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authormid-kid <esteve.varela@gmail.com>2018-08-17 20:16:37 +0200
committermid-kid <esteve.varela@gmail.com>2018-08-17 20:16:37 +0200
commit50da83cb23bd9b6f374a781acabdec0aa22bb598 (patch)
tree1b7f6964cccdcd8c67d7672d2c0b52fb6a7ea28d /engine/battle/effect_commands.asm
parent79cf90ab5ec6069d2d27281e6602e85ba5310c87 (diff)
CheckDestinyBond -> CheckFaint
Its main function is fainting the opponent and ending the move effect. Updated the comment accordingly.
Diffstat (limited to 'engine/battle/effect_commands.asm')
-rw-r--r--engine/battle/effect_commands.asm8
1 files changed, 5 insertions, 3 deletions
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm
index 4f34b5be6..91c021a72 100644
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -2363,10 +2363,12 @@ BattleCommand_SuperEffectiveText:
.print
jp StdBattleTextBox
-BattleCommand_CheckDestinyBond:
-; checkdestinybond
+BattleCommand_CheckFaint:
+; checkfaint
-; Faint the user if it fainted an opponent using Destiny Bond.
+; Faint the opponent if its HP reached zero
+; and faint the user along with it if it used Destiny Bond.
+; Ends the move effect if the opponent faints.
ld hl, wEnemyMonHP
ld a, [hBattleTurn]