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authorRangi <remy.oukaour+rangi42@gmail.com>2018-08-25 14:28:22 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2018-08-25 14:28:22 -0400
commiteb1e3636bb71509546c274bf2a5910d8e71a9600 (patch)
tree24d7742604073b2afb86c1225258f8217d1653e7 /engine/battle_anims/anim_commands.asm
parent376c64468bab8d162da43fc6e1b6f0942943cf43 (diff)
Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
Diffstat (limited to 'engine/battle_anims/anim_commands.asm')
-rw-r--r--engine/battle_anims/anim_commands.asm150
1 files changed, 75 insertions, 75 deletions
diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm
index 600168a9a..4191fdf81 100644
--- a/engine/battle_anims/anim_commands.asm
+++ b/engine/battle_anims/anim_commands.asm
@@ -1,16 +1,16 @@
; Battle animation command interpreter.
PlayBattleAnim:
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wActiveAnimObjects)
- ld [rSVBK], a
+ ldh [rSVBK], a
call _PlayBattleAnim
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ret
_PlayBattleAnim:
@@ -25,7 +25,7 @@ _PlayBattleAnim:
call BattleAnimDelayFrame
ld c, 1
- ld a, [rKEY1]
+ ldh a, [rKEY1]
bit 7, a
jr nz, .asm_cc0ff
ld c, 3
@@ -39,10 +39,10 @@ _PlayBattleAnim:
call BattleAnimRunScript
pop af
- ld [hVBlank], a
+ ldh [hVBlank], a
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call BattleAnimDelayFrame
call BattleAnimDelayFrame
@@ -65,8 +65,8 @@ BattleAnimRunScript:
call BattleAnimRequestPals
xor a
- ld [hSCX], a
- ld [hSCY], a
+ ldh [hSCX], a
+ ldh [hSCY], a
call BattleAnimDelayFrame
call BattleAnimRestoreHuds
@@ -139,7 +139,7 @@ BattleAnimClearHud:
call WaitTop
call ClearActorHud
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call BattleAnimDelayFrame
call BattleAnimDelayFrame
call BattleAnimDelayFrame
@@ -150,20 +150,20 @@ BattleAnimRestoreHuds:
call BattleAnimDelayFrame
call WaitTop
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wCurBattleMon) ; alternatively: BANK(wTempMon), BANK(wPartyMon1), several others
- ld [rSVBK], a
+ ldh [rSVBK], a
ld hl, UpdateBattleHuds
ld a, BANK(UpdatePlayerHUD)
rst FarCall ; Why not "call UpdateBattleHuds"?
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call BattleAnimDelayFrame
call BattleAnimDelayFrame
call BattleAnimDelayFrame
@@ -171,17 +171,17 @@ BattleAnimRestoreHuds:
ret
BattleAnimRequestPals:
- ld a, [hCGB]
+ ldh a, [hCGB]
and a
ret z
- ld a, [rBGP]
+ ldh a, [rBGP]
ld b, a
ld a, [wBGP]
cp b
call nz, BattleAnim_SetBGPals
- ld a, [rOBP0]
+ ldh a, [rOBP0]
ld b, a
ld a, [wOBP0]
cp b
@@ -200,7 +200,7 @@ BattleAnimDelayFrame:
ret
ClearActorHud:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
@@ -217,18 +217,18 @@ ClearActorHud:
Unreferenced_Functioncc220:
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld a, LOW(vBGMap0 tile $28)
- ld [hBGMapAddress], a
+ ldh [hBGMapAddress], a
ld a, HIGH(vBGMap0 tile $28)
- ld [hBGMapAddress + 1], a
+ ldh [hBGMapAddress + 1], a
call WaitBGMap2
ld a, $60
- ld [hWY], a
+ ldh [hWY], a
xor a ; LOW(vBGMap0)
- ld [hBGMapAddress], a
+ ldh [hBGMapAddress], a
ld a, HIGH(vBGMap0)
- ld [hBGMapAddress + 1], a
+ ldh [hBGMapAddress + 1], a
call BattleAnimDelayFrame
ret
@@ -633,7 +633,7 @@ BattleAnimCmd_OBP1:
ret
BattleAnimCmd_ResetObp0:
- ld a, [hSGB]
+ ldh a, [hSGB]
and a
ld a, $e0
jr z, .not_sgb
@@ -885,14 +885,14 @@ BattleAnimCmd_E7:
ret
BattleAnimCmd_Transform:
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wCurPartySpecies)
- ld [rSVBK], a
+ ldh [rSVBK], a
ld a, [wCurPartySpecies] ; CurPartySpecies
push af
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
@@ -916,12 +916,12 @@ BattleAnimCmd_Transform:
pop af
ld [wCurPartySpecies], a ; CurPartySpecies
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ret
BattleAnimCmd_UpdateActorPic:
ld de, vTiles0 tile $00
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
@@ -939,10 +939,10 @@ BattleAnimCmd_UpdateActorPic:
ret
BattleAnimCmd_RaiseSub:
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, 1 ; unnecessary bankswitch?
