diff options
author | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-02-25 20:05:37 -0500 |
---|---|---|
committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2018-02-25 20:05:37 -0500 |
commit | f964d04a873769c0aa1d27a7dd032170f55853fd (patch) | |
tree | ddc0ac1a1081b3b81fd3b7a041943e9571bb8e2e /maps/AzaleaTown.asm | |
parent | be28a0ff4eb4ba04dcbd0fc025b3a68af535a0a1 (diff) |
* loadmenuheader -> loadmenu (ead103d)
* objectface -> turnobject (c834bda)
Diffstat (limited to 'maps/AzaleaTown.asm')
-rw-r--r-- | maps/AzaleaTown.asm | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/maps/AzaleaTown.asm b/maps/AzaleaTown.asm index cbfe8b425..4a55e5ac0 100644 --- a/maps/AzaleaTown.asm +++ b/maps/AzaleaTown.asm @@ -36,23 +36,23 @@ AzaleaTown_MapScripts: AzaleaTownRivalBattleScene1: moveobject AZALEATOWN_SILVER, 11, 11 - objectface PLAYER, RIGHT + turnobject PLAYER, RIGHT showemote EMOTE_SHOCK, PLAYER, 15 special FadeOutMusic pause 15 appear AZALEATOWN_SILVER applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement1 - objectface PLAYER, DOWN + turnobject PLAYER, DOWN jump AzaleaTownRivalBattleScript AzaleaTownRivalBattleScene2: - objectface PLAYER, RIGHT + turnobject PLAYER, RIGHT showemote EMOTE_SHOCK, PLAYER, 15 special FadeOutMusic pause 15 appear AZALEATOWN_SILVER applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleApproachMovement2 - objectface PLAYER, UP + turnobject PLAYER, UP AzaleaTownRivalBattleScript: playmusic MUSIC_RIVAL_ENCOUNTER opentext @@ -96,7 +96,7 @@ AzaleaTownRivalBattleScript: writetext AzaleaTownRivalAfterText waitbutton closetext - objectface PLAYER, LEFT + turnobject PLAYER, LEFT applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement playsound SFX_EXIT_BUILDING disappear AZALEATOWN_SILVER @@ -158,13 +158,13 @@ AzaleaTownCelebiScene: opentext writetext AzaleaTownKurtText1 buttonsound - objectface AZALEATOWN_KURT_OUTSIDE, RIGHT + turnobject AZALEATOWN_KURT_OUTSIDE, RIGHT writetext AzaleaTownKurtText2 buttonsound writetext AzaleaTownKurtText3 waitbutton verbosegiveitem GS_BALL - objectface AZALEATOWN_KURT_OUTSIDE, LEFT + turnobject AZALEATOWN_KURT_OUTSIDE, LEFT setflag ENGINE_FOREST_IS_RESTLESS clearevent EVENT_ILEX_FOREST_LASS setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS @@ -177,7 +177,7 @@ AzaleaTownKurtScript: opentext writetext AzaleaTownKurtText3 waitbutton - objectface AZALEATOWN_KURT_OUTSIDE, LEFT + turnobject AZALEATOWN_KURT_OUTSIDE, LEFT closetext end |