diff options
author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-08-25 14:28:22 -0400 |
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committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-08-25 14:28:22 -0400 |
commit | eb1e3636bb71509546c274bf2a5910d8e71a9600 (patch) | |
tree | 24d7742604073b2afb86c1225258f8217d1653e7 /engine/battle_anims/anim_commands.asm | |
parent | 376c64468bab8d162da43fc6e1b6f0942943cf43 (diff) |
Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
Diffstat (limited to 'engine/battle_anims/anim_commands.asm')
-rw-r--r-- | engine/battle_anims/anim_commands.asm | 150 |
1 files changed, 75 insertions, 75 deletions
diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm index 600168a9a..4191fdf81 100644 --- a/engine/battle_anims/anim_commands.asm +++ b/engine/battle_anims/anim_commands.asm @@ -1,16 +1,16 @@ ; Battle animation command interpreter. PlayBattleAnim: - ld a, [rSVBK] + ldh a, [rSVBK] push af ld a, BANK(wActiveAnimObjects) - ld [rSVBK], a + ldh [rSVBK], a call _PlayBattleAnim pop af - ld [rSVBK], a + ldh [rSVBK], a ret _PlayBattleAnim: @@ -25,7 +25,7 @@ _PlayBattleAnim: call BattleAnimDelayFrame ld c, 1 - ld a, [rKEY1] + ldh a, [rKEY1] bit 7, a jr nz, .asm_cc0ff ld c, 3 @@ -39,10 +39,10 @@ _PlayBattleAnim: call BattleAnimRunScript pop af - ld [hVBlank], a + ldh [hVBlank], a ld a, $1 - ld [hBGMapMode], a + ldh [hBGMapMode], a call BattleAnimDelayFrame call BattleAnimDelayFrame @@ -65,8 +65,8 @@ BattleAnimRunScript: call BattleAnimRequestPals xor a - ld [hSCX], a - ld [hSCY], a + ldh [hSCX], a + ldh [hSCY], a call BattleAnimDelayFrame call BattleAnimRestoreHuds @@ -139,7 +139,7 @@ BattleAnimClearHud: call WaitTop call ClearActorHud ld a, $1 - ld [hBGMapMode], a + ldh [hBGMapMode], a call BattleAnimDelayFrame call BattleAnimDelayFrame call BattleAnimDelayFrame @@ -150,20 +150,20 @@ BattleAnimRestoreHuds: call BattleAnimDelayFrame call WaitTop - ld a, [rSVBK] + ldh a, [rSVBK] push af ld a, BANK(wCurBattleMon) ; alternatively: BANK(wTempMon), BANK(wPartyMon1), several others - ld [rSVBK], a + ldh [rSVBK], a ld hl, UpdateBattleHuds ld a, BANK(UpdatePlayerHUD) rst FarCall ; Why not "call UpdateBattleHuds"? pop af - ld [rSVBK], a + ldh [rSVBK], a ld a, $1 - ld [hBGMapMode], a + ldh [hBGMapMode], a call BattleAnimDelayFrame call BattleAnimDelayFrame call BattleAnimDelayFrame @@ -171,17 +171,17 @@ BattleAnimRestoreHuds: ret BattleAnimRequestPals: - ld a, [hCGB] + ldh a, [hCGB] and a ret z - ld a, [rBGP] + ldh a, [rBGP] ld b, a ld a, [wBGP] cp b call nz, BattleAnim_SetBGPals - ld a, [rOBP0] + ldh a, [rOBP0] ld b, a ld a, [wOBP0] cp b @@ -200,7 +200,7 @@ BattleAnimDelayFrame: ret ClearActorHud: - ld a, [hBattleTurn] + ldh a, [hBattleTurn] and a jr