diff options
author | mid-kid <esteve.varela@gmail.com> | 2020-08-22 16:22:37 +0200 |
---|---|---|
committer | mid-kid <esteve.varela@gmail.com> | 2020-08-27 13:59:33 +0200 |
commit | 13c4a93ceae759f1fd5f46b326afb83e4f44aeee (patch) | |
tree | aa9d67cc69744580d42cadf856fd2ddf993939b6 /engine/battle_anims/core.asm | |
parent | 733664b18fc2db7cc1d68a818335900565230ac9 (diff) |
Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Diffstat (limited to 'engine/battle_anims/core.asm')
-rw-r--r-- | engine/battle_anims/core.asm | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/engine/battle_anims/core.asm b/engine/battle_anims/core.asm index fcde1be6b..37dfce599 100644 --- a/engine/battle_anims/core.asm +++ b/engine/battle_anims/core.asm @@ -39,42 +39,42 @@ endr ld hl, BATTLEANIMSTRUCT_INDEX add hl, bc ld a, [wLastAnimObjectIndex] - ld [hli], a ; Index + ld [hli], a ; BATTLEANIMSTRUCT_INDEX ld a, [de] inc de - ld [hli], a ; 01 + ld [hli], a ; BATTLEANIMSTRUCT_OAMFLAGS ld a, [de] inc de - ld [hli], a ; 02 + ld [hli], a ; BATTLEANIMSTRUCT_02 ld a, [de] inc de - ld [hli], a ; Frameset ID + ld [hli], a ; BATTLEANIMSTRUCT_FRAMESET_ID ld a, [de] inc de - ld [hli], a ; Function + ld [hli], a ; BATTLEANIMSTRUCT_FUNCTION ld a, [de] inc de - ld [hli], a ; 05 + ld [hli], a ; BATTLEANIMSTRUCT_PALETTE ld a, [de] call GetBattleAnimTileOffset - ld [hli], a ; Tile ID + ld [hli], a ; BATTLEANIMSTRUCT_TILEID ld a, [wBattleObjectTempXCoord] - ld [hli], a ; X Coord + ld [hli], a ; BATTLEANIMSTRUCT_XCOORD ld a, [wBattleObjectTempYCoord] - ld [hli], a ; Y Coord + ld [hli], a ; BATTLEANIMSTRUCT_YCOORD xor a - ld [hli], a ; X Offset - ld [hli], a ; Y Offset + ld [hli], a ; BATTLEANIMSTRUCT_XOFFSET + ld [hli], a ; BATTLEANIMSTRUCT_YOFFSET ld a, [wBattleObjectTempParam] - ld [hli], a ; Param + ld [hli], a ; BATTLEANIMSTRUCT_PARAM xor a - ld [hli], a ; 0c + ld [hli], a ; BATTLEANIMSTRUCT_DURATION dec a - ld [hli], a ; 0d + ld [hli], a ; BATTLEANIMSTRUCT_FRAME xor a - ld [hli], a ; 0e - ld [hli], a ; 0f - ld [hl], a ; 10 + ld [hli], a ; BATTLEANIMSTRUCT_JUMPTABLE_INDEX + ld [hli], a ; BATTLEANIMSTRUCT_VAR1 + ld [hl], a ; BATTLEANIMSTRUCT_VAR2 ret BattleAnimOAMUpdate: @@ -199,7 +199,7 @@ BattleAnimOAMUpdate: ret InitBattleAnimBuffer: - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc ld a, [hl] @@ -232,7 +232,7 @@ InitBattleAnimBuffer: and a ret z - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc ld a, [hl] ld [wBattleAnimTempOAMFlags], a |