord 1, 0
- lb bc, 4, 10
- call ClearBox
- ld b, SCGB_BATTLE_COLORS
- call GetSGBLayout
- call SetPalettes
- call BatonPass_LinkPlayerSwitch
-
-; Mobile link battles handle entrances differently
- farcall CheckMobileBattleError
- jp c, EndMoveEffect
-
- ld hl, PassedBattleMonEntrance
- call CallBattleCore
-
- call ResetBatonPassStatus
- ret
-
-
-.Enemy:
-
-; Wildmons don't have anything to switch to
- ld a, [wBattleMode]
- dec a ; WILDMON
- jp z, FailedBatonPass
-
- call CheckAnyOtherAliveEnemyMons
- jp z, FailedBatonPass
-
- call UpdateEnemyMonInParty
- call AnimateCurrentMove
- call BatonPass_LinkEnemySwitch
-
-; Mobile link battles handle entrances differently
- farcall CheckMobileBattleError
- jp c, EndMoveEffect
-
-; Passed enemy PartyMon entrance
- xor a
- ld [wEnemySwitchMonIndex], a
- ld hl, EnemySwitch_SetMode
- call CallBattleCore
- ld hl, ResetBattleParticipants
- call CallBattleCore
- ld a, 1
- ld [wTypeMatchup], a
- ld hl, ApplyStatLevelMultiplierOnAllStats
- call CallBattleCore
-
- ld hl, SpikesDamage
- call CallBattleCore
-
- jr ResetBatonPassStatus
-
-; 37a67
-
-
-BatonPass_LinkPlayerSwitch: ; 37a67
- ld a, [wLinkMode]
- and a
- ret z
-
- ld a, 1
- ld [wPlayerAction], a
-
- call LoadStandardMenuHeader
- ld hl, LinkBattleSendReceiveAction
- call CallBattleCore
- call CloseWindow
-
- xor a
- ld [wPlayerAction], a
- ret
-
-; 37a82
-
-
-BatonPass_LinkEnemySwitch: ; 37a82
- ld a, [wLinkMode]
- and a
- ret z
-
- call LoadStandardMenuHeader
- ld hl, LinkBattleSendReceiveAction
- call CallBattleCore
-
- ld a, [OTPartyCount]
- add BATTLEACTION_SWITCH1
- ld b, a
- ld a, [wBattleAction]
- cp BATTLEACTION_SWITCH1
- jr c, .baton_pass
- cp b
- jr c, .switch
-
-.baton_pass
- ld a, [CurOTMon]
- add BATTLEACTION_SWITCH1
- ld [wBattleAction], a
-.switch
- jp CloseWindow
-
-; 37aab
-
-
-FailedBatonPass: ; 37aab
- call AnimateFailedMove
- jp PrintButItFailed
-
-; 37ab1
-
-
-ResetBatonPassStatus: ; 37ab1
-; Reset status changes that aren't passed by Baton Pass.
-
- ; Nightmare isn't passed.
- ld a, BATTLE_VARS_STATUS
- call GetBattleVar
- and SLP
- jr nz, .ok
-
- ld a, BATTLE_VARS_SUBSTATUS1
- call GetBattleVarAddr
- res SUBSTATUS_NIGHTMARE, [hl]
-.ok
-
- ; Disable isn't passed.
- call ResetActorDisable
-
- ; Attraction isn't passed.
- ld hl, PlayerSubStatus1
- res SUBSTATUS_IN_LOVE, [hl]
- ld hl, EnemySubStatus1
- res SUBSTATUS_IN_LOVE, [hl]
- ld hl, PlayerSubStatus5
-
- ld a, BATTLE_VARS_SUBSTATUS5
- call GetBattleVarAddr
- res SUBSTATUS_TRANSFORMED, [hl]
- res SUBSTATUS_ENCORED, [hl]
-
- ; New mon hasn't used a move yet.
