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author | Remy Oukaour <remy.oukaour@gmail.com> | 2018-01-18 18:34:20 -0500 |
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committer | Remy Oukaour <remy.oukaour@gmail.com> | 2018-01-18 18:34:20 -0500 |
commit | 2acaa96cf16ce953a7149f300d54e5440abc27d8 (patch) | |
tree | 8068d4e5daec008ecc41ca35208a3e8fa970a02c /engine/map_objects.asm | |
parent | 676b585375522127d3d1e134c8761d55ede32739 (diff) |
More charmap and home/text.asm documentation for JP chars
Diffstat (limited to 'engine/map_objects.asm')
-rw-r--r-- | engine/map_objects.asm | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engine/map_objects.asm b/engine/map_objects.asm index 30407c64d..00ce599e3 100644 --- a/engine/map_objects.asm +++ b/engine/map_objects.asm @@ -2474,8 +2474,10 @@ Function56cd: ; 56cd push bc call Coord2Tile pop bc +; NPCs disappear if standing on tile $60-$7f (or $e0-$ff), +; since those IDs are for text characters and textbox frames. ld a, [hl] - cp MAPOBJECT_VISIBLE_TILE_LIMIT + cp FIRST_REGULAR_TEXT_CHAR jr nc, .nope .ok8 dec d |