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authorRemy Oukaour <remy.oukaour@gmail.com>2017-12-24 19:35:35 -0500
committerRemy Oukaour <remy.oukaour@gmail.com>2017-12-24 19:35:35 -0500
commit7d4486e6a34a5163575400f21e806471be496e3d (patch)
treec0cc5f242b92420325d12a9cdedd6c1a3bcc3a4f /engine/routines/checknickerrors.asm
parent15f1fc7c6ce0444ebfd87b1edc22da0ffd61c667 (diff)
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
Diffstat (limited to 'engine/routines/checknickerrors.asm')
-rw-r--r--engine/routines/checknickerrors.asm74
1 files changed, 74 insertions, 0 deletions
diff --git a/engine/routines/checknickerrors.asm b/engine/routines/checknickerrors.asm
new file mode 100644
index 000000000..1cedca420
--- /dev/null
+++ b/engine/routines/checknickerrors.asm
@@ -0,0 +1,74 @@
+CheckNickErrors:: ; 669f
+; error-check monster nick before use
+; must be a peace offering to gamesharkers
+
+; input: de = nick location
+
+ push bc
+ push de
+ ld b, PKMN_NAME_LENGTH
+
+.checkchar
+; end of nick?
+ ld a, [de]
+ cp "@" ; terminator
+ jr z, .end
+
+; check if this char is a text command
+ ld hl, .textcommands
+ dec hl
+.loop
+; next entry
+ inc hl
+; reached end of commands table?
+ ld a, [hl]
+ cp -1
+ jr z, .done
+
+; is the current char between this value (inclusive)...
+ ld a, [de]
+ cp [hl]
+ inc hl
+ jr c, .loop
+; ...and this one?
+ cp [hl]
+ jr nc, .loop
+
+; replace it with a "?"
+ ld a, "?"
+ ld [de], a
+ jr .loop
+
+.done
+; next char
+ inc de
+; reached end of nick without finding a terminator?
+ dec b
+ jr nz, .checkchar
+
+; change nick to "?@"
+ pop de
+ push de
+ ld a, "?"
+ ld [de], a
+ inc de
+ ld a, "@"
+ ld [de], a
+.end
+; if the nick has any errors at this point it's out of our hands
+ pop de
+ pop bc
+ ret
+
+.textcommands ; 66cf
+; table defining which characters are actually text commands
+; format:
+ ; ≥ <
+ db "<START>", TX_BOX + 1
+ db "<PLAY_G>", $18 + 1
+ db $1d, "%" + 1
+ db $35, "<GREEN>" + 1
+ db "<ENEMY>", "<ENEMY>" + 1
+ db "<MOM>", "<TM>" + 1
+ db "<ROCKET>", "┘" + 1
+ db -1 ; end