diff options
-rw-r--r-- | constants/battle_anim_constants.asm | 8 | ||||
-rw-r--r-- | constants/sprite_anim_constants.asm | 8 | ||||
-rw-r--r-- | engine/battle_anims/anim_commands.asm | 5 | ||||
-rw-r--r-- | engine/battle_anims/core.asm | 38 | ||||
-rw-r--r-- | engine/battle_anims/functions.asm | 428 | ||||
-rw-r--r-- | engine/events/celebi.asm | 6 | ||||
-rw-r--r-- | engine/events/field_moves.asm | 6 | ||||
-rw-r--r-- | engine/games/dummy_game.asm | 10 | ||||
-rw-r--r-- | engine/games/slot_machine.asm | 16 | ||||
-rw-r--r-- | engine/gfx/mon_icons.asm | 2 | ||||
-rw-r--r-- | engine/gfx/sprite_anims.asm | 84 | ||||
-rw-r--r-- | engine/gfx/sprites.asm | 31 | ||||
-rw-r--r-- | engine/menus/naming_screen.asm | 56 | ||||
-rw-r--r-- | engine/movie/evolution_animation.asm | 2 | ||||
-rw-r--r-- | engine/movie/intro.asm | 8 | ||||
-rw-r--r-- | engine/movie/splash.asm | 20 | ||||
-rw-r--r-- | engine/movie/trade_animation.asm | 8 | ||||
-rw-r--r-- | mobile/fixed_words.asm | 14 | ||||
-rw-r--r-- | mobile/mobile_5c.asm | 6 |
19 files changed, 378 insertions, 378 deletions
diff --git a/constants/battle_anim_constants.asm b/constants/battle_anim_constants.asm index cfcdda84a..f8e231b3c 100644 --- a/constants/battle_anim_constants.asm +++ b/constants/battle_anim_constants.asm @@ -1,7 +1,7 @@ ; battle_anim_struct members (see macros/wram.asm) const_def const BATTLEANIMSTRUCT_INDEX - const BATTLEANIMSTRUCT_01 + const BATTLEANIMSTRUCT_OAMFLAGS const BATTLEANIMSTRUCT_02 const BATTLEANIMSTRUCT_FRAMESET_ID const BATTLEANIMSTRUCT_FUNCTION @@ -14,9 +14,9 @@ const BATTLEANIMSTRUCT_PARAM const BATTLEANIMSTRUCT_DURATION const BATTLEANIMSTRUCT_FRAME - const BATTLEANIMSTRUCT_ANON_JT_INDEX - const BATTLEANIMSTRUCT_0F - const BATTLEANIMSTRUCT_10 + const BATTLEANIMSTRUCT_JUMPTABLE_INDEX + const BATTLEANIMSTRUCT_VAR1 + const BATTLEANIMSTRUCT_VAR2 const_skip 7 BATTLEANIMSTRUCT_LENGTH EQU const_value NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects diff --git a/constants/sprite_anim_constants.asm b/constants/sprite_anim_constants.asm index 27f017ce0..7860b6238 100644 --- a/constants/sprite_anim_constants.asm +++ b/constants/sprite_anim_constants.asm @@ -12,10 +12,10 @@ const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9 const SPRITEANIMSTRUCT_FRAME ; a const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b - const SPRITEANIMSTRUCT_0C ; c - const SPRITEANIMSTRUCT_0D ; d - const SPRITEANIMSTRUCT_0E ; e - const SPRITEANIMSTRUCT_0F ; f + const SPRITEANIMSTRUCT_VAR1 ; c + const SPRITEANIMSTRUCT_VAR2 ; d + const SPRITEANIMSTRUCT_VAR3 ; e + const SPRITEANIMSTRUCT_VAR4 ; f SPRITEANIMSTRUCT_LENGTH EQU const_value NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm index 4897ae6c4..f42ca7b50 100644 --- a/engine/battle_anims/anim_commands.asm +++ b/engine/battle_anims/anim_commands.asm @@ -319,7 +319,6 @@ RunBattleAnimCommand: ld hl, BattleAnimCommands add hl, de add hl, de - ld a, [hli] ld h, [hl] ld l, a @@ -714,7 +713,7 @@ BattleAnimCmd_IncObj: ret .found - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] ret @@ -765,7 +764,7 @@ BattleAnimCmd_SetObj: .found call GetBattleAnimByte - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a ret diff --git a/engine/battle_anims/core.asm b/engine/battle_anims/core.asm index fcde1be6b..37dfce599 100644 --- a/engine/battle_anims/core.asm +++ b/engine/battle_anims/core.asm @@ -39,42 +39,42 @@ endr ld hl, BATTLEANIMSTRUCT_INDEX add hl, bc ld a, [wLastAnimObjectIndex] - ld [hli], a ; Index + ld [hli], a ; BATTLEANIMSTRUCT_INDEX ld a, [de] inc de - ld [hli], a ; 01 + ld [hli], a ; BATTLEANIMSTRUCT_OAMFLAGS ld a, [de] inc de - ld [hli], a ; 02 + ld [hli], a ; BATTLEANIMSTRUCT_02 ld a, [de] inc de - ld [hli], a ; Frameset ID + ld [hli], a ; BATTLEANIMSTRUCT_FRAMESET_ID ld a, [de] inc de - ld [hli], a ; Function + ld [hli], a ; BATTLEANIMSTRUCT_FUNCTION ld a, [de] inc de - ld [hli], a ; 05 + ld [hli], a ; BATTLEANIMSTRUCT_PALETTE ld a, [de] call GetBattleAnimTileOffset - ld [hli], a ; Tile ID + ld [hli], a ; BATTLEANIMSTRUCT_TILEID ld a, [wBattleObjectTempXCoord] - ld [hli], a ; X Coord + ld [hli], a ; BATTLEANIMSTRUCT_XCOORD ld a, [wBattleObjectTempYCoord] - ld [hli], a ; Y Coord + ld [hli], a ; BATTLEANIMSTRUCT_YCOORD xor a - ld [hli], a ; X Offset - ld [hli], a ; Y Offset + ld [hli], a ; BATTLEANIMSTRUCT_XOFFSET + ld [hli], a ; BATTLEANIMSTRUCT_YOFFSET ld a, [wBattleObjectTempParam] - ld [hli], a ; Param + ld [hli], a ; BATTLEANIMSTRUCT_PARAM xor a - ld [hli], a ; 0c + ld [hli], a ; BATTLEANIMSTRUCT_DURATION dec a - ld [hli], a ; 0d + ld [hli], a ; BATTLEANIMSTRUCT_FRAME xor a - ld [hli], a ; 0e - ld [hli], a ; 0f - ld [hl], a ; 10 + ld [hli], a ; BATTLEANIMSTRUCT_JUMPTABLE_INDEX + ld [hli], a ; BATTLEANIMSTRUCT_VAR1 + ld [hl], a ; BATTLEANIMSTRUCT_VAR2 ret BattleAnimOAMUpdate: @@ -199,7 +199,7 @@ BattleAnimOAMUpdate: ret InitBattleAnimBuffer: - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc ld a, [hl] @@ -232,7 +232,7 @@ InitBattleAnimBuffer: and a ret z - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc ld a, [hl] ld [wBattleAnimTempOAMFlags], a diff --git a/engine/battle_anims/functions.asm b/engine/battle_anims/functions.asm index fc1ef4766..dab616788 100644 --- a/engine/battle_anims/functions.asm +++ b/engine/battle_anims/functions.asm @@ -125,7 +125,7 @@ BattleAnimFunction_ThrowFromPlayerToEnemy: add hl, bc dec [hl] ; Decrease ??? and hold onto its previous value (argument of the sine function) - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -157,7 +157,7 @@ BattleAnimFunction_04: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc dec [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -197,7 +197,7 @@ BattleAnimFunction_03: jr z, .asm_cd0f9 ld a, $20 .asm_cd0f9 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM @@ -206,7 +206,7 @@ BattleAnimFunction_03: and $7f ld [hl], a .