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authorRangi <remy.oukaour+rangi42@gmail.com>2018-01-26 11:36:00 -0500
committerRangi <remy.oukaour+rangi42@gmail.com>2018-01-26 11:36:00 -0500
commit0cf4eb68955952659b0e94fbeae0a75fe36255ae (patch)
treef38113626f149a5f71b01212a6440c0f8926b662 /engine/battle/move_effects/safeguard.asm
parenta0cc4a33929f6aeb08a733c4a985c3bbb24ef55f (diff)
Move-unique effect commands consistently go in engine/battle/move_effects/
Diffstat (limited to 'engine/battle/move_effects/safeguard.asm')
-rw-r--r--engine/battle/move_effects/safeguard.asm25
1 files changed, 25 insertions, 0 deletions
diff --git a/engine/battle/move_effects/safeguard.asm b/engine/battle/move_effects/safeguard.asm
new file mode 100644
index 000000000..cdf5bf7dc
--- /dev/null
+++ b/engine/battle/move_effects/safeguard.asm
@@ -0,0 +1,25 @@
+BattleCommand_Safeguard: ; 37939
+; safeguard
+
+ ld hl, PlayerScreens
+ ld de, PlayerSafeguardCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, EnemyScreens
+ ld de, EnemySafeguardCount
+.ok
+ bit SCREENS_SAFEGUARD, [hl]
+ jr nz, .failed
+ set SCREENS_SAFEGUARD, [hl]
+ ld a, 5
+ ld [de], a
+ call AnimateCurrentMove
+ ld hl, CoveredByVeilText
+ jp StdBattleTextBox
+
+.failed
+ call AnimateFailedMove
+ jp PrintButItFailed
+
+; 37962