diff options
author | yenatch <yenatch@gmail.com> | 2014-06-04 17:23:57 -0400 |
---|---|---|
committer | yenatch <yenatch@gmail.com> | 2014-06-04 17:23:57 -0400 |
commit | dfe221b9d15bd8ff90253d52796d86e5dfd4c222 (patch) | |
tree | a75de4f8c9cb6cb9094d7e616a072912f254d937 /engine/scripting.asm | |
parent | 1f3091903752841a00f86141543ec5f42c992ec7 (diff) | |
parent | 55972bfb83780f597ab30fd1c42475a194f3f0d1 (diff) |
Merge pull request #254 from yenatch/master
Better compression, macro cleanup, use MAX_LEVEL everywhere.
- move stats -> data (like pokered).
- remove FuncCoord and use {hl,bc,de}coord for all tilemap loads.
- use MAX_LEVEL where needed.
- update pokemontools for better compression, and recomment related code.
- growth rate constants
Diffstat (limited to 'engine/scripting.asm')
0 files changed, 0 insertions, 0 deletions