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -224,7 +224,7 @@ BattleAnimFunction_03: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ret @@ -305,13 +305,13 @@ BattleAnimFunction_PokeBall: call BattleAnim_IncAnonJumptableIndex ld a, BATTLEANIMFRAMESET_09 call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $0 inc hl ld [hl], $10 .four - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld d, [hl] @@ -319,7 +319,7 @@ BattleAnimFunction_PokeBall: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec a @@ -327,7 +327,7 @@ BattleAnimFunction_PokeBall: and $1f ret nz ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] sub $4 @@ -341,7 +341,7 @@ BattleAnimFunction_PokeBall: .six ld a, BATTLEANIMFRAMESET_0D call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc dec [hl] .two @@ -354,12 +354,12 @@ BattleAnimFunction_PokeBall: ld a, BATTLEANIMFRAMESET_0A call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $20 .eight .ten - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld d, [hl] @@ -367,7 +367,7 @@ BattleAnimFunction_PokeBall: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec a @@ -465,7 +465,7 @@ BattleAnimFunction_10: ld a, [hl] swap a and $f - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a ret @@ -500,13 +500,13 @@ BattleAnimFunction_07: dw .one .zero call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 inc hl ld [hl], $48 .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld d, [hl] @@ -514,16 +514,16 @@ BattleAnimFunction_07: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $3f ret nz - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $20 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -531,7 +531,7 @@ BattleAnimFunction_07: sub [hl] jr z, .done jr c, .done - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ret @@ -560,16 +560,16 @@ BattleAnimFunction_08: call BattleAnim_IncAnonJumptableIndex .one call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $0 .two - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $40 jr nc, .loop_back - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $18 @@ -579,7 +579,7 @@ BattleAnimFunction_08: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $18 @@ -591,7 +591,7 @@ BattleAnimFunction_08: add hl, bc ld a, [hl] and $f - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc add [hl] ld [hl], a @@ -609,7 +609,7 @@ BattleAnimFunction_08: and $f or d ld [hl], a - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc dec [hl] ret @@ -660,7 +660,7 @@ BattleAnimFunction_09: dw .two .zero call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_PARAM @@ -671,7 +671,7 @@ BattleAnimFunction_09: add hl, bc ld [hl], a .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -685,7 +685,7 @@ BattleAnimFunction_09: ld a, [hl] swap a and $f - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET @@ -717,7 +717,7 @@ BattleAnimFunction_0A: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a cp $7 @@ -744,7 +744,7 @@ BattleAnimFunction_0A: ld a, BATTLEANIMFRAMESET_10 call ReinitBattleAnimFrameset .eight - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $10 @@ -760,7 +760,7 @@ BattleAnimFunction_0A: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ret @@ -810,18 +810,18 @@ BattleAnimFunction_RazorLeaf: dw .eight .zero call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $40 .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $30 jr nc, .sine_cosine call BattleAnim_IncAnonJumptableIndex xor a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hli], a ld [hl], a @@ -842,7 +842,7 @@ BattleAnimFunction_RazorLeaf: ld a, [hl] and $3f ld d, a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -851,7 +851,7 @@ BattleAnimFunction_RazorLeaf: add hl, bc ld [hl], a call Functioncd557 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD @@ -864,7 +864,7 @@ BattleAnimFunction_RazorLeaf: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e ret @@ -879,7 +879,7 @@ BattleAnimFunction_RazorLeaf: ret .sine_cosine_2 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $10 @@ -891,18 +891,18 @@ BattleAnimFunction_RazorLeaf: add hl, bc bit 6, [hl] jr nz, .decrease - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] jr .finish .decrease - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc dec [hl] .finish ld de, $80 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -915,7 +915,7 @@ BattleAnimFunction_RazorLeaf: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e ret @@ -923,7 +923,7 @@ BattleAnimFunction_RazorLeaf: .three ld a, BATTLEANIMFRAMESET_16 call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc res 5, [hl] .four @@ -998,11 +998,11 @@ BattleAnimFunction_4E: add hl, bc ld [hl], a call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $40 .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $30 @@ -1016,7 +1016,7 @@ BattleAnimFunction_4E: ld a, [hl] and $3f ld d, a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -1025,7 +1025,7 @@ BattleAnimFunction_4E: add hl, bc ld [hl], a call Functioncd557 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD @@ -1038,7 +1038,7 @@ BattleAnimFunction_4E: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e ret @@ -1051,11 +1051,11 @@ BattleAnimFunction_0C: dw .two .zero call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $c .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -1069,7 +1069,7 @@ BattleAnimFunction_0C: .next call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $0 ld a, BATTLEANIMFRAMESET_22 @@ -1080,7 +1080,7 @@ BattleAnimFunction_0C: ld a, [hl] cp $98 jr nc, .okay - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD @@ -1091,7 +1091,7 @@ BattleAnimFunction_0C: add hl, de ld e, l ld d, h - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_XCOORD @@ -1109,7 +1109,7 @@ BattleAnimFunction_0C: and $f0 ld e, a ld d, $ff - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_YCOORD @@ -1119,7 +1119,7 @@ BattleAnimFunction_0C: add hl, de ld e, l ld d, h - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_YCOORD @@ -1162,7 +1162,7 @@ BattleAnimFunction_0D: .asm_cd69b dec a ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $10 @@ -1182,7 +1182,7 @@ BattleAnimFunction_0D: inc a and $7 ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] inc [hl] @@ -1238,7 +1238,7 @@ Functioncd6f7: .asm_cd704 ld a, $2 call Functionce70a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -1267,7 +1267,7 @@ Functioncd728: jr c, .asm_cd747 ld a, $2 