diff options
Diffstat (limited to 'main.asm')
-rw-r--r-- | main.asm | 26 |
1 files changed, 13 insertions, 13 deletions
@@ -7801,7 +7801,7 @@ PredefPointers:: ; 856b add_predef StatsScreenInit add_predef DrawPlayerHP add_predef DrawEnemyHP - add_predef Function50b7b ; $28 + add_predef PrintTempMonStats ; $28 add_predef GetTypeName add_predef PrintMoveType add_predef PrintType @@ -56517,7 +56517,7 @@ Function4e1ae: ; 4e1ae (13:61ae) jr nz, .asm_4e1bb hlcoord 11, 8 ld bc, $6 - predef Function50b7b + predef PrintTempMonStats ret Function4e1cc: ; 4e1cc (13:61cc) @@ -59438,40 +59438,40 @@ DrawHP: ; 50b10 ; 50b7b -Function50b7b: ; 50b7b -; Print a monster's stats on level up. +PrintTempMonStats: ; 50b7b +; Print TempMon's stats at hl, with spacing bc. push bc push hl - ld de, String_50bb5 + ld de, .StatNames call PlaceString pop hl pop bc add hl, bc - ld bc, $0014 + ld bc, SCREEN_WIDTH add hl, bc ld de, TempMonAttack ld bc, $0203 - call Function50bab + call .PrintStat ld de, TempMonDefense - call Function50bab + call .PrintStat ld de, TempMonSpclAtk - call Function50bab + call .PrintStat ld de, TempMonSpclDef - call Function50bab + call .PrintStat ld de, TempMonSpeed jp PrintNum ; 50bab -Function50bab: ; 50bab +.PrintStat: ; 50bab push hl call PrintNum pop hl - ld de, $0028 + ld de, SCREEN_WIDTH * 2 add hl, de ret ; 50bb5 -String_50bb5: ; 50bb5 +.StatNames: ; 50bb5 db "ATTACK" next "DEFENSE" next "SPCL.ATK" |