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author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-24 19:35:35 -0500 |
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committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-24 19:35:35 -0500 |
commit | 7d4486e6a34a5163575400f21e806471be496e3d (patch) | |
tree | c0cc5f242b92420325d12a9cdedd6c1a3bcc3a4f /engine/routines/newpokedexentry.asm | |
parent | 15f1fc7c6ce0444ebfd87b1edc22da0ffd61c667 (diff) |
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
Diffstat (limited to 'engine/routines/newpokedexentry.asm')
-rw-r--r-- | engine/routines/newpokedexentry.asm | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/engine/routines/newpokedexentry.asm b/engine/routines/newpokedexentry.asm new file mode 100644 index 000000000..acf9fca7b --- /dev/null +++ b/engine/routines/newpokedexentry.asm @@ -0,0 +1,52 @@ +NewPokedexEntry: ; fb877 + ld a, [hMapAnims] + push af + xor a + ld [hMapAnims], a + call LowVolume + call ClearBGPalettes + call ClearTileMap + call UpdateSprites + call ClearSprites + ld a, [wPokedexStatus] + push af + ld a, [hSCX] + add $5 + ld [hSCX], a + xor a + ld [wPokedexStatus], a + farcall _NewPokedexEntry + call WaitPressAorB_BlinkCursor + ld a, $1 + ld [wPokedexStatus], a + farcall DisplayDexEntry + call WaitPressAorB_BlinkCursor + pop af + ld [wPokedexStatus], a + call MaxVolume + call RotateThreePalettesRight + ld a, [hSCX] + add -5 ; 251 ; NUM_POKEMON + ld [hSCX], a + call .ReturnFromDexRegistration + pop af + ld [hMapAnims], a + ret +; fb8c8 + +.ReturnFromDexRegistration: ; fb8c8 + call ClearTileMap + call LoadFontsExtra + call LoadStandardFont + farcall Pokedex_PlaceFrontpicTopLeftCorner + call WaitBGMap2 + farcall GetEnemyMonDVs + ld a, [hli] + ld [TempMonDVs], a + ld a, [hl] + ld [TempMonDVs + 1], a + ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS + call GetSGBLayout + call SetPalettes + ret +; fb8f1 |