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authormid-kid <esteve.varela@gmail.com>2020-08-22 16:22:37 +0200
committermid-kid <esteve.varela@gmail.com>2020-08-27 13:59:33 +0200
commit13c4a93ceae759f1fd5f46b326afb83e4f44aeee (patch)
treeaa9d67cc69744580d42cadf856fd2ddf993939b6 /engine/gfx/sprites.asm
parent733664b18fc2db7cc1d68a818335900565230ac9 (diff)
Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Diffstat (limited to 'engine/gfx/sprites.asm')
-rw-r--r--engine/gfx/sprites.asm31
1 files changed, 16 insertions, 15 deletions
diff --git a/engine/gfx/sprites.asm b/engine/gfx/sprites.asm
index fd87f398b..1de16dbc9 100644
--- a/engine/gfx/sprites.asm
+++ b/engine/gfx/sprites.asm
@@ -160,44 +160,45 @@ _InitSpriteAnimStruct::
add hl, bc
; Load the index.
ld a, [wSpriteAnimCount]
- ld [hli], a
+ ld [hli], a ; SPRITEANIMSTRUCT_INDEX
; Copy the table entry to the next two fields.
ld a, [de]
- ld [hli], a
+ ld [hli], a ; SPRITEANIMSTRUCT_FRAMESET_ID
inc de
ld a, [de]
- ld [hli], a
+ ld [hli], a ; SPRITEANIMSTRUCT_ANIM_SEQ_ID
inc de
; Look up the third field from the table in the wSpriteAnimDict array (10x2).
; Take the value and load it in
ld a, [de]
call GetSpriteAnimVTile
- ld [hli], a
+ ld [hli], a ; SPRITEANIMSTRUCT_TILE_ID
pop de
; Set hl to field 4 (X coordinate). Kinda pointless, because we're presumably already here.
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
; Load the original value of de into here.
ld a, e
- ld [hli], a
+ ld [hli], a ; SPRITEANIMSTRUCT_XCOORD
ld a, d
- ld [hli], a
+ ld [hli], a ; SPRITEANIMSTRUCT_YCOORD
; load 0 into the next four fields
xor a
- ld [hli], a
- ld [hli], a
+ ld [hli], a ; SPRITEANIMSTRUCT_XOFFSET
+ ld [hli], a ; SPRITEANIMSTRUCT_YOFFSET
xor a
- ld [hli], a
- ld [hli], a
+ ld [hli], a ; SPRITEANIMSTRUCT_DURATION
+ ld [hli], a ; SPRITEANIMSTRUCT_DURATIONOFFSET
; load -1 into the next field
dec a
- ld [hli], a
+ ld [hli], a ; SPRITEANIMSTRUCT_FRAME
; load 0 into the last five fields
xor a
-rept 4
- ld [hli], a
-endr
- ld [hl], a
+ ld [hli], a ; SPRITEANIMSTRUCT_JUMPTABLE_INDEX
+ ld [hli], a ; SPRITEANIMSTRUCT_VAR1
+ ld [hli], a ; SPRITEANIMSTRUCT_VAR2
+ ld [hli], a ; SPRITEANIMSTRUCT_VAR3
+ ld [hl], a ; SPRITEANIMSTRUCT_VAR4
; back up the address of the first field to wSpriteAnimAddrBackup
ld a, c
ld [wSpriteAnimAddrBackup], a