diff options
author | mid-kid <esteve.varela@gmail.com> | 2018-03-25 16:18:33 +0200 |
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committer | mid-kid <esteve.varela@gmail.com> | 2018-03-25 16:18:33 +0200 |
commit | 0d9241889fc8a2f047b9fd6db25e55de1e721877 (patch) | |
tree | 4ae588ae9d97639b456e6d2ba64a94676ddcf703 /engine/tilesets | |
parent | 60e21a86638cad5fd25133cda1c545461304d902 (diff) |
Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.
Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
Diffstat (limited to 'engine/tilesets')
-rw-r--r-- | engine/tilesets/map_palettes.asm | 86 | ||||
-rw-r--r-- | engine/tilesets/mapgroup_roofs.asm | 20 | ||||
-rw-r--r-- | engine/tilesets/tileset_anims.asm | 1060 | ||||
-rw-r--r-- | engine/tilesets/tileset_palettes.asm | 151 | ||||
-rw-r--r-- | engine/tilesets/timeofdaypals.asm | 415 |
5 files changed, 1732 insertions, 0 deletions
diff --git a/engine/tilesets/map_palettes.asm b/engine/tilesets/map_palettes.asm new file mode 100644 index 000000000..a9d2b382f --- /dev/null +++ b/engine/tilesets/map_palettes.asm @@ -0,0 +1,86 @@ +SwapTextboxPalettes:: ; 4c000 + hlcoord 0, 0 + decoord 0, 0, wAttrMap + ld b, SCREEN_HEIGHT +.loop + push bc + ld c, SCREEN_WIDTH +.innerloop + ld a, [hl] + push hl + srl a + jr c, .UpperNybble + ld hl, wTilesetPalettes + add [hl] + ld l, a + ld a, [wTilesetPalettes + 1] + adc 0 + ld h, a + ld a, [hl] + and $f + jr .next + +.UpperNybble: + ld hl, wTilesetPalettes + add [hl] + ld l, a + ld a, [wTilesetPalettes + 1] + adc 0 + ld h, a + ld a, [hl] + swap a + and $f + +.next + pop hl + ld [de], a + res 7, [hl] + inc hl + inc de + dec c + jr nz, .innerloop + pop bc + dec b + jr nz, .loop + ret + +ScrollBGMapPalettes:: ; 4c03f + ld hl, wBGMapBuffer + ld de, wBGMapPalBuffer +.loop + ld a, [hl] + push hl + srl a + jr c, .UpperNybble + +; .LowerNybble + ld hl, wTilesetPalettes + add [hl] + ld l, a + ld a, [wTilesetPalettes + 1] + adc 0 + ld h, a + ld a, [hl] + and $f + jr .next + +.UpperNybble: + ld hl, wTilesetPalettes + add [hl] + ld l, a + ld a, [wTilesetPalettes + 1] + adc 0 + ld h, a + ld a, [hl] + swap a + and $f + +.next + pop hl + ld [de], a + res 7, [hl] + inc hl + inc de + dec c + jr nz, .loop + ret diff --git a/engine/tilesets/mapgroup_roofs.asm b/engine/tilesets/mapgroup_roofs.asm new file mode 100644 index 000000000..58e5e7cfe --- /dev/null +++ b/engine/tilesets/mapgroup_roofs.asm @@ -0,0 +1,20 @@ +LoadMapGroupRoof:: ; 1c000 + ld a, [wMapGroup] + ld e, a + ld d, 0 + ld hl, MapGroupRoofs + add hl, de + ld a, [hl] + cp -1 + ret z + ld hl, Roofs + ld bc, 9 tiles + call AddNTimes + ld de, vTiles2 tile $0a + ld bc, 9 tiles + call CopyBytes + ret +; 1c021 + + +INCLUDE "data/maps/roofs.asm" diff --git a/engine/tilesets/tileset_anims.asm b/engine/tilesets/tileset_anims.asm new file mode 100644 index 000000000..bf0037e65 --- /dev/null +++ b/engine/tilesets/tileset_anims.asm @@ -0,0 +1,1060 @@ +_AnimateTileset:: ; fc000 +; Iterate over a given pointer array of +; animation functions (one per frame). + +; Typically in wra1, vra0 + + ld a, [wTilesetAnim] + ld e, a + ld a, [wTilesetAnim + 1] + ld d, a + + ld a, [hTileAnimFrame] + ld l, a + inc a + ld [hTileAnimFrame], a + + ld h, 0 + add hl, hl + add hl, hl + add hl, de + +; 2-byte parameter +; All functions take input de. + ld e, [hl] + inc hl + ld d, [hl] + inc hl + +; Function address + ld a, [hli] + ld h, [hl] + ld l, a + + jp hl +; fc01b + +Tileset0Anim: ; 0xfc01b +TilesetJohtoModernAnim: ; 0xfc01b +TilesetKantoAnim: ; 0xfc01b + dw vTiles2 tile $14, AnimateWaterTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, TileAnimationPalette + dw NULL, WaitTileAnimation + dw NULL, AnimateFlowerTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, StandingTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc047 + +TilesetParkAnim: ; 0xfc047 + dw vTiles2 tile $14, AnimateWaterTile + dw NULL, WaitTileAnimation + dw vTiles2 tile $5f, AnimateFountain + dw NULL, WaitTileAnimation + dw NULL, TileAnimationPalette + dw NULL, WaitTileAnimation + dw NULL, AnimateFlowerTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, StandingTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc073 + +TilesetForestAnim: ; 0xfc073 + dw NULL, ForestTreeLeftAnimation + dw NULL, ForestTreeRightAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, ForestTreeLeftAnimation2 + dw NULL, ForestTreeRightAnimation2 + dw NULL, AnimateFlowerTile + dw vTiles2 tile $14, AnimateWaterTile + dw NULL, TileAnimationPalette + dw NULL, StandingTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc0a3 + +TilesetJohtoAnim: ; 0xfc0a3 + dw vTiles2 tile $14, AnimateWaterTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, TileAnimationPalette + dw NULL, WaitTileAnimation + dw NULL, AnimateFlowerTile + dw WhirlpoolFrames1, AnimateWhirlpoolTile + dw WhirlpoolFrames2, AnimateWhirlpoolTile + dw WhirlpoolFrames3, AnimateWhirlpoolTile + dw WhirlpoolFrames4, AnimateWhirlpoolTile + dw NULL, WaitTileAnimation + dw NULL, StandingTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc0d7 + +UnusedTilesetAnim_fc0d7: ; 0xfc0d7 + dw vTiles2 tile $03, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileRightLeft + dw vTiles2 tile $03, WriteTileFromBuffer + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, AnimateFlowerTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, DoneTileAnimation +; 0xfc103 + +UnusedTilesetAnim_fc103: ; 0xfc103 + dw vTiles2 tile $14, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileRightLeft + dw vTiles2 tile $14, WriteTileFromBuffer + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, DoneTileAnimation +; 0xfc12f + +TilesetPortAnim: ; 0xfc12f + dw vTiles2 tile $14, AnimateWaterTile + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, TileAnimationPalette + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, StandingTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc15f + +TilesetEliteFourRoomAnim: ; 0xfc15f + dw NULL, LavaBubbleAnim2 + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, LavaBubbleAnim1 + dw NULL, WaitTileAnimation + dw NULL, StandingTileFrame8 + dw NULL, DoneTileAnimation +; 0xfc17f + +UnusedTilesetAnim_fc17f: ; 0xfc17f + dw vTiles2 tile $53, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileDown + dw wTileAnimBuffer, ScrollTileDown + dw vTiles2 tile $53, WriteTileFromBuffer + dw vTiles2 tile $03, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileRightLeft + dw vTiles2 tile $03, WriteTileFromBuffer + dw vTiles2 tile $53, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileDown + dw wTileAnimBuffer, ScrollTileDown + dw vTiles2 tile $53, WriteTileFromBuffer + dw NULL, DoneTileAnimation +; 0xfc1af + +UnusedTilesetAnim_fc1af: ; 0xfc1af + dw vTiles2 tile $54, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileDown + dw wTileAnimBuffer, ScrollTileDown + dw vTiles2 tile $54, WriteTileFromBuffer + dw NULL, WaitTileAnimation + dw vTiles2 tile $03, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileRightLeft + dw vTiles2 tile $03, WriteTileFromBuffer + dw NULL, WaitTileAnimation + dw vTiles2 tile $54, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileDown + dw wTileAnimBuffer, ScrollTileDown + dw vTiles2 tile $54, WriteTileFromBuffer + dw NULL, DoneTileAnimation +; 0xfc1e7 + +TilesetCaveAnim: ; 0xfc1e7 +TilesetDarkCaveAnim: ; 0xfc1e7 + dw vTiles2 tile $14, WriteTileToBuffer + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileRightLeft + dw NULL, FlickeringCaveEntrancePalette + dw vTiles2 tile $14, WriteTileFromBuffer + dw NULL, FlickeringCaveEntrancePalette + dw NULL, TileAnimationPalette + dw NULL, FlickeringCaveEntrancePalette + dw vTiles2 tile $40, WriteTileToBuffer + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileDown + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileDown + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileDown + dw NULL, FlickeringCaveEntrancePalette + dw vTiles2 tile $40, WriteTileFromBuffer + dw NULL, FlickeringCaveEntrancePalette + dw NULL, DoneTileAnimation +; 0xfc233 + +TilesetIcePathAnim: ; 0xfc233 + dw vTiles2 tile $35, WriteTileToBuffer + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileRightLeft + dw NULL, FlickeringCaveEntrancePalette + dw vTiles2 tile $35, WriteTileFromBuffer + dw