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-rw-r--r--battle/core.asm2
-rw-r--r--items/item_effects.asm2
-rw-r--r--main.asm26
3 files changed, 15 insertions, 15 deletions
diff --git a/battle/core.asm b/battle/core.asm
index 5c6742498..a0e2576c1 100644
--- a/battle/core.asm
+++ b/battle/core.asm
@@ -7630,7 +7630,7 @@ Function3ee3b: ; 3ee3b
call TextBox
hlcoord 11, 1
ld bc, $0004
- predef Function50b7b
+ predef PrintTempMonStats
ld c, $1e
call DelayFrames
call Functiona80
diff --git a/items/item_effects.asm b/items/item_effects.asm
index ea7c3f772..5f594c1c7 100644
--- a/items/item_effects.asm
+++ b/items/item_effects.asm
@@ -1431,7 +1431,7 @@ RareCandy: ; ef14
hlcoord 11, 1
ld bc, $0004
- predef Function50b7b
+ predef PrintTempMonStats
call Functiona80
diff --git a/main.asm b/main.asm
index 95ab1edba..52f43bd00 100644
--- a/main.asm
+++ b/main.asm
@@ -7801,7 +7801,7 @@ PredefPointers:: ; 856b
add_predef StatsScreenInit
add_predef DrawPlayerHP
add_predef DrawEnemyHP
- add_predef Function50b7b ; $28
+ add_predef PrintTempMonStats ; $28
add_predef GetTypeName
add_predef PrintMoveType
add_predef PrintType
@@ -56517,7 +56517,7 @@ Function4e1ae: ; 4e1ae (13:61ae)
jr nz, .asm_4e1bb
hlcoord 11, 8
ld bc, $6
- predef Function50b7b
+ predef PrintTempMonStats
ret
Function4e1cc: ; 4e1cc (13:61cc)
@@ -59438,40 +59438,40 @@ DrawHP: ; 50b10
; 50b7b
-Function50b7b: ; 50b7b
-; Print a monster's stats on level up.
+PrintTempMonStats: ; 50b7b
+; Print TempMon's stats at hl, with spacing bc.
push bc
push hl
- ld de, String_50bb5
+ ld de, .StatNames
call PlaceString
pop hl
pop bc
add hl, bc
- ld bc, $0014
+ ld bc, SCREEN_WIDTH
add hl, bc
ld de, TempMonAttack
ld bc, $0203
- call Function50bab
+ call .PrintStat
ld de, TempMonDefense
- call Function50bab
+ call .PrintStat
ld de, TempMonSpclAtk
- call Function50bab
+ call .PrintStat
ld de, TempMonSpclDef
- call Function50bab
+ call .PrintStat
ld de, TempMonSpeed
jp PrintNum
; 50bab
-Function50bab: ; 50bab
+.PrintStat: ; 50bab
push hl
call PrintNum
pop hl
- ld de, $0028
+ ld de, SCREEN_WIDTH * 2
add hl, de
ret
; 50bb5
-String_50bb5: ; 50bb5
+.StatNames: ; 50bb5
db "ATTACK"
next "DEFENSE"
next "SPCL.ATK"