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authorRangi <remy.oukaour+rangi42@gmail.com>2018-08-25 14:28:22 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2018-08-25 14:28:22 -0400
commiteb1e3636bb71509546c274bf2a5910d8e71a9600 (patch)
tree24d7742604073b2afb86c1225258f8217d1653e7 /engine/battle/move_effects/present.asm
parent376c64468bab8d162da43fc6e1b6f0942943cf43 (diff)
Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
Diffstat (limited to 'engine/battle/move_effects/present.asm')
-rw-r--r--engine/battle/move_effects/present.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/battle/move_effects/present.asm b/engine/battle/move_effects/present.asm
index f0949558f..35713927b 100644
--- a/engine/battle/move_effects/present.asm
+++ b/engine/battle/move_effects/present.asm
@@ -54,7 +54,7 @@ BattleCommand_Present:
call AnimateCurrentMove
call BattleCommand_SwitchTurn
ld hl, AICheckPlayerMaxHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hp_fn_pointer
ld hl, AICheckEnemyMaxHP