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authorRemy Oukaour <remy.oukaour@gmail.com>2018-01-09 18:45:25 -0500
committerRemy Oukaour <remy.oukaour@gmail.com>2018-01-09 18:45:25 -0500
commit2f0973f3e0b54073a7fe542258ceb1314f4a0023 (patch)
tree5563e2057410cde417ad8a05e05a00c4676ef90b /maps/AzaleaTown.asm
parentfbc353f206ad457f32493b061b83e9067109e504 (diff)
Clean up some hex values in map scripts
Diffstat (limited to 'maps/AzaleaTown.asm')
-rw-r--r--maps/AzaleaTown.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/maps/AzaleaTown.asm b/maps/AzaleaTown.asm
index ba1ee1a2c..a0c3ab79e 100644
--- a/maps/AzaleaTown.asm
+++ b/maps/AzaleaTown.asm
@@ -37,7 +37,7 @@ AzaleaTown_MapScriptHeader:
return
AzaleaTownRivalBattleScene1:
- moveobject AZALEATOWN_SILVER, $b, $b
+ moveobject AZALEATOWN_SILVER, 11, 11
spriteface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
@@ -102,7 +102,7 @@ AzaleaTownRivalBattleScript:
applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
playsound SFX_EXIT_BUILDING
disappear AZALEATOWN_SILVER
- setscene $0
+ setscene 0
waitsfx
playmapmusic
end
@@ -170,7 +170,7 @@ AzaleaTownCelebiScene:
setflag ENGINE_HAVE_EXAMINED_GS_BALL
clearevent EVENT_ILEX_FOREST_LASS
setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
- setscene $0
+ setscene 0
closetext
end