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authormid-kid <esteve.varela@gmail.com>2020-02-16 12:20:20 +0100
committermid-kid <esteve.varela@gmail.com>2020-02-16 12:20:20 +0100
commit75a6bb5df6ebd9f122b0ed6ee4ecc9e6c60baf0c (patch)
tree41d5697e52b5ab3cc601722e2d35f70824c5a807 /home
parent26b8bf003e3523fee94c4c18447ea55f9eb1d429 (diff)
PanicResetClock -> ClearClock
Funky name that only exists based on what it's used for, not so much what it is.
Diffstat (limited to 'home')
-rw-r--r--home/joypad.asm1
-rw-r--r--home/time.asm4
2 files changed, 3 insertions, 2 deletions
diff --git a/home/joypad.asm b/home/joypad.asm
index f562d0878..b39f8c0f4 100644
--- a/home/joypad.asm
+++ b/home/joypad.asm
@@ -14,6 +14,7 @@ ClearJoypad::
ret
Joypad::
+; This is called automatically every frame in VBlank.
; Read the joypad register and translate it to something more
; workable for use in-game. There are 8 buttons, so we can use
; one byte to contain all player input.
diff --git a/home/time.asm b/home/time.asm
index e631fe060..b708329c5 100644
--- a/home/time.asm
+++ b/home/time.asm
@@ -1,6 +1,6 @@
; Functions relating to the timer interrupt and the real-time-clock.
-AskTimer::
+Unreferenced_Timer::
push af
ldh a, [hMobile]
and a
@@ -195,7 +195,7 @@ InitTime::
farcall _InitTime
ret
-PanicResetClock::
+ClearClock::
call .ClearhRTC
call SetClock
ret