call Functionce70a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -1288,7 +1288,7 @@ Functioncd728: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld [hl], $30 - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc ld a, [hl] and $1 @@ -1320,7 +1320,7 @@ BattleAnimFunction_11: .asm_cd784 ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld l, [hl] ld h, a @@ -1328,7 +1328,7 @@ BattleAnimFunction_11: add hl, de ld e, l ld d, h - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -1353,7 +1353,7 @@ Functioncd7ab: add hl, bc ld a, [hl] and $f0 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM @@ -1363,14 +1363,14 @@ Functioncd7ab: sla a sla a sla a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld [hl], $1 Functioncd7d2: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -1379,11 +1379,11 @@ Functioncd7d2: ret .asm_cd7de - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld d, [hl] push af @@ -1404,7 +1404,7 @@ Functioncd7d2: xor $1 ld [hl], a ret z - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc dec [hl] ret @@ -1444,20 +1444,20 @@ Functioncd835: ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc bit 7, [hl] jr nz, .asm_cd852 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $10 jr .asm_cd858 .asm_cd852 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 .asm_cd858 @@ -1467,7 +1467,7 @@ Functioncd835: and $7f ld [hl], a Functioncd860: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -1479,7 +1479,7 @@ Functioncd860: ld [hl], a bit 7, a jr nz, .load_no_inc - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc a ; BATTLEANIMFRAMESET_3B @@ -1487,13 +1487,13 @@ Functioncd860: jr .reinit .load_no_inc - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ; BATTLEANIMFRAMESET_3A ; BATTLEANIMFRAMESET_A0 .reinit call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] @@ -1504,7 +1504,7 @@ Functioncd88f: ret Functioncd893: - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], $1 ret @@ -1526,13 +1526,13 @@ Functioncd8ab: add hl, bc bit 7, [hl] jr nz, .asm_cd8be - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $10 jr .asm_cd8c4 .asm_cd8be - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 .asm_cd8c4 @@ -1543,7 +1543,7 @@ Functioncd8ab: ld [hl], a Functioncd8cc: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -1562,7 +1562,7 @@ Functioncd8cc: ld a, BATTLEANIMFRAMESET_3C .asm_cd8e8 call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] inc [hl] @@ -1575,7 +1575,7 @@ Functioncd8f5: ret Functioncd8f9: - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], $1 ret @@ -1588,7 +1588,7 @@ BattleAnimFunction_18: Functioncd907: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $28 inc hl @@ -1597,7 +1597,7 @@ Functioncd913: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld d, [hl] push af @@ -1612,23 +1612,23 @@ Functioncd913: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a jr z, .asm_cd950 ld d, a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld e, [hl] ld hl, -$80 add hl, de ld e, l ld d, h - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], d ret @@ -1688,7 +1688,7 @@ asm_cd988: Functioncd99a: call Functioncd9f4 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] push af @@ -1710,7 +1710,7 @@ Functioncd99a: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] sub $8 @@ -1727,14 +1727,14 @@ Functioncd99a: ld [hl], a and $7 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc inc [hl] ret .asm_cd9e2 xor a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM @@ -1747,7 +1747,7 @@ Functioncd99a: ret Functioncd9f4: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld e, [hl] ld d, 0 @@ -1803,7 +1803,7 @@ Functioncda3a: ; BATTLEANIMFRAMESET_55 call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $8 Functioncda4c: @@ -1818,13 +1818,13 @@ BattleAnimFunction_LeechSeed: dw .three .zero: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $40 ret .one: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $20 @@ -1840,7 +1840,7 @@ BattleAnimFunction_LeechSeed: ret .two: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -1867,7 +1867,7 @@ Functioncda8d: ld a, [hl] add $2 ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld e, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD @@ -1887,13 +1887,13 @@ Functioncda8d: add hl, de ld e, l ld d, h - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and $1 @@ -1912,13 +1912,13 @@ BattleAnimFunction_3F: Functioncdadf: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $40 ret Functioncdae9: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $20 @@ -1933,7 +1933,7 @@ Functioncdaf9: BattleAnimFunction_1A: call BattleAnimFunction_03 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] add $f @@ -1958,7 +1958,7 @@ Functioncdb14: ld a, [hl] cp $30 jr c, .asm_cdb24 - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], $0 ret @@ -1976,7 +1976,7 @@ Functioncdb28: ret nc inc [hl] inc [hl] - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc set 0, [hl] ld hl, BATTLEANIMSTRUCT_02 @@ -1995,7 +1995,7 @@ Functioncdb28: Functioncdb50: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $2c ld hl, BATTLEANIMSTRUCT_FRAME @@ -2012,7 +2012,7 @@ Functioncdb65: ret nc inc [hl] inc [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -2042,7 +2042,7 @@ BattleAnimFunction_1D: dw Functioncdc74 Functioncdb9f: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $28 inc hl @@ -2050,7 +2050,7 @@ Functioncdb9f: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a ret @@ -2085,7 +2085,7 @@ Functioncdbcf: jr nc, .asm_cdbe6 and $f jr nz, asm_cdbfa - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $10 call BattleAnim_IncAnonJumptableIndex @@ -2097,7 +2097,7 @@ Functioncdbcf: ret Functioncdbeb: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -2106,7 +2106,7 @@ Functioncdbeb: ret .asm_cdbf5 - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc dec [hl] asm_cdbfa: @@ -2116,7 +2116,7 @@ asm_cdbfa: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld d, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld e, [hl] ld hl, -$80 @@ -2126,7 +2126,7 @@ asm_cdbfa: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ret @@ -2142,7 +2142,7 @@ Functioncdc1e: ret Functioncdc27: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -2167,13 +2167,13 @@ Functioncdc48: ld a, BATTLEANIMFRAMESET_4F call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $40 ret Functioncdc57: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $20 @@ -2181,7 +2181,7 @@ Functioncdc57: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $30 @@ -2195,7 +2195,7 @@ Functioncdc74: ret Functioncdc75: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld d, [hl] @@ -2203,23 +2203,23 @@ Functioncdc75: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $3f ret nz - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $20 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] sub $8 ld [hl], a ret nz xor a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hli], a ld [hl], a @@ -2266,7 +2266,7 @@ Functioncdcca: ld [hl], a .asm_cdcd9 call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $8 ld hl, BATTLEANIMSTRUCT_PARAM @@ -2277,7 +2277,7 @@ Functioncdcca: ret Functioncdced: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -2291,7 +2291,7 @@ Functioncdced: ret Functioncdcfe: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] @@ -2335,7 +2335,7 @@ Functioncdd31: add hl, bc ld a, [hl] and $3f - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM @@ -2354,7 +2354,7 @@ Functioncdd4f: ld a, [hl] swap a ld d, a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] @@ -2375,7 +2375,7 @@ Functioncdd4f: ld a, [hl] cp $80 ret nc - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and $3 @@ -2402,7 +2402,7 @@ Functioncdd97: ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM @@ -2410,7 +2410,7 @@ Functioncdd97: ld a, [hl] and $80 rlca - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc add [hl] ; BATTLEANIMFRAMESET_61 BATTLEANIMFRAMESET_62 ; BATTLEANIMFRAMESET_9C BATTLEANIMFRAMESET_9D @@ -2447,7 +2447,7 @@ Functioncddbc: jr z, .asm_cddf0 and $1f ret nz - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc a ; BATTLEANIMFRAMESET_62 @@ -2455,7 +2455,7 @@ Functioncddbc: jr .asm_cddf5 .asm_cddf0 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ; BATTLEANIMFRAMESET_61 ; BATTLEANIMFRAMESET_9C @@ -2498,7 +2498,7 @@ Unknown_cde25: db $ec, $f8, $00 BattleAnimFunction_25: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -2511,7 +2511,7 @@ BattleAnimFunction_25: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld d, [hl] - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld e, [hl] lb hl, -1, $a0 @@ -2521,13 +2521,13 @@ BattleAnimFunction_25: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e ret BattleAnimFunction_26: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -2555,7 +2555,7 @@ Functioncde72: ld a, [hl] and a jr nz, .asm_cde83 - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc set 6, [hl] .asm_cde83 @@ -2572,7 +2572,7 @@ BattleAnimFunction_28: Functioncde90: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_PARAM @@ -2603,7 +2603,7 @@ Functioncde90: ret Functioncdebf: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -2615,7 +2615,7 @@ Functioncdebf: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET @@ -2627,7 +2627,7 @@ Functioncdebf: ret BattleAnimFunction_SpiralDescent: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $18 @@ -2637,7 +2637,7 @@ BattleAnimFunction_SpiralDescent: sra a sra a sra a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -2649,13 +2649,13 @@ BattleAnimFunction_SpiralDescent: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $7 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $28 @@ -2668,7 +2668,7 @@ BattleAnimFunction_SpiralDescent: ret BattleAnimFunction_2D: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $18 @@ -2678,7 +2678,7 @@ BattleAnimFunction_2D: sra a sra a sra a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -2690,13 +2690,13 @@ BattleAnimFunction_2D: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $3 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $28 @@ -2721,7 +2721,7 @@ Functioncdf60: cp $84 jr nc, .next inc [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -2755,7 +2755,7 @@ BattleAnimFunction_34: sra a sra a sra a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -2774,7 +2774,7 @@ BattleAnimFunction_34: ld a, [hl] and $7 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $e8 @@ -2797,7 +2797,7 @@ BattleAnimFunction_3C: sra a sra a sra a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -2816,7 +2816,7 @@ BattleAnimFunction_3C: ld a, [hl] and $3 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $d0 @@ -2838,10 +2838,10 @@ BattleAnimFunction_35: Functionce014: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $34 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $10 Functionce023: @@ -2855,10 +2855,10 @@ Functionce023: .asm_ce02d ld a, $2 call Functionce70a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld d, [hl] call BattleAnim_Sine @@ -2870,7 +2870,7 @@ Functionce023: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] sub $4 @@ -2878,7 +2878,7 @@ Functionce023: and $1f cp $20 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc srl [hl] ret @@ -2898,13 +2898,13 @@ BattleAnimFunction_Horn: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ret @@ -2920,7 +2920,7 @@ BattleAnimFunction_Horn: ret .two: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $20 @@ -2929,7 +2929,7 @@ BattleAnimFunction_Horn: ret Functionce09e: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld d, $8 @@ -2940,13 +2940,13 @@ Functionce09e: sra a xor $ff inc a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] add $8 @@ -2966,13 +2966,13 @@ Functionce0ce: ld a, [hl] and $f0 swap a - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a ret Functionce0dd: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $10 @@ -2983,7 +2983,7 @@ Functionce0dd: jr z, .asm_ce0f0 ld [hl], a .asm_ce0f0 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] sub $4 @@ -3012,18 +3012,18 @@ BattleAnimFunction_2E: Functionce115: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $28 ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] sub $28 