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authormid-kid <esteve.varela@gmail.com>2018-03-13 13:07:16 +0100
committermid-kid <esteve.varela@gmail.com>2018-03-13 13:21:40 +0100
commitbaa0dc5a963a79843b37888bcfe1d2dfe833ade9 (patch)
tree968c86105bd67a3121d8f3f20018bfc59191f4c9 /engine/spawn_points.asm
parent12070ca50067d3abe36a730190f88ee43f2cace9 (diff)
Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
Diffstat (limited to 'engine/spawn_points.asm')
-rw-r--r--engine/spawn_points.asm62
1 files changed, 0 insertions, 62 deletions
diff --git a/engine/spawn_points.asm b/engine/spawn_points.asm
deleted file mode 100644
index 1a3d12441..000000000
--- a/engine/spawn_points.asm
+++ /dev/null
@@ -1,62 +0,0 @@
-INCLUDE "data/maps/spawn_points.asm"
-
-
-LoadSpawnPoint: ; 1531f
- ; loads the spawn point in wDefaultSpawnpoint
- push hl
- push de
- ld a, [wDefaultSpawnpoint]
- cp SPAWN_N_A
- jr z, .spawn_n_a
- ld l, a
- ld h, 0
- add hl, hl
- add hl, hl
- ld de, SpawnPoints
- add hl, de
- ld a, [hli]
- ld [wMapGroup], a
- ld a, [hli]
- ld [wMapNumber], a
- ld a, [hli]
- ld [wXCoord], a
- ld a, [hli]
- ld [wYCoord], a
-.spawn_n_a
- pop de
- pop hl
- ret
-; 15344
-
-
-IsSpawnPoint: ; 15344
-; Checks if the map loaded in de is a spawn point. Returns carry if it's a spawn point.
- ld hl, SpawnPoints
- ld c, 0
-.loop
- ld a, [hl]
- cp SPAWN_N_A
- jr z, .nope
- cp d
- jr nz, .next
- inc hl
- ld a, [hld]
- cp e
- jr z, .yes
-
-.next
- push bc
- ld bc, 4 ; length of a spawn table entry
- add hl, bc
- pop bc
- inc c
- jr .loop
-
-.nope
- and a
- ret
-
-.yes
- scf
- ret
-; 15363