NULL, FlickeringCaveEntrancePalette + dw NULL, TileAnimationPalette + dw NULL, FlickeringCaveEntrancePalette + dw vTiles2 tile $31, WriteTileToBuffer + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileDown + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileDown + dw NULL, FlickeringCaveEntrancePalette + dw wTileAnimBuffer, ScrollTileDown + dw NULL, FlickeringCaveEntrancePalette + dw vTiles2 tile $31, WriteTileFromBuffer + dw NULL, FlickeringCaveEntrancePalette + dw NULL, DoneTileAnimation +; 0xfc27f + +TilesetTowerAnim: ; 0xfc27f + dw TowerPillarTilePointer9, AnimateTowerPillarTile + dw TowerPillarTilePointer10, AnimateTowerPillarTile + dw TowerPillarTilePointer7, AnimateTowerPillarTile + dw TowerPillarTilePointer8, AnimateTowerPillarTile + dw TowerPillarTilePointer5, AnimateTowerPillarTile + dw TowerPillarTilePointer6, AnimateTowerPillarTile + dw TowerPillarTilePointer3, AnimateTowerPillarTile + dw TowerPillarTilePointer4, AnimateTowerPillarTile + dw TowerPillarTilePointer1, AnimateTowerPillarTile + dw TowerPillarTilePointer2, AnimateTowerPillarTile + dw NULL, StandingTileFrame + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, DoneTileAnimation +; 0xfc2bf + +UnusedTilesetAnim_fc2bf: ; 0xfc2bf + dw vTiles2 tile $4f, WriteTileToBuffer + dw wTileAnimBuffer, ScrollTileRightLeft + dw vTiles2 tile $4f, WriteTileFromBuffer + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, DoneTileAnimation +; 0xfc2e7 + +TilesetBattleTowerOutsideAnim: ; 0xfc2e7 +TilesetHouseAnim: ; 0xfc2e7 +TilesetPlayersHouseAnim: ; 0xfc2e7 +TilesetPokecenterAnim: ; 0xfc2e7 +TilesetGateAnim: ; 0xfc2e7 +TilesetLabAnim: ; 0xfc2e7 +TilesetFacilityAnim: ; 0xfc2e7 +TilesetMartAnim: ; 0xfc2e7 +TilesetMansionAnim: ; 0xfc2e7 +TilesetGameCornerAnim: ; 0xfc2e7 +TilesetTraditionalHouseAnim: ; 0xfc2e7 +TilesetTrainStationAnim: ; 0xfc2e7 +TilesetChampionsRoomAnim: ; 0xfc2e7 +TilesetLighthouseAnim: ; 0xfc2e7 +TilesetPlayersRoomAnim: ; 0xfc2e7 +TilesetPokeComCenterAnim: ; 0xfc2e7 +TilesetBattleTowerAnim: ; 0xfc2e7 +TilesetRuinsOfAlphAnim: ; 0xfc2e7 +TilesetRadioTowerAnim: ; 0xfc2e7 +TilesetUndergroundAnim: ; 0xfc2e7 +TilesetBetaWordRoomAnim: ; 0xfc2e7 +TilesetHoOhWordRoomAnim: ; 0xfc2e7 +TilesetKabutoWordRoomAnim: ; 0xfc2e7 +TilesetOmanyteWordRoomAnim: ; 0xfc2e7 +TilesetAerodactylWordRoomAnim: ; 0xfc2e7 + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, WaitTileAnimation + dw NULL, DoneTileAnimation +; 0xfc2fb + +DoneTileAnimation: ; fc2fb +; Reset the animation command loop. + xor a + ld [hTileAnimFrame], a + +WaitTileAnimation: ; fc2fe +; Do nothing this frame. + ret +; fc2ff + +StandingTileFrame8: ; fc2ff + ld a, [wTileAnimationTimer] + inc a + and %111 + ld [wTileAnimationTimer], a + ret +; fc309 + + +ScrollTileRightLeft: ; fc309 +; Scroll right for 4 ticks, then left for 4 ticks. + ld a, [wTileAnimationTimer] + inc a + and %111 + ld [wTileAnimationTimer], a + and %100 + jr nz, ScrollTileLeft + jr ScrollTileRight +; fc318 + +ScrollTileUpDown: ; fc318 +; Scroll up for 4 ticks, then down for 4 ticks. + ld a, [wTileAnimationTimer] + inc a + and %111 + ld [wTileAnimationTimer], a + and %100 + jr nz, ScrollTileDown + jr ScrollTileUp +; fc327 + +ScrollTileLeft: ; fc327 + ld h, d + ld l, e + ld c, 4 +.loop +rept 4 + ld a, [hl] + rlca + ld [hli], a +endr + dec c + jr nz, .loop + ret +; fc33b + +ScrollTileRight: ; fc33b + ld h, d + ld l, e + ld c, 4 +.loop +rept 4 + ld a, [hl] + rrca + ld [hli], a +endr + dec c + jr nz, .loop + ret +; fc34f + +ScrollTileUp: ; fc34f + ld h, d + ld l, e + ld d, [hl] + inc hl + ld e, [hl] + ld bc, TILE_WIDTH * 2 - 2 + add hl, bc + ld a, TILE_WIDTH / 2 +.loop + ld c, [hl] + ld [hl], e + dec hl + ld b, [hl] + ld [hl], d + dec hl + ld e, [hl] + ld [hl], c + dec hl + ld d, [hl] + ld [hl], b + dec hl + dec a + jr nz, .loop + ret +; fc36a + +ScrollTileDown: ; fc36a + ld h, d + ld l, e + ld de, TILE_WIDTH * 2 - 2 + push hl + add hl, de + ld d, [hl] + inc hl + ld e, [hl] + pop hl + ld a, TILE_WIDTH / 2 +.loop + ld b, [hl] + ld [hl], d + inc hl + ld c, [hl] + ld [hl], e + inc hl + ld d, [hl] + ld [hl], b + inc hl + ld e, [hl] + ld [hl], c + inc hl + dec a + jr nz, .loop + ret +; fc387 + + +AnimateFountain: ; fc387 + ld hl, sp+0 + ld b, h + ld c, l + ld hl, .frames + ld a, [wTileAnimationTimer] + and %111 + add a + add l + ld l, a + jr nc, .okay + inc h +.okay + ld a, [hli] + ld h, [hl] + ld l, a + ld sp, hl + ld l, e + ld h, d + jp WriteTile + +.frames + dw .frame1 + dw .frame2 + dw .frame3 + dw .frame4 + dw .frame3 + dw .frame4 + dw .frame5 + dw .frame1 + +.frame1 INCBIN "gfx/tilesets/fountain/1.2bpp" +.frame2 INCBIN "gfx/tilesets/fountain/2.2bpp" +.frame3 INCBIN "gfx/tilesets/fountain/3.2bpp" +.frame4 INCBIN "gfx/tilesets/fountain/4.2bpp" +.frame5 INCBIN "gfx/tilesets/fountain/5.2bpp" +; fc402 + + +AnimateWaterTile: ; fc402 +; Draw a water tile for the current frame in VRAM tile at de. + +; Save sp in bc (see WriteTile). + ld hl, sp+0 + ld b, h + ld c, l + + ld a, [wTileAnimationTimer] + +; 4 tile graphics, updated every other frame. + and %110 + +; 2 x 8 = 16 bytes per tile + add a + add a + add a + + add LOW(WaterTileFrames) + ld l, a + ld a, 0 + adc HIGH(WaterTileFrames) + ld h, a + +; The stack now points to the start of the tile for this frame. + ld sp, hl + + ld l, e + ld h, d + + jp WriteTile +; fc41c + +WaterTileFrames: ; fc41c + INCBIN "gfx/tilesets/water/water.2bpp" +; fc45c + + +ForestTreeLeftAnimation: ; fc45c + ld hl, sp+0 + ld b, h + ld c, l + +; Only during the Celebi event. + ld a, [wCelebiEvent] + bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a + jr nz, .asm_fc46c + ld hl, ForestTreeLeftFrames + jr .asm_fc47d + +.asm_fc46c + ld a, [wTileAnimationTimer] + call GetForestTreeFrame + add a + add a + add a + add LOW(ForestTreeLeftFrames) + ld l, a + ld a, 0 + adc HIGH(ForestTreeLeftFrames) + ld h, a + +.asm_fc47d + ld sp, hl + ld hl, vTiles2 tile $0c + jp WriteTile +; fc484 + + +ForestTreeLeftFrames: ; fc484 + INCBIN "gfx/tilesets/forest-tree/1.2bpp" + INCBIN "gfx/tilesets/forest-tree/2.2bpp" +; fc4a4 + +ForestTreeRightFrames: ; fc4a4 + INCBIN "gfx/tilesets/forest-tree/3.2bpp" + INCBIN "gfx/tilesets/forest-tree/4.2bpp" +; fc4c4 + + +ForestTreeRightAnimation: ; fc4c4 + ld hl, sp+0 + ld b, h + ld c, l + +; Only during the Celebi event. + ld a, [wCelebiEvent] + bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a + jr nz, .asm_fc4d4 + ld hl, ForestTreeRightFrames + jr .asm_fc4eb + +.asm_fc4d4 + ld a, [wTileAnimationTimer] + call GetForestTreeFrame + add a + add a + add a + add LOW(ForestTreeLeftFrames) + ld l, a + ld a, 0 + adc HIGH(ForestTreeLeftFrames) + ld h, a + push bc + ld bc, ForestTreeRightFrames - ForestTreeLeftFrames + add hl, bc + pop bc + +.asm_fc4eb + ld sp, hl + ld hl, vTiles2 tile $0f + jp WriteTile +; fc4f2 + + +ForestTreeLeftAnimation2: ; fc4f2 + ld hl, sp+0 + ld b, h + ld c, l + +; Only during the Celebi event. + ld a, [wCelebiEvent] + bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a + jr nz, .asm_fc502 + ld hl, ForestTreeLeftFrames + jr .asm_fc515 + +.asm_fc502 + ld a, [wTileAnimationTimer] + call GetForestTreeFrame + xor 2 + add a + add a + add a + add LOW(ForestTreeLeftFrames) + ld l, a + ld a, 0 + adc HIGH(ForestTreeLeftFrames) + ld h, a + +.asm_fc515 + ld sp, hl + ld hl, vTiles2 tile $0c + jp WriteTile +; fc51c + + +ForestTreeRightAnimation2: ; fc51c + ld hl, sp+0 + ld b, h + ld c, l + +; Only during the Celebi event. + ld a, [wCelebiEvent] + bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a + jr nz, .asm_fc52c + ld hl, ForestTreeRightFrames + jr .asm_fc545 + +.asm_fc52c + ld a, [wTileAnimationTimer] + call GetForestTreeFrame + xor 2 + add a + add a + add a + add LOW(ForestTreeLeftFrames) + ld l, a + ld a, 0 + adc HIGH(ForestTreeLeftFrames) + ld h, a + push bc + ld bc, ForestTreeRightFrames - ForestTreeLeftFrames + add hl, bc + pop bc + +.asm_fc545 + ld sp, hl + ld hl, vTiles2 tile $0f + jp WriteTile +; fc54c + + +GetForestTreeFrame: ; fc54c +; Return 0 if a is even, or 2 if odd. + and a + jr z, .even + cp 1 + jr z, .odd + cp 2 + jr z, .even + cp 3 + jr z, .odd + cp 4 + jr z, .even + cp 5 + jr z, .odd + cp 6 + jr z, .even +.odd + ld a, 2 + scf + ret +.even + xor a + ret +; fc56d + + +AnimateFlowerTile: ; fc56d +; No parameters. + +; Save sp in bc (see