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author | PikalaxALT <PikalaxALT@gmail.com> | 2015-07-18 23:45:39 -0400 |
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committer | PikalaxALT <PikalaxALT@gmail.com> | 2015-07-18 23:45:39 -0400 |
commit | 60cd04b02300c288a01a2f78a44cb39cbe6861d1 (patch) | |
tree | ef5bb2bd660a2020864c909fb5dda73f027a9e7c /engine/spawn_points.asm | |
parent | e674869018ffe8f9be2351b2b569eb7300910e6a (diff) |
Trainer data structure and field move functions
Trainer data in map scripts is now a macro-defined structure.
Field move functions in main.asm are now nearly completely annotated, with local references.
Trailing white space deleted.
Diffstat (limited to 'engine/spawn_points.asm')
-rw-r--r-- | engine/spawn_points.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/spawn_points.asm b/engine/spawn_points.asm index dba86c582..09c66fa54 100644 --- a/engine/spawn_points.asm +++ b/engine/spawn_points.asm @@ -41,10 +41,10 @@ ENDM spawn BLACKTHORN, BLACKTHORN_CITY, 21, 30 spawn MT_SILVER, SILVER_CAVE_OUTSIDE, 23, 20 spawn FAST_SHIP, FAST_SHIP_CABINS_SW_SSW_NW, 6, 2 +NUM_SPAWNS EQU const_value const_value = -1 spawn N_A, N_A, -1, -1 -NUM_SPAWNS EQU const_value LoadSpawnPoint: ; 1531f |