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author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-08-25 14:28:22 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-08-25 14:28:22 -0400 |
commit | eb1e3636bb71509546c274bf2a5910d8e71a9600 (patch) | |
tree | 24d7742604073b2afb86c1225258f8217d1653e7 /engine/battle/move_effects/present.asm | |
parent | 376c64468bab8d162da43fc6e1b6f0942943cf43 (diff) |
Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
Diffstat (limited to 'engine/battle/move_effects/present.asm')
-rw-r--r-- | engine/battle/move_effects/present.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/battle/move_effects/present.asm b/engine/battle/move_effects/present.asm index f0949558f..35713927b 100644 --- a/engine/battle/move_effects/present.asm +++ b/engine/battle/move_effects/present.asm @@ -54,7 +54,7 @@ BattleCommand_Present: call AnimateCurrentMove call BattleCommand_SwitchTurn ld hl, AICheckPlayerMaxHP - ld a, [hBattleTurn] + ldh a, [hBattleTurn] and a jr z, .got_hp_fn_pointer ld hl, AICheckEnemyMaxHP |