WriteTile). + ld hl, sp+0 + ld b, h + ld c, l + +; Alternate tile graphic every other frame + ld a, [wTileAnimationTimer] + and %10 + ld e, a + +; CGB has different color mappings for flowers. + ld a, [hCGB] + and 1 + + add e + swap a + ld e, a + ld d, 0 + ld hl, FlowerTileFrames + add hl, de + ld sp, hl + + ld hl, vTiles2 tile $03 + + jp WriteTile +; fc58c + +FlowerTileFrames: ; fc58c + INCBIN "gfx/tilesets/flower/dmg_1.2bpp" + INCBIN "gfx/tilesets/flower/cgb_1.2bpp" + INCBIN "gfx/tilesets/flower/dmg_2.2bpp" + INCBIN "gfx/tilesets/flower/cgb_2.2bpp" +; fc5cc + + +LavaBubbleAnim1: ; fc5cc +; Splash in the bottom-right corner of the fountain. + ld hl, sp+0 + ld b, h + ld c, l + ld a, [wTileAnimationTimer] + and %110 + srl a + inc a + inc a + and %011 + swap a + ld e, a + ld d, 0 + ld hl, LavaBubbleFrames + add hl, de + ld sp, hl + ld hl, vTiles2 tile $5b + jp WriteTile +; fc5eb + + +LavaBubbleAnim2: ; fc5eb +; Splash in the top-left corner of the fountain. + ld hl, sp+0 + ld b, h + ld c, l + ld a, [wTileAnimationTimer] + and %110 + add a + add a + add a + ld e, a + ld d, 0 + ld hl, LavaBubbleFrames + add hl, de + ld sp, hl + ld hl, vTiles2 tile $38 + jp WriteTile +; fc605 + + +LavaBubbleFrames: ; fc605 + INCBIN "gfx/tilesets/lava/1.2bpp" + INCBIN "gfx/tilesets/lava/2.2bpp" + INCBIN "gfx/tilesets/lava/3.2bpp" + INCBIN "gfx/tilesets/lava/4.2bpp" +; fc645 + + +AnimateTowerPillarTile: ; fc645 +; Read from struct at de: +; Destination (VRAM) +; Address of the first tile in the frame array + + ld hl, sp+0 + ld b, h + ld c, l + + ld a, [wTileAnimationTimer] + and %111 + +; Get frame index a + ld hl, .frames + add l + ld l, a + ld a, 0 + adc h + ld h, a + ld a, [hl] + +; Destination + ld l, e + ld h, d + ld e, [hl] + inc hl + ld d, [hl] + inc hl + +; Add the frame index to the starting address + add [hl] + inc hl + ld h, [hl] + ld l, a + ld a, 0 + adc h + ld h, a + + ld sp, hl + ld l, e + ld h, d + jr WriteTile + +.frames + db $00, $10, $20, $30, $40, $30, $20, $10 +; fc673 + + +StandingTileFrame: ; fc673 + ld hl, wTileAnimationTimer + inc [hl] + ret +; fc678 + + +AnimateWhirlpoolTile: ; fc678 +; Update whirlpool tile using struct at de. + +; Struct: +; VRAM address +; Address of the first tile + +; Only does one of 4 tiles at a time. + +; Save sp in bc (see WriteTile). + ld hl, sp+0 + ld b, h + ld c, l + +; de = VRAM address + ld l, e + ld h, d + ld e, [hl] + inc hl + ld d, [hl] + inc hl +; Tile address is now at hl. + +; Get the tile for this frame. + ld a, [wTileAnimationTimer] + and %11 ; 4 frames x2 + swap a ; * 16 bytes per tile + + add [hl] + inc hl + ld h, [hl] + ld l, a + ld a, 0 + adc h + ld h, a + +; The stack now points to the desired frame. + ld sp, hl + + ld l, e + ld h, d + + jr WriteTile +; fc696 + + +WriteTileFromBuffer: ; fc696 +; Write tiledata at wTileAnimBuffer to de. +; wTileAnimBuffer is loaded to sp for WriteTile. + + ld hl, sp+0 + ld b, h + ld c, l + + ld hl, wTileAnimBuffer + ld sp, hl + + ld h, d + ld l, e + jr WriteTile +; fc6a2 + + +WriteTileToBuffer: ; fc6a2 +; Write tiledata de to wTileAnimBuffer. +; de is loaded to sp for WriteTile. + + ld hl, sp+0 + ld b, h + ld c, l + + ld h, d + ld l, e + ld sp, hl + + ld hl, wTileAnimBuffer + + ; fallthrough + +WriteTile: ; fc6ac +; Write one 8x8 tile ($10 bytes) from sp to hl. + +; Warning: sp is saved in bc so we can abuse pop. +; sp is restored to address bc. Save sp in bc before calling. + + pop de + ld [hl], e + inc hl + ld [hl], d + +rept 7 + pop de + inc hl + ld [hl], e + inc hl + ld [hl], d +endr + +; restore sp + ld h, b + ld l, c + ld sp, hl + ret +; fc6d7 + + +TileAnimationPalette: ; fc6d7 +; Transition between color values 0-2 for color 0 in palette 3. + +; No palette changes on DMG. + ld a, [hCGB] + and a + ret z + +; We don't want to mess with non-standard palettes. + ld a, [rBGP] ; BGP + cp %11100100 + ret nz + +; Only update on even frames. + ld a, [wTileAnimationTimer] + ld l, a + and 1 ; odd + ret nz + +; Ready for BGPD input... + + ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_WATER + ld [rBGPI], a + + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a + +; Update color 0 in order 0 1 2 1 + ld a, l + and %110 ; frames 0 2 4 6 + jr z, .color0 + cp %100 ; frame 4 + jr z, .color2 + +.color1 + ld hl, wBGPals1 palette PAL_BG_WATER color 1 + ld a, [hli] + ld [rBGPD], a + ld a, [hli] + ld [rBGPD], a + jr .end + +.color0 + ld hl, wBGPals1 palette PAL_BG_WATER color 0 + ld a, [hli] + ld [rBGPD], a + ld a, [hli] + ld [rBGPD], a + jr .end + +.color2 + ld hl, wBGPals1 palette PAL_BG_WATER color 2 + ld a, [hli] + ld [rBGPD], a + ld a, [hli] + ld [rBGPD], a + +.end + pop af + ld [rSVBK], a + ret +; fc71e + + +FlickeringCaveEntrancePalette: ; fc71e +; No palette changes on DMG. + ld a, [hCGB] + and a + ret z +; We don't want to mess with non-standard palettes. + ld a, [rBGP] + cp %11100100 + ret nz +; We only want to be here if we're in a dark cave. + ld a, [wTimeOfDayPalset] + cp %11111111 ; 3,3,3,3 + ret nz + + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a +; Ready for BGPD input... + ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_YELLOW + ld [rBGPI], a + ld a, [hVBlankCounter] + and %10 + jr nz, .bit1set + ld hl, wBGPals1 palette PAL_BG_YELLOW + jr .okay + +.bit1set + ld hl, wBGPals1 palette PAL_BG_YELLOW color 1 + +.okay + ld a, [hli] + ld [rBGPD], a + ld a, [hli] + ld [rBGPD], a + + pop af + ld [rSVBK], a + ret +; fc750 + + +TowerPillarTilePointer1: dw vTiles2 tile $2d, TowerPillarTile1 +TowerPillarTilePointer2: dw vTiles2 tile $2f, TowerPillarTile2 +TowerPillarTilePointer3: dw vTiles2 tile $3d, TowerPillarTile3 +TowerPillarTilePointer4: dw vTiles2 tile $3f, TowerPillarTile4 +TowerPillarTilePointer5: dw vTiles2 tile $3c, TowerPillarTile5 +TowerPillarTilePointer6: dw vTiles2 tile $2c, TowerPillarTile6 +TowerPillarTilePointer7: dw vTiles2 tile $4d, TowerPillarTile7 +TowerPillarTilePointer8: dw vTiles2 tile $4f, TowerPillarTile8 +TowerPillarTilePointer9: dw vTiles2 tile $5d, TowerPillarTile9 +TowerPillarTilePointer10: dw vTiles2 tile $5f, TowerPillarTile10 + +TowerPillarTile1: INCBIN "gfx/tilesets/tower-pillar/1.2bpp" +TowerPillarTile2: INCBIN "gfx/tilesets/tower-pillar/2.2bpp" +TowerPillarTile3: INCBIN "gfx/tilesets/tower-pillar/3.2bpp" +TowerPillarTile4: INCBIN "gfx/tilesets/tower-pillar/4.2bpp" +TowerPillarTile5: INCBIN "gfx/tilesets/tower-pillar/5.2bpp" +TowerPillarTile6: INCBIN "gfx/tilesets/tower-pillar/6.2bpp" +TowerPillarTile7: INCBIN "gfx/tilesets/tower-pillar/7.2bpp" +TowerPillarTile8: INCBIN "gfx/tilesets/tower-pillar/8.2bpp" +TowerPillarTile9: INCBIN "gfx/tilesets/tower-pillar/9.2bpp" +TowerPillarTile10: INCBIN "gfx/tilesets/tower-pillar/10.2bpp" +; fca98 + + +WhirlpoolFrames1: dw vTiles2 tile $32, WhirlpoolTiles1 +WhirlpoolFrames2: dw vTiles2 tile $33, WhirlpoolTiles2 +WhirlpoolFrames3: dw vTiles2 tile $42, WhirlpoolTiles3 +WhirlpoolFrames4: dw vTiles2 tile $43, WhirlpoolTiles4 +; fcaa8 + +WhirlpoolTiles1: INCBIN "gfx/tilesets/whirlpool/1.2bpp" +WhirlpoolTiles2: INCBIN "gfx/tilesets/whirlpool/2.2bpp" +WhirlpoolTiles3: INCBIN "gfx/tilesets/whirlpool/3.2bpp" +WhirlpoolTiles4: INCBIN "gfx/tilesets/whirlpool/4.2bpp" +; fcba8 diff --git a/engine/tilesets/tileset_palettes.asm b/engine/tilesets/tileset_palettes.asm new file mode 100644 index 000000000..e2c39c0ab --- /dev/null +++ b/engine/tilesets/tileset_palettes.asm @@ -0,0 +1,151 @@ +LoadSpecialMapPalette: ; 494ac + ld a, [wMapTileset] + cp TILESET_POKECOM_CENTER + jr z, .pokecom_2f + cp TILESET_BATTLE_TOWER + jr z, .battle_tower + cp TILESET_ICE_PATH + jr z, .ice_path + cp TILESET_HOUSE + jr z, .house + cp TILESET_RADIO_TOWER + jr z, .radio_tower + cp TILESET_MANSION + jr z, .mansion_mobile + jr .do_nothing + +.pokecom_2f + call LoadPokeComPalette + scf + ret + +.battle_tower + call LoadBattleTowerPalette + scf + ret + +.ice_path + ld a, [wEnvironment] + and $7 + cp INDOOR ; Hall of Fame + jr z, .do_nothing + call LoadIcePathPalette + scf + ret + +.house + call LoadHousePalette + scf + ret + +.radio_tower + call LoadRadioTowerPalette + scf + ret + +.mansion_mobile + call LoadMansionPalette + scf + ret + +.do_nothing + and a + ret +; 494f2 + +LoadPokeComPalette: ; 494f2 + ld a, BANK(wBGPals1) + ld de, wBGPals1 + ld hl, PokeComPalette + ld bc, 8 palettes + call