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a Functionce12a: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld d, [hl] @@ -3031,7 +3031,7 @@ Functionce12a: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -3042,13 +3042,13 @@ Functionce12a: add hl, bc dec [hl] .asm_ce149 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $3f ret nz - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $20 inc hl @@ -3059,7 +3059,7 @@ BattleAnimFunction_2F: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld d, [hl] push af @@ -3096,7 +3096,7 @@ BattleAnimFunction_2F: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc cp $5a jr nc, .asm_ce1aa @@ -3119,7 +3119,7 @@ BattleAnimFunction_42: add hl, bc ld a, [hl] inc [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld d, [hl] push af @@ -3134,11 +3134,11 @@ BattleAnimFunction_42: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc cp $40 jr nc, .asm_ce1df @@ -3164,7 +3164,7 @@ Functionce1ee: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a Functionce1fb: @@ -3173,7 +3173,7 @@ Functionce1fb: ld a, [hl] ld d, $30 call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YCOORD @@ -3217,7 +3217,7 @@ Functionce22d: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $f Functionce254: @@ -3242,7 +3242,7 @@ Functionce260: .asm_ce26c ld a, $cc .asm_ce26e - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ret @@ -3278,7 +3278,7 @@ Functionce289: ret Functionce29f: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and $7 @@ -3297,7 +3297,7 @@ Functionce29f: .asm_ce2b9 add hl, de ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc and [hl] ld [wOBP0], a @@ -3317,7 +3317,7 @@ BattleAnimFunction_33: sra a sra a sra a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -3332,7 +3332,7 @@ BattleAnimFunction_33: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc dec [hl] dec [hl] @@ -3352,14 +3352,14 @@ Functionce306: cp $e0 jr nz, .asm_ce319 call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $2 ret .asm_ce319 ld d, a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld e, [hl] ld hl, -$80 @@ -3369,13 +3369,13 @@ Functionce306: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ret Functionce330: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -3385,7 +3385,7 @@ Functionce330: .asm_ce33a ld [hl], $4 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] xor $ff @@ -3450,13 +3450,13 @@ BattleAnimFunction_38: Functionce392: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $c ret Functionce39c: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -3475,7 +3475,7 @@ Functionce3ae: ret BattleAnimFunction_39: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -3577,7 +3577,7 @@ BattleAnimFunction_3E: Functionce443: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $28 ld hl, BATTLEANIMSTRUCT_PARAM @@ -3596,7 +3596,7 @@ Functionce443: or $8 ld [hl], a Functionce465: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -3625,7 +3625,7 @@ Functionce465: ld [hl], $10 call BattleAnim_IncAnonJumptableIndex Functionce490: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -3654,7 +3654,7 @@ Functionce4b0: cp $38 jr nc, .asm_ce4d8 inc [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -3684,7 +3684,7 @@ BattleAnimFunction_41: and a ret z ld d, a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -3697,7 +3697,7 @@ BattleAnimFunction_41: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and $1f @@ -3708,7 +3708,7 @@ BattleAnimFunction_41: ret BattleAnimFunction_43: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $10 @@ -3741,7 +3741,7 @@ BattleAnimFunction_44: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld e, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld d, [hl] ld a, e @@ -3783,11 +3783,11 @@ Functionce564: Functionce56e: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $18 Functionce577: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $80 @@ -3847,7 +3847,7 @@ BattleAnimFunction_47: call BattleAnim_Sine sra a sra a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc add [hl] inc [hl] @@ -3939,7 +3939,7 @@ Functionce63a: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a call BattleAnim_IncAnonJumptableIndex @@ -3999,7 +3999,7 @@ BattleAnimFunction_4B: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld d, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld e, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -4021,7 +4021,7 @@ BattleAnimFunction_4B: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ret @@ -4037,7 +4037,7 @@ BattleAnimFunction_4C: BattleAnimFunction_4F: ld d, $18 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] @@ -4049,7 +4049,7 @@ BattleAnimFunction_4F: ret BattleAnimFunction_4D: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $20 @@ -4105,7 +4105,7 @@ Functionce70a: BattleAnim_AnonJumptable: pop de - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld l, [hl] ld h, $0 @@ -4117,7 +4117,7 @@ BattleAnim_AnonJumptable: jp hl BattleAnim_IncAnonJumptableIndex: - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] ret diff --git a/engine/events/celebi.asm b/engine/events/celebi.asm index 066bdda76..028f2e350 100644 --- a/engine/events/celebi.asm +++ b/engine/events/celebi.asm @@ -22,7 +22,7 @@ CelebiShrineEvent: ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], SPRITE_ANIM_SEQ_CELEBI - ld hl, SPRITEANIMSTRUCT_0F + ld hl, SPRITEANIMSTRUCT_VAR4 add hl, bc ld a, $80 ld [hl], a @@ -138,7 +138,7 @@ UpdateCelebiPosition: ld hl, SPRITEANIMSTRUCT_YCOORD add hl, bc inc [hl] - ld hl, SPRITEANIMSTRUCT_0F + ld hl, SPRITEANIMSTRUCT_VAR4 add hl, bc ld a, [hl] ld d, a @@ -148,7 +148,7 @@ UpdateCelebiPosition: sub $3 ld [hl], a .skip - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld a, [hl] inc [hl] diff --git a/engine/events/field_moves.asm b/engine/events/field_moves.asm index efba9e879..6bbb7cbec 100644 --- a/engine/events/field_moves.asm +++ b/engine/events/field_moves.asm @@ -222,11 +222,11 @@ Cut_SpawnLeaf: ld hl, SPRITEANIMSTRUCT_TILE_ID add hl, bc ld [hl], FIELDMOVE_GRASS - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld [hl], $4 pop af - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a