- ld [rSVBK], a
+ ldh [rSVBK], a
xor a ; sScratch
call GetSRAMBank
@@ -958,7 +958,7 @@ GetSubstitutePic: ; used only for BANK(GetSubstitutePic)
or b
jr nz, .loop
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
@@ -1003,7 +1003,7 @@ GetSubstitutePic: ; used only for BANK(GetSubstitutePic)
.done
call CloseSRAM
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ret
.CopyTile:
@@ -1013,17 +1013,17 @@ GetSubstitutePic: ; used only for BANK(GetSubstitutePic)
ret
BattleAnimCmd_MinimizeOpp:
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, 1 ; unnecessary bankswitch?
- ld [rSVBK], a
+ ldh [rSVBK], a
xor a ; sScratch
call GetSRAMBank
call GetMinimizePic
call Request2bpp
call CloseSRAM
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ret
GetMinimizePic:
@@ -1037,7 +1037,7 @@ GetMinimizePic:
or b
jr nz, .loop
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
@@ -1067,10 +1067,10 @@ MinimizePic:
INCBIN "gfx/battle/minimize.2bpp"
BattleAnimCmd_Minimize:
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, 1 ; unnecessary bankswitch?
- ld [rSVBK], a
+ ldh [rSVBK], a
xor a ; sScratch
call GetSRAMBank
call GetMinimizePic
@@ -1078,18 +1078,18 @@ BattleAnimCmd_Minimize:
call Request2bpp
call CloseSRAM
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ret
BattleAnimCmd_DropSub:
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wCurPartySpecies)
- ld [rSVBK], a
+ ldh [rSVBK], a
ld a, [wCurPartySpecies] ; CurPartySpecies
push af
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
@@ -1103,21 +1103,21 @@ BattleAnimCmd_DropSub:
pop af
ld [wCurPartySpecies], a ; CurPartySpecies
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ret
BattleAnimCmd_BeatUp:
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wCurPartySpecies)
- ld [rSVBK], a
+ ldh [rSVBK], a
ld a, [wCurPartySpecies] ; CurPartySpecies
push af
ld a, [wBattleAnimParam]
ld [wCurPartySpecies], a ; CurPartySpecies
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
@@ -1139,17 +1139,17 @@ BattleAnimCmd_BeatUp:
ld b, SCGB_BATTLE_COLORS
call GetSGBLayout
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ret
BattleAnimCmd_OAMOn:
xor a
- ld [hOAMUpdate], a
+ ldh [hOAMUpdate], a
ret
BattleAnimCmd_OAMOff:
ld a, $1
- ld [hOAMUpdate], a
+ ldh [hOAMUpdate], a
ret
BattleAnimCmd_ClearSprites:
@@ -1194,7 +1194,7 @@ BattleAnimCmd_Sound:
db $f0, $0f, $f0, $0f
.GetCryTrack:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .enemy
@@ -1216,12 +1216,12 @@ rept 4
add hl, de
endr
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wEnemyMon) ; wBattleMon is in WRAM0, but EnemyMon is in WRAMX
- ld [rSVBK], a
+ ldh [rSVBK], a
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .enemy
@@ -1278,7 +1278,7 @@ endr
.done
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ret
.CryData:
@@ -1314,10 +1314,10 @@ PlayHitSound:
ret
BattleAnimAssignPals:
- ld a, [hCGB]
+ ldh a, [hCGB]
and a
jr nz, .cgb
- ld a, [hSGB]
+ ldh a, [hSGB]
and a
ld a, %11100000
jr z, .sgb
@@ -1374,59 +1374,59 @@ BattleAnim_RevertPals:
lb de, %11100100, %11100100
call DmgToCgbObjPals
xor a
- ld [hSCX], a
- ld [hSCY], a
+ ldh [hSCX], a
+ ldh [hSCY], a
call BattleAnimDelayFrame
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ret
BattleAnim_SetBGPals:
- ld [rBGP], a
- ld a, [hCGB]
+ ldh [rBGP], a
+ ldh a, [hCGB]
and a
ret z
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
- ld [rSVBK], a
+ ldh [rSVBK], a
ld hl, wBGPals2
ld de, wBGPals1
- ld a, [rBGP]
+ ldh a, [rBGP]
ld b, a
ld c, 7
call CopyPals
ld hl, wOBPals2
ld de, wOBPals1
- ld a, [rBGP]
+ ldh a, [rBGP]
ld b, a
ld c, 2
call CopyPals
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ld a, $1
- ld [hCGBPalUpdate], a
+ ldh [hCGBPalUpdate], a
ret
BattleAnim_SetOBPals:
- ld [rOBP0], a
- ld a, [hCGB]
+ ldh [rOBP0], a
+ ldh a, [hCGB]
and a
ret z
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wOBPals1)
- ld [rSVBK], a
+ ldh [rSVBK], a
ld hl, wOBPals2 palette PAL_BATTLE_OB_GRAY
ld de, wOBPals1 palette PAL_BATTLE_OB_GRAY
- ld a, [rOBP0]
+ ldh a, [rOBP0]
ld b, a
ld c, 2
call CopyPals
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ld a, $1
- ld [hCGBPalUpdate], a
+ ldh [hCGBPalUpdate], a
ret
BattleAnim_UpdateOAM_All: