diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:07:16 +0100 |
---|---|---|
committer | mid-kid <esteve.varela@gmail.com> | 2018-03-13 13:21:40 +0100 |
commit | baa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch) | |
tree | 968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/spawn_points.asm | |
parent | 12070ca50067d3abe36a730190f88ee43f2cace9 (diff) |
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.
The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/spawn_points.asm')
-rw-r--r-- | engine/spawn_points.asm | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/engine/spawn_points.asm b/engine/spawn_points.asm deleted file mode 100644 index 1a3d12441..000000000 --- a/engine/spawn_points.asm +++ /dev/null @@ -1,62 +0,0 @@ -INCLUDE "data/maps/spawn_points.asm" - - -LoadSpawnPoint: ; 1531f - ; loads the spawn point in wDefaultSpawnpoint - push hl - push de - ld a, [wDefaultSpawnpoint] - cp SPAWN_N_A - jr z, .spawn_n_a - ld l, a - ld h, 0 - add hl, hl - add hl, hl - ld de, SpawnPoints - add hl, de - ld a, [hli] - ld [wMapGroup], a - ld a, [hli] - ld [wMapNumber], a - ld a, [hli] - ld [wXCoord], a - ld a, [hli] - ld [wYCoord], a -.spawn_n_a - pop de - pop hl - ret -; 15344 - - -IsSpawnPoint: ; 15344 -; Checks if the map loaded in de is a spawn point. Returns carry if it's a spawn point. - ld hl, SpawnPoints - ld c, 0 -.loop - ld a, [hl] - cp SPAWN_N_A - jr z, .nope - cp d - jr nz, .next - inc hl - ld a, [hld] - cp e - jr z, .yes - -.next - push bc - ld bc, 4 ; length of a spawn table entry - add hl, bc - pop bc - inc c - jr .loop - -.nope - and a - ret - -.yes - scf - ret -; 15363 |