z, .player @@ -217,18 +217,18 @@ ClearActorHud: Unreferenced_Functioncc220: xor a - ld [hBGMapMode], a + ldh [hBGMapMode], a ld a, LOW(vBGMap0 tile $28) - ld [hBGMapAddress], a + ldh [hBGMapAddress], a ld a, HIGH(vBGMap0 tile $28) - ld [hBGMapAddress + 1], a + ldh [hBGMapAddress + 1], a call WaitBGMap2 ld a, $60 - ld [hWY], a + ldh [hWY], a xor a ; LOW(vBGMap0) - ld [hBGMapAddress], a + ldh [hBGMapAddress], a ld a, HIGH(vBGMap0) - ld [hBGMapAddress + 1], a + ldh [hBGMapAddress + 1], a call BattleAnimDelayFrame ret @@ -633,7 +633,7 @@ BattleAnimCmd_OBP1: ret BattleAnimCmd_ResetObp0: - ld a, [hSGB] + ldh a, [hSGB] and a ld a, $e0 jr z, .not_sgb @@ -885,14 +885,14 @@ BattleAnimCmd_E7: ret BattleAnimCmd_Transform: - ld a, [rSVBK] + ldh a, [rSVBK] push af ld a, BANK(wCurPartySpecies) - ld [rSVBK], a + ldh [rSVBK], a ld a, [wCurPartySpecies] ; CurPartySpecies push af - ld a, [hBattleTurn] + ldh a, [hBattleTurn] and a jr z, .player @@ -916,12 +916,12 @@ BattleAnimCmd_Transform: pop af ld [wCurPartySpecies], a ; CurPartySpecies pop af - ld [rSVBK], a + ldh [rSVBK], a ret BattleAnimCmd_UpdateActorPic: ld de, vTiles0 tile $00 - ld a, [hBattleTurn] + ldh a, [hBattleTurn] and a jr z, .player @@ -939,10 +939,10 @@ BattleAnimCmd_UpdateActorPic: ret BattleAnimCmd_RaiseSub: - ld a, [rSVBK] + ldh a, [rSVBK] push af ld a, 1 ; unnecessary bankswitch? - ld [rSVBK], a + ldh [rSVBK], a xor a ; sScratch call GetSRAMBank @@ -958,7 +958,7 @@ GetSubstitutePic: ; used only for BANK(GetSubstitutePic) or b jr nz, .loop - ld a, [hBattleTurn] + ldh a, [hBattleTurn] and a jr z, .player @@ -1003,7 +1003,7 @@ GetSubstitutePic: ; used only for BANK(GetSubstitutePic) .done call CloseSRAM pop af - ld [rSVBK], a + ldh [rSVBK], a ret .CopyTile: @@ -1013,17 +1013,17 @@ GetSubstitutePic: ; used only for BANK(GetSubstitutePic) ret BattleAnimCmd_MinimizeOpp: - ld a, [rSVBK] + ldh a, [rSVBK] push af ld a, 1 ; unnecessary bankswitch? - ld [rSVBK], a + ldh [rSVBK], a xor a ; sScratch call GetSRAMBank call GetMinimizePic call Request2bpp call CloseSRAM pop af - ld [rSVBK], a + ldh [rSVBK], a ret GetMinimizePic: @@ -1037,7 +1037,7 @@ GetMinimizePic: or b jr nz, .loop - ld a, [hBattleTurn] + ldh a, [hBattleTurn] and a jr z, .player @@ -1067,10 +1067,10 @@ MinimizePic: INCBIN "gfx/battle/minimize.2bpp" BattleAnimCmd_Minimize: - ld a, [rSVBK] + ldh a, [rSVBK] push af ld a, 1 ; unnecessary bankswitch? - ld [rSVBK], a + ldh [rSVBK], a xor a ; sScratch call GetSRAMBank call GetMinimizePic @@ -1078,18 +1078,18 @@ BattleAnimCmd_Minimize: call Request2bpp call CloseSRAM pop af - ld [rSVBK], a + ldh [rSVBK], a ret BattleAnimCmd_DropSub: - ld a, [rSVBK] + ldh a, [rSVBK] push af ld a, BANK(wCurPartySpecies) - ld [rSVBK], a + ldh [rSVBK], a ld