diff options
author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-24 19:35:35 -0500 |
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committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-24 19:35:35 -0500 |
commit | 7d4486e6a34a5163575400f21e806471be496e3d (patch) | |
tree | c0cc5f242b92420325d12a9cdedd6c1a3bcc3a4f /engine/routines/playslowcry.asm | |
parent | 15f1fc7c6ce0444ebfd87b1edc22da0ffd61c667 (diff) |
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
Diffstat (limited to 'engine/routines/playslowcry.asm')
-rw-r--r-- | engine/routines/playslowcry.asm | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/engine/routines/playslowcry.asm b/engine/routines/playslowcry.asm new file mode 100644 index 000000000..3cc347a55 --- /dev/null +++ b/engine/routines/playslowcry.asm @@ -0,0 +1,31 @@ +PlaySlowCry: ; fb841 + ld a, [ScriptVar] + call LoadCryHeader + jr c, .done + + ld hl, CryPitch + ld a, [hli] + ld h, [hl] + ld l, a + ld bc, -$140 + add hl, bc + ld a, l + ld [CryPitch], a + ld a, h + ld [CryPitch + 1], a + ld hl, CryLength + ld a, [hli] + ld h, [hl] + ld l, a + ld bc, $60 + add hl, bc + ld a, l + ld [CryLength], a + ld a, h + ld [CryLength + 1], a + farcall _PlayCryHeader + call WaitSFX + +.done + ret +; fb877 |