diff options
Diffstat (limited to 'engine/battle_anims/functions.asm')
-rw-r--r-- | engine/battle_anims/functions.asm | 428 |
1 files changed, 214 insertions, 214 deletions
diff --git a/engine/battle_anims/functions.asm b/engine/battle_anims/functions.asm index fc1ef4766..dab616788 100644 --- a/engine/battle_anims/functions.asm +++ b/engine/battle_anims/functions.asm @@ -125,7 +125,7 @@ BattleAnimFunction_ThrowFromPlayerToEnemy: add hl, bc dec [hl] ; Decrease ??? and hold onto its previous value (argument of the sine function) - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -157,7 +157,7 @@ BattleAnimFunction_04: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc dec [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -197,7 +197,7 @@ BattleAnimFunction_03: jr z, .asm_cd0f9 ld a, $20 .asm_cd0f9 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM @@ -206,7 +206,7 @@ BattleAnimFunction_03: and $7f ld [hl], a .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -224,7 +224,7 @@ BattleAnimFunction_03: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ret @@ -305,13 +305,13 @@ BattleAnimFunction_PokeBall: call BattleAnim_IncAnonJumptableIndex ld a, BATTLEANIMFRAMESET_09 call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $0 inc hl ld [hl], $10 .four - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld d, [hl] @@ -319,7 +319,7 @@ BattleAnimFunction_PokeBall: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec a @@ -327,7 +327,7 @@ BattleAnimFunction_PokeBall: and $1f ret nz ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] sub $4 @@ -341,7 +341,7 @@ BattleAnimFunction_PokeBall: .six ld a, BATTLEANIMFRAMESET_0D call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc dec [hl] .two @@ -354,12 +354,12 @@ BattleAnimFunction_PokeBall: ld a, BATTLEANIMFRAMESET_0A call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $20 .eight .ten - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld d, [hl] @@ -367,7 +367,7 @@ BattleAnimFunction_PokeBall: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec a @@ -465,7 +465,7 @@ BattleAnimFunction_10: ld a, [hl] swap a and $f - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a ret @@ -500,13 +500,13 @@ BattleAnimFunction_07: dw .one .zero call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 inc hl ld [hl], $48 .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld d, [hl] @@ -514,16 +514,16 @@ BattleAnimFunction_07: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $3f ret nz - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $20 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -531,7 +531,7 @@ BattleAnimFunction_07: sub [hl] jr z, .done jr c, .done - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ret @@ -560,16 +560,16 @@ BattleAnimFunction_08: call BattleAnim_IncAnonJumptableIndex .one call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $0 .two - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $40 jr nc, .loop_back - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $18 @@ -579,7 +579,7 @@ BattleAnimFunction_08: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $18 @@ -591,7 +591,7 @@ BattleAnimFunction_08: add hl, bc ld a, [hl] and $f - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc add [hl] ld [hl], a @@ -609,7 +609,7 @@ BattleAnimFunction_08: and $f or d ld [hl], a - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc dec [hl] ret @@ -660,7 +660,7 @@ BattleAnimFunction_09: dw .two .zero call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_PARAM @@ -671,7 +671,7 @@ BattleAnimFunction_09: add hl, bc ld [hl], a .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -685,7 +685,7 @@ BattleAnimFunction_09: ld a, [hl] swap a and $f - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET @@ -717,7 +717,7 @@ BattleAnimFunction_0A: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a cp $7 @@ -744,7 +744,7 @@ BattleAnimFunction_0A: ld a, BATTLEANIMFRAMESET_10 call ReinitBattleAnimFrameset .eight - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $10 @@ -760,7 +760,7 @@ BattleAnimFunction_0A: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ret @@ -810,18 +810,18 @@ BattleAnimFunction_RazorLeaf: dw .eight .zero call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $40 .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $30 jr nc, .sine_cosine call BattleAnim_IncAnonJumptableIndex xor a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hli], a ld [hl], a @@ -842,7 +842,7 @@ BattleAnimFunction_RazorLeaf: ld a, [hl] and $3f ld d, a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -851,7 +851,7 @@ BattleAnimFunction_RazorLeaf: add hl, bc ld [hl], a call Functioncd557 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD @@ -864,7 +864,7 @@ BattleAnimFunction_RazorLeaf: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e ret @@ -879,7 +879,7 @@ BattleAnimFunction_RazorLeaf: ret .sine_cosine_2 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $10 @@ -891,18 +891,18 @@ BattleAnimFunction_RazorLeaf: add hl, bc bit 6, [hl] jr nz, .decrease - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] jr .finish .decrease - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc dec [hl] .finish ld de, $80 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -915,7 +915,7 @@ BattleAnimFunction_RazorLeaf: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e ret @@ -923,7 +923,7 @@ BattleAnimFunction_RazorLeaf: .three ld a, BATTLEANIMFRAMESET_16 call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc res 5, [hl] .four @@ -998,11 +998,11 @@ BattleAnimFunction_4E: add hl, bc ld [hl], a call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $40 .