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author | mid-kid <esteve.varela@gmail.com> | 2017-11-26 11:35:13 +0100 |
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committer | mid-kid <esteve.varela@gmail.com> | 2017-11-26 11:35:13 +0100 |
commit | 09d9f2c1ef48b0e33ba1616d7a3459f5d4431ce3 (patch) | |
tree | 83540e81ac5115575520cbc9715a933e6aed9922 /engine/scripting.asm | |
parent | 89d6a246443d068c13d1c2413f9a70464b235d53 (diff) |
Add MobileError-related labels
This function is called from a few different places in the mobile code,
including from one special that is only executed when the
BattleTowerRoomMenu special returns with a non-zero code.
Since that special causes a blue "error" screen to appear, that looks
the exact same as the one you'd get when trying to connect from the
mobile trade corner/battle colosseum in a Pokémon Center's top floor,
and this function contains a bunch of japanese strings in a jumptable, I
think it's reasonable to assume it should be called
"DisplayMobileError".
Diffstat (limited to 'engine/scripting.asm')
0 files changed, 0 insertions, 0 deletions