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author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-24 19:35:35 -0500 |
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committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-24 19:35:35 -0500 |
commit | 7d4486e6a34a5163575400f21e806471be496e3d (patch) | |
tree | c0cc5f242b92420325d12a9cdedd6c1a3bcc3a4f /engine/routines/checknickerrors.asm | |
parent | 15f1fc7c6ce0444ebfd87b1edc22da0ffd61c667 (diff) |
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
Diffstat (limited to 'engine/routines/checknickerrors.asm')
-rw-r--r-- | engine/routines/checknickerrors.asm | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/engine/routines/checknickerrors.asm b/engine/routines/checknickerrors.asm new file mode 100644 index 000000000..1cedca420 --- /dev/null +++ b/engine/routines/checknickerrors.asm @@ -0,0 +1,74 @@ +CheckNickErrors:: ; 669f +; error-check monster nick before use +; must be a peace offering to gamesharkers + +; input: de = nick location + + push bc + push de + ld b, PKMN_NAME_LENGTH + +.checkchar +; end of nick? + ld a, [de] + cp "@" ; terminator + jr z, .end + +; check if this char is a text command + ld hl, .textcommands + dec hl +.loop +; next entry + inc hl +; reached end of commands table? + ld a, [hl] + cp -1 + jr z, .done + +; is the current char between this value (inclusive)... + ld a, [de] + cp [hl] + inc hl + jr c, .loop +; ...and this one? + cp [hl] + jr nc, .loop + +; replace it with a "?" + ld a, "?" + ld [de], a + jr .loop + +.done +; next char + inc de +; reached end of nick without finding a terminator? + dec b + jr nz, .checkchar + +; change nick to "?@" + pop de + push de + ld a, "?" + ld [de], a + inc de + ld a, "@" + ld [de], a +.end +; if the nick has any errors at this point it's out of our hands + pop de + pop bc + ret + +.textcommands ; 66cf +; table defining which characters are actually text commands +; format: + ; ≥ < + db "<START>", TX_BOX + 1 + db "<PLAY_G>", $18 + 1 + db $1d, "%" + 1 + db $35, "<GREEN>" + 1 + db "<ENEMY>", "<ENEMY>" + 1 + db "<MOM>", "<TM>" + 1 + db "<ROCKET>", "┘" + 1 + db -1 ; end |