diff options
author | mid-kid <esteve.varela@gmail.com> | 2019-02-15 02:56:24 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2019-02-15 03:01:59 +0100 |
commit | 4154f191e09404748de4faa3a63bcb51faf42c98 (patch) | |
tree | 118efe338996d328190ce432aac26c6d8b6fa0cc /engine/battle_anims/helpers.asm | |
parent | 469c51d08637dc9951e4068ecb3700a363294b54 (diff) |
Anotate more of the battle anim subsystem
The X and Y flip flags can be applied through the stack consisting of:
- Object attributes
- Animation frame attributes
- OAM Data
Each of these negate eachother.
Confused yet? The same stack is traversed to obtain the final tile ID,
with an added layer on top for the base GFX offset and the offset for
the dynamically loaded GFX requested by the object!
wBattleAnimDelay is populated with the values passed to `anim_wait`.
Diffstat (limited to 'engine/battle_anims/helpers.asm')
-rw-r--r-- | engine/battle_anims/helpers.asm | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/battle_anims/helpers.asm b/engine/battle_anims/helpers.asm index 4a7f2950c..127fe5412 100644 --- a/engine/battle_anims/helpers.asm +++ b/engine/battle_anims/helpers.asm @@ -37,16 +37,16 @@ GetBattleAnimFrame: push af ld a, [hl] push hl - and $3f + and %00111111 ld hl, BATTLEANIMSTRUCT_DURATION add hl, bc ld [hl], a pop hl .okay ld a, [hl] - and $c0 + and Y_FLIP << 1 | X_FLIP << 1 ; The << 1 is compensated in the "frame" macro srl a - ld [wBattleAnimTempAddSubFlags], a + ld [wBattleAnimTempFrameOAMFlags], a pop af ret |