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-rwxr-xr-xengine/player_movement.asm83
-rwxr-xr-xengine/tile_events.asm68
2 files changed, 77 insertions, 74 deletions
diff --git a/engine/player_movement.asm b/engine/player_movement.asm
index 89593da5d..7ccb36551 100755
--- a/engine/player_movement.asm
+++ b/engine/player_movement.asm
@@ -128,13 +128,13 @@ DoPlayerMovement:: ; 80000
.not_whirlpool
and $f0
- cp $30 ; moving water
+ cp HI_NYBBLE_CURRENT
jr z, .water
- cp $40 ; moving land 1
+ cp HI_NYBBLE_WALK
jr z, .land1
- cp $50 ; moving land 2
+ cp HI_NYBBLE_WALK_ALT
jr z, .land2
- cp $70 ; warps
+ cp HI_NYBBLE_WARPS
jr z, .warps
jr .no_walk
@@ -150,10 +150,10 @@ DoPlayerMovement:: ; 80000
jr .continue_walk
.water_table
- db RIGHT
- db LEFT
- db UP
- db DOWN
+ db RIGHT ; COLL_WATERFALL_RIGHT
+ db LEFT ; COLL_WATERFALL_LEFT
+ db UP ; COLL_WATERFALL_UP
+ db DOWN ; COLL_WATERFALL
.land1
ld a, c
@@ -169,14 +169,14 @@ DoPlayerMovement:: ; 80000
jr .continue_walk
.land1_table
- db STANDING
- db RIGHT
- db LEFT
- db UP
- db DOWN
- db STANDING
- db STANDING
- db STANDING
+ db STANDING ; COLL_BRAKE
+ db RIGHT ; COLL_WALK_RIGHT
+ db LEFT ; COLL_WALK_LEFT
+ db UP ; COLL_WALK_UP
+ db DOWN ; COLL_WALK_DOWN
+ db STANDING ; COLL_BRAKE_45
+ db STANDING ; COLL_BRAKE_46
+ db STANDING ; COLL_BRAKE_47
.land2
ld a, c
@@ -192,24 +192,24 @@ DoPlayerMovement:: ; 80000
jr .continue_walk
.land2_table
- db RIGHT
- db LEFT
- db UP
- db DOWN
- db STANDING
- db STANDING
- db STANDING
- db STANDING
+ db RIGHT ; COLL_WALK_RIGHT_ALT
+ db LEFT ; COLL_WALK_LEFT_ALT
+ db UP ; COLL_WALK_UP_ALT
+ db DOWN ; COLL_WALK_DOWN_ALT
+ db STANDING ; COLL_BRAKE_ALT
+ db STANDING ; COLL_BRAKE_55
+ db STANDING ; COLL_BRAKE_56
+ db STANDING ; COLL_BRAKE_57
.warps
ld a, c
- cp $71 ; door
+ cp COLL_DOOR
jr z, .down
- cp $79
+ cp COLL_DOOR_79
jr z, .down
- cp $7a ; stairs
+ cp COLL_STAIRCASE
jr z, .down
- cp $7b ; cave
+ cp COLL_CAVE
jr nz, .no_walk
.down
@@ -365,7 +365,7 @@ DoPlayerMovement:: ; 80000
ld a, [PlayerStandingTile]
ld e, a
and $f0
- cp $a0 ; ledge
+ cp HI_NYBBLE_LEDGES
jr nz, .DontJump
ld a, e
@@ -391,14 +391,14 @@ DoPlayerMovement:: ; 80000
ret
.data_8021e
- db FACE_RIGHT
- db FACE_LEFT
- db FACE_UP
- db FACE_DOWN
- db FACE_RIGHT | FACE_DOWN
- db FACE_DOWN | FACE_LEFT
- db FACE_UP | FACE_RIGHT
- db FACE_UP | FACE_LEFT
+ db FACE_RIGHT ; COLL_HOP_RIGHT
+ db FACE_LEFT ; COLL_HOP_LEFT
+ db FACE_UP ; COLL_HOP_UP
+ db FACE_DOWN ; COLL_HOP_DOWN
+ db FACE_RIGHT | FACE_DOWN ; COLL_HOP_DOWN_RIGHT
+ db FACE_DOWN | FACE_LEFT ; COLL_HOP_DOWN_LEFT
+ db FACE_UP | FACE_RIGHT ; COLL_HOP_UP_RIGHT
+ db FACE_UP | FACE_LEFT ; COLL_HOP_UP_LEFT
; 80226
.CheckWarp: ; 80226
@@ -443,7 +443,10 @@ DoPlayerMovement:: ; 80000
ret
.EdgeWarps:
- db $70, $78, $76, $7e
+ db COLL_WARP_CARPET_DOWN
+ db COLL_WARP_CARPET_UP
+ db COLL_WARP_CARPET_LEFT
+ db COLL_WARP_CARPET_RIGHT
; 8025f
.DoStep:
@@ -759,7 +762,7 @@ DoPlayerMovement:: ; 80000
; Return 0 if tile a is land. Otherwise, return carry.
call GetTileCollision
- and a ; land
+ and a ; LANDTILE?
ret z
scf
ret
@@ -774,7 +777,7 @@ DoPlayerMovement:: ; 80000
jr z, .Water
; Can walk back onto land from water.
- and a
+ and a ; LANDTILE?
jr z, .Land
jr .Neither
diff --git a/engine/tile_events.asm b/engine/tile_events.asm
index 1595d436f..23a7a3c85 100755
--- a/engine/tile_events.asm
+++ b/engine/tile_events.asm
@@ -1,12 +1,12 @@
CheckWarpCollision:: ; 1499a
; Is this tile a warp?
ld a, [PlayerStandingTile]
- cp $60
+ cp COLL_PIT
jr z, .warp
- cp $68
+ cp COLL_PIT_68
jr z, .warp
and $f0
- cp $70
+ cp HI_NYBBLE_WARPS
jr z, .warp
and a
ret
@@ -20,13 +20,13 @@ CheckDirectionalWarp:: ; 149af
; If this is a directional warp, clear carry (press the designated button to warp).
; Else, set carry (immediate warp).
ld a, [PlayerStandingTile]
- cp $70 ; Warp on down
+ cp COLL_WARP_CARPET_DOWN
jr z, .directional
- cp $76 ; Warp on left
+ cp COLL_WARP_CARPET_LEFT
jr z, .directional
- cp $78 ; Warp on up
+ cp COLL_WARP_CARPET_UP
jr z, .directional
- cp $7e ; Warp on right
+ cp COLL_WARP_CARPET_RIGHT
jr z, .directional
scf
ret
@@ -45,15 +45,15 @@ CheckWarpFacingDown: ; 149c6
; 149d3
.blocks ; 149d3
- db $71 ; door
- db $79
- db $7a ; stairs
- db $73
- db $7b ; cave entrance
- db $74
- db $7c ; warp pad
- db $75
- db $7d
+ db COLL_DOOR
+ db COLL_DOOR_79
+ db COLL_STAIRCASE
+ db COLL_STAIRCASE_73
+ db COLL_CAVE
+ db COLL_CAVE_74
+ db COLL_WARP_PANEL
+ db COLL_DOOR_75
+ db COLL_DOOR_7D
db -1
; 149dd
@@ -66,16 +66,16 @@ CheckGrassCollision:: ; 149dd
; 149ea
.blocks ; 149ea
- db $08
- db $18 ; tall grass
- db $14 ; tall grass
- db $28
- db $29
- db $48
- db $49
- db $4a
- db $4b
- db $4c
+ db COLL_CUT_08
+ db COLL_TALL_GRASS
+ db COLL_LONG_GRASS
+ db COLL_CUT_28
+ db COLL_WATER
+ db COLL_GRASS_48
+ db COLL_GRASS_49
+ db COLL_GRASS_4A
+ db COLL_GRASS_4B
+ db COLL_GRASS_4C
db -1
; 149f5
@@ -88,22 +88,22 @@ CheckCutCollision: ; 149f5
; 14a00
.blocks ; 14a00
- db $12 ; cut tree
- db $1a ; cut tree
- db $10 ; tall grass
- db $18 ; tall grass
- db $14 ; tall grass
- db $1c ; tall grass
+ db COLL_CUT_TREE
+ db COLL_CUT_TREE_1A
+ db COLL_TALL_GRASS_10
+ db COLL_TALL_GRASS
+ db COLL_LONG_GRASS
+ db COLL_LONG_GRASS_1C
db -1
; 14a07
GetWarpSFX:: ; 14a07
ld a, [PlayerStandingTile]
ld de, SFX_ENTER_DOOR
- cp $71 ; door
+ cp COLL_DOOR
ret z
ld de, SFX_WARP_TO
- cp $7c ; warp pad
+ cp COLL_WARP_PANEL
ret z
ld de, SFX_EXIT_BUILDING
ret