a, [wCurPartySpecies] ; CurPartySpecies push af - ld a, [hBattleTurn] + ldh a, [hBattleTurn] and a jr z, .player @@ -1103,21 +1103,21 @@ BattleAnimCmd_DropSub: pop af ld [wCurPartySpecies], a ; CurPartySpecies pop af - ld [rSVBK], a + ldh [rSVBK], a ret BattleAnimCmd_BeatUp: - ld a, [rSVBK] + ldh a, [rSVBK] push af ld a, BANK(wCurPartySpecies) - ld [rSVBK], a + ldh [rSVBK], a ld a, [wCurPartySpecies] ; CurPartySpecies push af ld a, [wBattleAnimParam] ld [wCurPartySpecies], a ; CurPartySpecies - ld a, [hBattleTurn] + ldh a, [hBattleTurn] and a jr z, .player @@ -1139,17 +1139,17 @@ BattleAnimCmd_BeatUp: ld b, SCGB_BATTLE_COLORS call GetSGBLayout pop af - ld [rSVBK], a + ldh [rSVBK], a ret BattleAnimCmd_OAMOn: xor a - ld [hOAMUpdate], a + ldh [hOAMUpdate], a ret BattleAnimCmd_OAMOff: ld a, $1 - ld [hOAMUpdate], a + ldh [hOAMUpdate], a ret BattleAnimCmd_ClearSprites: @@ -1194,7 +1194,7 @@ BattleAnimCmd_Sound: db $f0, $0f, $f0, $0f .GetCryTrack: - ld a, [hBattleTurn] + ldh a, [hBattleTurn] and a jr nz, .enemy @@ -1216,12 +1216,12 @@ rept 4 add hl, de endr - ld a, [rSVBK] + ldh a, [rSVBK] push af ld a, BANK(wEnemyMon) ; wBattleMon is in WRAM0, but EnemyMon is in WRAMX - ld [rSVBK], a + ldh [rSVBK], a - ld a, [hBattleTurn] + ldh a, [hBattleTurn] and a jr nz, .enemy @@ -1278,7 +1278,7 @@ endr .done pop af - ld [rSVBK], a + ldh [rSVBK], a ret .CryData: @@ -1314,10 +1314,10 @@ PlayHitSound: ret BattleAnimAssignPals: - ld a, [hCGB] + ldh a, [hCGB] and a jr nz, .cgb - ld a, [hSGB] + ldh a, [hSGB] and a ld a, %11100000 jr z, .sgb @@ -1374,59 +1374,59 @@ BattleAnim_RevertPals: lb de, %11100100, %11100100 call DmgToCgbObjPals xor a - ld [hSCX], a - ld [hSCY], a + ldh [hSCX], a + ldh [hSCY], a call BattleAnimDelayFrame ld a, $1 - ld [hBGMapMode], a + ldh [hBGMapMode], a ret BattleAnim_SetBGPals: - ld [rBGP], a - ld a, [hCGB] + ldh [rBGP], a + ldh a, [hCGB] and a ret z - ld a, [rSVBK] + ldh a, [rSVBK] push af ld a, BANK(wBGPals1) - ld [rSVBK], a + ldh [rSVBK], a ld hl, wBGPals2 ld de, wBGPals1 - ld a, [rBGP] + ldh a, [rBGP] ld b, a ld c, 7 call CopyPals ld hl, wOBPals2 ld de, wOBPals1 - ld a, [rBGP] + ldh a, [rBGP] ld b, a ld c, 2 call CopyPals pop af - ld [rSVBK], a + ldh [rSVBK], a ld a, $1 - ld [hCGBPalUpdate], a + ldh [hCGBPalUpdate], a ret BattleAnim_SetOBPals: - ld [rOBP0], a - ld a, [hCGB] + ldh [rOBP0], a + ldh a, [hCGB] and a ret z - ld a, [rSVBK] + ldh a, [rSVBK] push af ld a, BANK(wOBPals1) - ld [rSVBK], a + ldh [rSVBK], a ld hl, wOBPals2 palette PAL_BATTLE_OB_GRAY ld de, wOBPals1 palette PAL_BATTLE_OB_GRAY - ld a, [rOBP0] + ldh a, [rOBP0] ld b, a ld c, 2 call CopyPals pop af - ld [rSVBK], a + ldh [rSVBK], a ld a, $1 - ld [hCGBPalUpdate], a + ldh [hCGBPalUpdate], a ret BattleAnim_UpdateOAM_All: |