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path: root/maps/AzaleaTown.asm
AgeCommit message (Expand)Author
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-07-24Use def_* macros for automatic map event countsRangi
2020-07-17return → endcallback, reloadandreturn → reloadendRangi
2020-06-10Resolve #723: treat std scripts like specials and predefsRangi
2019-11-03Rename buttonsound to promptbuttonRangi
2019-04-21"object_const_def" instead of "const_def 2"Rangi
2019-03-10Rename some call/jump script commands to avoid confusion with jr/jp asm instr...Rangi
2018-02-27"; unused" commentsRangi
2018-02-25* loadmenuheader -> loadmenu (ead103d)Rangi
2018-02-02spriteface → objectface, consistent with the other script commandsRangi
2018-02-01Align map event coordinate columnsRangi
2018-02-01warp_event x, y, map, warp_idRangi
2018-02-01Meaningful scene constant namesRangi
2018-01-31Add scene ID constants (TODO: meaningful names)Rangi
2018-01-31const_def NRangi
2018-01-31Forgot the person→object renameRangi
2018-01-31Comment the person constants sections, like the othersRangi
2018-01-30SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things...Rangi
2018-01-30Remove unreferenced map script heading labelsRangi
2018-01-28grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/gRangi
2018-01-24Remove Special_ prefix from special routines (close #478)Rangi
2018-01-23hiddenitem, like itemball and object_event, puts the item first and the event...Rangi
2018-01-22More engine flag constantsRangi
2018-01-19More UnicodeRemy Oukaour
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-13Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for ma...Remy Oukaour
2018-01-09Clean up some hex values in map scriptsRemy Oukaour
2017-12-28Consistent (x, y) coordinate formatting in map scriptsRemy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
2017-12-12xy_trigger handles $0 padding, so map scripts are simplerRemy Oukaour
2017-12-10PokeCenter → Pokecenter (consistent with the POKECENTER map constants)Remy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2017-12-10All map triggers use the `maptrigger` macro, not `dw`Remy Oukaour
2017-12-10"Trainer*AfterBattleText" labelsRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2016-05-14Unify directional movement macrospikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-01-06Map callback constantsPikalaxALT
2016-01-05maptrigger macroPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-16Map script and color shenanigansPikalaxALT
2015-12-15Replaced SignpostItem with Hidden(ItemName)PikalaxALT
2015-12-10.TriggerX labels are now consistently 0-basedPikalaxALT
2015-12-09opentext and breedingPikalaxALT
2015-12-09underground switches, town mapPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-29buttonsoundPikalaxALT
2015-11-27Person event constants for each mapPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT