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path: root/engine/spawn_points.asm
AgeCommit message (Expand)Author
2018-03-13Organize the engine/ directorymid-kid
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2017-12-24Remove all code from main.asm (some labeled INCBINs, like out-of-context grap...Remy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
2017-12-09Further WRAM organizationRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2016-01-04more gfx-related labelsPikalaxALT
2015-07-23Replaced GROUP_, MAP_ references with the map macroPikalaxALT
2015-07-23Wild Pokemon functions and dataPikalaxALT
2015-07-20Fix unnecessary white space and retire add_n_timesPikalaxALT
2015-07-18Trainer data structure and field move functionsPikalaxALT
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-07-13Replace EVENT_ALWAYS_THERE with -1PikalaxALT
2015-02-11Split out spawn points.yenatch