pop de @@ -346,7 +346,7 @@ FlyToAnim: ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], SPRITE_ANIM_SEQ_FLY_TO - ld hl, SPRITEANIMSTRUCT_0F + ld hl, SPRITEANIMSTRUCT_VAR4 add hl, bc ld [hl], 11 * 8 ld a, 64 diff --git a/engine/games/dummy_game.asm b/engine/games/dummy_game.asm index cf61f56f4..940204555 100644 --- a/engine/games/dummy_game.asm +++ b/engine/games/dummy_game.asm @@ -523,7 +523,7 @@ DummyGame_InterpretJoypad_AnimateCursor: ret .pressed_a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc a @@ -538,7 +538,7 @@ DummyGame_InterpretJoypad_AnimateCursor: ret z sub 1 tiles ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc dec [hl] ret @@ -551,7 +551,7 @@ DummyGame_InterpretJoypad_AnimateCursor: ret z add 1 tiles ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc inc [hl] ret @@ -564,7 +564,7 @@ DummyGame_InterpretJoypad_AnimateCursor: ret z sub 1 tiles ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] sub 9 @@ -579,7 +579,7 @@ DummyGame_InterpretJoypad_AnimateCursor: ret z add 1 tiles ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] add 9 diff --git a/engine/games/slot_machine.asm b/engine/games/slot_machine.asm index 8a741b025..7e7c354eb 100644 --- a/engine/games/slot_machine.asm +++ b/engine/games/slot_machine.asm @@ -1140,7 +1140,7 @@ ReelAction_InitGolem: depixel 12, 13 ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc pop af ld [hl], a @@ -1968,7 +1968,7 @@ Slots_AnimateGolem: dw .roll .init - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld a, [hl] and a @@ -1985,7 +1985,7 @@ Slots_AnimateGolem: ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 ld hl, SPRITEANIMSTRUCT_XOFFSET @@ -1993,7 +1993,7 @@ Slots_AnimateGolem: ld [hl], $0 .fall - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $20 @@ -2012,7 +2012,7 @@ Slots_AnimateGolem: ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], $2 ld a, 1 @@ -2031,7 +2031,7 @@ Slots_AnimateGolem: jr nc, .restart and $3 ret nz - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] xor $ff @@ -2101,11 +2101,11 @@ Slots_AnimateChansey: ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $8 .two - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a diff --git a/engine/gfx/mon_icons.asm b/engine/gfx/mon_icons.asm index c1666fda4..847eb07f7 100644 --- a/engine/gfx/mon_icons.asm +++ b/engine/gfx/mon_icons.asm @@ -194,7 +194,7 @@ SetPartyMonIconAnimSpeed: ld [hl], a rlca rlca - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ret diff --git a/engine/gfx/sprite_anims.asm b/engine/gfx/sprite_anims.asm index 6cfe9ba3d..47dd91c96 100644 --- a/engine/gfx/sprite_anims.asm +++ b/engine/gfx/sprite_anims.asm @@ -74,7 +74,7 @@ DoAnimFrame: add hl, bc ld [hl], 8 * 3 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, a @@ -82,7 +82,7 @@ DoAnimFrame: and $f ret nz - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld e, [hl] @@ -145,14 +145,14 @@ DoAnimFrame: add hl, bc ld a, [hl] - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc and $3 ld [hl], a inc [hl] swap a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a @@ -163,7 +163,7 @@ DoAnimFrame: cp $a4 jr nc, .asm_8d356 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc add $4 @@ -175,14 +175,14 @@ DoAnimFrame: add hl, bc inc [hl] - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] sla a sla a ld d, 2 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] add 3 @@ -199,7 +199,7 @@ DoAnimFrame: ret .GSIntroHoOhLugia - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc a @@ -225,7 +225,7 @@ DoAnimFrame: ret .GSIntroStar - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -236,7 +236,7 @@ DoAnimFrame: and $1f jr nz, .asm_8d395 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc dec [hl] .asm_8d395 @@ -258,7 +258,7 @@ DoAnimFrame: add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] @@ -275,13 +275,13 @@ DoAnimFrame: ret .GSIntroSparkle - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] or [hl] jr z, .asm_8d41e - ld hl, SPRITEANIMSTRUCT_0F + ld hl, SPRITEANIMSTRUCT_VAR4 add hl, bc ld d, [hl] @@ -303,13 +303,13 @@ DoAnimFrame: add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld e, [hl] inc hl ld d, [hl] - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld a, [hli] ld h, [hl] @@ -318,13 +318,13 @@ DoAnimFrame: ld e, l ld d, h - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld [hl], e inc hl ld [hl], d - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld h, [hl] @@ -334,7 +334,7 @@ DoAnimFrame: ld e, l ld d, h - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], e inc hl @@ -431,13 +431,13 @@ DoAnimFrame: add hl, bc ld [hl], $2 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $20 ret .TradePokeBall_two - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -448,12 +448,12 @@ DoAnimFrame: .asm_8d4af call .IncrementJumptableIndex - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $40 .TradePokeBall_three - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp 48 @@ -477,24 +477,24 @@ DoAnimFrame: add hl, bc ld [hl], $4 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], $24 ret .TradePokeBall_four - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a jr z, .asm_8d51c ld d, a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] call Sprites_Sine @@ -503,18 +503,18 @@ DoAnimFrame: add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $3f ret nz - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $20 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] sub $c @@ -559,7 +559,7 @@ DoAnimFrame: ret .RevealNewMon: - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $80 @@ -600,7 +600,7 @@ DoAnimFrame: ret .CutLeaves - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld e, [hl] inc hl @@ -610,13 +610,13 @@ DoAnimFrame: ld e, l ld d, h - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], e inc hl ld [hl], d - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -645,7 +645,7 @@ DoAnimFrame: and a ret z - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] @@ -657,7 +657,7 @@ DoAnimFrame: dec [hl] dec [hl] - ld hl, SPRITEANIMSTRUCT_0F + ld hl, SPRITEANIMSTRUCT_VAR4 add hl, bc ld a, [hl] ld d, a @@ -666,7 +666,7 @@ DoAnimFrame: add $8 ld [hl], a .skip - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld a, [hl] inc [hl] @@ -691,7 +691,7 @@ DoAnimFrame: dec [hl] ld d, $40 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -718,7 +718,7 @@ DoAnimFrame: inc [hl] inc [hl] - ld hl, SPRITEANIMSTRUCT_0F + ld hl, SPRITEANIMSTRUCT_VAR4 add hl, bc ld a, [hl] ld d, a @@ -727,7 +727,7 @@ DoAnimFrame: sub $2 ld [hl], a .asm_8d621 - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld a, [hl] inc [hl] @@ -756,7 +756,7 @@ DoAnimFrame: add hl, bc ld [hl], $0 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] add 2 @@ -774,7 +774,7 @@ DoAnimFrame: ret .IntroPichuWooper - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp 20 @@ -799,7 +799,7 @@ DoAnimFrame: inc [hl] inc [hl] inc [hl] - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] push af diff --git a/engine/gfx/sprites.asm b/engine/gfx/sprites.asm index fd87f398b..1de16dbc9 100644 --- a/engine/gfx/sprites.asm +++ b/engine/gfx/sprites.asm @@ -160,44 +160,45 @@ _InitSpriteAnimStruct:: add hl, bc ; Load the index. ld a, [wSpriteAnimCount] - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_INDEX ; Copy the table entry to the next two fields. ld a, [de] - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_FRAMESET_ID inc de ld a, [de] - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_ANIM_SEQ_ID inc de ; Look up the third field from the table in the wSpriteAnimDict array (10x2). ; Take the value and load it in ld a, [de] call GetSpriteAnimVTile - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_TILE_ID pop de ; Set hl to field 4 (X coordinate). Kinda pointless, because we're presumably already here. ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ; Load the original value of de into here. ld a, e - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_XCOORD ld a, d - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_YCOORD ; load 0 into the next four fields xor a - ld [hli], a - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_XOFFSET + ld [hli], a ; SPRITEANIMSTRUCT_YOFFSET xor a - ld [hli], a - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_DURATION + ld [hli], a ; SPRITEANIMSTRUCT_DURATIONOFFSET ; load -1 into the next field dec a - ld [hli], a + ld [hli], a ; SPRITEANIMSTRUCT_FRAME ; load 0 into the last five fields xor a -rept 4 - ld [hli], a -endr - ld [hl], a + ld [hli], a ; SPRITEANIMSTRUCT_JUMPTABLE_INDEX + ld [hli], a ; SPRITEANIMSTRUCT_VAR1 + ld [hli], a ; SPRITEANIMSTRUCT_VAR2 + ld [hli], a ; SPRITEANIMSTRUCT_VAR3 + ld [hl], a ; SPRITEANIMSTRUCT_VAR4 ; back up the address of the first field to wSpriteAnimAddrBackup ld a, c ld [wSpriteAnimAddrBackup], a diff --git a/engine/menus/naming_screen.asm b/engine/menus/naming_screen.asm index 11685382d..a65598782 100644 --- a/engine/menus/naming_screen.asm +++ b/engine/menus/naming_screen.asm @@ -385,7 +385,7 @@ NamingScreenJoypadLoop: ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld [hl], a ld hl, wJumptableIndex @@ -425,10 +425,10 @@ NamingScreenJoypadLoop: ld c, [hl] inc hl ld b, [hl] - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $8 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], $4 call NamingScreen_IsTargetBox @@ -468,7 +468,7 @@ NamingScreenJoypadLoop: ld b, [hl] NamingScreen_GetCursorPosition: - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] push bc @@ -480,7 +480,7 @@ NamingScreen_GetCursorPosition: cp b pop bc jr nz, .not_bottom_row - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $3 @@ -504,7 +504,7 @@ NamingScreen_GetCursorPosition: NamingScreen_AnimateCursor: call .GetDPad - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld e, a @@ -524,13 +524,13 @@ NamingScreen_AnimateCursor: ld de, .CaseDelEnd ld a, SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG - SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 1 .ok2 - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc add [hl] ; default SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld l, [hl] ld h, $0 @@ -567,7 +567,7 @@ NamingScreen_AnimateCursor: call NamingScreen_GetCursorPosition and a jr nz, .asm_11ab7 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $8 @@ -587,7 +587,7 @@ NamingScreen_AnimateCursor: ld e, a add a add e - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ret @@ -596,7 +596,7 @@ NamingScreen_AnimateCursor: call NamingScreen_GetCursorPosition and a jr nz, .asm_11ad8 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -618,13 +618,13 @@ NamingScreen_AnimateCursor: ld e, a add a add e - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ret .down - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] call NamingScreen_IsTargetBox @@ -645,7 +645,7 @@ NamingScreen_AnimateCursor: ret .up - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -1059,7 +1059,7 @@ INCBIN "gfx/icons/mail_big.2bpp" ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld [hl], a ld hl, wJumptableIndex @@ -1109,10 +1109,10 @@ INCBIN "gfx/icons/mail_big.2bpp" ld c, [hl] inc hl ld b, [hl] - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $9 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], $5 ret @@ -1155,7 +1155,7 @@ INCBIN "gfx/icons/mail_big.2bpp" ComposeMail_AnimateCursor: call .GetDPad - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld e, a @@ -1170,13 +1170,13 @@ ComposeMail_AnimateCursor: ld de, .CaseDelEnd ld a, 1 .got_pointer - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc add [hl] ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], a - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld l, [hl] ld h, 0 @@ -1213,7 +1213,7 @@ ComposeMail_AnimateCursor: call ComposeMail_GetCursorPosition and a jr nz, .case_del_done_right - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $9 @@ -1233,7 +1233,7 @@ ComposeMail_AnimateCursor: ld e, a add a add e - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ret @@ -1242,7 +1242,7 @@ ComposeMail_AnimateCursor: call ComposeMail_GetCursorPosition and a jr nz, .caps_del_done_left - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -1264,13 +1264,13 @@ ComposeMail_AnimateCursor: ld e, a add a add e - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ret .down - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $5 @@ -1283,7 +1283,7 @@ ComposeMail_AnimateCursor: ret .up - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -1302,12 +1302,12 @@ NamingScreen_PressedA_GetCursorCommand: ld b, [hl] ComposeMail_GetCursorPosition: - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $5 jr nz, .letter - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $3 diff --git a/engine/movie/evolution_animation.asm b/engine/movie/evolution_animation.asm index dfc088e21..c3d356210 100644 --- a/engine/movie/evolution_animation.asm +++ b/engine/movie/evolution_animation.asm @@ -324,7 +324,7 @@ EvolutionAnimation: ld hl, SPRITEANIMSTRUCT_TILE_ID add hl, bc ld [hl], $0 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $10 ret diff --git a/engine/movie/intro.asm b/engine/movie/intro.asm index 90563f213..1da3576e3 100644 --- a/engine/movie/intro.asm +++ b/engine/movie/intro.asm @@ -1190,7 +1190,7 @@ CrystalIntro_InitUnownAnim: push de ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $8 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 @@ -1200,7 +1200,7 @@ CrystalIntro_InitUnownAnim: push de ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $18 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 @@ -1210,7 +1210,7 @@ CrystalIntro_InitUnownAnim: push de ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $28 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 @@ -1219,7 +1219,7 @@ CrystalIntro_InitUnownAnim: ld a, SPRITE_ANIM_INDEX_INTRO_UNOWN call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $38 ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 diff --git a/engine/movie/splash.asm b/engine/movie/splash.asm index 6f0e8d098..e72568c1d 100644 --- a/engine/movie/splash.asm +++ b/engine/movie/splash.asm @@ -94,10 +94,10 @@ GameFreakPresentsInit: ld hl, SPRITEANIMSTRUCT_YOFFSET add hl, bc ld [hl], 160 - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], 96 - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], 48 xor a @@ -231,7 +231,7 @@ GameFreakLogo_Bounce: ; Sine offset starts at 48 (32+32/2, or pi+pi/2), so it starts at the maximum ; value of the sine wave (i.e. the top of the screen). - ld hl, SPRITEANIMSTRUCT_0C ; jump height + ld hl, SPRITEANIMSTRUCT_VAR1 ; jump height add hl, bc ld a, [hl] and a @@ -239,7 +239,7 @@ GameFreakLogo_Bounce: ; Load the sine offset, make sure it doesn't reach the negative part of the wave ld d, a - ld hl, SPRITEANIMSTRUCT_0D ; sine offset + ld hl, SPRITEANIMSTRUCT_VAR2 ; sine offset add hl, bc ld a, [hl] and $3f ; full circle = 2*pi = 2*32 @@ -255,7 +255,7 @@ GameFreakLogo_Bounce: ld [hl], e ; Decrement the sine offset - ld hl, SPRITEANIMSTRUCT_0D ; sine offset + ld hl, SPRITEANIMSTRUCT_VAR2 ; sine offset add hl, bc ld a, [hl] dec [hl] @@ -263,7 +263,7 @@ GameFreakLogo_Bounce: ret nz ; If the ditto's reached the ground, decrement the jump height and play the sfx - ld hl, SPRITEANIMSTRUCT_0C ; jump height + ld hl, SPRITEANIMSTRUCT_VAR1 ; jump height add hl, bc ld a, [hl] sub 48 @@ -276,7 +276,7 @@ GameFreakLogo_Bounce: ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], 0 ld de, SFX_DITTO_POP_UP @@ -285,7 +285,7 @@ GameFreakLogo_Bounce: GameFreakLogo_Ditto: ; Wait a little, then start transforming - ld hl, SPRITEANIMSTRUCT_0D ; frame count + ld hl, SPRITEANIMSTRUCT_VAR2 ; frame count add hl, bc ld a, [hl] cp 32 @@ -297,7 +297,7 @@ GameFreakLogo_Ditto: ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] - ld hl, SPRITEANIMSTRUCT_0D + ld hl, SPRITEANIMSTRUCT_VAR2 add hl, bc ld [hl], 0 ld de, SFX_DITTO_TRANSFORM @@ -305,7 +305,7 @@ GameFreakLogo_Ditto: ret GameFreakLogo_Transform: - ld hl, SPRITEANIMSTRUCT_0D ; frame count + ld hl, SPRITEANIMSTRUCT_VAR2 ; frame count add hl, bc ld a, [hl] cp 64 diff --git a/engine/movie/trade_animation.asm b/engine/movie/trade_animation.asm index 2ffbbd1c3..71e438767 100644 --- a/engine/movie/trade_animation.asm +++ b/engine/movie/trade_animation.asm @@ -1084,13 +1084,13 @@ TradeAnim_AnimateTrademonInTube: .InitTimer: call .JumptableNext - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $80 ret .WaitTimer1: - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -1148,13 +1148,13 @@ TradeAnim_AnimateTrademonInTube: .done_move_left call .JumptableNext - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld [hl], $80 ret .WaitTimer2: - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] diff --git a/mobile/fixed_words.asm b/mobile/fixed_words.asm index 5394b6b4e..b599d8d43 100644 --- a/mobile/fixed_words.asm +++ b/mobile/fixed_words.asm @@ -418,7 +418,7 @@ EZChat_MasterLoop: ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $1 ld [hl], a @@ -426,7 +426,7 @@ EZChat_MasterLoop: depixel 9, 2, 2, 0 ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $3 ld [hl], a @@ -434,7 +434,7 @@ EZChat_MasterLoop: depixel 10, 16 ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $4 ld [hl], a @@ -442,7 +442,7 @@ EZChat_MasterLoop: depixel 10, 4 ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $5 ld [hl], a @@ -450,7 +450,7 @@ EZChat_MasterLoop: depixel 10, 2 ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $2 ld [hl], a @@ -2453,7 +2453,7 @@ Function11d035: ret AnimateEZChatCursor: - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc jumptable .Jumptable, hl @@ -2820,7 +2820,7 @@ AnimateEZChatCursor: ld hl, wcd23 and [hl] jr z, .reset_y_offset - ld hl, SPRITEANIMSTRUCT_0E + ld hl, SPRITEANIMSTRUCT_VAR3 add hl, bc ld a, [hl] and a diff --git a/mobile/mobile_5c.asm b/mobile/mobile_5c.asm index ae2ce1b11..a8d47d913 100644 --- a/mobile/mobile_5c.asm +++ b/mobile/mobile_5c.asm @@ -485,7 +485,7 @@ Function171b4b: depixel 8, 2 ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $8 ld [hl], a @@ -493,7 +493,7 @@ Function171b4b: depixel 8, 19 ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $9 ld [hl], a @@ -501,7 +501,7 @@ Function171b4b: depixel 17, 14, 2, 0 ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR call InitSpriteAnimStruct - ld hl, SPRITEANIMSTRUCT_0C + ld hl, SPRITEANIMSTRUCT_VAR1 add hl, bc ld a, $a ld [hl], a |