FarCopyWRAM + ret +; 49501 + +PokeComPalette: ; 49501 +INCLUDE "gfx/tilesets/pokecom_center.pal" +; 49541 + +LoadBattleTowerPalette: ; 49541 + ld a, BANK(wBGPals1) + ld de, wBGPals1 + ld hl, BattleTowerPalette + ld bc, 8 palettes + call FarCopyWRAM + ret +; 49550 + +BattleTowerPalette: ; 49550 +INCLUDE "gfx/tilesets/battle_tower.pal" +; 49590 + +LoadIcePathPalette: ; 49590 + ld a, BANK(wBGPals1) + ld de, wBGPals1 + ld hl, IcePathPalette + ld bc, 8 palettes + call FarCopyWRAM + ret +; 4959f + +IcePathPalette: ; 4959f +INCLUDE "gfx/tilesets/ice_path.pal" +; 495df + +LoadHousePalette: ; 495df + ld a, BANK(wBGPals1) + ld de, wBGPals1 + ld hl, HousePalette + ld bc, 8 palettes + call FarCopyWRAM + ret +; 495ee + +HousePalette: ; 495ee +INCLUDE "gfx/tilesets/house.pal" +; 4962e + +LoadRadioTowerPalette: ; 4962e + ld a, BANK(wBGPals1) + ld de, wBGPals1 + ld hl, RadioTowerPalette + ld bc, 8 palettes + call FarCopyWRAM + ret +; 4963d + +RadioTowerPalette: ; 4963d +INCLUDE "gfx/tilesets/radio_tower.pal" +; 4967d + +MansionPalette1: ; 4967d +INCLUDE "gfx/tilesets/mansion_1.pal" +; 496c5 + +LoadMansionPalette: ; 496c5 + ld a, BANK(wBGPals1) + ld de, wBGPals1 + ld hl, MansionPalette1 + ld bc, 8 palettes + call FarCopyWRAM + ld a, BANK(wBGPals1) + ld de, wBGPals1 palette PAL_BG_YELLOW + ld hl, MansionPalette2 + ld bc, 1 palettes + call FarCopyWRAM + ld a, BANK(wBGPals1) + ld de, wBGPals1 palette PAL_BG_WATER + ld hl, MansionPalette1 + 6 palettes + ld bc, 1 palettes + call FarCopyWRAM + ld a, BANK(wBGPals1) + ld de, wBGPals1 palette PAL_BG_ROOF + ld hl, MansionPalette1 + 8 palettes + ld bc, 1 palettes + call FarCopyWRAM + ret +; 496fe + +MansionPalette2: ; 496fe +INCLUDE "gfx/tilesets/mansion_2.pal" +; 49706 diff --git a/engine/tilesets/timeofdaypals.asm b/engine/tilesets/timeofdaypals.asm new file mode 100644 index 000000000..b8d43d252 --- /dev/null +++ b/engine/tilesets/timeofdaypals.asm @@ -0,0 +1,415 @@ +DummyPredef35: ; 8c000 +DummyPredef36: + ret + +UpdateTimeOfDayPal:: ; 8c001 + call UpdateTime + ld a, [wTimeOfDay] + ld [wCurTimeOfDay], a + call GetTimePalette + ld [wTimeOfDayPal], a + ret +; 8c011 + + +_TimeOfDayPals:: ; 8c011 +; return carry if pals are changed + +; forced pals? + ld hl, wTimeOfDayPalFlags + bit 7, [hl] + jr nz, .dontchange + +; do we need to bother updating? + ld a, [wTimeOfDay] + ld hl, wCurTimeOfDay + cp [hl] + jr z, .dontchange + +; if so, the time of day has changed + ld a, [wTimeOfDay] + ld [wCurTimeOfDay], a + +; get palette id + call GetTimePalette + +; same palette as before? + ld hl, wTimeOfDayPal + cp [hl] + jr z, .dontchange + +; update palette id + ld [wTimeOfDayPal], a + +; save bg palette 7 + ld hl, wBGPals1 palette PAL_BG_TEXT + +; save wram bank + ld a, [rSVBK] + ld b, a + + ld a, BANK(wBGPals1) + ld [rSVBK], a + +; push palette + ld c, NUM_PAL_COLORS +.push + ld d, [hl] + inc hl + ld e, [hl] + inc hl + push de + dec c + jr nz, .push + +; restore wram bank + ld a, b + ld [rSVBK], a + + +; update sgb pals + ld b, SCGB_MAPPALS + call GetSGBLayout + + +; restore bg palette 7 + ld hl, wOBPals1 - 1 ; last byte in wBGPals1 + +; save wram bank + ld a, [rSVBK] + ld d, a + + ld a, BANK(wOBPals1) + ld [rSVBK], a + +; pop palette + ld e, NUM_PAL_COLORS +.pop + pop bc + ld [hl], c + dec hl + ld [hl], b + dec hl + dec e + jr nz, .pop + +; restore wram bank + ld a, d + ld [rSVBK], a + +; update palettes + call _UpdateTimePals + call DelayFrame + +; successful change + scf + ret + +.dontchange +; no change occurred + and a + ret +; 8c070 + + +_UpdateTimePals:: ; 8c070 + ld c, $9 ; normal + call GetTimePalFade + call DmgToCgbTimePals + ret +; 8c079 + +FadeInPalettes:: ; 8c079 + ld c, $12 + call GetTimePalFade + ld b, $4 + call ConvertTimePalsDecHL + ret +; 8c084 + +FadeOutPalettes:: ; 8c084 + call FillWhiteBGColor + ld c, $9 + call GetTimePalFade + ld b, $4 + call ConvertTimePalsIncHL + ret +; 8c092 + +BattleTowerFade: ; 8c092 + call FillWhiteBGColor + ld c, $9 + call GetTimePalFade + ld b, $4 +.asm_8c09c + call DmgToCgbTimePals + inc hl + inc hl + inc hl + ld c, $7 + call DelayFrames + dec b + jr nz, .asm_8c09c + ret +; 8c0ab + +FadeInQuickly: ; 8c0ab + ld c, $0 + call GetTimePalFade + ld b, $4 + call ConvertTimePalsIncHL + ret +; 8c0b6 + +FadeBlackQuickly: ; 8c0b6 + ld c, $9 + call GetTimePalFade + ld b, $4 + call ConvertTimePalsDecHL + ret +; 8c0c1 + + +FillWhiteBGColor: ; 8c0c1 + ld a, [rSVBK] + push af + ld a, BANK(wBGPals1) + ld [rSVBK], a + + ld hl, wBGPals1 + ld a, [hli] + ld e, a + ld a, [hli] + ld d, a + ld hl, wBGPals1 + 1 palettes + ld c, 6 +.loop + ld a, e + ld [hli], a + ld a, d + ld [hli], a +rept 6 + inc hl +endr + dec c + jr nz, .loop + + pop af + ld [rSVBK], a + ret +; 8c0e5 + +ReplaceTimeOfDayPals: ; 8c0e5 + ld hl, .BrightnessLevels + ld a, [wMapTimeOfDay] + cp $4 ; Dark cave, needs Flash + jr z, .DarkCave + and $7 + add l + ld l, a + ld a, $0 + adc h + ld h, a + ld a, [hl] + ld [wTimeOfDayPalset], a + ret + +.DarkCave: + ld a, [wStatusFlags] + bit STATUSFLAGS_FLASH_F, a + jr nz, .UsedFlash + ld a, %11111111 ; 3, 3, 3, 3 + ld [wTimeOfDayPalset], a + ret + +.UsedFlash: + ld a, %10101010 ; 2, 2, 2, 2 + ld [wTimeOfDayPalset], a + ret +; 8c10f (23:410f) + +.BrightnessLevels: ; 8c10f + dc 3, 2, 1, 0 + dc 1, 1, 1, 1 + dc 2, 2, 2, 2 + dc 0, 0, 0, 0 + dc 3, 3, 3, 3 + dc 3, 2, 1, 0 + dc 3, 2, 1, 0 + dc 3, 2, 1, 0 +; 8c117 + +GetTimePalette: ; 8c117 + ld a, [wTimeOfDay] + ld e, a + ld d, 0 + ld hl, .TimePalettes + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + jp hl +; 8c126 + +.TimePalettes: + dw .MorningPalette + dw .DayPalette + dw .NitePalette + dw .DarknessPalette + +.MorningPalette: + ld a, [wTimeOfDayPalset] + and %00000011 ; 0 + ret + +.DayPalette: + ld a, [wTimeOfDayPalset] + and %00001100 ; 1 + srl a + srl a + ret + +.NitePalette: + ld a, [wTimeOfDayPalset] + and %00110000 ; 2 + swap a + ret + +.DarknessPalette: + ld a, [wTimeOfDayPalset] + and %11000000 ; 3 + rlca + rlca + ret +; 8c14e + + +DmgToCgbTimePals: ; 8c14e + push hl + push de + ld a, [hli] + call DmgToCgbBGPals + ld a, [hli] + ld e, a + ld a, [hli] + ld d, a + call DmgToCgbObjPals + pop de + pop hl + ret +; 8c15e + +ConvertTimePalsIncHL: ; 8c15e +.loop + call DmgToCgbTimePals + inc hl + inc hl + inc hl + ld c, 2 + call DelayFrames + dec b + jr nz, .loop + ret +; 8c16d + +ConvertTimePalsDecHL: ; 8c16d +.loop + call DmgToCgbTimePals + dec hl + dec hl + dec hl + ld c, 2 + call DelayFrames + dec b + jr nz, .loop + ret +; 8c17c + + +GetTimePalFade: ; 8c17c +; check cgb + ld a, [hCGB] + and a + jr nz, .cgb + +; else: dmg + +; index + ld a, [wTimeOfDayPal] + and %11 + +; get fade table + push bc + ld c, a + ld b, $0 + ld hl, .dmgfades + add hl, bc + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + pop bc + +; get place in fade table + ld b, $0 + add hl, bc + ret + +.cgb + ld hl, .cgbfade + ld b, $0 + add hl, bc + ret + +.dmgfades + dw .morn + dw .day + dw .nite + dw .darkness + +.morn + db %11111111, %11111111, %11111111 + db %11111110, %11111110, %11111110 + db %11111001, %11100100, %11100100 + db %11100100, %11010000, %11010000 + db %10010000, %10000000, %10000000 + db %01000000, %01000000, %01000000 + db %00000000, %00000000, %00000000 + +.day + db %11111111, %11111111, %11111111 + db %11111110, %11111110, %11111110 + db %11111001, %11100100, %11100100 + db %11100100, %11010000, %11010000 + db %10010000, %10000000, %10000000 + db %01000000, %01000000, %01000000 + db %00000000, %00000000, %00000000 + +.nite + db %11111111, %11111111, %11111111 + db %11111110, %11111110, %11111110 + db %11111001, %11100100, %11100100 + db %11101001, %11010000, %11010000 + db %10010000, %10000000, %10000000 + db %01000000, %01000000, %01000000 + db %00000000, %00000000, %00000000 + +.darkness + db %11111111, %11111111, %11111111 + db %11111110, %11111110, %11111111 + db %11111110, %11100100, %11111111 + db %11111101, %11010000, %11111111 + db %11111101, %10000000, %11111111 + db %00000000, %01000000, %00000000 + db %00000000, %00000000, %00000000 + +.cgbfade + db %11111111, %11111111, %11111111 + db %11111110, %11111110, %11111110 + db %11111001, %11111001, %11111001 + db %11100100, %11100100, %11100100 + db %10010000, %10010000, %10010000 + db %01000000, %01000000, %01000000 + db %00000000, %00000000, %00000000 +; 8c20f |