- ld a, BATTLE_VARS_LAST_MOVE
- call GetBattleVarAddr
- ld [hl], 0
-
- xor a
- ld [wPlayerWrapCount], a
- ld [wEnemyWrapCount], a
- ret
-
-; 37ae9
-
-
-CheckAnyOtherAlivePartyMons: ; 37ae9
- ld hl, PartyMon1HP
- ld a, [PartyCount]
- ld d, a
- ld a, [CurBattleMon]
- ld e, a
- jr CheckAnyOtherAliveMons
-
-; 37af6
+INCLUDE "engine/battle/move_effects/magnitude.asm"
+INCLUDE "engine/battle/move_effects/baton_pass.asm"
-CheckAnyOtherAliveEnemyMons: ; 37af6
- ld hl, OTPartyMon1HP
- ld a, [OTPartyCount]
- ld d, a
- ld a, [CurOTMon]
- ld e, a
-
- ; fallthrough
-; 37b01
+INCLUDE "engine/battle/move_effects/pursuit.asm"
-CheckAnyOtherAliveMons: ; 37b01
-; Check for nonzero HP starting from partymon
-; HP at hl for d partymons, besides current mon e.
-
-; Return nz if any are alive.
-
- xor a
- ld b, a
- ld c, a
-.loop
- ld a, c
- cp d
- jr z, .done
- cp e
- jr z, .next
-
- ld a, [hli]
- or b
- ld b, a
- ld a, [hld]
- or b
- ld b, a
-
-.next
- push bc
- ld bc, PARTYMON_STRUCT_LENGTH
- add hl, bc
- pop bc
- inc c
- jr .loop
-
-.done
- ld a, b
- and a
- ret
-
-; 37b1d
-
-
-BattleCommand_Pursuit: ; 37b1d
-; pursuit
-; Double damage if the opponent is switching.
-
- ld hl, wEnemyIsSwitching
- ld a, [hBattleTurn]
- and a
- jr z, .ok
- ld hl, wPlayerIsSwitching
-.ok
- ld a, [hl]
- and a
- ret z
-
- ld hl, CurDamage + 1
- sla [hl]
- dec hl
- rl [hl]
- ret nc
-
- ld a, $ff
- ld [hli], a
- ld [hl], a
- ret
-
-; 37b39
-
-
-BattleCommand_ClearHazards: ; 37b39
-; clearhazards
-
- ld a, BATTLE_VARS_SUBSTATUS4
- call GetBattleVarAddr
- bit SUBSTATUS_LEECH_SEED, [hl]
- jr z, .not_leeched
- res SUBSTATUS_LEECH_SEED, [hl]
- ld hl, ShedLeechSeedText
- call StdBattleTextBox
-.not_leeched
-
- ld hl, PlayerScreens
- ld de, wPlayerWrapCount
- ld a, [hBattleTurn]
- and a
- jr z, .got_screens_wrap
- ld hl, EnemyScreens
- ld de, wEnemyWrapCount
-.got_screens_wrap
- bit SCREENS_SPIKES, [hl]
- jr z, .no_spikes
- res SCREENS_SPIKES, [hl]
- ld hl, BlewSpikesText
- push de
- call StdBattleTextBox
- pop de
-.no_spikes
-
- ld a, [de]
- and a
- ret z
- xor a
- ld [de], a
- ld hl, ReleasedByText
- jp StdBattleTextBox
-
-; 37b74
+INCLUDE "engine/battle/move_effects/rapid_spin.asm"
BattleCommand_HealMorn: ; 37b74
@@ -9352,196 +7141,17 @@ BattleCommand_TimeBasedHealContinue: ; 37b7e
; 37be8
-BattleCommand_HiddenPower: ; 37be8
-; hiddenpower
-
- ld a, [AttackMissed]
- and a
- ret nz
- farcall HiddenPowerDamage
- ret
-
-; 37bf4
-
-
-BattleCommand_StartRain: ; 37bf4
-; startrain
- ld a, WEATHER_RAIN
- ld [Weather], a
- ld a, 5
- ld [WeatherCount], a
- call AnimateCurrentMove
- ld hl, DownpourText
- jp StdBattleTextBox
-
-; 37c07
-
-
-BattleCommand_StartSun: ; 37c07
-; startsun
- ld a, WEATHER_SUN
- ld [Weather], a
- ld a, 5
- ld [WeatherCount], a
- call AnimateCurrentMove
- ld hl, SunGotBrightText
- jp StdBattleTextBox
-
-; 37c1a
-
-
-BattleCommand_BellyDrum: ; 37c1a
-; bellydrum
-; This command is buggy because it raises the user's attack
-; before checking that it has enough HP to use the move.