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $30 @@ -1016,7 +1016,7 @@ BattleAnimFunction_4E: ld a, [hl] and $3f ld d, a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -1025,7 +1025,7 @@ BattleAnimFunction_4E: add hl, bc ld [hl], a call Functioncd557 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD @@ -1038,7 +1038,7 @@ BattleAnimFunction_4E: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e ret @@ -1051,11 +1051,11 @@ BattleAnimFunction_0C: dw .two .zero call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $c .one - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -1069,7 +1069,7 @@ BattleAnimFunction_0C: .next call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $0 ld a, BATTLEANIMFRAMESET_22 @@ -1080,7 +1080,7 @@ BattleAnimFunction_0C: ld a, [hl] cp $98 jr nc, .okay - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD @@ -1091,7 +1091,7 @@ BattleAnimFunction_0C: add hl, de ld e, l ld d, h - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_XCOORD @@ -1109,7 +1109,7 @@ BattleAnimFunction_0C: and $f0 ld e, a ld d, $ff - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_YCOORD @@ -1119,7 +1119,7 @@ BattleAnimFunction_0C: add hl, de ld e, l ld d, h - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_YCOORD @@ -1162,7 +1162,7 @@ BattleAnimFunction_0D: .asm_cd69b dec a ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $10 @@ -1182,7 +1182,7 @@ BattleAnimFunction_0D: inc a and $7 ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] inc [hl] @@ -1238,7 +1238,7 @@ Functioncd6f7: .asm_cd704 ld a, $2 call Functionce70a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -1267,7 +1267,7 @@ Functioncd728: jr c, .asm_cd747 ld a, $2 call Functionce70a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -1288,7 +1288,7 @@ Functioncd728: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld [hl], $30 - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc ld a, [hl] and $1 @@ -1320,7 +1320,7 @@ BattleAnimFunction_11: .asm_cd784 ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld l, [hl] ld h, a @@ -1328,7 +1328,7 @@ BattleAnimFunction_11: add hl, de ld e, l ld d, h - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -1353,7 +1353,7 @@ Functioncd7ab: add hl, bc ld a, [hl] and $f0 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM @@ -1363,14 +1363,14 @@ Functioncd7ab: sla a sla a sla a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld [hl], $1 Functioncd7d2: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -1379,11 +1379,11 @@ Functioncd7d2: ret .asm_cd7de - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld d, [hl] push af @@ -1404,7 +1404,7 @@ Functioncd7d2: xor $1 ld [hl], a ret z - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc dec [hl] ret @@ -1444,20 +1444,20 @@ Functioncd835: ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc bit 7, [hl] jr nz, .asm_cd852 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $10 jr .asm_cd858 .asm_cd852 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 .asm_cd858 @@ -1467,7 +1467,7 @@ Functioncd835: and $7f ld [hl], a Functioncd860: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -1479,7 +1479,7 @@ Functioncd860: ld [hl], a bit 7, a jr nz, .load_no_inc - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc a ; BATTLEANIMFRAMESET_3B @@ -1487,13 +1487,13 @@ Functioncd860: jr .reinit .load_no_inc - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ; BATTLEANIMFRAMESET_3A ; BATTLEANIMFRAMESET_A0 .reinit call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] @@ -1504,7 +1504,7 @@ Functioncd88f: ret Functioncd893: - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], $1 ret @@ -1526,13 +1526,13 @@ Functioncd8ab: add hl, bc bit 7, [hl] jr nz, .asm_cd8be - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $10 jr .asm_cd8c4 .asm_cd8be - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $30 .asm_cd8c4 @@ -1543,7 +1543,7 @@ Functioncd8ab: ld [hl], a Functioncd8cc: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -1562,7 +1562,7 @@ Functioncd8cc: ld a, BATTLEANIMFRAMESET_3C .asm_cd8e8 call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] inc [hl] @@ -1575,7 +1575,7 @@ Functioncd8f5: ret Functioncd8f9: - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], $1 ret @@ -1588,7 +1588,7 @@ BattleAnimFunction_18: