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authoryenatch <yenatch@gmail.com>2014-06-10 23:23:55 -0700
committeryenatch <yenatch@gmail.com>2014-06-10 23:24:25 -0700
commit23f9b5d21e93f1b3c8de5e4ecf72da89265ccea8 (patch)
tree3030a3222c2c51e2d3c139215345872e80da1fdc /text/types.asm
parent86c1e0feea0ba487b020b801835aa19b221edb4d (diff)
Use constants for move struct positioning.
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
Diffstat (limited to 'text/types.asm')
-rw-r--r--text/types.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/text/types.asm b/text/types.asm
index 0addaaf6e..c3076fb10 100644
--- a/text/types.asm
+++ b/text/types.asm
@@ -42,13 +42,13 @@ PrintMoveType: ; 5093a
push hl
ld a, b
dec a
- ld bc, Move2 - Move1
+ ld bc, MOVE_LENGTH
ld hl, Moves
call AddNTimes
ld de, StringBuffer1
ld a, BANK(Moves)
call FarCopyBytes
- ld a, [StringBuffer1 + PlayerMoveType - PlayerMoveStruct]
+ ld a, [StringBuffer1 + MOVE_TYPE]
pop hl
ld b, a