-; Swap the order of these two blocks to fix.
- call BattleCommand_AttackUp2
- ld a, [AttackMissed]
- and a
- jr nz, .failed
-
- callfar GetHalfMaxHP
- callfar CheckUserHasEnoughHP
- jr nc, .failed
-
- push bc
- call AnimateCurrentMove
- pop bc
- callfar SubtractHPFromUser
- call UpdateUserInParty
- ld a, 5
-
-.max_attack_loop
- push af
- call BattleCommand_AttackUp2
- pop af
- dec a
- jr nz, .max_attack_loop
-
- ld hl, BellyDrumText
- jp StdBattleTextBox
+INCLUDE "engine/battle/move_effects/hidden_power.asm"
-.failed
- call AnimateFailedMove
- jp PrintButItFailed
+INCLUDE "engine/battle/move_effects/rain_dance.asm"
-; 37c55
+INCLUDE "engine/battle/move_effects/sunny_day.asm"
+INCLUDE "engine/battle/move_effects/belly_drum.asm"
-BattleCommand_PsychUp: ; 37c55
-; psychup
+INCLUDE "engine/battle/move_effects/psych_up.asm"
- ld hl, EnemyStatLevels
- ld de, PlayerStatLevels
- ld a, [hBattleTurn]
- and a
- jr z, .pointers_correct
-; It's the enemy's turn, so swap the pointers.
- push hl
- ld h, d
- ld l, e
- pop de
-.pointers_correct
- push hl
- ld b, NUM_LEVEL_STATS
-; If any of the enemy's stats is modified from its base level,
-; the move succeeds. Otherwise, it fails.
-.loop
- ld a, [hli]
- cp BASE_STAT_LEVEL
- jr nz, .break
- dec b
- jr nz, .loop
- pop hl
- call AnimateFailedMove
- jp PrintButItFailed
-
-.break
- pop hl
- ld b, NUM_LEVEL_STATS
-.loop2
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop2
- ld a, [hBattleTurn]
- and a
- jr nz, .calc_enemy_stats
- call CalcPlayerStats
- jr .merge
-
-.calc_enemy_stats
- call CalcEnemyStats
-.merge
- call AnimateCurrentMove
- ld hl, CopiedStatsText
- jp StdBattleTextBox
-
-; 37c95
-
-
-BattleCommand_MirrorCoat: ; 37c95
-; mirrorcoat
-
- ld a, 1
- ld [AttackMissed], a
-
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- and a
- ret z
-
- ld b, a
- callfar GetMoveEffect
- ld a, b
- cp EFFECT_MIRROR_COAT
- ret z
-
- call BattleCommand_ResetTypeMatchup
- ld a, [wTypeMatchup]
- and a
- ret z
-
- call CheckOpponentWentFirst
- ret z
-
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
- call GetBattleVar
- dec a
- ld de, StringBuffer1
- call GetMoveData
-
- ld a, [StringBuffer1 + 2]
- and a
- ret z
-
- ld a, [StringBuffer1 + 3]
- cp SPECIAL
- ret c
-
- ld hl, CurDamage
- ld a, [hli]
- or [hl]
- ret z
-
- ld a, [hl]
- add a
- ld [hld], a
- ld a, [hl]
- adc a
- ld [hl], a
- jr nc, .capped
- ld a, $ff
- ld [hli], a
- ld [hl], a
-.capped
-
- xor a
- ld [AttackMissed], a
- ret
-
-; 37ce6
+INCLUDE "engine/battle/move_effects/mirror_coat.asm"
BattleCommand_DoubleMinimizeDamage: ; 37ce6
@@ -9580,113 +7190,9 @@ BattleCommand_SkipSunCharge: ; 37d02
; 37d0d
-BattleCommand_CheckFutureSight: ; 37d0d
-; checkfuturesight
+INCLUDE "engine/battle/move_effects/future_sight.asm"
- ld hl, wPlayerFutureSightCount
- ld de, wPlayerFutureSightDamage
- ld a, [hBattleTurn]
- and a
- jr z, .ok
- ld hl, wEnemyFutureSightCount
- ld de, wEnemyFutureSightDamage
-.ok
-
- ld a, [hl]
- and a
- ret z
- cp 1
- ret nz
-
- ld [hl], 0
- ld a, [de]
- inc de
- ld [CurDamage], a
- ld a, [de]
- ld [CurDamage + 1], a
- ld b, futuresight_command
- jp SkipToBattleCommand
-
-; 37d34
-
-BattleCommand_FutureSight: ; 37d34
-; futuresight
-
- call CheckUserIsCharging
- jr nz, .AlreadyChargingFutureSight
- ld a, BATTLE_VARS_MOVE_ANIM
- call GetBattleVar
- ld b, a
- ld a, BATTLE_VARS_LAST_COUNTER_MOVE
- call GetBattleVarAddr
- ld [hl], b
- ld a, BATTLE_VARS_LAST_MOVE
- call GetBattleVarAddr
- ld [hl], b
-.AlreadyChargingFutureSight:
- ld hl, wPlayerFutureSightCount
- ld a, [hBattleTurn]
- and a
- jr z, .GotFutureSightCount
- ld hl, wEnemyFutureSightCount
-.GotFutureSightCount:
- ld a, [hl]
- and a
- jr nz, .failed
- ld a, 4
- ld [hl], a
- call BattleCommand_LowerSub
- call BattleCommand_MoveDelay
- ld hl, ForesawAttackText
- call StdBattleTextBox
- call BattleCommand_RaiseSub
- ld de, wPlayerFutureSightDamage
- ld a, [hBattleTurn]
- and a
- jr z, .StoreDamage
- ld de, wEnemyFutureSightDamage
-.StoreDamage:
- ld hl, CurDamage
- ld a, [hl]
- ld [de], a
- ld [hl], 0
- inc hl
- inc de
- ld a, [hl]
- ld [de], a
- ld [hl], 0
- jp EndMoveEffect
-
-.failed
- pop bc
- call ResetDamage
- call AnimateFailedMove
- call PrintButItFailed
- jp EndMoveEffect
-
-; 37d94
-
-
-BattleCommand_ThunderAccuracy: ; 37d94
-; thunderaccuracy
-
- ld a, BATTLE_VARS_MOVE_TYPE
- call GetBattleVarAddr
- inc hl
- ld a, [Weather]
- cp WEATHER_RAIN
- jr z, .rain
- cp WEATHER_SUN
- ret nz
- ld [hl], 50 percent + 1
- ret
-
-.rain
- ; Redundant with CheckHit guranteeing hit
- ld [hl], 100 percent
- ret
-
-; 37daa
+INCLUDE "engine/battle/move_effects/thunder.asm"
CheckHiddenOpponent: ; 37daa
@@ -9828,7 +7334,6 @@ LoadMoveAnim: ; 37e36
LoadAnim: ; 37e44
-
ld [FXAnimID], a
; fallthrough