Functioncd907: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $28 inc hl @@ -1597,7 +1597,7 @@ Functioncd913: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld d, [hl] push af @@ -1612,23 +1612,23 @@ Functioncd913: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a jr z, .asm_cd950 ld d, a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld e, [hl] ld hl, -$80 add hl, de ld e, l ld d, h - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], d ret @@ -1688,7 +1688,7 @@ asm_cd988: Functioncd99a: call Functioncd9f4 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] push af @@ -1710,7 +1710,7 @@ Functioncd99a: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] sub $8 @@ -1727,14 +1727,14 @@ Functioncd99a: ld [hl], a and $7 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc inc [hl] ret .asm_cd9e2 xor a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM @@ -1747,7 +1747,7 @@ Functioncd99a: ret Functioncd9f4: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld e, [hl] ld d, 0 @@ -1803,7 +1803,7 @@ Functioncda3a: ; BATTLEANIMFRAMESET_55 call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $8 Functioncda4c: @@ -1818,13 +1818,13 @@ BattleAnimFunction_LeechSeed: dw .three .zero: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $40 ret .one: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $20 @@ -1840,7 +1840,7 @@ BattleAnimFunction_LeechSeed: ret .two: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -1867,7 +1867,7 @@ Functioncda8d: ld a, [hl] add $2 ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld e, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD @@ -1887,13 +1887,13 @@ Functioncda8d: add hl, de ld e, l ld d, h - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and $1 @@ -1912,13 +1912,13 @@ BattleAnimFunction_3F: Functioncdadf: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $40 ret Functioncdae9: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $20 @@ -1933,7 +1933,7 @@ Functioncdaf9: BattleAnimFunction_1A: call BattleAnimFunction_03 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] add $f @@ -1958,7 +1958,7 @@ Functioncdb14: ld a, [hl] cp $30 jr c, .asm_cdb24 - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], $0 ret @@ -1976,7 +1976,7 @@ Functioncdb28: ret nc inc [hl] inc [hl] - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc set 0, [hl] ld hl, BATTLEANIMSTRUCT_02 @@ -1995,7 +1995,7 @@ Functioncdb28: Functioncdb50: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $2c ld hl, BATTLEANIMSTRUCT_FRAME @@ -2012,7 +2012,7 @@ Functioncdb65: ret nc inc [hl] inc [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -2042,7 +2042,7 @@ BattleAnimFunction_1D: dw Functioncdc74 Functioncdb9f: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $28 inc hl @@ -2050,7 +2050,7 @@ Functioncdb9f: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a ret @@ -2085,7 +2085,7 @@ Functioncdbcf: jr nc, .asm_cdbe6 and $f jr nz, asm_cdbfa - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $10 call BattleAnim_IncAnonJumptableIndex @@ -2097,7 +2097,7 @@ Functioncdbcf: ret Functioncdbeb: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -2106,7 +2106,7 @@ Functioncdbeb: ret .asm_cdbf5 - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc dec [hl] asm_cdbfa: @@ -2116,7 +2116,7 @@ asm_cdbfa: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld d, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld e, [hl] ld hl, -$80 @@ -2126,7 +2126,7 @@ asm_cdbfa: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ret @@ -2142,7 +2142,7 @@ Functioncdc1e: ret Functioncdc27: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -2167,13 +2167,13 @@ Functioncdc48: ld a, BATTLEANIMFRAMESET_4F call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $40 ret Functioncdc57: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $20 @@ -2181,7 +2181,7 @@ Functioncdc57: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $30 @@ -2195,7 +2195,7 @@ Functioncdc74: ret Functioncdc75: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld d, [hl] @@ -2203,23 +2203,23 @@ Functioncdc75: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $3f ret nz - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $20 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] sub $8 ld [hl], a ret nz xor a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hli], a ld [hl], a @@ -2266,7 +2266,7 @@ Functioncdcca: ld [hl], a .asm_cdcd9 call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $8 ld hl, BATTLEANIMSTRUCT_PARAM @@ -2277,7 +2277,7 @@ Functioncdcca: ret Functioncdced: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -2291,7 +2291,7 @@ Functioncdced: ret Functioncdcfe: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] @@ -2335,7 +2335,7 @@ Functioncdd31: add hl, bc ld a, [hl] and $3f - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM @@ -2354,7 +2354,7 @@ Functioncdd4f: ld a, [hl] swap a ld d, a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] @@ -2375,7 +2375,7 @@ Functioncdd4f: ld a, [hl] cp $80 ret nc - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and $3 @@ -2402,7 +2402,7 @@ Functioncdd97: ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_PARAM @@ -2410,7 +2410,7 @@ Functioncdd97: ld a, [hl] and $80 rlca - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc add [hl] ; BATTLEANIMFRAMESET_61 BATTLEANIMFRAMESET_62 ; BATTLEANIMFRAMESET_9C BATTLEANIMFRAMESET_9D @@ -2447,7 +2447,7 @@ Functioncddbc: jr z, .asm_cddf0 and $1f ret nz - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc a ; BATTLEANIMFRAMESET_62 @@ -2455,7 +2455,7 @@ Functioncddbc: jr .asm_cddf5 .asm_cddf0 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ; BATTLEANIMFRAMESET_61 ; BATTLEANIMFRAMESET_9C @@ -2498,7 +2498,7 @@ Unknown_cde25: db $ec, $f8, $00 BattleAnimFunction_25: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -2511,7 +2511,7 @@ BattleAnimFunction_25: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld d, [hl] - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld e, [hl] lb hl, -1, $a0 @@ -2521,13 +2521,13 @@ BattleAnimFunction_25: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], e ret BattleAnimFunction_26: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -2555,7 +2555,7 @@ Functioncde72: ld a, [hl] and a jr nz, .asm_cde83 - ld hl, BATTLEANIMSTRUCT_01 + ld hl, BATTLEANIMSTRUCT_OAMFLAGS add hl, bc set 6, [hl] .asm_cde83 @@ -2572,7 +2572,7 @@ BattleAnimFunction_28: Functioncde90: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_PARAM @@ -2603,7 +2603,7 @@ Functioncde90: ret Functioncdebf: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -2615,7 +2615,7 @@ Functioncdebf: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET @@ -2627,7 +2627,7 @@ Functioncdebf: ret BattleAnimFunction_SpiralDescent: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $18 @@ -2637,7 +2637,7 @@ BattleAnimFunction_SpiralDescent: sra a sra a sra a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -2649,13 +2649,13 @@ BattleAnimFunction_SpiralDescent: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $7 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $28 @@ -2668,7 +2668,7 @@ BattleAnimFunction_SpiralDescent: ret BattleAnimFunction_2D: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $18 @@ -2678,7 +2678,7 @@ BattleAnimFunction_2D: sra a sra a sra a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -2690,13 +2690,13 @@ BattleAnimFunction_2D: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $3 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $28 @@ -2721,7 +2721,7 @@ Functioncdf60: cp $84 jr nc, .next inc [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -2755,7 +2755,7 @@ BattleAnimFunction_34: sra a sra a sra a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -2774,7 +2774,7 @@ BattleAnimFunction_34: ld a, [hl] and $7 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $e8 @@ -2797,7 +2797,7 @@ BattleAnimFunction_3C: sra a sra a sra a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -2816,7 +2816,7 @@ BattleAnimFunction_3C: ld a, [hl] and $3 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $d0 @@ -2838,10 +2838,10 @@ BattleAnimFunction_35: Functionce014: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $34 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $10 Functionce023: @@ -2855,10 +2855,10 @@ Functionce023: .asm_ce02d ld a, $2 call Functionce70a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld d, [hl] call BattleAnim_Sine @@ -2870,7 +2870,7 @@ Functionce023: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] sub $4 @@ -2878,7 +2878,7 @@ Functionce023: and $1f cp $20 ret nz - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc srl [hl] ret @@ -2898,13 +2898,13 @@ BattleAnimFunction_Horn: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ret @@ -2920,7 +2920,7 @@ BattleAnimFunction_Horn: ret .two: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] cp $20 @@ -2929,7 +2929,7 @@ BattleAnimFunction_Horn: ret Functionce09e: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] ld d, $8 @@ -2940,13 +2940,13 @@ Functionce09e: sra a xor $ff inc a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] add $8 @@ -2966,13 +2966,13 @@ Functionce0ce: ld a, [hl] and $f0 swap a - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a ret Functionce0dd: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld d, $10 @@ -2983,7 +2983,7 @@ Functionce0dd: jr z, .asm_ce0f0 ld [hl], a .asm_ce0f0 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] sub $4 @@ -3012,18 +3012,18 @@ BattleAnimFunction_2E: Functionce115: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $28 ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] sub $28 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a Functionce12a: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hli] ld d, [hl] @@ -3031,7 +3031,7 @@ Functionce12a: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -3042,13 +3042,13 @@ Functionce12a: add hl, bc dec [hl] .asm_ce149 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc inc [hl] ld a, [hl] and $3f ret nz - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $20 inc hl @@ -3059,7 +3059,7 @@ BattleAnimFunction_2F: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld d, [hl] push af @@ -3096,7 +3096,7 @@ BattleAnimFunction_2F: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc cp $5a jr nc, .asm_ce1aa @@ -3119,7 +3119,7 @@ BattleAnimFunction_42: add hl, bc ld a, [hl] inc [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld d, [hl] push af @@ -3134,11 +3134,11 @@ BattleAnimFunction_42: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc cp $40 jr nc, .asm_ce1df @@ -3164,7 +3164,7 @@ Functionce1ee: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], a Functionce1fb: @@ -3173,7 +3173,7 @@ Functionce1fb: ld a, [hl] ld d, $30 call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YCOORD @@ -3217,7 +3217,7 @@ Functionce22d: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld [hl], $f Functionce254: @@ -3242,7 +3242,7 @@ Functionce260: .asm_ce26c ld a, $cc .asm_ce26e - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], a ret @@ -3278,7 +3278,7 @@ Functionce289: ret Functionce29f: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and $7 @@ -3297,7 +3297,7 @@ Functionce29f: .asm_ce2b9 add hl, de ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc and [hl] ld [wOBP0], a @@ -3317,7 +3317,7 @@ BattleAnimFunction_33: sra a sra a sra a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -3332,7 +3332,7 @@ BattleAnimFunction_33: ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc dec [hl] dec [hl] @@ -3352,14 +3352,14 @@ Functionce306: cp $e0 jr nz, .asm_ce319 call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $2 ret .asm_ce319 ld d, a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld e, [hl] ld hl, -$80 @@ -3369,13 +3369,13 @@ Functionce306: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ret Functionce330: - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] and a @@ -3385,7 +3385,7 @@ Functionce330: .asm_ce33a ld [hl], $4 - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] xor $ff @@ -3450,13 +3450,13 @@ BattleAnimFunction_38: Functionce392: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $c ret Functionce39c: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -3475,7 +3475,7 @@ Functionce3ae: ret BattleAnimFunction_39: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -3577,7 +3577,7 @@ BattleAnimFunction_3E: Functionce443: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $28 ld hl, BATTLEANIMSTRUCT_PARAM @@ -3596,7 +3596,7 @@ Functionce443: or $8 ld [hl], a Functionce465: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and a @@ -3625,7 +3625,7 @@ Functionce465: ld [hl], $10 call BattleAnim_IncAnonJumptableIndex Functionce490: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] dec [hl] @@ -3654,7 +3654,7 @@ Functionce4b0: cp $38 jr nc, .asm_ce4d8 inc [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -3684,7 +3684,7 @@ BattleAnimFunction_41: and a ret z ld d, a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] inc [hl] @@ -3697,7 +3697,7 @@ BattleAnimFunction_41: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] and $1f @@ -3708,7 +3708,7 @@ BattleAnimFunction_41: ret BattleAnimFunction_43: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $10 @@ -3741,7 +3741,7 @@ BattleAnimFunction_44: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld e, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld d, [hl] ld a, e @@ -3783,11 +3783,11 @@ Functionce564: Functionce56e: call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], $18 Functionce577: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $80 @@ -3847,7 +3847,7 @@ BattleAnimFunction_47: call BattleAnim_Sine sra a sra a - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc add [hl] inc [hl] @@ -3939,7 +3939,7 @@ Functionce63a: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld [hl], a call BattleAnim_IncAnonJumptableIndex @@ -3999,7 +3999,7 @@ BattleAnimFunction_4B: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld d, [hl] - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld e, [hl] ld hl, BATTLEANIMSTRUCT_PARAM @@ -4021,7 +4021,7 @@ BattleAnimFunction_4B: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld [hl], e ret @@ -4037,7 +4037,7 @@ BattleAnimFunction_4C: BattleAnimFunction_4F: ld d, $18 - ld hl, BATTLEANIMSTRUCT_10 + ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc ld a, [hl] inc [hl] @@ -4049,7 +4049,7 @@ BattleAnimFunction_4F: ret BattleAnimFunction_4D: - ld hl, BATTLEANIMSTRUCT_0F + ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] cp $20 @@ -4105,7 +4105,7 @@ Functionce70a: BattleAnim_AnonJumptable: pop de - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc ld l, [hl] ld h, $0 @@ -4117,7 +4117,7 @@ BattleAnim_AnonJumptable: jp hl BattleAnim_IncAnonJumptableIndex: - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX + ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX add hl, bc inc [hl] ret |